Last active 1748487320

Revision ebd7099780ef753ab56b3e596cbbdbb2eaa62412

bitsy.nv Raw Playground
1|:break: :break:| :: break
2
3|| :current room: test
4 :screen resolution: 64 64
5
6|:: draw current room :current room: $room?|
7 :tile location: 0 0
8 :: get tiles for $room
9 :: draw room
10
11|:: draw room :room data: ($1 $2 $3 $4 $5 $6 $7 $8)|
12 :: draw sprite $1 :: next tile column
13 :: draw sprite $2 :: next tile column
14 :: draw sprite $3 :: next tile column
15 :: draw sprite $4 :: next tile column
16 :: draw sprite $5 :: next tile column
17 :: draw sprite $6 :: next tile column
18 :: draw sprite $7 :: next tile column
19 :: draw sprite $8 :: next tile row
20 :: draw room
21|:: draw room :tile location: $x $y|
22
23|:: draw sprite $1 :tile location: $x $y?|
24 :pixel location: $x $y
25 :: get sprite 1 for $1
26 :: draw sprite
27
28|:: draw sprite :sprite data: ($1 $2 $3 $4 $5 $6 $7 $8)|
29 :: plot $1 :: next pixel column
30 :: plot $2 :: next pixel column
31 :: plot $3 :: next pixel column
32 :: plot $4 :: next pixel column
33 :: plot $5 :: next pixel column
34 :: plot $6 :: next pixel column
35 :: plot $7 :: next pixel column
36 :: plot $8 :: next pixel row
37 :: draw sprite
38|:: draw sprite :pixel location: $x $y|
39
40|:: plot . :pixel location: $x $y?|
41 :@graphics: set-pixel $x $y 0 0 0
42
43|:: plot # :pixel location: $x $y?|
44 :@graphics: set-pixel $x $y 255 255 255
45
46
47|:: next pixel column :@math: $x :pixel location: $_ $y|
48 :pixel location: $x $y
49
50|:: next pixel column? :pixel location: $x $y?|
51 :@math: add $x 1
52
53|:: next pixel row :@math: $y :pixel location: $_x $_y :tile location: $x $_?|
54 :pixel location: $x $y
55
56|:: next pixel row? :pixel location: $x $y?|
57 :@math: add $y 1
58
59
60|:: next tile column :@math: $x :tile location: $_ $y|
61 :tile location: $x $y
62
63|:: next tile column? :tile location: $x $y?|
64 :@math: add $x 8
65
66|:: next tile row :@math: $y :tile location: $x $_|
67 :tile location: 0 $y
68
69|:: next tile row? :tile location: $x $y?|
70 :@math: add $y 8
71
72
73|::draw|
74 :: clear the screen
75 :: draw current room
76
77|:: get sprite 1 for .|
78 :sprite data: (
79 . . . . . . . .
80 . . . . . . . .
81 . . . . . . . .
82 . . . . . . . .
83 . . . . . . . .
84 . . . . . . . .
85 . . . . . . . .
86 . . . . . . . .
87 )
88
89|:: get sprite 1 for p|
90 :sprite data: (
91 . # . # # # # .
92 . # # # # # . .
93 . . . . . . . .
94 . . # # # # . .
95 . # . # # . # .
96 . . # . . # . .
97 . . # . . # . .
98 )
99
100|:: get sprite 1 for c|
101 :sprite data: (
102 . . . . . . . .
103 . . . . . . . .
104 . . . . # . # .
105 . . . . # # # .
106 # . . . # # # .
107 # . # # # # . .
108 . # # # # # . .
109 . . # # . # . .
110 )
111
112|:: get sprite 1 for w|
113 :sprite data: (
114 # # # # # # # #
115 # # . . . . # #
116 # . # # # # . #
117 # . # . . # . #
118 # . # . . # . #
119 # . # # # # . #
120 # # . . . . # #
121 # # # # # # # #
122 )
123
124
125|:: get tiles for test|
126 :room data: (
127 w w w w w w w w
128 w . . . . . . w
129 w . . . . . . w
130 w . c . . p . w
131 w . . . . . . w
132 w . . . . . . w
133 w . . . . . . w
134 w w w w w w w w
135 )