capitalex revised this gist 11 months ago. Go to revision
1 file changed, 168 insertions
zombie-more-vera.nv(file created)
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| 1 | + | |#port, on draw zombie | |
| 2 | + | , needs, @draw zombie | |
| 3 | + | , reads, @zombie index| | |
| 4 | + | |#port body, on draw zombie, lua| | |
| 5 | + | print("DRAWING ZOMBIE", zombie_index) | |
| 6 | + | local zombie = state.zombies[zombie_index] | |
| 7 | + | love.graphics.setColor(0.145, 0.133, 0.169) | |
| 8 | + | love.graphics.circle("fill", zombie.x + 5, zombie.y + 5, zombie.r) | |
| 9 | + | ||
| 10 | + | love.graphics.setColor(0.882, 0.314, 0.282) | |
| 11 | + | love.graphics.circle("fill", zombie.x, zombie.y, zombie.r) | |
| 12 | + | love.graphics.setColor(1, 1, 1) | |
| 13 | + | ||
| 14 | + | |#port, on zombie track player | |
| 15 | + | , needs, @zombie track player | |
| 16 | + | , reads, @zombie index| | |
| 17 | + | |#port body, on zombie track player, lua| | |
| 18 | + | local player = state.player | |
| 19 | + | local zombie = state.zombies[zombie_index] | |
| 20 | + | zombie.angle = math.atan2(player.y - zombie.y, player.x - zombie.x) | |
| 21 | + | ||
| 22 | + | |#port, on move zombie | |
| 23 | + | , needs, @move zombie | |
| 24 | + | , reads, @zombie index| | |
| 25 | + | |#port body, on move zombie, lua| | |
| 26 | + | local zombie = state.zombes[zombie_index] | |
| 27 | + | zombie.x = zombie.x + state.dt * math.cos(zombie.angle) * 310 | |
| 28 | + | zombie.y = zombie.y + state.dt * math.sin(zombie.angle) * 310 | |
| 29 | + | ||
| 30 | + | |#port, on check zombie hit player | |
| 31 | + | , needs, @check zombie hit player | |
| 32 | + | , reads, @zombie index| | |
| 33 | + | , @zombie hit player | |
| 34 | + | ||
| 35 | + | |#port body, on check zombie hit player, lua| | |
| 36 | + | local player = state.player | |
| 37 | + | local zombie = state.zombies[zombie_index] | |
| 38 | + | ||
| 39 | + | local min_distance = player.r + zombie.r | |
| 40 | + | local distance = math.sqrt((player.x - zombie.x) ^ 2 + (player.y - zombie.y) ^ 2) | |
| 41 | + | local hit = distance < min_distance | |
| 42 | + | ||
| 43 | + | counters["@zombie hit player"] = hit and 1 or 0 | |
| 44 | + | zombie.dead = hit | |
| 45 | + | ||
| 46 | + | |#port, on get zombie count, needs, @get zombie count| | |
| 47 | + | @zombie count | |
| 48 | + | |#port body, on get zombie count, lua| | |
| 49 | + | print("ZOMBIE COUNT") | |
| 50 | + | counters["@zombie count"] = #state.zombies | |
| 51 | + | ||
| 52 | + | |#port, on is zombie dead | |
| 53 | + | , needs, @is zombie dead | |
| 54 | + | , reads, @zombie index| | |
| 55 | + | @zombie is dead | |
| 56 | + | |#port body, on is zombie dead, lua| | |
| 57 | + | local zombie = state.zombies[zombie_index] | |
| 58 | + | counters["@zombie is dead"] = zombie.dead and 1 or 0 | |
| 59 | + | ||
| 60 | + | ||
| 61 | + | |_| Handling important counters | |
| 62 | + | |clear @zombie index| | |
| 63 | + | clearing @zombie index:9007199254740991 | |
| 64 | + | ||
| 65 | + | |clearing @zombie index, @zombie index| | |
| 66 | + | , clearing @zombie index | |
| 67 | + | |clearing @zombie index| | |
| 68 | + | ||
| 69 | + | |restoring @zombie index, temporary @zombie index| | |
| 70 | + | restoring @zombie index, @zombie index | |
| 71 | + | |restoring @zombie index| | |
| 72 | + | ||
| 73 | + | |restore @zombie index| | |
| 74 | + | , restoring @zombie index:9007199254740991 | |
| 75 | + | ||
| 76 | + | |clear @zombie count| | |
| 77 | + | clearing @zombie count:9007199254740991 | |
| 78 | + | ||
| 79 | + | |clearing @zombie count, @zombie count| | |
| 80 | + | , clearing @zombie count | |
| 81 | + | |clearing @zombie count| | |
| 82 | + | ||
| 83 | + | |restoring @zombie count, temporary @zombie count| | |
| 84 | + | restoring @zombie count, @zombie count | |
| 85 | + | |restoring @zombie count| | |
| 86 | + | ||
| 87 | + | |restore @zombie count| | |
| 88 | + | , restoring @zombie count:9007199254740991 | |
| 89 | + | ||
| 90 | + | ||
| 91 | + | ||
| 92 | + | |_| bounds check @zombie index | |
| 93 | + | |comparing @zombie index to @zombie count, @zombie index, @zombie count| | |
| 94 | + | , temporary @zombie index | |
| 95 | + | , temporary @zombie count | |
| 96 | + | , comparing @zombie index to @zombie count | |
| 97 | + | ||
| 98 | + | |comparing @zombie index to @zombie count, @zombie count| | |
| 99 | + | , temporary @zombie count | |
| 100 | + | , result @zombie index < @zombie count | |
| 101 | + | ||
| 102 | + | |comparing @zombie index to @zombie count, @zombie index| | |
| 103 | + | , temporary @zombie index | |
| 104 | + | , result @zombie index > @zombie count | |
| 105 | + | ||
| 106 | + | |comparing @zombie index to @zombie count| | |
| 107 | + | ||
| 108 | + | |get compare @zombie index to @zombie count result, result @zombie index < @zombie count| | |
| 109 | + | , @zombie index < @zombie count | |
| 110 | + | ||
| 111 | + | |get compare @zombie index to @zombie count result, result @zombie index > @zombie count| | |
| 112 | + | , @zombie index > @zombie count | |
| 113 | + | ||
| 114 | + | |get compare @zombie index to @zombie count result| | |
| 115 | + | , @zombie index = @zombie count | |
| 116 | + | ||
| 117 | + | |clearing excess results, result @zombie index < @zombie count| | |
| 118 | + | , clearing excess results | |
| 119 | + | |clearing excess results, result @zombie index = @zombie count| | |
| 120 | + | , clearing excess results | |
| 121 | + | |clearing excess results, result @zombie index > @zombie count| | |
| 122 | + | , clearing excess results | |
| 123 | + | |clearing excess results| | |
| 124 | + | ||
| 125 | + | |clear excess results| | |
| 126 | + | , clearing excess results:9007199254740991 | |
| 127 | + | ||
| 128 | + | |clean up compare @zombie index to @zombie count| | |
| 129 | + | , restore @zombie index | |
| 130 | + | , restore @zombie count | |
| 131 | + | , get compare @zombie index to @zombie count result | |
| 132 | + | , clear excess results | |
| 133 | + | ||
| 134 | + | |compare @zombie index to @zombie count| | |
| 135 | + | , comparing @zombie index to @zombie count:9007199254740991 | |
| 136 | + | , clean up compare @zombie index to @zombie count | |
| 137 | + | ||
| 138 | + | ||
| 139 | + | |_| The loop needed for drawing zombies | |
| 140 | + | |set up draw zombies loop| | |
| 141 | + | , @zombie index | |
| 142 | + | , @get zombie count | |
| 143 | + | , compare @zombie index to @zombie count | |
| 144 | + | ||
| 145 | + | |drawing zombie, @zombie index > @zombie count| | |
| 146 | + | |drawing zombie, @zombie index = @zombie count| | |
| 147 | + | , @draw zombie | |
| 148 | + | ||
| 149 | + | |drawing zombie, @zombie index < @zombie count| | |
| 150 | + | , @draw zombie | |
| 151 | + | , draw next zombie | |
| 152 | + | ||
| 153 | + | |draw next zombie| | |
| 154 | + | , @zombie index | |
| 155 | + | , drawing zombie | |
| 156 | + | , compare @zombie index to @zombie count | |
| 157 | + | ||
| 158 | + | |clean up draw zombies loop| | |
| 159 | + | , clear @zombie index | |
| 160 | + | , clear @zombie count | |
| 161 | + | ||
| 162 | + | ||
| 163 | + | |_| trigger for drawing zombies | |
| 164 | + | |draw zombies| | |
| 165 | + | , clear @zombie index | |
| 166 | + | , set up draw zombies loop | |
| 167 | + | , drawing zombie | |
| 168 | + | , clean up draw zombies loop | |
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