| 'DOCUMENTATION' | ~~ this game library lets you create a canvas that you can update every frame . you can start a game like so : // '' start a 400 by 600 game and you can create a game loop that updates like this : / '' game loop / '' do something '' do something else '' next frame | '' start a $x by $y game | '@graphics' . canvas init canvas . set resolution $x $y 'DOM' ( > ) '' game loop | '' next frame | '' @gas is now 50000 '@js' window.requestAnimationFrame(nextFrame); || '@js' const nextFrame = () => { f("", "game", "loop"); me.run(); }