main.lua
· 1.3 KiB · Lua
原始檔案
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local size = 100
local offsetH, offsetW = love.graphics.getHeight() / 2 - 250, love.graphics.getWidth() / 2 - 250
local grid = {
{false, false, false, false, false},
{false, false, false, false, false},
{false, false, false, false, false},
{false, false, false, false, false},
{false, false, false, false, false},
}
function flip(x, y)
if grid[y] ~= nil and grid[y][x] ~= nil then
grid[y][x] = not grid[y][x]
end
end
function toggle(x, y)
flip(x, y + 1, grid)
flip(x + 1, y, grid)
flip(x, y, grid)
flip(x - 1, y, grid)
flip(x, y - 1, grid)
end
function love.load()
math.randomseed(os.time())
for i = 1, 20 do
toggle(math.random(1, 5), math.random(1, 5))
end
end
function love.draw()
for y = 1, 5 do
for x = 1, 5 do
if grid[y][x] then
love.graphics.rectangle("fill", (x - 1) * size + offsetW, (y - 1) * size + offsetH, size, size)
else
love.graphics.rectangle("line", (x - 1) * size + offsetW, (y - 1) * size + offsetH, size, size)
end
end
end
end
function love.mousepressed(x, y, button)
local gridx = math.floor((x - offsetW) / size) + 1
local gridy = math.floor((y - offsetH) / size) + 1
toggle(gridx, gridy)
end
| 1 | local size = 100 |
| 2 | local offsetH, offsetW = love.graphics.getHeight() / 2 - 250, love.graphics.getWidth() / 2 - 250 |
| 3 | |
| 4 | local grid = { |
| 5 | {false, false, false, false, false}, |
| 6 | {false, false, false, false, false}, |
| 7 | {false, false, false, false, false}, |
| 8 | {false, false, false, false, false}, |
| 9 | {false, false, false, false, false}, |
| 10 | } |
| 11 | |
| 12 | function flip(x, y) |
| 13 | if grid[y] ~= nil and grid[y][x] ~= nil then |
| 14 | grid[y][x] = not grid[y][x] |
| 15 | end |
| 16 | end |
| 17 | |
| 18 | function toggle(x, y) |
| 19 | flip(x, y + 1, grid) |
| 20 | flip(x + 1, y, grid) |
| 21 | flip(x, y, grid) |
| 22 | flip(x - 1, y, grid) |
| 23 | flip(x, y - 1, grid) |
| 24 | end |
| 25 | |
| 26 | function love.load() |
| 27 | math.randomseed(os.time()) |
| 28 | for i = 1, 20 do |
| 29 | toggle(math.random(1, 5), math.random(1, 5)) |
| 30 | end |
| 31 | end |
| 32 | |
| 33 | function love.draw() |
| 34 | for y = 1, 5 do |
| 35 | for x = 1, 5 do |
| 36 | if grid[y][x] then |
| 37 | love.graphics.rectangle("fill", (x - 1) * size + offsetW, (y - 1) * size + offsetH, size, size) |
| 38 | else |
| 39 | love.graphics.rectangle("line", (x - 1) * size + offsetW, (y - 1) * size + offsetH, size, size) |
| 40 | end |
| 41 | end |
| 42 | end |
| 43 | end |
| 44 | |
| 45 | function love.mousepressed(x, y, button) |
| 46 | local gridx = math.floor((x - offsetW) / size) + 1 |
| 47 | local gridy = math.floor((y - offsetH) / size) + 1 |
| 48 | toggle(gridx, gridy) |
| 49 | end |