game.nv
· 643 B · Text
Ham
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| 'DOCUMENTATION' | ~~
this game library lets you create a canvas that you can
update every frame . you can start a game like so :
// '' start a 400 by 600 game
and you can create a game loop that updates like this :
/ '' game loop
/ '' do something
'' do something else
'' next frame
| '' start a $x by $y game
| '@graphics' . canvas init canvas . set resolution $x $y
'DOM' ( <query canvas <style display = block margin = [1rem auto] > > )
'' game loop
| '' next frame
| '' @gas is now 50000
'@js' window.requestAnimationFrame(nextFrame);
|| '@js' const nextFrame = () => { f("", "game", "loop"); me.run(); }
| 1 | | 'DOCUMENTATION' | ~~ |
| 2 | this game library lets you create a canvas that you can |
| 3 | update every frame . you can start a game like so : |
| 4 | |
| 5 | // '' start a 400 by 600 game |
| 6 | |
| 7 | and you can create a game loop that updates like this : |
| 8 | |
| 9 | / '' game loop |
| 10 | / '' do something |
| 11 | '' do something else |
| 12 | '' next frame |
| 13 | |
| 14 | |
| 15 | | '' start a $x by $y game |
| 16 | | '@graphics' . canvas init canvas . set resolution $x $y |
| 17 | 'DOM' ( <query canvas <style display = block margin = [1rem auto] > > ) |
| 18 | '' game loop |
| 19 | |
| 20 | | '' next frame |
| 21 | | '' @gas is now 50000 |
| 22 | '@js' window.requestAnimationFrame(nextFrame); |
| 23 | |
| 24 | || '@js' const nextFrame = () => { f("", "game", "loop"); me.run(); } |