timers.nv
@@ -11,6 +11,9 @@ | |||
11 | 11 | , needs, @tick timer, reads, @timer id| | |
12 | 12 | @timer expired | |
13 | 13 | ||
14 | + | |#port, on reset timer | |
15 | + | , needs, @reset timer, reads, @timer id| | |
16 | + | ||
14 | 17 | |_| These annotations | |
15 | 18 | |#timer, name: spawn enemy, duration: 0.25, started| | |
16 | 19 | , @spawn enemy timer expired |
timers.nv
@@ -5,10 +5,11 @@ | |||
5 | 5 | , @new timer id | |
6 | 6 | ||
7 | 7 | |#port, on destroy timer | |
8 | - | , needs, @destroy timer, takes, @timer id| | |
8 | + | , needs, @destroy timer, takes, @timer id| | |
9 | 9 | ||
10 | 10 | |#port, on tick timer | |
11 | - | , needs, @tick timer, reads, @timer id| | |
11 | + | , needs, @tick timer, reads, @timer id| | |
12 | + | @timer expired | |
12 | 13 | ||
13 | 14 | |_| These annotations | |
14 | 15 | |#timer, name: spawn enemy, duration: 0.25, started| |
timers.nv
@@ -1,7 +1,7 @@ | |||
1 | 1 | |_| Stateful actions in the host system | |
2 | 2 | |#port, on create new timer | |
3 | - | , needs, @create new timer | |
4 | - | , takes, @timer duration ms, @timer started, @timer once| | |
3 | + | , needs, @create new timer | |
4 | + | , takes, @timer duration ms, @timer started, @timer once| | |
5 | 5 | , @new timer id | |
6 | 6 | ||
7 | 7 | |#port, on destroy timer |
timers.nv
@@ -12,10 +12,10 @@ | |||
12 | 12 | ||
13 | 13 | |_| These annotations | |
14 | 14 | |#timer, name: spawn enemy, duration: 0.25, started| | |
15 | - | @spawn enemy timer expired | |
15 | + | , @spawn enemy timer expired | |
16 | 16 | ||
17 | 17 | |#timer, name: spawn health pickup, duration: 0.25, started| | |
18 | - | @spawn health timer expired | |
18 | + | , @spawn health timer expired | |
19 | 19 | ||
20 | 20 | |_| Will generate these rules | |
21 | 21 | Additionally, it will pre-allocate some named timers | |
@@ -23,7 +23,7 @@ | |||
23 | 23 | |clear @timer id| | |
24 | 24 | ||
25 | 25 | |set [@timer id] to [spawn enemy timer]| | |
26 | - | @timer id | |
26 | + | , @timer id | |
27 | 27 | ||
28 | 28 | |set [@timer id] to [spawn health pickup]| | |
29 | 29 | , @timer id, @timer id |
timers.nv(文件已创建)
@@ -0,0 +1,37 @@ | |||
1 | + | |_| Stateful actions in the host system | |
2 | + | |#port, on create new timer | |
3 | + | , needs, @create new timer | |
4 | + | , takes, @timer duration ms, @timer started, @timer once| | |
5 | + | , @new timer id | |
6 | + | ||
7 | + | |#port, on destroy timer | |
8 | + | , needs, @destroy timer, takes, @timer id| | |
9 | + | ||
10 | + | |#port, on tick timer | |
11 | + | , needs, @tick timer, reads, @timer id| | |
12 | + | ||
13 | + | |_| These annotations | |
14 | + | |#timer, name: spawn enemy, duration: 0.25, started| | |
15 | + | @spawn enemy timer expired | |
16 | + | ||
17 | + | |#timer, name: spawn health pickup, duration: 0.25, started| | |
18 | + | @spawn health timer expired | |
19 | + | ||
20 | + | |_| Will generate these rules | |
21 | + | Additionally, it will pre-allocate some named timers | |
22 | + | |clear @timer id, @timer id| | |
23 | + | |clear @timer id| | |
24 | + | ||
25 | + | |set [@timer id] to [spawn enemy timer]| | |
26 | + | @timer id | |
27 | + | ||
28 | + | |set [@timer id] to [spawn health pickup]| | |
29 | + | , @timer id, @timer id | |
30 | + | ||
31 | + | |select [spawn enemy timer]| | |
32 | + | , clear @timer id:max | |
33 | + | , set [@timer id] to [spawn enemy timer] | |
34 | + | ||
35 | + | |select [spawn health pickup]| | |
36 | + | , clear @timer id:max | |
37 | + | , set [@timer id] to [spawn health pickup] |