Остання активність 1734909430

zombies.nv Неформатований Playground
1|#port, on draw zombie
2 , needs, @draw zombie
3 , reads, @zombie index|
4|#port body, on draw zombies, lua|
5 local zombies = state.zombies
6 love.graphics.setColor(0.145, 0.133, 0.169)
7 love.graphics.circle("fill", zombie.x + 5, zombie.y + 5, zombie.r)
8
9 love.graphics.setColor(0.882, 0.314, 0.282)
10 love.graphics.circle("fill", zombie.x, zombie.y, zombie.r)
11 love.graphics.setColor(1, 1, 1)
12
13|#port, on zombie track player
14 , needs, @zombie track player
15 , reads, @zombie index|
16|#port body, on zombie track player, lua|
17 local player = state.player
18 local zombie = state.zombies[zombie_index]
19 zombie.angle = math.atan2(player.y - zombie.y, player.x - zombie.x)
20
21|#port, on move zombie
22 , needs, @move zombie
23 , reads, @zombie index|
24|#port body, on move zombie, lua|
25 local zombie = state.zombes[zombie_index]
26 zombie.x = zombie.x + state.dt * math.cos(zombie.angle) * 310
27 zombie.y = zombie.y + state.dt * math.sin(zombie.angle) * 310
28
29|#port, on get zombie count, needs, @get zombie count|
30 @zombie count
31|#port body, on get zombie count, lua|
32 counters["@zombie count"] = #state.zombies
33
34|#port, on is zombie dead
35 , needs, @is zombie dead
36 , reads, @zombie index|
37 @zombie is dead
38|#port body, on is zombie dead, lua|
39 local zombie = state.zombies[zombie_index]
40 counters["@zombie is dead"] = zombie.dead and 1 or 0