capitalex revisó este gist 1 year ago. Ir a la revisión
1 file changed, 0 insertions, 0 deletions
movement.lua renombrado a movement.nv
Archivo renombrado sin cambios
capitalex revisó este gist 1 year ago. Ir a la revisión
1 file changed, 87 insertions
movement.lua(archivo creado)
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| 1 | + | |#state, player| | |
| 2 | + | {x = 400, y = 300, r = 10, health = 5} | |
| 3 | + | ||
| 4 | + | |#port, on draw player, needs, @draw player| | |
| 5 | + | |#port body, on draw player, Lua| | |
| 6 | + | local player = self.state.player | |
| 7 | + | love.graphics.circle("fill", player.x, player.y, player.r) | |
| 8 | + | ||
| 9 | + | |#port, on move player, needs, @move player | |
| 10 | + | , takes, @dir up, @dir down, @dir left, @dir right| | |
| 11 | + | |#port body, on move player, Lua| | |
| 12 | + | local player = self.state.player | |
| 13 | + | local dir_y = (dir_down - dir_up) | |
| 14 | + | local dir_x = (dir_right - dir_left) | |
| 15 | + | player.x = player.x + dir_x * self.state.dt * 300 | |
| 16 | + | player.y = player.y + dir_y * self.state.dt * 300 | |
| 17 | + | ||
| 18 | + | |#port, on is move up down, needs, @is [move up] down?| | |
| 19 | + | @[move up] is down | |
| 20 | + | |#port body, on is move up down, Lua| | |
| 21 | + | if love.keyboard.isDown("w") then | |
| 22 | + | counters["@[move up] is down"] = 1 | |
| 23 | + | end | |
| 24 | + | ||
| 25 | + | |#port, on is move left down, needs, @is [move left] down?| | |
| 26 | + | @[move left] is down | |
| 27 | + | |#port body, on is move left down, Lua| | |
| 28 | + | if love.keyboard.isDown("a") then | |
| 29 | + | counters["@[move left] is down"] = 1 | |
| 30 | + | end | |
| 31 | + | ||
| 32 | + | |#port, on is move down down, needs, @is [move down] down?| | |
| 33 | + | @[move down] is down | |
| 34 | + | |#port body, on is move down down, Lua| | |
| 35 | + | if love.keyboard.isDown("s") then | |
| 36 | + | counters["@[move down] is down"] = 1 | |
| 37 | + | end | |
| 38 | + | ||
| 39 | + | |#port, on is move right down, needs, @is [move right] down?| | |
| 40 | + | @[move right] is down | |
| 41 | + | |#port body, on is move right down, Lua| | |
| 42 | + | if love.keyboard.isDown("d") then | |
| 43 | + | counters["@[move right] is down"] = 1 | |
| 44 | + | end | |
| 45 | + | ||
| 46 | + | |drawing scene| | |
| 47 | + | , draw player | |
| 48 | + | ||
| 49 | + | |draw player| | |
| 50 | + | , @draw player | |
| 51 | + | ||
| 52 | + | |updating scene| | |
| 53 | + | , move player | |
| 54 | + | ||
| 55 | + | |move player| | |
| 56 | + | , @is [move up] down?, @is [move left] down? | |
| 57 | + | , @is [move down] down?, @is [move right] down? | |
| 58 | + | , moving player | |
| 59 | + | ||
| 60 | + | |moving player, @[move up] is down| | |
| 61 | + | , @dir up | |
| 62 | + | , moving player | |
| 63 | + | ||
| 64 | + | |moving player, @[move left] is down| | |
| 65 | + | , @dir left | |
| 66 | + | , moving player | |
| 67 | + | ||
| 68 | + | |moving player, @[move down] is down| | |
| 69 | + | , @dir down | |
| 70 | + | , moving player | |
| 71 | + | ||
| 72 | + | |moving player, @[move right] is down| | |
| 73 | + | , @dir right | |
| 74 | + | , moving player | |
| 75 | + | ||
| 76 | + | |@dir left, @dir right| | |
| 77 | + | |@dir down, @dir up| | |
| 78 | + | |moving player| | |
| 79 | + | , @move player | |
| 80 | + | ||
| 81 | + | |move player| | |
| 82 | + | , @is key pressed, @key A | |
| 83 | + | , moving player | |
| 84 | + | ||
| 85 | + | |#include| notecards/main-loop.nv | |
| 86 | + | ||
| 87 | + | || run main loop | |