IntroStory.cs
· 4.7 KiB · C#
Raw
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using System.Collections;
using System.Collections.Generic;
using UnityEngine;
using UnityEngine.UI;
public class IntroStory : MonoBehaviour
{
Dictionary<string, AudioClip> audioClips = new Dictionary<string, AudioClip>();
Dictionary<string, Animator> animators = new Dictionary<string, Animator>();
int index = 0;
string[] sequence =
{
"intro-00",
"intro-01",
"intro-02",
"intro-03",
"intro-04",
"intro-05",
"intro-06",
"intro-07",
"intro-08",
"intro-09",
"intro-10",
"intro-11",
"intro-12",
"intro-13",
"intro-14",
"intro-15",
"intro-16"
};
[SerializeField]
public Button button;
[SerializeField]
public StoryEngine engine;
[SerializeField]
public GameObject Erika;
[SerializeField]
public GameObject Alice;
// Start is called before the first frame update
void Start()
{
engine.LoudAudioClips("AudioClips/InstructionScene");
engine.AddActor("Erika", Erika.GetComponent<Animator>());
engine.AddActor("Alice", Alice.GetComponent<Animator>());
engine.Register("intro-00", (engine, args) =>
{
engine.SetActorTrigger("Erika", "isInst_0");
engine.PlayClip("intro-00");
});
engine.Register("intro-01", (engine, args) =>
{
engine.SetActorTrigger("Erika", "isInst_1");
engine.PlayClip("intro-01");
});
engine.Register("intro-02", (engine, args) =>
{
engine.SetActorTrigger("Erika", "isInst_2");
engine.PlayClip("intro-02");
});
engine.Register("intro-03", (engine, args) =>
{
engine.SetActorTrigger("Erika", "isInst_3");
engine.PlayClip("intro-03");
});
engine.Register("intro-04", (engine, args) =>
{
engine.SetActorTrigger("Erika", "isInst_4");
engine.SetActorTrigger("Alice", "Appear");
engine.PlayClip("intro-04");
});
engine.Register("intro-05", (engine, args) =>
{
engine.SetActorTrigger("Erika", "isInst_5");
engine.PlayClip("intro-05");
});
engine.Register("intro-06", (engine, args) =>
{
engine.SetActorTrigger("Erika", "isInst_6");
engine.PlayClip("intro-06");
});
engine.Register("intro-07", (engine, args) =>
{
engine.SetActorTrigger("Erika", "isInst_7");
engine.PlayClip("intro-07");
});
engine.Register("intro-08", (engine, args) =>
{
engine.SetActorTrigger("Erika", "isInst_8");
engine.PlayClip("intro-08");
engine.SetActorTrigger("Alice", "Disappear");
});
engine.Register("intro-09", (engine, args) =>
{
engine.SetActorTrigger("Erika", "isInst_9");
engine.PlayClip("intro-09");
});
engine.Register("intro-10", (engine, args) =>
{
engine.SetActorTrigger("Erika", "isInst_10");
engine.PlayClip("intro-10");
});
engine.Register("intro-11", (engine, args) =>
{
engine.SetActorTrigger("Erika", "isInst_11");
engine.PlayClip("intro-11");
});
engine.Register("intro-12", (engine, args) =>
{
engine.SetActorTrigger("Erika", "isInst_12");
engine.PlayClip("intro-12");
});
engine.Register("intro-13", (engine, args) =>
{
engine.SetActorTrigger("Erika", "isInst_13");
engine.PlayClip("intro-13");
});
engine.Register("intro-14", (engine, args) =>
{
engine.SetActorTrigger("Erika", "isInst_14");
engine.PlayClip("intro-14");
});
engine.Register("intro-15", (engine, args) =>
{
engine.SetActorTrigger("Erika", "isInst_15");
engine.PlayClip("intro-15");
});
engine.Register("intro-16", (engine, args) =>
{
engine.SetActorTrigger("Erika", "isInst_16");
engine.PlayClip("intro-16");
});
engine.Register("enable-button", (engine, args) =>
{
(args[0] as Button).interactable = true;
});
Debug.Log(engine);
}
// Update is called once per frame
void Update()
{
}
public void OnNextButtonPressed (Button button)
{
button.interactable = false;
engine.Run(engine.GetClipLength(sequence[index]), "enable-button", button);
engine.Run(sequence[index]);
index += 1;
}
}
| 1 | using System.Collections; |
| 2 | using System.Collections.Generic; |
| 3 | using UnityEngine; |
| 4 | using UnityEngine.UI; |
| 5 | |
| 6 | |
| 7 | public class IntroStory : MonoBehaviour |
| 8 | { |
| 9 | |
| 10 | Dictionary<string, AudioClip> audioClips = new Dictionary<string, AudioClip>(); |
| 11 | Dictionary<string, Animator> animators = new Dictionary<string, Animator>(); |
| 12 | int index = 0; |
| 13 | string[] sequence = |
| 14 | { |
| 15 | "intro-00", |
| 16 | "intro-01", |
| 17 | "intro-02", |
| 18 | "intro-03", |
| 19 | "intro-04", |
| 20 | "intro-05", |
| 21 | "intro-06", |
| 22 | "intro-07", |
| 23 | "intro-08", |
| 24 | "intro-09", |
| 25 | "intro-10", |
| 26 | "intro-11", |
| 27 | "intro-12", |
| 28 | "intro-13", |
| 29 | "intro-14", |
| 30 | "intro-15", |
| 31 | "intro-16" |
| 32 | }; |
| 33 | [SerializeField] |
| 34 | public Button button; |
| 35 | |
| 36 | [SerializeField] |
| 37 | public StoryEngine engine; |
| 38 | |
| 39 | [SerializeField] |
| 40 | public GameObject Erika; |
| 41 | |
| 42 | [SerializeField] |
| 43 | public GameObject Alice; |
| 44 | |
| 45 | // Start is called before the first frame update |
| 46 | void Start() |
| 47 | { |
| 48 | engine.LoudAudioClips("AudioClips/InstructionScene"); |
| 49 | engine.AddActor("Erika", Erika.GetComponent<Animator>()); |
| 50 | engine.AddActor("Alice", Alice.GetComponent<Animator>()); |
| 51 | |
| 52 | engine.Register("intro-00", (engine, args) => |
| 53 | { |
| 54 | engine.SetActorTrigger("Erika", "isInst_0"); |
| 55 | engine.PlayClip("intro-00"); |
| 56 | }); |
| 57 | |
| 58 | engine.Register("intro-01", (engine, args) => |
| 59 | { |
| 60 | engine.SetActorTrigger("Erika", "isInst_1"); |
| 61 | engine.PlayClip("intro-01"); |
| 62 | }); |
| 63 | |
| 64 | engine.Register("intro-02", (engine, args) => |
| 65 | { |
| 66 | engine.SetActorTrigger("Erika", "isInst_2"); |
| 67 | engine.PlayClip("intro-02"); |
| 68 | }); |
| 69 | |
| 70 | engine.Register("intro-03", (engine, args) => |
| 71 | { |
| 72 | engine.SetActorTrigger("Erika", "isInst_3"); |
| 73 | engine.PlayClip("intro-03"); |
| 74 | }); |
| 75 | |
| 76 | engine.Register("intro-04", (engine, args) => |
| 77 | { |
| 78 | engine.SetActorTrigger("Erika", "isInst_4"); |
| 79 | engine.SetActorTrigger("Alice", "Appear"); |
| 80 | engine.PlayClip("intro-04"); |
| 81 | }); |
| 82 | |
| 83 | engine.Register("intro-05", (engine, args) => |
| 84 | { |
| 85 | engine.SetActorTrigger("Erika", "isInst_5"); |
| 86 | engine.PlayClip("intro-05"); |
| 87 | }); |
| 88 | |
| 89 | engine.Register("intro-06", (engine, args) => |
| 90 | { |
| 91 | engine.SetActorTrigger("Erika", "isInst_6"); |
| 92 | engine.PlayClip("intro-06"); |
| 93 | }); |
| 94 | |
| 95 | engine.Register("intro-07", (engine, args) => |
| 96 | { |
| 97 | engine.SetActorTrigger("Erika", "isInst_7"); |
| 98 | engine.PlayClip("intro-07"); |
| 99 | }); |
| 100 | |
| 101 | engine.Register("intro-08", (engine, args) => |
| 102 | { |
| 103 | engine.SetActorTrigger("Erika", "isInst_8"); |
| 104 | engine.PlayClip("intro-08"); |
| 105 | engine.SetActorTrigger("Alice", "Disappear"); |
| 106 | }); |
| 107 | |
| 108 | engine.Register("intro-09", (engine, args) => |
| 109 | { |
| 110 | engine.SetActorTrigger("Erika", "isInst_9"); |
| 111 | engine.PlayClip("intro-09"); |
| 112 | }); |
| 113 | |
| 114 | engine.Register("intro-10", (engine, args) => |
| 115 | { |
| 116 | engine.SetActorTrigger("Erika", "isInst_10"); |
| 117 | engine.PlayClip("intro-10"); |
| 118 | }); |
| 119 | |
| 120 | engine.Register("intro-11", (engine, args) => |
| 121 | { |
| 122 | engine.SetActorTrigger("Erika", "isInst_11"); |
| 123 | engine.PlayClip("intro-11"); |
| 124 | }); |
| 125 | |
| 126 | engine.Register("intro-12", (engine, args) => |
| 127 | { |
| 128 | engine.SetActorTrigger("Erika", "isInst_12"); |
| 129 | engine.PlayClip("intro-12"); |
| 130 | }); |
| 131 | |
| 132 | engine.Register("intro-13", (engine, args) => |
| 133 | { |
| 134 | engine.SetActorTrigger("Erika", "isInst_13"); |
| 135 | engine.PlayClip("intro-13"); |
| 136 | }); |
| 137 | |
| 138 | engine.Register("intro-14", (engine, args) => |
| 139 | { |
| 140 | engine.SetActorTrigger("Erika", "isInst_14"); |
| 141 | engine.PlayClip("intro-14"); |
| 142 | }); |
| 143 | |
| 144 | engine.Register("intro-15", (engine, args) => |
| 145 | { |
| 146 | engine.SetActorTrigger("Erika", "isInst_15"); |
| 147 | engine.PlayClip("intro-15"); |
| 148 | }); |
| 149 | |
| 150 | engine.Register("intro-16", (engine, args) => |
| 151 | { |
| 152 | engine.SetActorTrigger("Erika", "isInst_16"); |
| 153 | engine.PlayClip("intro-16"); |
| 154 | }); |
| 155 | |
| 156 | engine.Register("enable-button", (engine, args) => |
| 157 | { |
| 158 | (args[0] as Button).interactable = true; |
| 159 | }); |
| 160 | Debug.Log(engine); |
| 161 | } |
| 162 | |
| 163 | // Update is called once per frame |
| 164 | void Update() |
| 165 | { |
| 166 | |
| 167 | } |
| 168 | |
| 169 | public void OnNextButtonPressed (Button button) |
| 170 | { |
| 171 | button.interactable = false; |
| 172 | engine.Run(engine.GetClipLength(sequence[index]), "enable-button", button); |
| 173 | engine.Run(sequence[index]); |
| 174 | index += 1; |
| 175 | } |
| 176 | |
| 177 | } |
| 178 |