for #player when ["right" key is pressed] do set [$my vx is 250] end for #player when ["left" key is pressed] do set [$my vy is 200] end for #player when ["space" key is pressed] [$i can jump] do forget [$i can jump] forget [$i am on ground] set [$my vy is -325] end for #player when [update] do $my vx is $vx; $my vy is $vy $my x is $x; $my y is $y set [$my x is ($x + $vx * $dt)] set [$my y is ($y - $vy * $dt)] end for #player when [update] do $my vy is $vy set [$my vy is ($vy + 980 * $dt)] forget [$i am on ground] end for #player when [hit "ground"] do set [$my y is 0] remember [$i am on ground] remember [$i can jump] end #player $p, $p x is 400, $p y is 300, $p vx is 0, $p vy is 0, $p speed is 250.