//{[()]} mmarkfoot say ^0ELEMENT SCRIPT V2 ^5By ^1µ^2/^0Ðàrk^1Qµàkè^2/^1S wait 120 say ^6I call the four ^3elements: ^1Fire, ^5Air, ^4Water ^6and ^2Earth ^6to fight along side me! marm 0 mplacefx ships/fire 1;mgrab mplacefx howler/sonic 1;mgrab mplacefx env/water_impact 1;mgrab mplacefx env/quake_small 1;mgrab mplacefx howler/sonic 1;mgrab manim both_rosh_pain wait 50 mkillall echo echo echo echo echo echo echo echo echo echo echo echo echo echo echo echo echo ^6For ^6help, ^6press ^6the ^4HOME ^6key bind end "play sound/movers/sec_panel_pass.mp3;vstr exec" bind pgup "vstr next;play sound/interface/update.wav" bind pgdn "vstr prev;play sound/interface/update.wav" bind del "vstr off" bind home "vstr Echomessage" bind kp_slash "vstr drop" bind P "vstr delete" bind ins "vstr aim" bind ' notarget set exec "echo ^3Wait! ^1You ^1need ^1to ^1select ^1an ^3ELEMENT ^1first!!! set next "vstr fire" set prev "vstr all" set Echomessage "echo {==^5GETTING ^5STARTED==};echo ^6To ^6execute ^6the ^6command ^6selected, ^6press ^4END;echo ^6To ^6select ^6the ^6next ^6command, ^6press ^4PGUP;echo ^6To ^6select ^6the ^6previous ^6command, ^6press ^4PGDN;echo ^6To ^6kill ^6all ^6powers, ^6press ^4DELETE;echo ^6To ^6aim, ^6press ^4INSERT;echo ^6To ^6see ^6this ^6info ^6again, ^6press ^4HOME;echo {==^5HOW ^5TO ^5USE==};echo ^6First ^6off, ^6select ^6an ^3ELEMENT. ^6eg. ^1FIRE;echo ^6Then, ^6select ^6an ^6attack. ^6eg. ^3FIRE ^5SURROUND!;echo ^6Press ^4END ^6to ^6use ^6it;echo ^6The ^6attack ^6will ^6execute, ^6using ^6the ^6power ^6of ^6the ^6selected ^6element.;echo ^6To ^6return ^6to ^6the ^6element ^6selection, ^6cycle ^6through ^6the ^6commands ^6of ^6your ^6element ^6until ^6you ^6get ^6to ^5RETURN ^5TO ^5MAIN ^5MENU;echo ^6The ^6ALL ^6element, ^6uses ^6all ^6the ^6elements ^6to ^6unleash ^6very ^6powerful ^6attacks.;echo ^6While ^6aiming, ^6press ^6the ^4PGUP ^6or ^4PGDN ^6key ^6to ^6cycle ^6through ^6aim ^6ranges." set off "echo ^2ELEMENT ^5POWERS OFF;mkillall;npc kill all;manim both_force_drain_start 1000;wait 10;play sound/effects/tractorbeam_off_1" set delete "say ^1KILL SELECTED OBJECT!;mkill;manim both_alora_spin_slash 1500" set aim "marm 500;manim both_force_drain_start 200000;mplacefx disruptor/rings 1;mgrab;mrotate 90 0 0;mplacefx disruptor/rings 1;mgrab;mplacefx disruptor/rings 1;mgrab;mplacefx disruptor/rings 1;mgrab;mrotate 90 0 0;mplacefx disruptor/projectile 1;mgrab;mscale 0.3;mgrab;wait 120;say ^1Aiming..." set fire "set exec vstr fireselect;set prev vstr all;set next vstr air;echo ^1FIRE" set fireselect "set prev vstr menufire4;set next vstr ball4;echo ^1FIRE ^3ELEMENT ^6SELECTED" set ball4 "wait 10;set exec vstr ball;set prev vstr menufire4;set next vstr surround5;echo 1. ^3FIRE ^3BALL!" set surround5 "wait 10;set exec vstr surround;set prev vstr ball4;set next vstr menufire4;echo 2. ^3FIRE ^5SURROUND!" set menufire4 "set exec vstr menufire;set prev vstr surround5;set next vstr ball4;echo 3. ^5RETURN ^5TO ^5MAIN ^5MENU" set menufire "play sound/effects/green_lightning1;set prev vstr all;set next vstr fire;echo ^5RETURNED ^5TO ^5MAIN ^5MENU" set air "set exec vstr airselect;set prev vstr fire;set next vstr water;echo ^5AIR" set airselect "set prev vstr menuair4;set next vstr wave4;echo ^5AIR ^3ELEMENT ^6SELECTED" set wave4 "wait 10;set exec vstr wave;set prev vstr menuair4;set next vstr sandstorm4;echo 1. ^5AIR ^5WAVE!" set sandstorm4 "wait 10;set exec vstr sandstorm;set prev vstr wave4;set next vstr menuair4;echo 2. ^3SANDSTORM!" set menuair4 "set exec vstr menuair;set prev vstr sandstorm4;set next vstr wave4;echo 3. ^5RETURN ^5TO ^5MAIN ^5MENU" set menuair "play sound/effects/green_lightning1;set prev vstr all;set next vstr fire;echo ^5RETURNED ^5TO ^5MAIN ^5MENU" set water "set exec vstr waterselect;set prev vstr air;set next vstr earth;echo ^4WATER" set waterselect "set prev vstr menuwater4;set next vstr waterfall4;echo ^4WATER ^3ELEMENT ^6SELECTED" set waterfall4 "wait 10;set exec vstr waterfall;set prev vstr menuwater4;set next vstr wp5;echo 1. ^4WATERFALL!" set wp5 "wait 10;set exec vstr wp;set prev vstr waterfall4;set next vstr menuwater4;echo 2. ^4WATER ^3PROTECTION!" set menuwater4 "set exec vstr menuwater;set prev vstr wp5;set next vstr waterfall4;echo 3. ^5RETURN ^5TO ^5MAIN ^5MENU" set menuwater "play sound/effects/green_lightning1;set prev vstr all;set next vstr fire;echo ^5RETURNED ^5TO ^5MAIN ^5MENU" set earth "set exec vstr earthselect;set prev vstr water;set next vstr all;echo ^2EARTH" set earthselect "set prev vstr menuearth4;set next vstr acid4;echo ^2EARTH ^3ELEMENT ^6SELECTED" set acid4 "wait 10;set exec vstr acid;set prev vstr menuearth4;set next vstr gshot4;echo 1. ^2ACID ^3BLAST!" set gshot4 "wait 10;set exec vstr gshot;set prev vstr acid4;set next vstr menuearth4;echo 2. ^1GRAVEL ^4SHOT!" set menuearth4 "set exec vstr menuearth;set prev vstr gshot4;set next vstr acid4;echo 3. ^5RETURN ^5TO ^5MAIN ^5MENU" set menuearth "play sound/effects/green_lightning1;set prev vstr all;set next vstr fire;echo ^5RETURNED ^5TO ^5MAIN ^5MENU" set all "set exec vstr allselect;set prev vstr earth;set next vstr fire;echo ^6ALL" set allselect "set prev vstr menuall4;set next vstr burst4;echo ^6ALL ^3ELEMENTS ^6SELECTED" set burst4 "wait 10;set exec vstr burst;set prev vstr menuall4;set next vstr creation4;echo 1. ^3ELEMENTAL ^1B^5U^4R^2S^0T^3!" set creation4 "set exec vstr creation;set prev vstr burst4;set next vstr menuall4;echo 2. ^3ELEMENTAL ^3C^4R^3E^4A^3T^4I^3O^4N!" set menuall4 "set exec vstr menuall;set prev vstr creation4;set next vstr burst4;echo 3. ^5RETURN ^5TO ^5MAIN ^5MENU" set menuall "play sound/effects/green_lightning1;set prev vstr all;set next vstr fire;echo ^5RETURNED ^5TO ^5MAIN ^5MENU" set ball "mkillall;marm 30;wait 3;say ^1FIRE BALL!;manim both_force_drain 2500;mplacefx env/lava_flow2 1;mgrab;mplacefx env/lava_splash 1;mgrab;marm 30;wait 3;marm 50 ;wait 3;marm 70;wait 3;marm 90;wait 3;marm 110;wait 3;marm 130;wait 3;marm 150;wait 3;marm 170;wait 3;marm 190;wait 3;marm 210;wait 3;marm 230;wait 3;marm 250;wait 3;marm 270;wait 3;marm 290;wait 3;marm 310;marm 330;wait 3;marm 350;wait 3;marm 370;wait 3;marm 390;wait 3;marm 410;wait 3;marm 430;wait 3;marm 450;wait 3;marm 470;wait 3;marm 490;wait 3;marm 500;wait 5;mkill;mplacefx thermal/explosion 1;mpain 100 100;mgrab;wait 15;mplacefx thermal/shockwave 1;wait 5;mgrab;wait 10;mdrop;wait 15;mkillall;mplacefx ships/fire 1;wait 5;mgrab;mplacefx volumetric/black_smoke2 1;wait 5;mgrab;wait 10;mdrop;wait 5;mpain 100 100" set surround "mkillall;manim both_stabdown_dual;mmarkfoot;wait 3;say ^1FIRE ^5SURROUND!;mplacefx ships/fire 1;mpain 100 10;mmove 6 6 0;mplacefx ships/fire 1;mpain 100 10;mmove -6 -6 0;mplacefx ships/fire 1;mpain 100 10;mmove 6 -6 0;mplacefx ships/fire 1;mpain 100 10;mmove -6 6 0;mplacefx ships/fire 1;mpain 100 10;mmove 0 6 0;mplacefx ships/fire 1;mpain 100 10;mmove 0 -6 0;mplacefx ships/fire 1;mpain 100 10;mmove -6 0 0;mplacefx ships/fire 1;mpain 100 10;mmove 6 0 0;vstr surround2" set surround2 "mplacefx ships/fire 1;mpain 100 10;mmove 6 6 6;mplacefx ships/fire 1;mpain 100 10;mmove -6 -6 6;mplacefx ships/fire 1;mpain 100 10;mmove 6 -6 6;mplacefx ships/fire 1;mpain 100 10;mmove -6 6 6;mplacefx ships/fire 1;mpain 100 10;mmove 0 6 6;mplacefx ships/fire 1;mpain 100 10;mmove 0 -6 6;mplacefx ships/fire 1;mpain 100 10;mmove -6 0 6;mplacefx ships/fire 1;mpain 100 10;mmove 6 0 6;vstr surround3" set surround3 "mplacefx ships/fire 1;mpain 100 10;mmove 3 3 0;mplacefx ships/fire 1;mpain 100 10;mmove -3 -3 0;mplacefx ships/fire 1;mpain 100 10;mmove 3 -3 0;mplacefx ships/fire 1;mpain 100 10;mmove -3 3 0;mplacefx ships/fire 1;mpain 100 10;mmove 0 3 0;mplacefx ships/fire 1;mpain 100 10;mmove 0 -3 0;mplacefx ships/fire 1;mpain 100 10;mmove -3 0 0;mplacefx ships/fire 1;mpain 100 10;mmove 3 0 0;vstr surround4" set surround4 "mplacefx ships/fire 1;mpain 100 10;mmove 3 3 6;mplacefx ships/fire 1;mpain 100 10;mmove -3 -3 6;mplacefx ships/fire 1;mpain 100 10;mmove 3 -3 6;mplacefx ships/fire 1;mpain 100 10;mmove -3 3 6;mplacefx ships/fire 1;mpain 100 10;mmove 0 3 6;mplacefx ships/fire 1;mpain 100 10;mmove 0 -3 6;mplacefx ships/fire 1;mpain 100 10;mmove -3 0 6;mplacefx ships/fire 1;mpain 100 10;mmove 3 0 6;" set wave "mkillall;marm 30;wait 3;say ^5AIR ^5WAVE!;manim both_wind 2500;mplacefx howler/sonic 1;mgrab;marm 30;wait 3;marm 50;wait 3;marm 70;wait 3;marm 90;wait 3;marm 110;wait 3;marm 130;wait 3;marm 150;wait 3;marm 170;wait 3;marm 190;wait 3;marm 210;wait 3;marm 230;wait 3;marm 250;wait 3;marm 270;wait 3;marm 290;wait 3;marm 310;marm 330;wait 3;marm 350;wait 3;marm 370;wait 3;marm 390;wait 3;marm 410;wait 3;marm 430;wait 3;marm 450;wait 3;marm 470;wait 3;marm 490;wait 3;marm 500;wait 5;mkill;wait 15;mplacefx melee/kick_impact 1;mgrab;mpain 200 100;wait 10;mdrop;wait 50;mkillall" set sandstorm "mkillall;marm 30;wait 3;say ^3SANDSTORM!;manim both_wind 2500;mplacefx env/sand_spray 1;mgrab;marm 30;wait 3;marm 50;wait 3;marm 70;wait 3;marm 90;wait 3;marm 110;wait 3;marm 130;wait 3;marm 150;wait 3;marm 170;wait 3;marm 190;wait 3;marm 210;wait 3;marm 230;wait 3;marm 250;wait 3;marm 270;wait 3;marm 290;wait 3;marm 310;marm 330;wait 3;marm 350;wait 3;marm 370;wait 3;marm 390;wait 3;marm 410;wait 3;marm 430;wait 3;marm 450;wait 3;marm 470;wait 3;marm 490;wait 3;marm 500;wait 5;mpain 200 100;wait 10;mdrop;wait 130;mkillall" set waterfall "mkillall;marm 30;wait 3;say ^4WATERFALL!;manim both_alora_spin_slash;mplacefx env/waterspray 1;mgrab;marm 30;wait 3;marm 50;wait 3;marm 70;wait 3;marm 90;wait 3;marm 110;wait 3;marm 130;wait 3;marm 150;wait 3;marm 170;wait 3;marm 190;wait 3;marm 210;wait 3;marm 230;wait 3;marm 250;wait 3;marm 270;wait 3;marm 290;wait 3;marm 310;marm 330;wait 3;marm 350;wait 3;marm 370;wait 3;marm 390;wait 3;marm 410;wait 3;marm 430;wait 3;marm 450;wait 3;marm 470;wait 3;marm 490;wait 3;marm 500;wait 5;mkill;wait 15;mplacefx env/waterfall_mist 1;wait 15;mgrab;mpain 300 100;wait 10;mdrop;wait 130;mkillall" set wp "mkillall;mmarkfoot;marm 30;wait 3;say ^4WATER ^3PROTECTION!;manim both_alora_spin_slash;mplacefx world/waterfall3 1;mpain 300 10;mmove 6 6 0;mplacefx world/waterfall3 1;mpain 300 10;mmove -6 -6 0;mplacefx world/waterfall3 1;mpain 300 10;mmove 6 -6 0;mplacefx world/waterfall3 1;mpain 300 10;mmove -6 6 0;mplacefx world/waterfall3 1;mpain 300 10;mmove 0 6 0;mplacefx world/waterfall3 1;mpain 300 10;mmove 0 -6 0;mplacefx world/waterfall3 1;mpain 300 10;mmove -6 0 0;mplacefx world/waterfall3 1;mpain 300 10;mmove 6 0 0;vstr wp2" set wp2 "mplacefx world/waterfall3 1;mpain 300 10;mmove 6 6 6;mplacefx world/waterfall3 1;mpain 300 10;mmove -6 -6 6;mplacefx world/waterfall3 1;mpain 300 10;mmove 6 -6 6;mplacefx world/waterfall3 1;mpain 300 10;mmove -6 6 6;mplacefx world/waterfall3 1;mpain 300 10;mmove 0 6 6;mplacefx world/waterfall3 1;mpain 300 10;mmove 0 -6 6;mplacefx world/waterfall3 1;mpain 300 10;mmove -6 0 6;mplacefx world/waterfall3 1;mpain 300 10;mmove 6 0 6;vstr wp3" set wp3 "mplacefxworld/waterfall3 1;mpain 300 10;mmove 3 3 0;mplacefx world/waterfall3 1;mpain 300 10;mmove -3 -3 0;mplacefx world/waterfall3 1;mpain 300 10;mmove 3 -3 0;mplacefxworld/waterfall3 1;mpain 300 10;mmove -3 3 0;mplacefx world/waterfall3 1;mpain 300 10;mmove 0 3 0;mplacefx world/waterfall3 1;mpain 300 10;mmove 0 -3 0;mplacefx world/waterfall3 1;mpain 300 10;mmove -3 0 0;mplacefx world/waterfall3 1;mpain 300 10;mmove 3 0 0;vstr wp4" set wp4 "mplacefx world/waterfall3 1;mpain 300 10;mmove 3 3 6;mplacefx world/waterfall3 1;mpain 300 10;mmove -3 -3 6;mplacefx world/waterfall3 1;mpain 300 10;mmove 3 -3 6;mplacefx world/waterfall3 1;mpain 300 10;mmove -3 3 6;mplacefx world/waterfall3 1;mpain 300 10;mmove 0 3 6;mplacefx world/waterfall3 1;mpain 300 10;mmove 0 -3 6;mplacefx world/waterfall3 1;mpain 300 10;mmove -3 0 6;mplacefx world/waterfall3 1;mpain 300 10;mmove 3 0 6" set acid "mkillall;marm 30;wait 3;say ^2ACID ^3BLAST!;manim both_stabdown_dual;mplacefx env/acid_splash 1;mgrab;marm 50;wait 3;marm 70;wait 3;marm 90;wait 3;marm 110;wait 3;marm 130;wait 3;marm 150;wait 3;marm 170;wait 3;marm 190;wait 3;marm 210;wait 3;marm 230;wait 3;marm 250;wait 3;marm 270;wait 3;marm 290;wait 3;marm 310;marm 330;wait 3;marm 350;wait 3;marm 370;wait 3;marm 390;wait 3;marm 410;wait 3;marm 430;wait 3;marm 450;wait 3;marm 470;wait 3;marm 490;wait 3;marm 500;wait 10;mkill;mplacefx world/acid_fizz 1;mpain 400 100;mgrab;wait 30;mdrop;wait 60;mkillall" set gshot "mkillall;marm 30;wait 3;say ^1GRAVEL ^4SHOT!;manim both_stabdown_dual;mplacefx materials/gravel_large 1;mpain 400 100;mgrab;marm 30;wait 3;marm 50;wait 3;marm 70;wait 3;marm 90;wait 3;marm 110;wait 3;marm 130;wait 3;marm 150;wait 3;marm 170;wait 3;marm 190;wait 3;marm 210;wait 3;marm 230;wait 3;marm 250;wait 3;marm 270;wait 3;marm 290;wait 3;marm 310;marm 330;wait 3;marm 350;wait 3;marm 370;wait 3;marm 390;wait 3;marm 410;wait 3;marm 430;wait 3;marm 450;wait 3;marm 470;wait 3;marm 490;wait 3;marm 500;wait 5;wait 10;mdrop;wait 50;mkillall" set burst "mkillall;say ^3ELEMENTAL ^1B^5U^4R^2S^0T^3!;mplacefx env/lava_flow2 1;mgrab;mpain 100 100;mplacefx env/lava_splash 1;mgrab;mpain 100 100;mplacefx thermal/explosion 1;mgrab;mpain 100 100;mplacefx env/sand_spray 1;mgrab;mpain 100 100;mplacefx howler/sonic 1;mgrab;mplacefx env/waterspray 1;mgrab;marm 30;wait 3;manim both_tavion_scepterground;marm 30;wait 3;marm 50;wait 3;marm 70;wait 3;marm 90;wait 3;marm 110;wait 3;marm 130;wait 3;marm 150;wait 3;marm 170;wait 3;marm 190;wait 3;marm 210;wait 3;marm 230;wait 3;marm 250;wait 3;marm 270;wait 3;marm 290;wait 3;marm 310;marm 330;wait 3;marm 350;wait 3;marm 370;wait 3;marm 390;wait 3;marm 410;wait 3;marm 430;wait 3;marm 450;wait 3;marm 470;wait 3;marm 490;wait 3;marm 500;wait 5;mkillall;wait 15;mgrab;mplacefx env/waterfall_mist 1;mpain 300 100;mgrab;mplacefx thermal/shockwave 1;mpain 100 100;mgrab;wait 10;mdrop;wait 20;mkillall" set creation "say ^3ELEMENTAL ^3C^4R^3E^4A^3T^4I^3O^4N!;mmarkfoot;manim both_stabdown_dual;mplacefx ships/fire 1;wait 10;mgrab;wait 15,marm 5;wait 3;marm 10;wait 3;marm 15;wait 3;marm 20;wait 3;marm 25;wait 3;marm 30;wait 3;marm 35;wait 3;marm 40;wait 3;marm 45;wait 3;marm 50mplacefx howler/sonic 1;wait 10;mgrab;mplacefx env/water_impact 1;wait 10;mgrab;mplacefx env/quake_small 1;wait 10;mgrab;mplacefx howler/sonic 1;wait 10;mgrab;wait 50;npc spawn rebornmaster;wait 10;npc spawn rebornmaster;wait 10;npc spawn rebornmaster;wait 80;mkillall"