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2 files changed, 46 insertions

old-bullet-move.nv(fichier créé)

@@ -0,0 +1,17 @@
1 + |#port, on move bullets, needs, @move bullets|
2 + |#port body, on move bullets, lua|
3 + local dt = state.dt
4 + local bullets = state.bullets
5 + for _, bullet in ipairs(bullets) do
6 + if not (bullet.frozen and counters["game is paused"] > 0) then
7 + bullet.frozen = false
8 + bullet.x = bullet.x + math.cos(bullet.angle) * 350 * dt
9 + bullet.y = bullet.y + math.sin(bullet.angle) * 350 * dt
10 + local in_bounds
11 + = -10 <= bullet.x and bullet.x <= 810
12 + and -10 <= bullet.y and bullet.y <= 610
13 + if not in_bounds then
14 + bullet.deleted = true
15 + end
16 + end
17 + end

split-apart-bullet-move.nv(fichier créé)

@@ -0,0 +1,29 @@
1 + |#port, on move bullet, needs, @move bullet, reads, @bullet index|
2 + |#port body, on move bullet, lua|
3 + local dt = state.dt
4 + local bullet = state.bullets[bullet_index]
5 + bullet.x = bullet.x + math.cos(bullet.angle) * 350 * dt
6 + bullet.y = bullet.y + math.sin(bullet.angle) * 350 * dt
7 +
8 + |#port, on is bullet fronze, needs, @is bullet frozen, reads, @bullet index|
9 + @bullet is frozen
10 + |#port body, on is bullet frozen, lua|
11 + counters["bullet is frozen"] = state.bullets[bullet_index].frozen and 1 or 0
12 +
13 + |#port, on is bullet out of bounds
14 + , needs, @is bullet out of bounds
15 + , reads, @bullet index|
16 + @bullet is out of bounds
17 + |#port body, on is bullet out of bounds, lua|
18 + local bullet = state.bullets[bullet_index]
19 + local in_bounds
20 + = -10 <= bullet.x and bullet.x <= 810
21 + and -10 <= bullet.y and bullet.y <= 610
22 + counters["@bullet is out of bounds"] = in_bounds and 1 or 0
23 +
24 + |#port, on mark bullet for deletion
25 + , needs, @mark bullet for deletion
26 + , reads, @bullet index|
27 + |#port body, on mark bullet for deletion, lua|
28 + local bullet = state.bullets[bullet_index]
29 + bullet.deleted = true
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