extends Node const BLACK_BAR_IMAGE = preload("res://assets/imgs/ui/bg_img.png") # Declare member variables here. Examples: # var a: int = 2 # var b: String = "text" # Called when the node enters the scene tree for the first time. func _ready() -> void: SimpleState.register("sequence", { current_sequence = "NONE" , current_line_id = "" , background = [] , dialogue_pos = "left" , blackout_visible = false , dialogue_visible = false , characters = {} , next_fade = EventPlayer.NextFade.FADE_OUT } ) SimpleState.register("explore", { location = "Games" , current_minigame = "NONE" , history = [] , losing_streak = 0 , refuse_streak = 0 , places_closed = {} } ) SimpleState.register("system", { start_time = Time.get_unix_time_from_system() , music_track = "menu-theme" , saving_disabled = false , high_scores = {} } ) SimpleState.register("inventory", { items = [] , traps = {} } ) SimpleState.register("memory", { attractions = {} , minigames = {} , npcs = {} , parasites = {} , passages = {} , flags = {} } ) SimpleState.register("settings", { master_volume = 0.0 , music_volume = 1.0 , sfx_volume = 1.0 , pixel_jitter = true , grace_zone = 60.0 , fullscreen = false , warning_seen = false } ) SimpleState.register("your_state", { money = 50 , lust = 0 , morals = 9 , tickets = 0 , escaping = true } ) SimpleState.register("their_state", { psyche = 9 , lust = 0 , seen_parasites = false } ) SimpleState.register("temp", { values = {} })