zombie-more-vera.nv
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|#port, on draw zombie
, needs, @draw zombie
, reads, @zombie index|
|#port body, on draw zombie, lua|
print("DRAWING ZOMBIE", zombie_index)
local zombie = state.zombies[zombie_index]
love.graphics.setColor(0.145, 0.133, 0.169)
love.graphics.circle("fill", zombie.x + 5, zombie.y + 5, zombie.r)
love.graphics.setColor(0.882, 0.314, 0.282)
love.graphics.circle("fill", zombie.x, zombie.y, zombie.r)
love.graphics.setColor(1, 1, 1)
|#port, on zombie track player
, needs, @zombie track player
, reads, @zombie index|
|#port body, on zombie track player, lua|
local player = state.player
local zombie = state.zombies[zombie_index]
zombie.angle = math.atan2(player.y - zombie.y, player.x - zombie.x)
|#port, on move zombie
, needs, @move zombie
, reads, @zombie index|
|#port body, on move zombie, lua|
local zombie = state.zombes[zombie_index]
zombie.x = zombie.x + state.dt * math.cos(zombie.angle) * 310
zombie.y = zombie.y + state.dt * math.sin(zombie.angle) * 310
|#port, on check zombie hit player
, needs, @check zombie hit player
, reads, @zombie index|
, @zombie hit player
|#port body, on check zombie hit player, lua|
local player = state.player
local zombie = state.zombies[zombie_index]
local min_distance = player.r + zombie.r
local distance = math.sqrt((player.x - zombie.x) ^ 2 + (player.y - zombie.y) ^ 2)
local hit = distance < min_distance
counters["@zombie hit player"] = hit and 1 or 0
zombie.dead = hit
|#port, on get zombie count, needs, @get zombie count|
@zombie count
|#port body, on get zombie count, lua|
print("ZOMBIE COUNT")
counters["@zombie count"] = #state.zombies
|#port, on is zombie dead
, needs, @is zombie dead
, reads, @zombie index|
@zombie is dead
|#port body, on is zombie dead, lua|
local zombie = state.zombies[zombie_index]
counters["@zombie is dead"] = zombie.dead and 1 or 0
|_| Handling important counters
|clear @zombie index|
clearing @zombie index:9007199254740991
|clearing @zombie index, @zombie index|
, clearing @zombie index
|clearing @zombie index|
|restoring @zombie index, temporary @zombie index|
restoring @zombie index, @zombie index
|restoring @zombie index|
|restore @zombie index|
, restoring @zombie index:9007199254740991
|clear @zombie count|
clearing @zombie count:9007199254740991
|clearing @zombie count, @zombie count|
, clearing @zombie count
|clearing @zombie count|
|restoring @zombie count, temporary @zombie count|
restoring @zombie count, @zombie count
|restoring @zombie count|
|restore @zombie count|
, restoring @zombie count:9007199254740991
|_| bounds check @zombie index
|comparing @zombie index to @zombie count, @zombie index, @zombie count|
, temporary @zombie index
, temporary @zombie count
, comparing @zombie index to @zombie count
|comparing @zombie index to @zombie count, @zombie count|
, temporary @zombie count
, result @zombie index < @zombie count
|comparing @zombie index to @zombie count, @zombie index|
, temporary @zombie index
, result @zombie index > @zombie count
|comparing @zombie index to @zombie count|
|get compare @zombie index to @zombie count result, result @zombie index < @zombie count|
, @zombie index < @zombie count
|get compare @zombie index to @zombie count result, result @zombie index > @zombie count|
, @zombie index > @zombie count
|get compare @zombie index to @zombie count result|
, @zombie index = @zombie count
|clearing excess results, result @zombie index < @zombie count|
, clearing excess results
|clearing excess results, result @zombie index = @zombie count|
, clearing excess results
|clearing excess results, result @zombie index > @zombie count|
, clearing excess results
|clearing excess results|
|clear excess results|
, clearing excess results:9007199254740991
|clean up compare @zombie index to @zombie count|
, restore @zombie index
, restore @zombie count
, get compare @zombie index to @zombie count result
, clear excess results
|compare @zombie index to @zombie count|
, comparing @zombie index to @zombie count:9007199254740991
, clean up compare @zombie index to @zombie count
|_| The loop needed for drawing zombies
|set up draw zombies loop|
, @zombie index
, @get zombie count
, compare @zombie index to @zombie count
|drawing zombie, @zombie index > @zombie count|
|drawing zombie, @zombie index = @zombie count|
, @draw zombie
|drawing zombie, @zombie index < @zombie count|
, @draw zombie
, draw next zombie
|draw next zombie|
, @zombie index
, drawing zombie
, compare @zombie index to @zombie count
|clean up draw zombies loop|
, clear @zombie index
, clear @zombie count
|_| trigger for drawing zombies
|draw zombies|
, clear @zombie index
, set up draw zombies loop
, drawing zombie
, clean up draw zombies loop
| 1 | |#port, on draw zombie |
| 2 | , needs, @draw zombie |
| 3 | , reads, @zombie index| |
| 4 | |#port body, on draw zombie, lua| |
| 5 | print("DRAWING ZOMBIE", zombie_index) |
| 6 | local zombie = state.zombies[zombie_index] |
| 7 | love.graphics.setColor(0.145, 0.133, 0.169) |
| 8 | love.graphics.circle("fill", zombie.x + 5, zombie.y + 5, zombie.r) |
| 9 | |
| 10 | love.graphics.setColor(0.882, 0.314, 0.282) |
| 11 | love.graphics.circle("fill", zombie.x, zombie.y, zombie.r) |
| 12 | love.graphics.setColor(1, 1, 1) |
| 13 | |
| 14 | |#port, on zombie track player |
| 15 | , needs, @zombie track player |
| 16 | , reads, @zombie index| |
| 17 | |#port body, on zombie track player, lua| |
| 18 | local player = state.player |
| 19 | local zombie = state.zombies[zombie_index] |
| 20 | zombie.angle = math.atan2(player.y - zombie.y, player.x - zombie.x) |
| 21 | |
| 22 | |#port, on move zombie |
| 23 | , needs, @move zombie |
| 24 | , reads, @zombie index| |
| 25 | |#port body, on move zombie, lua| |
| 26 | local zombie = state.zombes[zombie_index] |
| 27 | zombie.x = zombie.x + state.dt * math.cos(zombie.angle) * 310 |
| 28 | zombie.y = zombie.y + state.dt * math.sin(zombie.angle) * 310 |
| 29 | |
| 30 | |#port, on check zombie hit player |
| 31 | , needs, @check zombie hit player |
| 32 | , reads, @zombie index| |
| 33 | , @zombie hit player |
| 34 | |
| 35 | |#port body, on check zombie hit player, lua| |
| 36 | local player = state.player |
| 37 | local zombie = state.zombies[zombie_index] |
| 38 | |
| 39 | local min_distance = player.r + zombie.r |
| 40 | local distance = math.sqrt((player.x - zombie.x) ^ 2 + (player.y - zombie.y) ^ 2) |
| 41 | local hit = distance < min_distance |
| 42 | |
| 43 | counters["@zombie hit player"] = hit and 1 or 0 |
| 44 | zombie.dead = hit |
| 45 | |
| 46 | |#port, on get zombie count, needs, @get zombie count| |
| 47 | @zombie count |
| 48 | |#port body, on get zombie count, lua| |
| 49 | print("ZOMBIE COUNT") |
| 50 | counters["@zombie count"] = #state.zombies |
| 51 | |
| 52 | |#port, on is zombie dead |
| 53 | , needs, @is zombie dead |
| 54 | , reads, @zombie index| |
| 55 | @zombie is dead |
| 56 | |#port body, on is zombie dead, lua| |
| 57 | local zombie = state.zombies[zombie_index] |
| 58 | counters["@zombie is dead"] = zombie.dead and 1 or 0 |
| 59 | |
| 60 | |
| 61 | |_| Handling important counters |
| 62 | |clear @zombie index| |
| 63 | clearing @zombie index:9007199254740991 |
| 64 | |
| 65 | |clearing @zombie index, @zombie index| |
| 66 | , clearing @zombie index |
| 67 | |clearing @zombie index| |
| 68 | |
| 69 | |restoring @zombie index, temporary @zombie index| |
| 70 | restoring @zombie index, @zombie index |
| 71 | |restoring @zombie index| |
| 72 | |
| 73 | |restore @zombie index| |
| 74 | , restoring @zombie index:9007199254740991 |
| 75 | |
| 76 | |clear @zombie count| |
| 77 | clearing @zombie count:9007199254740991 |
| 78 | |
| 79 | |clearing @zombie count, @zombie count| |
| 80 | , clearing @zombie count |
| 81 | |clearing @zombie count| |
| 82 | |
| 83 | |restoring @zombie count, temporary @zombie count| |
| 84 | restoring @zombie count, @zombie count |
| 85 | |restoring @zombie count| |
| 86 | |
| 87 | |restore @zombie count| |
| 88 | , restoring @zombie count:9007199254740991 |
| 89 | |
| 90 | |
| 91 | |
| 92 | |_| bounds check @zombie index |
| 93 | |comparing @zombie index to @zombie count, @zombie index, @zombie count| |
| 94 | , temporary @zombie index |
| 95 | , temporary @zombie count |
| 96 | , comparing @zombie index to @zombie count |
| 97 | |
| 98 | |comparing @zombie index to @zombie count, @zombie count| |
| 99 | , temporary @zombie count |
| 100 | , result @zombie index < @zombie count |
| 101 | |
| 102 | |comparing @zombie index to @zombie count, @zombie index| |
| 103 | , temporary @zombie index |
| 104 | , result @zombie index > @zombie count |
| 105 | |
| 106 | |comparing @zombie index to @zombie count| |
| 107 | |
| 108 | |get compare @zombie index to @zombie count result, result @zombie index < @zombie count| |
| 109 | , @zombie index < @zombie count |
| 110 | |
| 111 | |get compare @zombie index to @zombie count result, result @zombie index > @zombie count| |
| 112 | , @zombie index > @zombie count |
| 113 | |
| 114 | |get compare @zombie index to @zombie count result| |
| 115 | , @zombie index = @zombie count |
| 116 | |
| 117 | |clearing excess results, result @zombie index < @zombie count| |
| 118 | , clearing excess results |
| 119 | |clearing excess results, result @zombie index = @zombie count| |
| 120 | , clearing excess results |
| 121 | |clearing excess results, result @zombie index > @zombie count| |
| 122 | , clearing excess results |
| 123 | |clearing excess results| |
| 124 | |
| 125 | |clear excess results| |
| 126 | , clearing excess results:9007199254740991 |
| 127 | |
| 128 | |clean up compare @zombie index to @zombie count| |
| 129 | , restore @zombie index |
| 130 | , restore @zombie count |
| 131 | , get compare @zombie index to @zombie count result |
| 132 | , clear excess results |
| 133 | |
| 134 | |compare @zombie index to @zombie count| |
| 135 | , comparing @zombie index to @zombie count:9007199254740991 |
| 136 | , clean up compare @zombie index to @zombie count |
| 137 | |
| 138 | |
| 139 | |_| The loop needed for drawing zombies |
| 140 | |set up draw zombies loop| |
| 141 | , @zombie index |
| 142 | , @get zombie count |
| 143 | , compare @zombie index to @zombie count |
| 144 | |
| 145 | |drawing zombie, @zombie index > @zombie count| |
| 146 | |drawing zombie, @zombie index = @zombie count| |
| 147 | , @draw zombie |
| 148 | |
| 149 | |drawing zombie, @zombie index < @zombie count| |
| 150 | , @draw zombie |
| 151 | , draw next zombie |
| 152 | |
| 153 | |draw next zombie| |
| 154 | , @zombie index |
| 155 | , drawing zombie |
| 156 | , compare @zombie index to @zombie count |
| 157 | |
| 158 | |clean up draw zombies loop| |
| 159 | , clear @zombie index |
| 160 | , clear @zombie count |
| 161 | |
| 162 | |
| 163 | |_| trigger for drawing zombies |
| 164 | |draw zombies| |
| 165 | , clear @zombie index |
| 166 | , set up draw zombies loop |
| 167 | , drawing zombie |
| 168 | , clean up draw zombies loop |