old-bullet-move.nv(文件已创建)
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1 | + | |#port, on move bullets, needs, @move bullets| | |
2 | + | |#port body, on move bullets, lua| | |
3 | + | local dt = state.dt | |
4 | + | local bullets = state.bullets | |
5 | + | for _, bullet in ipairs(bullets) do | |
6 | + | if not (bullet.frozen and counters["game is paused"] > 0) then | |
7 | + | bullet.frozen = false | |
8 | + | bullet.x = bullet.x + math.cos(bullet.angle) * 350 * dt | |
9 | + | bullet.y = bullet.y + math.sin(bullet.angle) * 350 * dt | |
10 | + | local in_bounds | |
11 | + | = -10 <= bullet.x and bullet.x <= 810 | |
12 | + | and -10 <= bullet.y and bullet.y <= 610 | |
13 | + | if not in_bounds then | |
14 | + | bullet.deleted = true | |
15 | + | end | |
16 | + | end | |
17 | + | end |
split-apart-bullet-move.nv(文件已创建)
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1 | + | |#port, on move bullet, needs, @move bullet, reads, @bullet index| | |
2 | + | |#port body, on move bullet, lua| | |
3 | + | local dt = state.dt | |
4 | + | local bullet = state.bullets[bullet_index] | |
5 | + | bullet.x = bullet.x + math.cos(bullet.angle) * 350 * dt | |
6 | + | bullet.y = bullet.y + math.sin(bullet.angle) * 350 * dt | |
7 | + | ||
8 | + | |#port, on is bullet fronze, needs, @is bullet frozen, reads, @bullet index| | |
9 | + | @bullet is frozen | |
10 | + | |#port body, on is bullet frozen, lua| | |
11 | + | counters["bullet is frozen"] = state.bullets[bullet_index].frozen and 1 or 0 | |
12 | + | ||
13 | + | |#port, on is bullet out of bounds | |
14 | + | , needs, @is bullet out of bounds | |
15 | + | , reads, @bullet index| | |
16 | + | @bullet is out of bounds | |
17 | + | |#port body, on is bullet out of bounds, lua| | |
18 | + | local bullet = state.bullets[bullet_index] | |
19 | + | local in_bounds | |
20 | + | = -10 <= bullet.x and bullet.x <= 810 | |
21 | + | and -10 <= bullet.y and bullet.y <= 610 | |
22 | + | counters["@bullet is out of bounds"] = in_bounds and 1 or 0 | |
23 | + | ||
24 | + | |#port, on mark bullet for deletion | |
25 | + | , needs, @mark bullet for deletion | |
26 | + | , reads, @bullet index| | |
27 | + | |#port body, on mark bullet for deletion, lua| | |
28 | + | local bullet = state.bullets[bullet_index] | |
29 | + | bullet.deleted = true |
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