simple-object.lua(файл создан)
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| 1 | + | return function(animation, x, y) | |
| 2 | + | local object = { | |
| 3 | + | x = x | |
| 4 | + | , y = y | |
| 5 | + | , frame = 0 | |
| 6 | + | , animation = animation | |
| 7 | + | , grabbed = false | |
| 8 | + | } | |
| 9 | + | function object:draw() | |
| 10 | + | if mouseIsPressed and not taken and self:contains(mouseX, mouseY) and not self.grabbed then | |
| 11 | + | self.grabbed = true | |
| 12 | + | taken = true | |
| 13 | + | elseif not mouseIsPressed then | |
| 14 | + | self.grabbed = false | |
| 15 | + | taken = false | |
| 16 | + | print(animation, self.x, self.y) | |
| 17 | + | end | |
| 18 | + | self:animate() | |
| 19 | + | if self.grabbed then | |
| 20 | + | self.x = mouseX | |
| 21 | + | self.y = mouseY | |
| 22 | + | end | |
| 23 | + | end | |
| 24 | + | require "is.animated" (object) | |
| 25 | + | require "is.sized" (object) | |
| 26 | + | return object | |
| 27 | + | end | |
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