state.lua
· 783 B · Lua
Raw
Playground
-- circle game --
machine.state = {
["last_key_pressed"] = "",
["event_args"] = {},
["dt"] = 0,
["default_font"] = love.graphics.getFont(),
["circles"] = {},
["large_font"] = love.graphics.newFont(64),
}
-- zombie game --
machine.state = {
["player"] = {x = 400, y = 300, r = 10, health = 5},
["bullets"] = {},
["event_args"] = {},
["spawn_timer"] = { time_left = 1, duration = 1 },
["dt"] = 0,
["zombies"] = {},
}
-- merged state --
machine.state = {
["circles"] = {},
["last_key_pressed"] = "",
["player"] = {x = 400, y = 300, r = 10, health = 5},
["event_args"] = {},
["bullets"] = {},
["dt"] = 0,
["zombies"] = {},
["spawn_timer"] = { time_left = 1, duration = 1 },
["default_font"] = love.graphics.getFont(),
["large_font"] = love.graphics.newFont(64),
}
| 1 | -- circle game -- |
| 2 | machine.state = { |
| 3 | ["last_key_pressed"] = "", |
| 4 | ["event_args"] = {}, |
| 5 | ["dt"] = 0, |
| 6 | ["default_font"] = love.graphics.getFont(), |
| 7 | ["circles"] = {}, |
| 8 | ["large_font"] = love.graphics.newFont(64), |
| 9 | } |
| 10 | |
| 11 | -- zombie game -- |
| 12 | machine.state = { |
| 13 | ["player"] = {x = 400, y = 300, r = 10, health = 5}, |
| 14 | ["bullets"] = {}, |
| 15 | ["event_args"] = {}, |
| 16 | ["spawn_timer"] = { time_left = 1, duration = 1 }, |
| 17 | ["dt"] = 0, |
| 18 | ["zombies"] = {}, |
| 19 | } |
| 20 | |
| 21 | -- merged state -- |
| 22 | machine.state = { |
| 23 | ["circles"] = {}, |
| 24 | ["last_key_pressed"] = "", |
| 25 | ["player"] = {x = 400, y = 300, r = 10, health = 5}, |
| 26 | ["event_args"] = {}, |
| 27 | ["bullets"] = {}, |
| 28 | ["dt"] = 0, |
| 29 | ["zombies"] = {}, |
| 30 | ["spawn_timer"] = { time_left = 1, duration = 1 }, |
| 31 | ["default_font"] = love.graphics.getFont(), |
| 32 | ["large_font"] = love.graphics.newFont(64), |
| 33 | } |
zz-cicles.lua
· 52 KiB · Lua
Raw
Playground
local min, max, huge = math.min, math.max, math.huge
local machine = {state = {}}
machine.counters = {
["@number -> @new circle x:654311463"] = 0,
["@number -> @new circle x:6745479"] = 0,
["@number -> @new circle x:172961"] = 0,
["@number -> @new circle x:678"] = 0,
["@number -> @new circle x:3"] = 0,
["@number -> @new circle x:1"] = 0,
["@number -> @new circle y:35322350018592"] = 0,
["@number -> @new circle y:146565767712"] = 0,
["generate x position"] = 0,
["@number -> @new circle y:6745479"] = 0,
["@number -> @new circle y:172961"] = 0,
["@number -> @new circle y:678"] = 0,
["@number -> @new circle y:3"] = 0,
["@number -> @new circle y:1"] = 0,
["generate speed"] = 0,
["clear @circle index:146565767712"] = 0,
["clear @circle index:654311463"] = 0,
["clear @circle index:6745479"] = 0,
["clear @circle index:172961"] = 0,
["clear @circle index:678"] = 0,
["clear @circle index:3"] = 0,
["clear @circle index:1"] = 0,
["clear @circle index"] = 0,
["@number -> @new circle speed:146565767712"] = 0,
["@number -> @new circle speed:654311463"] = 0,
["@number -> @new circle speed:6745479"] = 0,
["@number -> @new circle speed:172961"] = 0,
["@number -> @new circle speed:678"] = 0,
["@number -> @new circle speed:3"] = 0,
["@number -> @new circle speed:1"] = 0,
["@number -> @new circle r:35322350018592"] = 0,
["@number -> @new circle r:146565767712"] = 0,
["@number -> @new circle r:654311463"] = 0,
["@number -> @new circle r:6745479"] = 0,
["@number -> @new circle r:172961"] = 0,
["@number -> @new circle x"] = 0,
["@number -> @new circle r:3"] = 0,
["@number -> @new circle r:1"] = 0,
["@number -> @new circle y"] = 0,
["@number -> @new circle r"] = 0,
["@number -> @new circle speed"] = 0,
["move @number to @new circle x"] = 0,
["@get random number"] = 0,
["@random min"] = 0,
["handling input"] = 0,
["run main loop"] = 1,
["start polling inputs"] = 0,
["@number"] = 0,
["handle input"] = 0,
["run current frame"] = 0,
["@print fps"] = 0,
["@save key pressed"] = 0,
["@new circle"] = 0,
["@print key pressed"] = 0,
["@new circle y"] = 0,
["circle count"] = 0,
["@new circle r"] = 0,
["iteration"] = 0,
["@new circle speed"] = 0,
["@event keypressed"] = 0,
["@draw circle"] = 0,
["make circles"] = 0,
["@once"] = 1,
["@move circle"] = 0,
["@poll input"] = 0,
["@quit love"] = 0,
["make circles:100"] = 0,
["@step timer"] = 0,
["@event keyreleased"] = 0,
["@event mousemoved"] = 0,
["@clear screen"] = 0,
["@present"] = 0,
["@sleep"] = 0,
["@ms"] = 0,
["@no events left"] = 0,
["@event quit"] = 0,
["step timer"] = 0,
["clear the screen"] = 0,
["@exit code"] = 0,
["draw scene"] = 0,
["present current frame"] = 0,
["sleep for 1ms"] = 0,
["next cycle"] = 0,
["clear @circle index:9007199254740991"] = 0,
["@number -> @new circle x:9007199254740991"] = 0,
["update scene state"] = 0,
["@number -> @new circle y:9007199254740991"] = 0,
["poll input"] = 0,
["@number -> @new circle r:9007199254740991"] = 0,
["@random max"] = 0,
["@number -> @new circle speed:9007199254740991"] = 0,
["make circle"] = 0,
["circle count => iteration:1"] = 0,
["@random min:25"] = 0,
["make new circle"] = 0,
["@random max:775"] = 0,
["generate radius"] = 0,
["generate y position"] = 0,
["@random max:575"] = 0,
["@start polling"] = 0,
["circle count => iteration:6745479"] = 0,
["@random min:1"] = 0,
["circle count => iteration:654311463"] = 0,
["@random max:3"] = 0,
["circle count => iteration:146565767712"] = 0,
["move @number to @new circle r"] = 0,
["@random min:2"] = 0,
["move @number to @new circle y"] = 0,
["@random max:5"] = 0,
["get random number"] = 0,
["reset @circle index"] = 0,
["circle count => iteration"] = 0,
["copied circle count"] = 0,
["@circle index"] = 0,
["copy circle count to iteration"] = 0,
["@number -> @new circle speed:35322350018592"] = 0,
["clear @circle index:35322350018592"] = 0,
["@event mouse pressed"] = 0,
["draw each circle"] = 0,
["circle count => iteration:9007199254740991"] = 0,
["draw circles"] = 0,
["@number -> @new circle y:654311463"] = 0,
["print fps"] = 0,
["@new circle x"] = 0,
["print key pressed"] = 0,
["@number -> @new circle r:678"] = 0,
["drawing scene"] = 0,
["@random max:1"] = 0,
["make circles:1"] = 0,
["circle count => iteration:35322350018592"] = 0,
["move each circle"] = 0,
["update circles"] = 0,
["move @number to @new circle speed"] = 0,
["updating scene"] = 0,
["circle count => iteration:172961"] = 0,
["circle count => iteration:678"] = 0,
["circle count => iteration:3"] = 0,
["spawn 100 circles"] = 0,
["@number -> @new circle x:35322350018592"] = 0,
["@number -> @new circle x:146565767712"] = 0,
}
machine.state = {
["last_key_pressed"] = "",
["event_args"] = {},
["dt"] = 0,
["default_font"] = love.graphics.getFont(),
["circles"] = {},
["large_font"] = love.graphics.newFont(64),
}
function machine:on_new_circle(counters, new_circle_x, new_circle_y, new_circle_r, new_circle_speed)
table.insert(self.state.circles,
{ x = new_circle_x
, y = new_circle_y
, r = new_circle_r
, speed = new_circle_speed
, t = 0
}
)
end
function machine:on_draw_circle(counters, circle_index)
local circle = self.state.circles[circle_index]
local ox, oy = math.cos(circle.speed * circle.t + circle_index), math.sin(circle.speed * circle.t + circle_index)
love.graphics.circle("fill", circle.x + 5 * ox , circle.y + 5 * oy , circle.r)
end
function machine:on_move_circle(counters, circle_index)
local circle = self.state.circles[circle_index]
circle.t = circle.t + self.state.dt
end
function machine:on_get_random_number(counters, random_min, random_max)
counters["@number"] = math.random(random_min, random_max)
end
function machine:on_print_fps(counters)
love.graphics.setColor(1, 0, 0)
love.graphics.setFont(self.state.default_font)
love.graphics.print(tostring(love.timer.getFPS()), 10, 10)
love.graphics.setColor(1, 1, 1)
end
function machine:on_save_key_pressed(counters)
self.state.last_key_pressed = self.state.event_args[1]
end
function machine:on_print_key_pressed(counters)
love.graphics.setFont(self.state.large_font)
local key = self.state.last_key_pressed
local width, height = self.state.large_font:getWidth(key), self.state.large_font:getHeight(key)
love.graphics.setColor(0, 0, 0)
love.graphics.print(key, 400 - width / 2 + 5, 300 - height / 2 + 5)
love.graphics.setColor(1, 0, 0)
love.graphics.print(key, 400 - width / 2, 300 - height / 2)
love.graphics.setColor(1, 1, 1)
end
function machine:on_start_polling(counters)
love.event.pump()
self.state.event_iter = love.event.poll()
end
function machine:on_poll_input(counters)
local name, a, b, c, d, e, f = self.state.event_iter()
if name then
local counter = "@event " .. name
if counters[counter] then
counters[counter] = 1
self.state.event_args[1] = a
self.state.event_args[2] = b
self.state.event_args[3] = c
self.state.event_args[4] = d
self.state.event_args[5] = e
self.state.event_args[6] = f
end
else
counters["@no events left"] = 1
end
end
function machine:on_quit_love(counters)
counters["@exit code"] = self.state.event_args[1] or 0
end
function machine:on_step_timer(counters)
self.state.dt = love.timer.step()
end
function machine:on_clear_screen(counters)
love.graphics.origin()
love.graphics.clear(love.graphics.getBackgroundColor())
end
function machine:on_present(counters)
love.graphics.present()
end
function machine:on_sleep(counters, ms)
love.timer.sleep(ms / 1000)
end
function match(self, counters)
if counters["@new circle"] > 0 then
self:on_new_circle(counters, counters["@new circle x"], counters["@new circle y"], counters["@new circle r"], counters["@new circle speed"])
counters["@new circle"] = 0
counters["@new circle x"] = 0
counters["@new circle y"] = 0
counters["@new circle r"] = 0
counters["@new circle speed"] = 0
return true
end
if counters["@draw circle"] > 0 then
self:on_draw_circle(counters, counters["@circle index"])
counters["@draw circle"] = 0
return true
end
if counters["@move circle"] > 0 then
self:on_move_circle(counters, counters["@circle index"])
counters["@move circle"] = 0
return true
end
if counters["@get random number"] > 0 then
counters["@number"] = 0
self:on_get_random_number(counters, counters["@random min"], counters["@random max"])
counters["@get random number"] = 0
counters["@random min"] = 0
counters["@random max"] = 0
return true
end
if counters["@print fps"] > 0 then
self:on_print_fps(counters)
counters["@print fps"] = 0
return true
end
if counters["@save key pressed"] > 0 then
self:on_save_key_pressed(counters)
counters["@save key pressed"] = 0
return true
end
if counters["@print key pressed"] > 0 then
self:on_print_key_pressed(counters)
counters["@print key pressed"] = 0
return true
end
if counters["@start polling"] > 0 then
self:on_start_polling(counters)
counters["@start polling"] = 0
return true
end
if counters["@poll input"] > 0 then
counters["@event keypressed"] = 0
counters["@event keyreleased"] = 0
counters["@event mousemoved"] = 0
counters["@event mouse pressed"] = 0
counters["@no events left"] = 0
self:on_poll_input(counters)
counters["@poll input"] = 0
return true
end
if counters["@quit love"] > 0 then
counters["@exit code"] = 0
self:on_quit_love(counters)
counters["@quit love"] = 0
return true
end
if counters["@step timer"] > 0 then
self:on_step_timer(counters)
counters["@step timer"] = 0
return true
end
if counters["@clear screen"] > 0 then
self:on_clear_screen(counters)
counters["@clear screen"] = 0
return true
end
if counters["@present"] > 0 then
self:on_present(counters)
counters["@present"] = 0
return true
end
if counters["@sleep"] > 0 then
self:on_sleep(counters, counters["@ms"])
counters["@sleep"] = 0
counters["@ms"] = 0
return true
end
if counters["@random max:5"] > 0 then
local acc = counters["@random max:5"]
counters["@random max:5"] = max(counters["@random max:5"] - acc, 0)
counters["@random max:1"] = counters["@random max:1"] + acc * 5
return true
end
if counters["@random max:1"] > 0 then
local acc = counters["@random max:1"]
counters["@random max:1"] = max(counters["@random max:1"] - acc, 0)
counters["@random max"] = counters["@random max"] + acc * 1
return true
end
if counters["@random min:25"] > 0 then
local acc = counters["@random min:25"]
counters["@random min:25"] = max(counters["@random min:25"] - acc, 0)
counters["@random min:1"] = counters["@random min:1"] + acc * 25
return true
end
if counters["@random min:1"] > 0 then
local acc = counters["@random min:1"]
counters["@random min:1"] = max(counters["@random min:1"] - acc, 0)
counters["@random min"] = counters["@random min"] + acc * 1
return true
end
if counters["@random max:775"] > 0 then
local acc = counters["@random max:775"]
counters["@random max:775"] = max(counters["@random max:775"] - acc, 0)
counters["@random max:5"] = counters["@random max:5"] + acc * 155
return true
end
if counters["@random max:5"] > 0 then
local acc = counters["@random max:5"]
counters["@random max:5"] = max(counters["@random max:5"] - acc, 0)
counters["@random max:1"] = counters["@random max:1"] + acc * 5
return true
end
if counters["@random max:1"] > 0 then
local acc = counters["@random max:1"]
counters["@random max:1"] = max(counters["@random max:1"] - acc, 0)
counters["@random max"] = counters["@random max"] + acc * 1
return true
end
if counters["make circles:100"] > 0 then
local acc = counters["make circles:100"]
counters["make circles:100"] = max(counters["make circles:100"] - acc, 0)
counters["make circles:1"] = counters["make circles:1"] + acc * 100
return true
end
if counters["make circles:1"] > 0 then
local acc = counters["make circles:1"]
counters["make circles:1"] = max(counters["make circles:1"] - acc, 0)
counters["make circles"] = counters["make circles"] + acc * 1
return true
end
if counters["@random max:575"] > 0 then
local acc = counters["@random max:575"]
counters["@random max:575"] = max(counters["@random max:575"] - acc, 0)
counters["@random max:5"] = counters["@random max:5"] + acc * 115
return true
end
if counters["@random max:5"] > 0 then
local acc = counters["@random max:5"]
counters["@random max:5"] = max(counters["@random max:5"] - acc, 0)
counters["@random max:1"] = counters["@random max:1"] + acc * 5
return true
end
if counters["@random max:1"] > 0 then
local acc = counters["@random max:1"]
counters["@random max:1"] = max(counters["@random max:1"] - acc, 0)
counters["@random max"] = counters["@random max"] + acc * 1
return true
end
if counters["circle count => iteration:9007199254740991"] > 0 then
local acc = counters["circle count => iteration:9007199254740991"]
counters["circle count => iteration:9007199254740991"] = max(counters["circle count => iteration:9007199254740991"] - acc, 0)
counters["circle count => iteration"] = counters["circle count => iteration"] + acc * 31
counters["circle count => iteration:35322350018592"] = counters["circle count => iteration:35322350018592"] + acc * 255
return true
end
if counters["circle count => iteration:35322350018592"] > 0 then
local acc = counters["circle count => iteration:35322350018592"]
counters["circle count => iteration:35322350018592"] = max(counters["circle count => iteration:35322350018592"] - acc, 0)
counters["circle count => iteration:146565767712"] = counters["circle count => iteration:146565767712"] + acc * 241
return true
end
if counters["circle count => iteration:146565767712"] > 0 then
local acc = counters["circle count => iteration:146565767712"]
counters["circle count => iteration:146565767712"] = max(counters["circle count => iteration:146565767712"] - acc, 0)
counters["circle count => iteration:654311463"] = counters["circle count => iteration:654311463"] + acc * 224
return true
end
if counters["circle count => iteration:654311463"] > 0 then
local acc = counters["circle count => iteration:654311463"]
counters["circle count => iteration:654311463"] = max(counters["circle count => iteration:654311463"] - acc, 0)
counters["circle count => iteration:6745479"] = counters["circle count => iteration:6745479"] + acc * 97
return true
end
if counters["circle count => iteration:6745479"] > 0 then
local acc = counters["circle count => iteration:6745479"]
counters["circle count => iteration:6745479"] = max(counters["circle count => iteration:6745479"] - acc, 0)
counters["circle count => iteration:172961"] = counters["circle count => iteration:172961"] + acc * 39
return true
end
if counters["circle count => iteration:172961"] > 0 then
local acc = counters["circle count => iteration:172961"]
counters["circle count => iteration:172961"] = max(counters["circle count => iteration:172961"] - acc, 0)
counters["circle count => iteration"] = counters["circle count => iteration"] + acc * 71
counters["circle count => iteration:678"] = counters["circle count => iteration:678"] + acc * 255
return true
end
if counters["circle count => iteration:678"] > 0 then
local acc = counters["circle count => iteration:678"]
counters["circle count => iteration:678"] = max(counters["circle count => iteration:678"] - acc, 0)
counters["circle count => iteration:3"] = counters["circle count => iteration:3"] + acc * 226
return true
end
if counters["circle count => iteration:3"] > 0 then
local acc = counters["circle count => iteration:3"]
counters["circle count => iteration:3"] = max(counters["circle count => iteration:3"] - acc, 0)
counters["circle count => iteration:1"] = counters["circle count => iteration:1"] + acc * 3
return true
end
if counters["circle count => iteration:1"] > 0 then
local acc = counters["circle count => iteration:1"]
counters["circle count => iteration:1"] = max(counters["circle count => iteration:1"] - acc, 0)
counters["circle count => iteration"] = counters["circle count => iteration"] + acc * 1
return true
end
if counters["@number -> @new circle x:9007199254740991"] > 0 then
local acc = counters["@number -> @new circle x:9007199254740991"]
counters["@number -> @new circle x:9007199254740991"] = max(counters["@number -> @new circle x:9007199254740991"] - acc, 0)
counters["@number -> @new circle x:35322350018592"] = counters["@number -> @new circle x:35322350018592"] + acc * 255
counters["@number -> @new circle x"] = counters["@number -> @new circle x"] + acc * 31
return true
end
if counters["@number -> @new circle x:35322350018592"] > 0 then
local acc = counters["@number -> @new circle x:35322350018592"]
counters["@number -> @new circle x:35322350018592"] = max(counters["@number -> @new circle x:35322350018592"] - acc, 0)
counters["@number -> @new circle x:146565767712"] = counters["@number -> @new circle x:146565767712"] + acc * 241
return true
end
if counters["@number -> @new circle x:146565767712"] > 0 then
local acc = counters["@number -> @new circle x:146565767712"]
counters["@number -> @new circle x:146565767712"] = max(counters["@number -> @new circle x:146565767712"] - acc, 0)
counters["@number -> @new circle x:654311463"] = counters["@number -> @new circle x:654311463"] + acc * 224
return true
end
if counters["@number -> @new circle x:654311463"] > 0 then
local acc = counters["@number -> @new circle x:654311463"]
counters["@number -> @new circle x:654311463"] = max(counters["@number -> @new circle x:654311463"] - acc, 0)
counters["@number -> @new circle x:6745479"] = counters["@number -> @new circle x:6745479"] + acc * 97
return true
end
if counters["@number -> @new circle x:6745479"] > 0 then
local acc = counters["@number -> @new circle x:6745479"]
counters["@number -> @new circle x:6745479"] = max(counters["@number -> @new circle x:6745479"] - acc, 0)
counters["@number -> @new circle x:172961"] = counters["@number -> @new circle x:172961"] + acc * 39
return true
end
if counters["@number -> @new circle x:172961"] > 0 then
local acc = counters["@number -> @new circle x:172961"]
counters["@number -> @new circle x:172961"] = max(counters["@number -> @new circle x:172961"] - acc, 0)
counters["@number -> @new circle x"] = counters["@number -> @new circle x"] + acc * 71
counters["@number -> @new circle x:678"] = counters["@number -> @new circle x:678"] + acc * 255
return true
end
if counters["@number -> @new circle x:678"] > 0 then
local acc = counters["@number -> @new circle x:678"]
counters["@number -> @new circle x:678"] = max(counters["@number -> @new circle x:678"] - acc, 0)
counters["@number -> @new circle x:3"] = counters["@number -> @new circle x:3"] + acc * 226
return true
end
if counters["@number -> @new circle x:3"] > 0 then
local acc = counters["@number -> @new circle x:3"]
counters["@number -> @new circle x:3"] = max(counters["@number -> @new circle x:3"] - acc, 0)
counters["@number -> @new circle x:1"] = counters["@number -> @new circle x:1"] + acc * 3
return true
end
if counters["@number -> @new circle x:1"] > 0 then
local acc = counters["@number -> @new circle x:1"]
counters["@number -> @new circle x:1"] = max(counters["@number -> @new circle x:1"] - acc, 0)
counters["@number -> @new circle x"] = counters["@number -> @new circle x"] + acc * 1
return true
end
if counters["@random min:1"] > 0 then
local acc = counters["@random min:1"]
counters["@random min:1"] = max(counters["@random min:1"] - acc, 0)
counters["@random min"] = counters["@random min"] + acc * 1
return true
end
if counters["@number -> @new circle y:9007199254740991"] > 0 then
local acc = counters["@number -> @new circle y:9007199254740991"]
counters["@number -> @new circle y:9007199254740991"] = max(counters["@number -> @new circle y:9007199254740991"] - acc, 0)
counters["@number -> @new circle y:35322350018592"] = counters["@number -> @new circle y:35322350018592"] + acc * 255
counters["@number -> @new circle y"] = counters["@number -> @new circle y"] + acc * 31
return true
end
if counters["@number -> @new circle y:35322350018592"] > 0 then
local acc = counters["@number -> @new circle y:35322350018592"]
counters["@number -> @new circle y:35322350018592"] = max(counters["@number -> @new circle y:35322350018592"] - acc, 0)
counters["@number -> @new circle y:146565767712"] = counters["@number -> @new circle y:146565767712"] + acc * 241
return true
end
if counters["@number -> @new circle y:146565767712"] > 0 then
local acc = counters["@number -> @new circle y:146565767712"]
counters["@number -> @new circle y:146565767712"] = max(counters["@number -> @new circle y:146565767712"] - acc, 0)
counters["@number -> @new circle y:654311463"] = counters["@number -> @new circle y:654311463"] + acc * 224
return true
end
if counters["@number -> @new circle y:654311463"] > 0 then
local acc = counters["@number -> @new circle y:654311463"]
counters["@number -> @new circle y:654311463"] = max(counters["@number -> @new circle y:654311463"] - acc, 0)
counters["@number -> @new circle y:6745479"] = counters["@number -> @new circle y:6745479"] + acc * 97
return true
end
if counters["@number -> @new circle y:6745479"] > 0 then
local acc = counters["@number -> @new circle y:6745479"]
counters["@number -> @new circle y:6745479"] = max(counters["@number -> @new circle y:6745479"] - acc, 0)
counters["@number -> @new circle y:172961"] = counters["@number -> @new circle y:172961"] + acc * 39
return true
end
if counters["@number -> @new circle y:172961"] > 0 then
local acc = counters["@number -> @new circle y:172961"]
counters["@number -> @new circle y:172961"] = max(counters["@number -> @new circle y:172961"] - acc, 0)
counters["@number -> @new circle y"] = counters["@number -> @new circle y"] + acc * 71
counters["@number -> @new circle y:678"] = counters["@number -> @new circle y:678"] + acc * 255
return true
end
if counters["@number -> @new circle y:678"] > 0 then
local acc = counters["@number -> @new circle y:678"]
counters["@number -> @new circle y:678"] = max(counters["@number -> @new circle y:678"] - acc, 0)
counters["@number -> @new circle y:3"] = counters["@number -> @new circle y:3"] + acc * 226
return true
end
if counters["@number -> @new circle y:3"] > 0 then
local acc = counters["@number -> @new circle y:3"]
counters["@number -> @new circle y:3"] = max(counters["@number -> @new circle y:3"] - acc, 0)
counters["@number -> @new circle y:1"] = counters["@number -> @new circle y:1"] + acc * 3
return true
end
if counters["@number -> @new circle y:1"] > 0 then
local acc = counters["@number -> @new circle y:1"]
counters["@number -> @new circle y:1"] = max(counters["@number -> @new circle y:1"] - acc, 0)
counters["@number -> @new circle y"] = counters["@number -> @new circle y"] + acc * 1
return true
end
if counters["@random max:3"] > 0 then
local acc = counters["@random max:3"]
counters["@random max:3"] = max(counters["@random max:3"] - acc, 0)
counters["@random max:1"] = counters["@random max:1"] + acc * 3
return true
end
if counters["@random max:1"] > 0 then
local acc = counters["@random max:1"]
counters["@random max:1"] = max(counters["@random max:1"] - acc, 0)
counters["@random max"] = counters["@random max"] + acc * 1
return true
end
if counters["clear @circle index:9007199254740991"] > 0 then
local acc = counters["clear @circle index:9007199254740991"]
counters["clear @circle index:9007199254740991"] = max(counters["clear @circle index:9007199254740991"] - acc, 0)
counters["clear @circle index:35322350018592"] = counters["clear @circle index:35322350018592"] + acc * 255
counters["clear @circle index"] = counters["clear @circle index"] + acc * 31
return true
end
if counters["clear @circle index:35322350018592"] > 0 then
local acc = counters["clear @circle index:35322350018592"]
counters["clear @circle index:35322350018592"] = max(counters["clear @circle index:35322350018592"] - acc, 0)
counters["clear @circle index:146565767712"] = counters["clear @circle index:146565767712"] + acc * 241
return true
end
if counters["clear @circle index:146565767712"] > 0 then
local acc = counters["clear @circle index:146565767712"]
counters["clear @circle index:146565767712"] = max(counters["clear @circle index:146565767712"] - acc, 0)
counters["clear @circle index:654311463"] = counters["clear @circle index:654311463"] + acc * 224
return true
end
if counters["clear @circle index:654311463"] > 0 then
local acc = counters["clear @circle index:654311463"]
counters["clear @circle index:654311463"] = max(counters["clear @circle index:654311463"] - acc, 0)
counters["clear @circle index:6745479"] = counters["clear @circle index:6745479"] + acc * 97
return true
end
if counters["clear @circle index:6745479"] > 0 then
local acc = counters["clear @circle index:6745479"]
counters["clear @circle index:6745479"] = max(counters["clear @circle index:6745479"] - acc, 0)
counters["clear @circle index:172961"] = counters["clear @circle index:172961"] + acc * 39
return true
end
if counters["clear @circle index:172961"] > 0 then
local acc = counters["clear @circle index:172961"]
counters["clear @circle index:172961"] = max(counters["clear @circle index:172961"] - acc, 0)
counters["clear @circle index"] = counters["clear @circle index"] + acc * 71
counters["clear @circle index:678"] = counters["clear @circle index:678"] + acc * 255
return true
end
if counters["clear @circle index:678"] > 0 then
local acc = counters["clear @circle index:678"]
counters["clear @circle index:678"] = max(counters["clear @circle index:678"] - acc, 0)
counters["clear @circle index:3"] = counters["clear @circle index:3"] + acc * 226
return true
end
if counters["clear @circle index:3"] > 0 then
local acc = counters["clear @circle index:3"]
counters["clear @circle index:3"] = max(counters["clear @circle index:3"] - acc, 0)
counters["clear @circle index:1"] = counters["clear @circle index:1"] + acc * 3
return true
end
if counters["clear @circle index:1"] > 0 then
local acc = counters["clear @circle index:1"]
counters["clear @circle index:1"] = max(counters["clear @circle index:1"] - acc, 0)
counters["clear @circle index"] = counters["clear @circle index"] + acc * 1
return true
end
if counters["@random min:2"] > 0 then
local acc = counters["@random min:2"]
counters["@random min:2"] = max(counters["@random min:2"] - acc, 0)
counters["@random min:1"] = counters["@random min:1"] + acc * 2
return true
end
if counters["@random min:1"] > 0 then
local acc = counters["@random min:1"]
counters["@random min:1"] = max(counters["@random min:1"] - acc, 0)
counters["@random min"] = counters["@random min"] + acc * 1
return true
end
if counters["@number -> @new circle speed:9007199254740991"] > 0 then
local acc = counters["@number -> @new circle speed:9007199254740991"]
counters["@number -> @new circle speed:9007199254740991"] = max(counters["@number -> @new circle speed:9007199254740991"] - acc, 0)
counters["@number -> @new circle speed:35322350018592"] = counters["@number -> @new circle speed:35322350018592"] + acc * 255
counters["@number -> @new circle speed"] = counters["@number -> @new circle speed"] + acc * 31
return true
end
if counters["@number -> @new circle speed:35322350018592"] > 0 then
local acc = counters["@number -> @new circle speed:35322350018592"]
counters["@number -> @new circle speed:35322350018592"] = max(counters["@number -> @new circle speed:35322350018592"] - acc, 0)
counters["@number -> @new circle speed:146565767712"] = counters["@number -> @new circle speed:146565767712"] + acc * 241
return true
end
if counters["@number -> @new circle speed:146565767712"] > 0 then
local acc = counters["@number -> @new circle speed:146565767712"]
counters["@number -> @new circle speed:146565767712"] = max(counters["@number -> @new circle speed:146565767712"] - acc, 0)
counters["@number -> @new circle speed:654311463"] = counters["@number -> @new circle speed:654311463"] + acc * 224
return true
end
if counters["@number -> @new circle speed:654311463"] > 0 then
local acc = counters["@number -> @new circle speed:654311463"]
counters["@number -> @new circle speed:654311463"] = max(counters["@number -> @new circle speed:654311463"] - acc, 0)
counters["@number -> @new circle speed:6745479"] = counters["@number -> @new circle speed:6745479"] + acc * 97
return true
end
if counters["@number -> @new circle speed:6745479"] > 0 then
local acc = counters["@number -> @new circle speed:6745479"]
counters["@number -> @new circle speed:6745479"] = max(counters["@number -> @new circle speed:6745479"] - acc, 0)
counters["@number -> @new circle speed:172961"] = counters["@number -> @new circle speed:172961"] + acc * 39
return true
end
if counters["@number -> @new circle speed:172961"] > 0 then
local acc = counters["@number -> @new circle speed:172961"]
counters["@number -> @new circle speed:172961"] = max(counters["@number -> @new circle speed:172961"] - acc, 0)
counters["@number -> @new circle speed"] = counters["@number -> @new circle speed"] + acc * 71
counters["@number -> @new circle speed:678"] = counters["@number -> @new circle speed:678"] + acc * 255
return true
end
if counters["@number -> @new circle speed:678"] > 0 then
local acc = counters["@number -> @new circle speed:678"]
counters["@number -> @new circle speed:678"] = max(counters["@number -> @new circle speed:678"] - acc, 0)
counters["@number -> @new circle speed:3"] = counters["@number -> @new circle speed:3"] + acc * 226
return true
end
if counters["@number -> @new circle speed:3"] > 0 then
local acc = counters["@number -> @new circle speed:3"]
counters["@number -> @new circle speed:3"] = max(counters["@number -> @new circle speed:3"] - acc, 0)
counters["@number -> @new circle speed:1"] = counters["@number -> @new circle speed:1"] + acc * 3
return true
end
if counters["@number -> @new circle speed:1"] > 0 then
local acc = counters["@number -> @new circle speed:1"]
counters["@number -> @new circle speed:1"] = max(counters["@number -> @new circle speed:1"] - acc, 0)
counters["@number -> @new circle speed"] = counters["@number -> @new circle speed"] + acc * 1
return true
end
if counters["@number -> @new circle r:9007199254740991"] > 0 then
local acc = counters["@number -> @new circle r:9007199254740991"]
counters["@number -> @new circle r:9007199254740991"] = max(counters["@number -> @new circle r:9007199254740991"] - acc, 0)
counters["@number -> @new circle r:35322350018592"] = counters["@number -> @new circle r:35322350018592"] + acc * 255
counters["@number -> @new circle r"] = counters["@number -> @new circle r"] + acc * 31
return true
end
if counters["@number -> @new circle r:35322350018592"] > 0 then
local acc = counters["@number -> @new circle r:35322350018592"]
counters["@number -> @new circle r:35322350018592"] = max(counters["@number -> @new circle r:35322350018592"] - acc, 0)
counters["@number -> @new circle r:146565767712"] = counters["@number -> @new circle r:146565767712"] + acc * 241
return true
end
if counters["@number -> @new circle r:146565767712"] > 0 then
local acc = counters["@number -> @new circle r:146565767712"]
counters["@number -> @new circle r:146565767712"] = max(counters["@number -> @new circle r:146565767712"] - acc, 0)
counters["@number -> @new circle r:654311463"] = counters["@number -> @new circle r:654311463"] + acc * 224
return true
end
if counters["@number -> @new circle r:654311463"] > 0 then
local acc = counters["@number -> @new circle r:654311463"]
counters["@number -> @new circle r:654311463"] = max(counters["@number -> @new circle r:654311463"] - acc, 0)
counters["@number -> @new circle r:6745479"] = counters["@number -> @new circle r:6745479"] + acc * 97
return true
end
if counters["@number -> @new circle r:6745479"] > 0 then
local acc = counters["@number -> @new circle r:6745479"]
counters["@number -> @new circle r:6745479"] = max(counters["@number -> @new circle r:6745479"] - acc, 0)
counters["@number -> @new circle r:172961"] = counters["@number -> @new circle r:172961"] + acc * 39
return true
end
if counters["@number -> @new circle r:172961"] > 0 then
local acc = counters["@number -> @new circle r:172961"]
counters["@number -> @new circle r:172961"] = max(counters["@number -> @new circle r:172961"] - acc, 0)
counters["@number -> @new circle r"] = counters["@number -> @new circle r"] + acc * 71
counters["@number -> @new circle r:678"] = counters["@number -> @new circle r:678"] + acc * 255
return true
end
if counters["@number -> @new circle r:678"] > 0 then
local acc = counters["@number -> @new circle r:678"]
counters["@number -> @new circle r:678"] = max(counters["@number -> @new circle r:678"] - acc, 0)
counters["@number -> @new circle r:3"] = counters["@number -> @new circle r:3"] + acc * 226
return true
end
if counters["@number -> @new circle r:3"] > 0 then
local acc = counters["@number -> @new circle r:3"]
counters["@number -> @new circle r:3"] = max(counters["@number -> @new circle r:3"] - acc, 0)
counters["@number -> @new circle r:1"] = counters["@number -> @new circle r:1"] + acc * 3
return true
end
if counters["@number -> @new circle r:1"] > 0 then
local acc = counters["@number -> @new circle r:1"]
counters["@number -> @new circle r:1"] = max(counters["@number -> @new circle r:1"] - acc, 0)
counters["@number -> @new circle r"] = counters["@number -> @new circle r"] + acc * 1
return true
end
if counters["clear @circle index"] > 0 and counters["@circle index"] > 0 then
local acc = huge
acc = min(acc, counters["clear @circle index"])
acc = min(acc, counters["@circle index"])
counters["clear @circle index"] = max(counters["clear @circle index"] - acc, 0)
counters["@circle index"] = max(counters["@circle index"] - acc, 0)
counters["clear @circle index"] = counters["clear @circle index"] + acc * 1
return true
end
if counters["clear @circle index"] > 0 then
local acc = counters["clear @circle index"]
counters["clear @circle index"] = max(counters["clear @circle index"] - acc, 0)
return true
end
if counters["reset @circle index"] > 0 then
local acc = counters["reset @circle index"]
counters["reset @circle index"] = max(counters["reset @circle index"] - acc, 0)
counters["clear @circle index:9007199254740991"] = counters["clear @circle index:9007199254740991"] + acc * 1
return true
end
if counters["get random number"] > 0 then
local acc = counters["get random number"]
counters["get random number"] = max(counters["get random number"] - acc, 0)
counters["@get random number"] = counters["@get random number"] + acc * 1
return true
end
if counters["@number -> @new circle x"] > 0 and counters["@number"] > 0 then
local acc = huge
acc = min(acc, counters["@number"])
acc = min(acc, counters["@number -> @new circle x"])
counters["@number -> @new circle x"] = max(counters["@number -> @new circle x"] - acc, 0)
counters["@number"] = max(counters["@number"] - acc, 0)
counters["@new circle x"] = counters["@new circle x"] + acc * 1
counters["@number -> @new circle x"] = counters["@number -> @new circle x"] + acc * 1
return true
end
if counters["@number -> @new circle x"] > 0 then
local acc = counters["@number -> @new circle x"]
counters["@number -> @new circle x"] = max(counters["@number -> @new circle x"] - acc, 0)
return true
end
if counters["@number -> @new circle y"] > 0 and counters["@number"] > 0 then
local acc = huge
acc = min(acc, counters["@number -> @new circle y"])
acc = min(acc, counters["@number"])
counters["@number -> @new circle y"] = max(counters["@number -> @new circle y"] - acc, 0)
counters["@number"] = max(counters["@number"] - acc, 0)
counters["@number -> @new circle y"] = counters["@number -> @new circle y"] + acc * 1
counters["@new circle y"] = counters["@new circle y"] + acc * 1
return true
end
if counters["@number -> @new circle y"] > 0 then
local acc = counters["@number -> @new circle y"]
counters["@number -> @new circle y"] = max(counters["@number -> @new circle y"] - acc, 0)
return true
end
if counters["@number -> @new circle r"] > 0 and counters["@number"] > 0 then
local acc = huge
acc = min(acc, counters["@number"])
acc = min(acc, counters["@number -> @new circle r"])
counters["@number -> @new circle r"] = max(counters["@number -> @new circle r"] - acc, 0)
counters["@number"] = max(counters["@number"] - acc, 0)
counters["@new circle r"] = counters["@new circle r"] + acc * 1
counters["@number -> @new circle r"] = counters["@number -> @new circle r"] + acc * 1
return true
end
if counters["@number -> @new circle r"] > 0 then
local acc = counters["@number -> @new circle r"]
counters["@number -> @new circle r"] = max(counters["@number -> @new circle r"] - acc, 0)
return true
end
if counters["@number -> @new circle speed"] > 0 and counters["@number"] > 0 then
local acc = huge
acc = min(acc, counters["@number -> @new circle speed"])
acc = min(acc, counters["@number"])
counters["@number -> @new circle speed"] = max(counters["@number -> @new circle speed"] - acc, 0)
counters["@number"] = max(counters["@number"] - acc, 0)
counters["@number -> @new circle speed"] = counters["@number -> @new circle speed"] + acc * 1
counters["@new circle speed"] = counters["@new circle speed"] + acc * 1
return true
end
if counters["@number -> @new circle speed"] > 0 then
local acc = counters["@number -> @new circle speed"]
counters["@number -> @new circle speed"] = max(counters["@number -> @new circle speed"] - acc, 0)
return true
end
if counters["move @number to @new circle x"] > 0 then
local acc = counters["move @number to @new circle x"]
counters["move @number to @new circle x"] = max(counters["move @number to @new circle x"] - acc, 0)
counters["@number -> @new circle x:9007199254740991"] = counters["@number -> @new circle x:9007199254740991"] + acc * 1
return true
end
if counters["move @number to @new circle y"] > 0 then
local acc = counters["move @number to @new circle y"]
counters["move @number to @new circle y"] = max(counters["move @number to @new circle y"] - acc, 0)
counters["@number -> @new circle y:9007199254740991"] = counters["@number -> @new circle y:9007199254740991"] + acc * 1
return true
end
if counters["move @number to @new circle r"] > 0 then
local acc = counters["move @number to @new circle r"]
counters["move @number to @new circle r"] = max(counters["move @number to @new circle r"] - acc, 0)
counters["@number -> @new circle r:9007199254740991"] = counters["@number -> @new circle r:9007199254740991"] + acc * 1
return true
end
if counters["move @number to @new circle speed"] > 0 then
local acc = counters["move @number to @new circle speed"]
counters["move @number to @new circle speed"] = max(counters["move @number to @new circle speed"] - acc, 0)
counters["@number -> @new circle speed:9007199254740991"] = counters["@number -> @new circle speed:9007199254740991"] + acc * 1
return true
end
if counters["generate x position"] > 0 then
local acc = counters["generate x position"]
counters["generate x position"] = max(counters["generate x position"] - acc, 0)
counters["move @number to @new circle x"] = counters["move @number to @new circle x"] + acc * 1
counters["@random min:25"] = counters["@random min:25"] + acc * 1
counters["@random max:775"] = counters["@random max:775"] + acc * 1
counters["get random number"] = counters["get random number"] + acc * 1
return true
end
if counters["generate y position"] > 0 then
local acc = counters["generate y position"]
counters["generate y position"] = max(counters["generate y position"] - acc, 0)
counters["move @number to @new circle y"] = counters["move @number to @new circle y"] + acc * 1
counters["@random min:25"] = counters["@random min:25"] + acc * 1
counters["@random max:575"] = counters["@random max:575"] + acc * 1
counters["get random number"] = counters["get random number"] + acc * 1
return true
end
if counters["generate radius"] > 0 then
local acc = counters["generate radius"]
counters["generate radius"] = max(counters["generate radius"] - acc, 0)
counters["move @number to @new circle r"] = counters["move @number to @new circle r"] + acc * 1
counters["@random min:1"] = counters["@random min:1"] + acc * 1
counters["@random max:3"] = counters["@random max:3"] + acc * 1
counters["get random number"] = counters["get random number"] + acc * 1
return true
end
if counters["generate speed"] > 0 then
local acc = counters["generate speed"]
counters["generate speed"] = max(counters["generate speed"] - acc, 0)
counters["@random max:5"] = counters["@random max:5"] + acc * 1
counters["move @number to @new circle speed"] = counters["move @number to @new circle speed"] + acc * 1
counters["@random min:2"] = counters["@random min:2"] + acc * 1
counters["get random number"] = counters["get random number"] + acc * 1
return true
end
if counters["make new circle"] > 0 then
local acc = counters["make new circle"]
counters["make new circle"] = max(counters["make new circle"] - acc, 0)
counters["@new circle"] = counters["@new circle"] + acc * 1
return true
end
if counters["make circle"] > 0 then
local acc = counters["make circle"]
counters["make circle"] = max(counters["make circle"] - acc, 0)
counters["generate x position"] = counters["generate x position"] + acc * 1
counters["generate y position"] = counters["generate y position"] + acc * 1
counters["generate radius"] = counters["generate radius"] + acc * 1
counters["generate speed"] = counters["generate speed"] + acc * 1
counters["make new circle"] = counters["make new circle"] + acc * 1
return true
end
if counters["circle count => iteration"] > 0 and counters["circle count"] > 0 then
local acc = huge
acc = min(acc, counters["circle count"])
acc = min(acc, counters["circle count => iteration"])
counters["circle count => iteration"] = max(counters["circle count => iteration"] - acc, 0)
counters["circle count"] = max(counters["circle count"] - acc, 0)
counters["iteration"] = counters["iteration"] + acc * 1
counters["copied circle count"] = counters["copied circle count"] + acc * 1
return true
end
if counters["circle count => iteration"] > 0 then
local acc = counters["circle count => iteration"]
counters["circle count => iteration"] = max(counters["circle count => iteration"] - acc, 0)
return true
end
if counters["copied circle count"] > 0 then
local acc = counters["copied circle count"]
counters["copied circle count"] = max(counters["copied circle count"] - acc, 0)
counters["circle count"] = counters["circle count"] + acc * 1
return true
end
if counters["copy circle count to iteration"] > 0 then
local acc = counters["copy circle count to iteration"]
counters["copy circle count to iteration"] = max(counters["copy circle count to iteration"] - acc, 0)
counters["circle count => iteration:9007199254740991"] = counters["circle count => iteration:9007199254740991"] + acc * 1
return true
end
if counters["draw each circle"] > 0 and counters["iteration"] > 0 then
local acc = huge
acc = min(acc, counters["draw each circle"])
acc = min(acc, counters["iteration"])
counters["draw each circle"] = max(counters["draw each circle"] - acc, 0)
counters["iteration"] = max(counters["iteration"] - acc, 0)
counters["@draw circle"] = counters["@draw circle"] + acc * 1
counters["draw each circle"] = counters["draw each circle"] + acc * 1
counters["@circle index"] = counters["@circle index"] + acc * 1
return true
end
if counters["draw each circle"] > 0 then
local acc = counters["draw each circle"]
counters["draw each circle"] = max(counters["draw each circle"] - acc, 0)
return true
end
if counters["draw circles"] > 0 then
local acc = counters["draw circles"]
counters["draw circles"] = max(counters["draw circles"] - acc, 0)
counters["draw each circle"] = counters["draw each circle"] + acc * 1
counters["copy circle count to iteration"] = counters["copy circle count to iteration"] + acc * 1
counters["reset @circle index"] = counters["reset @circle index"] + acc * 1
return true
end
if counters["print fps"] > 0 then
local acc = counters["print fps"]
counters["print fps"] = max(counters["print fps"] - acc, 0)
counters["@print fps"] = counters["@print fps"] + acc * 1
return true
end
if counters["print key pressed"] > 0 then
local acc = counters["print key pressed"]
counters["print key pressed"] = max(counters["print key pressed"] - acc, 0)
counters["@print key pressed"] = counters["@print key pressed"] + acc * 1
return true
end
if counters["drawing scene"] > 0 then
local acc = counters["drawing scene"]
counters["drawing scene"] = max(counters["drawing scene"] - acc, 0)
counters["draw circles"] = counters["draw circles"] + acc * 1
counters["print fps"] = counters["print fps"] + acc * 1
counters["print key pressed"] = counters["print key pressed"] + acc * 1
return true
end
if counters["move each circle"] > 0 and counters["iteration"] > 0 then
local acc = huge
acc = min(acc, counters["move each circle"])
acc = min(acc, counters["iteration"])
counters["move each circle"] = max(counters["move each circle"] - acc, 0)
counters["iteration"] = max(counters["iteration"] - acc, 0)
counters["@move circle"] = counters["@move circle"] + acc * 1
counters["move each circle"] = counters["move each circle"] + acc * 1
counters["@circle index"] = counters["@circle index"] + acc * 1
return true
end
if counters["move each circle"] > 0 then
local acc = counters["move each circle"]
counters["move each circle"] = max(counters["move each circle"] - acc, 0)
return true
end
if counters["update circles"] > 0 then
local acc = counters["update circles"]
counters["update circles"] = max(counters["update circles"] - acc, 0)
counters["move each circle"] = counters["move each circle"] + acc * 1
counters["copy circle count to iteration"] = counters["copy circle count to iteration"] + acc * 1
counters["reset @circle index"] = counters["reset @circle index"] + acc * 1
return true
end
if counters["updating scene"] > 0 then
local acc = counters["updating scene"]
counters["updating scene"] = max(counters["updating scene"] - acc, 0)
counters["update circles"] = counters["update circles"] + acc * 1
return true
end
if counters["handling input"] > 0 and counters["@event keypressed"] > 0 then
local acc = huge
acc = min(acc, counters["@event keypressed"])
acc = min(acc, counters["handling input"])
counters["handling input"] = max(counters["handling input"] - acc, 0)
counters["@event keypressed"] = max(counters["@event keypressed"] - acc, 0)
counters["@save key pressed"] = counters["@save key pressed"] + acc * 1
counters["spawn 100 circles"] = counters["spawn 100 circles"] + acc * 1
return true
end
if counters["spawn 100 circles"] > 0 then
local acc = counters["spawn 100 circles"]
counters["spawn 100 circles"] = max(counters["spawn 100 circles"] - acc, 0)
counters["make circles:100"] = counters["make circles:100"] + acc * 1
return true
end
if counters["make circles"] > 0 and counters["@once"] > 0 then
local acc = huge
acc = min(acc, counters["@once"])
acc = min(acc, counters["make circles"])
counters["make circles"] = max(counters["make circles"] - acc, 0)
counters["@once"] = max(counters["@once"] - acc, 0)
counters["circle count"] = counters["circle count"] + acc * 1
counters["@once"] = counters["@once"] + acc * 1
counters["make circle"] = counters["make circle"] + acc * 1
return true
end
if counters["make circles"] > 0 and counters["@once"] > 0 then
local acc = huge
acc = min(acc, counters["@once"])
acc = min(acc, counters["make circles"])
counters["make circles"] = max(counters["make circles"] - acc, 0)
counters["@once"] = max(counters["@once"] - acc, 0)
return true
end
if counters["handling input"] > 0 then
local acc = counters["handling input"]
counters["handling input"] = max(counters["handling input"] - acc, 0)
return true
end
if counters["updating scene"] > 0 then
local acc = counters["updating scene"]
counters["updating scene"] = max(counters["updating scene"] - acc, 0)
return true
end
if counters["drawing scene"] > 0 then
local acc = counters["drawing scene"]
counters["drawing scene"] = max(counters["drawing scene"] - acc, 0)
return true
end
if counters["run main loop"] > 0 then
local acc = counters["run main loop"]
counters["run main loop"] = max(counters["run main loop"] - acc, 0)
counters["handle input"] = counters["handle input"] + acc * 1
counters["poll input"] = counters["poll input"] + acc * 1
counters["run current frame"] = counters["run current frame"] + acc * 1
counters["start polling inputs"] = counters["start polling inputs"] + acc * 1
return true
end
if counters["start polling inputs"] > 0 then
local acc = counters["start polling inputs"]
counters["start polling inputs"] = max(counters["start polling inputs"] - acc, 0)
counters["@start polling"] = counters["@start polling"] + acc * 1
return true
end
if counters["poll input"] > 0 then
local acc = counters["poll input"]
counters["poll input"] = max(counters["poll input"] - acc, 0)
counters["@poll input"] = counters["@poll input"] + acc * 1
return true
end
if counters["handle input"] > 0 and counters["@no events left"] > 0 then
local acc = huge
acc = min(acc, counters["handle input"])
acc = min(acc, counters["@no events left"])
counters["handle input"] = max(counters["handle input"] - acc, 0)
counters["@no events left"] = max(counters["@no events left"] - acc, 0)
return true
end
if counters["handle input"] > 0 then
local acc = counters["handle input"]
counters["handle input"] = max(counters["handle input"] - acc, 0)
counters["handle input"] = counters["handle input"] + acc * 1
counters["poll input"] = counters["poll input"] + acc * 1
counters["handling input"] = counters["handling input"] + acc * 1
return true
end
if counters["run current frame"] > 0 and counters["@event quit"] > 0 then
local acc = huge
acc = min(acc, counters["run current frame"])
acc = min(acc, counters["@event quit"])
counters["run current frame"] = max(counters["run current frame"] - acc, 0)
counters["@event quit"] = max(counters["@event quit"] - acc, 0)
counters["@quit love"] = counters["@quit love"] + acc * 1
return true
end
if counters["run current frame"] > 0 then
local acc = counters["run current frame"]
counters["run current frame"] = max(counters["run current frame"] - acc, 0)
counters["draw scene"] = counters["draw scene"] + acc * 1
counters["present current frame"] = counters["present current frame"] + acc * 1
counters["sleep for 1ms"] = counters["sleep for 1ms"] + acc * 1
counters["step timer"] = counters["step timer"] + acc * 1
counters["clear the screen"] = counters["clear the screen"] + acc * 1
counters["next cycle"] = counters["next cycle"] + acc * 1
counters["update scene state"] = counters["update scene state"] + acc * 1
return true
end
if counters["step timer"] > 0 then
local acc = counters["step timer"]
counters["step timer"] = max(counters["step timer"] - acc, 0)
counters["@step timer"] = counters["@step timer"] + acc * 1
return true
end
if counters["clear the screen"] > 0 then
local acc = counters["clear the screen"]
counters["clear the screen"] = max(counters["clear the screen"] - acc, 0)
counters["@clear screen"] = counters["@clear screen"] + acc * 1
return true
end
if counters["update scene state"] > 0 then
local acc = counters["update scene state"]
counters["update scene state"] = max(counters["update scene state"] - acc, 0)
counters["updating scene"] = counters["updating scene"] + acc * 1
return true
end
if counters["draw scene"] > 0 then
local acc = counters["draw scene"]
counters["draw scene"] = max(counters["draw scene"] - acc, 0)
counters["drawing scene"] = counters["drawing scene"] + acc * 1
return true
end
if counters["present current frame"] > 0 then
local acc = counters["present current frame"]
counters["present current frame"] = max(counters["present current frame"] - acc, 0)
counters["@present"] = counters["@present"] + acc * 1
return true
end
if counters["sleep for 1ms"] > 0 then
local acc = counters["sleep for 1ms"]
counters["sleep for 1ms"] = max(counters["sleep for 1ms"] - acc, 0)
counters["@ms"] = counters["@ms"] + acc * 1
return true
end
if counters["next cycle"] > 0 then
local acc = counters["next cycle"]
counters["next cycle"] = max(counters["next cycle"] - acc, 0)
counters["run main loop"] = counters["run main loop"] + acc * 1
return true
end
return false
end
function machine:run()
local counters = self.counters
while match(self, counters) do end
end
return machine
| 1 | local min, max, huge = math.min, math.max, math.huge |
| 2 | local machine = {state = {}} |
| 3 | |
| 4 | machine.counters = { |
| 5 | ["@number -> @new circle x:654311463"] = 0, |
| 6 | ["@number -> @new circle x:6745479"] = 0, |
| 7 | ["@number -> @new circle x:172961"] = 0, |
| 8 | ["@number -> @new circle x:678"] = 0, |
| 9 | ["@number -> @new circle x:3"] = 0, |
| 10 | ["@number -> @new circle x:1"] = 0, |
| 11 | ["@number -> @new circle y:35322350018592"] = 0, |
| 12 | ["@number -> @new circle y:146565767712"] = 0, |
| 13 | ["generate x position"] = 0, |
| 14 | ["@number -> @new circle y:6745479"] = 0, |
| 15 | ["@number -> @new circle y:172961"] = 0, |
| 16 | ["@number -> @new circle y:678"] = 0, |
| 17 | ["@number -> @new circle y:3"] = 0, |
| 18 | ["@number -> @new circle y:1"] = 0, |
| 19 | ["generate speed"] = 0, |
| 20 | ["clear @circle index:146565767712"] = 0, |
| 21 | ["clear @circle index:654311463"] = 0, |
| 22 | ["clear @circle index:6745479"] = 0, |
| 23 | ["clear @circle index:172961"] = 0, |
| 24 | ["clear @circle index:678"] = 0, |
| 25 | ["clear @circle index:3"] = 0, |
| 26 | ["clear @circle index:1"] = 0, |
| 27 | ["clear @circle index"] = 0, |
| 28 | ["@number -> @new circle speed:146565767712"] = 0, |
| 29 | ["@number -> @new circle speed:654311463"] = 0, |
| 30 | ["@number -> @new circle speed:6745479"] = 0, |
| 31 | ["@number -> @new circle speed:172961"] = 0, |
| 32 | ["@number -> @new circle speed:678"] = 0, |
| 33 | ["@number -> @new circle speed:3"] = 0, |
| 34 | ["@number -> @new circle speed:1"] = 0, |
| 35 | ["@number -> @new circle r:35322350018592"] = 0, |
| 36 | ["@number -> @new circle r:146565767712"] = 0, |
| 37 | ["@number -> @new circle r:654311463"] = 0, |
| 38 | ["@number -> @new circle r:6745479"] = 0, |
| 39 | ["@number -> @new circle r:172961"] = 0, |
| 40 | ["@number -> @new circle x"] = 0, |
| 41 | ["@number -> @new circle r:3"] = 0, |
| 42 | ["@number -> @new circle r:1"] = 0, |
| 43 | ["@number -> @new circle y"] = 0, |
| 44 | ["@number -> @new circle r"] = 0, |
| 45 | ["@number -> @new circle speed"] = 0, |
| 46 | ["move @number to @new circle x"] = 0, |
| 47 | ["@get random number"] = 0, |
| 48 | ["@random min"] = 0, |
| 49 | ["handling input"] = 0, |
| 50 | ["run main loop"] = 1, |
| 51 | ["start polling inputs"] = 0, |
| 52 | ["@number"] = 0, |
| 53 | ["handle input"] = 0, |
| 54 | ["run current frame"] = 0, |
| 55 | ["@print fps"] = 0, |
| 56 | ["@save key pressed"] = 0, |
| 57 | ["@new circle"] = 0, |
| 58 | ["@print key pressed"] = 0, |
| 59 | ["@new circle y"] = 0, |
| 60 | ["circle count"] = 0, |
| 61 | ["@new circle r"] = 0, |
| 62 | ["iteration"] = 0, |
| 63 | ["@new circle speed"] = 0, |
| 64 | ["@event keypressed"] = 0, |
| 65 | ["@draw circle"] = 0, |
| 66 | ["make circles"] = 0, |
| 67 | ["@once"] = 1, |
| 68 | ["@move circle"] = 0, |
| 69 | ["@poll input"] = 0, |
| 70 | ["@quit love"] = 0, |
| 71 | ["make circles:100"] = 0, |
| 72 | ["@step timer"] = 0, |
| 73 | ["@event keyreleased"] = 0, |
| 74 | ["@event mousemoved"] = 0, |
| 75 | ["@clear screen"] = 0, |
| 76 | ["@present"] = 0, |
| 77 | ["@sleep"] = 0, |
| 78 | ["@ms"] = 0, |
| 79 | ["@no events left"] = 0, |
| 80 | ["@event quit"] = 0, |
| 81 | ["step timer"] = 0, |
| 82 | ["clear the screen"] = 0, |
| 83 | ["@exit code"] = 0, |
| 84 | ["draw scene"] = 0, |
| 85 | ["present current frame"] = 0, |
| 86 | ["sleep for 1ms"] = 0, |
| 87 | ["next cycle"] = 0, |
| 88 | ["clear @circle index:9007199254740991"] = 0, |
| 89 | ["@number -> @new circle x:9007199254740991"] = 0, |
| 90 | ["update scene state"] = 0, |
| 91 | ["@number -> @new circle y:9007199254740991"] = 0, |
| 92 | ["poll input"] = 0, |
| 93 | ["@number -> @new circle r:9007199254740991"] = 0, |
| 94 | ["@random max"] = 0, |
| 95 | ["@number -> @new circle speed:9007199254740991"] = 0, |
| 96 | ["make circle"] = 0, |
| 97 | ["circle count => iteration:1"] = 0, |
| 98 | ["@random min:25"] = 0, |
| 99 | ["make new circle"] = 0, |
| 100 | ["@random max:775"] = 0, |
| 101 | ["generate radius"] = 0, |
| 102 | ["generate y position"] = 0, |
| 103 | ["@random max:575"] = 0, |
| 104 | ["@start polling"] = 0, |
| 105 | ["circle count => iteration:6745479"] = 0, |
| 106 | ["@random min:1"] = 0, |
| 107 | ["circle count => iteration:654311463"] = 0, |
| 108 | ["@random max:3"] = 0, |
| 109 | ["circle count => iteration:146565767712"] = 0, |
| 110 | ["move @number to @new circle r"] = 0, |
| 111 | ["@random min:2"] = 0, |
| 112 | ["move @number to @new circle y"] = 0, |
| 113 | ["@random max:5"] = 0, |
| 114 | ["get random number"] = 0, |
| 115 | ["reset @circle index"] = 0, |
| 116 | ["circle count => iteration"] = 0, |
| 117 | ["copied circle count"] = 0, |
| 118 | ["@circle index"] = 0, |
| 119 | ["copy circle count to iteration"] = 0, |
| 120 | ["@number -> @new circle speed:35322350018592"] = 0, |
| 121 | ["clear @circle index:35322350018592"] = 0, |
| 122 | ["@event mouse pressed"] = 0, |
| 123 | ["draw each circle"] = 0, |
| 124 | ["circle count => iteration:9007199254740991"] = 0, |
| 125 | ["draw circles"] = 0, |
| 126 | ["@number -> @new circle y:654311463"] = 0, |
| 127 | ["print fps"] = 0, |
| 128 | ["@new circle x"] = 0, |
| 129 | ["print key pressed"] = 0, |
| 130 | ["@number -> @new circle r:678"] = 0, |
| 131 | ["drawing scene"] = 0, |
| 132 | ["@random max:1"] = 0, |
| 133 | ["make circles:1"] = 0, |
| 134 | ["circle count => iteration:35322350018592"] = 0, |
| 135 | ["move each circle"] = 0, |
| 136 | ["update circles"] = 0, |
| 137 | ["move @number to @new circle speed"] = 0, |
| 138 | ["updating scene"] = 0, |
| 139 | ["circle count => iteration:172961"] = 0, |
| 140 | ["circle count => iteration:678"] = 0, |
| 141 | ["circle count => iteration:3"] = 0, |
| 142 | ["spawn 100 circles"] = 0, |
| 143 | ["@number -> @new circle x:35322350018592"] = 0, |
| 144 | ["@number -> @new circle x:146565767712"] = 0, |
| 145 | } |
| 146 | |
| 147 | machine.state = { |
| 148 | ["last_key_pressed"] = "", |
| 149 | ["event_args"] = {}, |
| 150 | ["dt"] = 0, |
| 151 | ["default_font"] = love.graphics.getFont(), |
| 152 | ["circles"] = {}, |
| 153 | ["large_font"] = love.graphics.newFont(64), |
| 154 | } |
| 155 | |
| 156 | function machine:on_new_circle(counters, new_circle_x, new_circle_y, new_circle_r, new_circle_speed) |
| 157 | table.insert(self.state.circles, |
| 158 | { x = new_circle_x |
| 159 | , y = new_circle_y |
| 160 | , r = new_circle_r |
| 161 | , speed = new_circle_speed |
| 162 | , t = 0 |
| 163 | } |
| 164 | ) |
| 165 | |
| 166 | |
| 167 | end |
| 168 | |
| 169 | function machine:on_draw_circle(counters, circle_index) |
| 170 | local circle = self.state.circles[circle_index] |
| 171 | local ox, oy = math.cos(circle.speed * circle.t + circle_index), math.sin(circle.speed * circle.t + circle_index) |
| 172 | love.graphics.circle("fill", circle.x + 5 * ox , circle.y + 5 * oy , circle.r) |
| 173 | |
| 174 | |
| 175 | end |
| 176 | |
| 177 | function machine:on_move_circle(counters, circle_index) |
| 178 | local circle = self.state.circles[circle_index] |
| 179 | circle.t = circle.t + self.state.dt |
| 180 | |
| 181 | |
| 182 | end |
| 183 | |
| 184 | function machine:on_get_random_number(counters, random_min, random_max) |
| 185 | counters["@number"] = math.random(random_min, random_max) |
| 186 | |
| 187 | |
| 188 | end |
| 189 | |
| 190 | function machine:on_print_fps(counters) |
| 191 | love.graphics.setColor(1, 0, 0) |
| 192 | love.graphics.setFont(self.state.default_font) |
| 193 | love.graphics.print(tostring(love.timer.getFPS()), 10, 10) |
| 194 | love.graphics.setColor(1, 1, 1) |
| 195 | |
| 196 | |
| 197 | end |
| 198 | |
| 199 | function machine:on_save_key_pressed(counters) |
| 200 | self.state.last_key_pressed = self.state.event_args[1] |
| 201 | |
| 202 | |
| 203 | end |
| 204 | |
| 205 | function machine:on_print_key_pressed(counters) |
| 206 | love.graphics.setFont(self.state.large_font) |
| 207 | local key = self.state.last_key_pressed |
| 208 | local width, height = self.state.large_font:getWidth(key), self.state.large_font:getHeight(key) |
| 209 | love.graphics.setColor(0, 0, 0) |
| 210 | love.graphics.print(key, 400 - width / 2 + 5, 300 - height / 2 + 5) |
| 211 | love.graphics.setColor(1, 0, 0) |
| 212 | love.graphics.print(key, 400 - width / 2, 300 - height / 2) |
| 213 | love.graphics.setColor(1, 1, 1) |
| 214 | |
| 215 | |
| 216 | end |
| 217 | |
| 218 | function machine:on_start_polling(counters) |
| 219 | love.event.pump() |
| 220 | self.state.event_iter = love.event.poll() |
| 221 | |
| 222 | |
| 223 | end |
| 224 | |
| 225 | function machine:on_poll_input(counters) |
| 226 | local name, a, b, c, d, e, f = self.state.event_iter() |
| 227 | if name then |
| 228 | local counter = "@event " .. name |
| 229 | if counters[counter] then |
| 230 | counters[counter] = 1 |
| 231 | self.state.event_args[1] = a |
| 232 | self.state.event_args[2] = b |
| 233 | self.state.event_args[3] = c |
| 234 | self.state.event_args[4] = d |
| 235 | self.state.event_args[5] = e |
| 236 | self.state.event_args[6] = f |
| 237 | end |
| 238 | else |
| 239 | counters["@no events left"] = 1 |
| 240 | end |
| 241 | |
| 242 | |
| 243 | end |
| 244 | |
| 245 | function machine:on_quit_love(counters) |
| 246 | counters["@exit code"] = self.state.event_args[1] or 0 |
| 247 | |
| 248 | |
| 249 | end |
| 250 | |
| 251 | function machine:on_step_timer(counters) |
| 252 | self.state.dt = love.timer.step() |
| 253 | |
| 254 | |
| 255 | end |
| 256 | |
| 257 | function machine:on_clear_screen(counters) |
| 258 | love.graphics.origin() |
| 259 | love.graphics.clear(love.graphics.getBackgroundColor()) |
| 260 | |
| 261 | |
| 262 | end |
| 263 | |
| 264 | function machine:on_present(counters) |
| 265 | love.graphics.present() |
| 266 | |
| 267 | |
| 268 | end |
| 269 | |
| 270 | function machine:on_sleep(counters, ms) |
| 271 | love.timer.sleep(ms / 1000) |
| 272 | |
| 273 | |
| 274 | end |
| 275 | |
| 276 | function match(self, counters) |
| 277 | if counters["@new circle"] > 0 then |
| 278 | self:on_new_circle(counters, counters["@new circle x"], counters["@new circle y"], counters["@new circle r"], counters["@new circle speed"]) |
| 279 | counters["@new circle"] = 0 |
| 280 | counters["@new circle x"] = 0 |
| 281 | counters["@new circle y"] = 0 |
| 282 | counters["@new circle r"] = 0 |
| 283 | counters["@new circle speed"] = 0 |
| 284 | return true |
| 285 | end |
| 286 | if counters["@draw circle"] > 0 then |
| 287 | self:on_draw_circle(counters, counters["@circle index"]) |
| 288 | counters["@draw circle"] = 0 |
| 289 | return true |
| 290 | end |
| 291 | if counters["@move circle"] > 0 then |
| 292 | self:on_move_circle(counters, counters["@circle index"]) |
| 293 | counters["@move circle"] = 0 |
| 294 | return true |
| 295 | end |
| 296 | if counters["@get random number"] > 0 then |
| 297 | counters["@number"] = 0 |
| 298 | self:on_get_random_number(counters, counters["@random min"], counters["@random max"]) |
| 299 | counters["@get random number"] = 0 |
| 300 | counters["@random min"] = 0 |
| 301 | counters["@random max"] = 0 |
| 302 | return true |
| 303 | end |
| 304 | if counters["@print fps"] > 0 then |
| 305 | self:on_print_fps(counters) |
| 306 | counters["@print fps"] = 0 |
| 307 | return true |
| 308 | end |
| 309 | if counters["@save key pressed"] > 0 then |
| 310 | self:on_save_key_pressed(counters) |
| 311 | counters["@save key pressed"] = 0 |
| 312 | return true |
| 313 | end |
| 314 | if counters["@print key pressed"] > 0 then |
| 315 | self:on_print_key_pressed(counters) |
| 316 | counters["@print key pressed"] = 0 |
| 317 | return true |
| 318 | end |
| 319 | if counters["@start polling"] > 0 then |
| 320 | self:on_start_polling(counters) |
| 321 | counters["@start polling"] = 0 |
| 322 | return true |
| 323 | end |
| 324 | if counters["@poll input"] > 0 then |
| 325 | counters["@event keypressed"] = 0 |
| 326 | counters["@event keyreleased"] = 0 |
| 327 | counters["@event mousemoved"] = 0 |
| 328 | counters["@event mouse pressed"] = 0 |
| 329 | counters["@no events left"] = 0 |
| 330 | self:on_poll_input(counters) |
| 331 | counters["@poll input"] = 0 |
| 332 | return true |
| 333 | end |
| 334 | if counters["@quit love"] > 0 then |
| 335 | counters["@exit code"] = 0 |
| 336 | self:on_quit_love(counters) |
| 337 | counters["@quit love"] = 0 |
| 338 | return true |
| 339 | end |
| 340 | if counters["@step timer"] > 0 then |
| 341 | self:on_step_timer(counters) |
| 342 | counters["@step timer"] = 0 |
| 343 | return true |
| 344 | end |
| 345 | if counters["@clear screen"] > 0 then |
| 346 | self:on_clear_screen(counters) |
| 347 | counters["@clear screen"] = 0 |
| 348 | return true |
| 349 | end |
| 350 | if counters["@present"] > 0 then |
| 351 | self:on_present(counters) |
| 352 | counters["@present"] = 0 |
| 353 | return true |
| 354 | end |
| 355 | if counters["@sleep"] > 0 then |
| 356 | self:on_sleep(counters, counters["@ms"]) |
| 357 | counters["@sleep"] = 0 |
| 358 | counters["@ms"] = 0 |
| 359 | return true |
| 360 | end |
| 361 | if counters["@random max:5"] > 0 then |
| 362 | local acc = counters["@random max:5"] |
| 363 | counters["@random max:5"] = max(counters["@random max:5"] - acc, 0) |
| 364 | counters["@random max:1"] = counters["@random max:1"] + acc * 5 |
| 365 | return true |
| 366 | end |
| 367 | if counters["@random max:1"] > 0 then |
| 368 | local acc = counters["@random max:1"] |
| 369 | counters["@random max:1"] = max(counters["@random max:1"] - acc, 0) |
| 370 | counters["@random max"] = counters["@random max"] + acc * 1 |
| 371 | return true |
| 372 | end |
| 373 | if counters["@random min:25"] > 0 then |
| 374 | local acc = counters["@random min:25"] |
| 375 | counters["@random min:25"] = max(counters["@random min:25"] - acc, 0) |
| 376 | counters["@random min:1"] = counters["@random min:1"] + acc * 25 |
| 377 | return true |
| 378 | end |
| 379 | if counters["@random min:1"] > 0 then |
| 380 | local acc = counters["@random min:1"] |
| 381 | counters["@random min:1"] = max(counters["@random min:1"] - acc, 0) |
| 382 | counters["@random min"] = counters["@random min"] + acc * 1 |
| 383 | return true |
| 384 | end |
| 385 | if counters["@random max:775"] > 0 then |
| 386 | local acc = counters["@random max:775"] |
| 387 | counters["@random max:775"] = max(counters["@random max:775"] - acc, 0) |
| 388 | counters["@random max:5"] = counters["@random max:5"] + acc * 155 |
| 389 | return true |
| 390 | end |
| 391 | if counters["@random max:5"] > 0 then |
| 392 | local acc = counters["@random max:5"] |
| 393 | counters["@random max:5"] = max(counters["@random max:5"] - acc, 0) |
| 394 | counters["@random max:1"] = counters["@random max:1"] + acc * 5 |
| 395 | return true |
| 396 | end |
| 397 | if counters["@random max:1"] > 0 then |
| 398 | local acc = counters["@random max:1"] |
| 399 | counters["@random max:1"] = max(counters["@random max:1"] - acc, 0) |
| 400 | counters["@random max"] = counters["@random max"] + acc * 1 |
| 401 | return true |
| 402 | end |
| 403 | if counters["make circles:100"] > 0 then |
| 404 | local acc = counters["make circles:100"] |
| 405 | counters["make circles:100"] = max(counters["make circles:100"] - acc, 0) |
| 406 | counters["make circles:1"] = counters["make circles:1"] + acc * 100 |
| 407 | return true |
| 408 | end |
| 409 | if counters["make circles:1"] > 0 then |
| 410 | local acc = counters["make circles:1"] |
| 411 | counters["make circles:1"] = max(counters["make circles:1"] - acc, 0) |
| 412 | counters["make circles"] = counters["make circles"] + acc * 1 |
| 413 | return true |
| 414 | end |
| 415 | if counters["@random max:575"] > 0 then |
| 416 | local acc = counters["@random max:575"] |
| 417 | counters["@random max:575"] = max(counters["@random max:575"] - acc, 0) |
| 418 | counters["@random max:5"] = counters["@random max:5"] + acc * 115 |
| 419 | return true |
| 420 | end |
| 421 | if counters["@random max:5"] > 0 then |
| 422 | local acc = counters["@random max:5"] |
| 423 | counters["@random max:5"] = max(counters["@random max:5"] - acc, 0) |
| 424 | counters["@random max:1"] = counters["@random max:1"] + acc * 5 |
| 425 | return true |
| 426 | end |
| 427 | if counters["@random max:1"] > 0 then |
| 428 | local acc = counters["@random max:1"] |
| 429 | counters["@random max:1"] = max(counters["@random max:1"] - acc, 0) |
| 430 | counters["@random max"] = counters["@random max"] + acc * 1 |
| 431 | return true |
| 432 | end |
| 433 | if counters["circle count => iteration:9007199254740991"] > 0 then |
| 434 | local acc = counters["circle count => iteration:9007199254740991"] |
| 435 | counters["circle count => iteration:9007199254740991"] = max(counters["circle count => iteration:9007199254740991"] - acc, 0) |
| 436 | counters["circle count => iteration"] = counters["circle count => iteration"] + acc * 31 |
| 437 | counters["circle count => iteration:35322350018592"] = counters["circle count => iteration:35322350018592"] + acc * 255 |
| 438 | return true |
| 439 | end |
| 440 | if counters["circle count => iteration:35322350018592"] > 0 then |
| 441 | local acc = counters["circle count => iteration:35322350018592"] |
| 442 | counters["circle count => iteration:35322350018592"] = max(counters["circle count => iteration:35322350018592"] - acc, 0) |
| 443 | counters["circle count => iteration:146565767712"] = counters["circle count => iteration:146565767712"] + acc * 241 |
| 444 | return true |
| 445 | end |
| 446 | if counters["circle count => iteration:146565767712"] > 0 then |
| 447 | local acc = counters["circle count => iteration:146565767712"] |
| 448 | counters["circle count => iteration:146565767712"] = max(counters["circle count => iteration:146565767712"] - acc, 0) |
| 449 | counters["circle count => iteration:654311463"] = counters["circle count => iteration:654311463"] + acc * 224 |
| 450 | return true |
| 451 | end |
| 452 | if counters["circle count => iteration:654311463"] > 0 then |
| 453 | local acc = counters["circle count => iteration:654311463"] |
| 454 | counters["circle count => iteration:654311463"] = max(counters["circle count => iteration:654311463"] - acc, 0) |
| 455 | counters["circle count => iteration:6745479"] = counters["circle count => iteration:6745479"] + acc * 97 |
| 456 | return true |
| 457 | end |
| 458 | if counters["circle count => iteration:6745479"] > 0 then |
| 459 | local acc = counters["circle count => iteration:6745479"] |
| 460 | counters["circle count => iteration:6745479"] = max(counters["circle count => iteration:6745479"] - acc, 0) |
| 461 | counters["circle count => iteration:172961"] = counters["circle count => iteration:172961"] + acc * 39 |
| 462 | return true |
| 463 | end |
| 464 | if counters["circle count => iteration:172961"] > 0 then |
| 465 | local acc = counters["circle count => iteration:172961"] |
| 466 | counters["circle count => iteration:172961"] = max(counters["circle count => iteration:172961"] - acc, 0) |
| 467 | counters["circle count => iteration"] = counters["circle count => iteration"] + acc * 71 |
| 468 | counters["circle count => iteration:678"] = counters["circle count => iteration:678"] + acc * 255 |
| 469 | return true |
| 470 | end |
| 471 | if counters["circle count => iteration:678"] > 0 then |
| 472 | local acc = counters["circle count => iteration:678"] |
| 473 | counters["circle count => iteration:678"] = max(counters["circle count => iteration:678"] - acc, 0) |
| 474 | counters["circle count => iteration:3"] = counters["circle count => iteration:3"] + acc * 226 |
| 475 | return true |
| 476 | end |
| 477 | if counters["circle count => iteration:3"] > 0 then |
| 478 | local acc = counters["circle count => iteration:3"] |
| 479 | counters["circle count => iteration:3"] = max(counters["circle count => iteration:3"] - acc, 0) |
| 480 | counters["circle count => iteration:1"] = counters["circle count => iteration:1"] + acc * 3 |
| 481 | return true |
| 482 | end |
| 483 | if counters["circle count => iteration:1"] > 0 then |
| 484 | local acc = counters["circle count => iteration:1"] |
| 485 | counters["circle count => iteration:1"] = max(counters["circle count => iteration:1"] - acc, 0) |
| 486 | counters["circle count => iteration"] = counters["circle count => iteration"] + acc * 1 |
| 487 | return true |
| 488 | end |
| 489 | if counters["@number -> @new circle x:9007199254740991"] > 0 then |
| 490 | local acc = counters["@number -> @new circle x:9007199254740991"] |
| 491 | counters["@number -> @new circle x:9007199254740991"] = max(counters["@number -> @new circle x:9007199254740991"] - acc, 0) |
| 492 | counters["@number -> @new circle x:35322350018592"] = counters["@number -> @new circle x:35322350018592"] + acc * 255 |
| 493 | counters["@number -> @new circle x"] = counters["@number -> @new circle x"] + acc * 31 |
| 494 | return true |
| 495 | end |
| 496 | if counters["@number -> @new circle x:35322350018592"] > 0 then |
| 497 | local acc = counters["@number -> @new circle x:35322350018592"] |
| 498 | counters["@number -> @new circle x:35322350018592"] = max(counters["@number -> @new circle x:35322350018592"] - acc, 0) |
| 499 | counters["@number -> @new circle x:146565767712"] = counters["@number -> @new circle x:146565767712"] + acc * 241 |
| 500 | return true |
| 501 | end |
| 502 | if counters["@number -> @new circle x:146565767712"] > 0 then |
| 503 | local acc = counters["@number -> @new circle x:146565767712"] |
| 504 | counters["@number -> @new circle x:146565767712"] = max(counters["@number -> @new circle x:146565767712"] - acc, 0) |
| 505 | counters["@number -> @new circle x:654311463"] = counters["@number -> @new circle x:654311463"] + acc * 224 |
| 506 | return true |
| 507 | end |
| 508 | if counters["@number -> @new circle x:654311463"] > 0 then |
| 509 | local acc = counters["@number -> @new circle x:654311463"] |
| 510 | counters["@number -> @new circle x:654311463"] = max(counters["@number -> @new circle x:654311463"] - acc, 0) |
| 511 | counters["@number -> @new circle x:6745479"] = counters["@number -> @new circle x:6745479"] + acc * 97 |
| 512 | return true |
| 513 | end |
| 514 | if counters["@number -> @new circle x:6745479"] > 0 then |
| 515 | local acc = counters["@number -> @new circle x:6745479"] |
| 516 | counters["@number -> @new circle x:6745479"] = max(counters["@number -> @new circle x:6745479"] - acc, 0) |
| 517 | counters["@number -> @new circle x:172961"] = counters["@number -> @new circle x:172961"] + acc * 39 |
| 518 | return true |
| 519 | end |
| 520 | if counters["@number -> @new circle x:172961"] > 0 then |
| 521 | local acc = counters["@number -> @new circle x:172961"] |
| 522 | counters["@number -> @new circle x:172961"] = max(counters["@number -> @new circle x:172961"] - acc, 0) |
| 523 | counters["@number -> @new circle x"] = counters["@number -> @new circle x"] + acc * 71 |
| 524 | counters["@number -> @new circle x:678"] = counters["@number -> @new circle x:678"] + acc * 255 |
| 525 | return true |
| 526 | end |
| 527 | if counters["@number -> @new circle x:678"] > 0 then |
| 528 | local acc = counters["@number -> @new circle x:678"] |
| 529 | counters["@number -> @new circle x:678"] = max(counters["@number -> @new circle x:678"] - acc, 0) |
| 530 | counters["@number -> @new circle x:3"] = counters["@number -> @new circle x:3"] + acc * 226 |
| 531 | return true |
| 532 | end |
| 533 | if counters["@number -> @new circle x:3"] > 0 then |
| 534 | local acc = counters["@number -> @new circle x:3"] |
| 535 | counters["@number -> @new circle x:3"] = max(counters["@number -> @new circle x:3"] - acc, 0) |
| 536 | counters["@number -> @new circle x:1"] = counters["@number -> @new circle x:1"] + acc * 3 |
| 537 | return true |
| 538 | end |
| 539 | if counters["@number -> @new circle x:1"] > 0 then |
| 540 | local acc = counters["@number -> @new circle x:1"] |
| 541 | counters["@number -> @new circle x:1"] = max(counters["@number -> @new circle x:1"] - acc, 0) |
| 542 | counters["@number -> @new circle x"] = counters["@number -> @new circle x"] + acc * 1 |
| 543 | return true |
| 544 | end |
| 545 | if counters["@random min:1"] > 0 then |
| 546 | local acc = counters["@random min:1"] |
| 547 | counters["@random min:1"] = max(counters["@random min:1"] - acc, 0) |
| 548 | counters["@random min"] = counters["@random min"] + acc * 1 |
| 549 | return true |
| 550 | end |
| 551 | if counters["@number -> @new circle y:9007199254740991"] > 0 then |
| 552 | local acc = counters["@number -> @new circle y:9007199254740991"] |
| 553 | counters["@number -> @new circle y:9007199254740991"] = max(counters["@number -> @new circle y:9007199254740991"] - acc, 0) |
| 554 | counters["@number -> @new circle y:35322350018592"] = counters["@number -> @new circle y:35322350018592"] + acc * 255 |
| 555 | counters["@number -> @new circle y"] = counters["@number -> @new circle y"] + acc * 31 |
| 556 | return true |
| 557 | end |
| 558 | if counters["@number -> @new circle y:35322350018592"] > 0 then |
| 559 | local acc = counters["@number -> @new circle y:35322350018592"] |
| 560 | counters["@number -> @new circle y:35322350018592"] = max(counters["@number -> @new circle y:35322350018592"] - acc, 0) |
| 561 | counters["@number -> @new circle y:146565767712"] = counters["@number -> @new circle y:146565767712"] + acc * 241 |
| 562 | return true |
| 563 | end |
| 564 | if counters["@number -> @new circle y:146565767712"] > 0 then |
| 565 | local acc = counters["@number -> @new circle y:146565767712"] |
| 566 | counters["@number -> @new circle y:146565767712"] = max(counters["@number -> @new circle y:146565767712"] - acc, 0) |
| 567 | counters["@number -> @new circle y:654311463"] = counters["@number -> @new circle y:654311463"] + acc * 224 |
| 568 | return true |
| 569 | end |
| 570 | if counters["@number -> @new circle y:654311463"] > 0 then |
| 571 | local acc = counters["@number -> @new circle y:654311463"] |
| 572 | counters["@number -> @new circle y:654311463"] = max(counters["@number -> @new circle y:654311463"] - acc, 0) |
| 573 | counters["@number -> @new circle y:6745479"] = counters["@number -> @new circle y:6745479"] + acc * 97 |
| 574 | return true |
| 575 | end |
| 576 | if counters["@number -> @new circle y:6745479"] > 0 then |
| 577 | local acc = counters["@number -> @new circle y:6745479"] |
| 578 | counters["@number -> @new circle y:6745479"] = max(counters["@number -> @new circle y:6745479"] - acc, 0) |
| 579 | counters["@number -> @new circle y:172961"] = counters["@number -> @new circle y:172961"] + acc * 39 |
| 580 | return true |
| 581 | end |
| 582 | if counters["@number -> @new circle y:172961"] > 0 then |
| 583 | local acc = counters["@number -> @new circle y:172961"] |
| 584 | counters["@number -> @new circle y:172961"] = max(counters["@number -> @new circle y:172961"] - acc, 0) |
| 585 | counters["@number -> @new circle y"] = counters["@number -> @new circle y"] + acc * 71 |
| 586 | counters["@number -> @new circle y:678"] = counters["@number -> @new circle y:678"] + acc * 255 |
| 587 | return true |
| 588 | end |
| 589 | if counters["@number -> @new circle y:678"] > 0 then |
| 590 | local acc = counters["@number -> @new circle y:678"] |
| 591 | counters["@number -> @new circle y:678"] = max(counters["@number -> @new circle y:678"] - acc, 0) |
| 592 | counters["@number -> @new circle y:3"] = counters["@number -> @new circle y:3"] + acc * 226 |
| 593 | return true |
| 594 | end |
| 595 | if counters["@number -> @new circle y:3"] > 0 then |
| 596 | local acc = counters["@number -> @new circle y:3"] |
| 597 | counters["@number -> @new circle y:3"] = max(counters["@number -> @new circle y:3"] - acc, 0) |
| 598 | counters["@number -> @new circle y:1"] = counters["@number -> @new circle y:1"] + acc * 3 |
| 599 | return true |
| 600 | end |
| 601 | if counters["@number -> @new circle y:1"] > 0 then |
| 602 | local acc = counters["@number -> @new circle y:1"] |
| 603 | counters["@number -> @new circle y:1"] = max(counters["@number -> @new circle y:1"] - acc, 0) |
| 604 | counters["@number -> @new circle y"] = counters["@number -> @new circle y"] + acc * 1 |
| 605 | return true |
| 606 | end |
| 607 | if counters["@random max:3"] > 0 then |
| 608 | local acc = counters["@random max:3"] |
| 609 | counters["@random max:3"] = max(counters["@random max:3"] - acc, 0) |
| 610 | counters["@random max:1"] = counters["@random max:1"] + acc * 3 |
| 611 | return true |
| 612 | end |
| 613 | if counters["@random max:1"] > 0 then |
| 614 | local acc = counters["@random max:1"] |
| 615 | counters["@random max:1"] = max(counters["@random max:1"] - acc, 0) |
| 616 | counters["@random max"] = counters["@random max"] + acc * 1 |
| 617 | return true |
| 618 | end |
| 619 | if counters["clear @circle index:9007199254740991"] > 0 then |
| 620 | local acc = counters["clear @circle index:9007199254740991"] |
| 621 | counters["clear @circle index:9007199254740991"] = max(counters["clear @circle index:9007199254740991"] - acc, 0) |
| 622 | counters["clear @circle index:35322350018592"] = counters["clear @circle index:35322350018592"] + acc * 255 |
| 623 | counters["clear @circle index"] = counters["clear @circle index"] + acc * 31 |
| 624 | return true |
| 625 | end |
| 626 | if counters["clear @circle index:35322350018592"] > 0 then |
| 627 | local acc = counters["clear @circle index:35322350018592"] |
| 628 | counters["clear @circle index:35322350018592"] = max(counters["clear @circle index:35322350018592"] - acc, 0) |
| 629 | counters["clear @circle index:146565767712"] = counters["clear @circle index:146565767712"] + acc * 241 |
| 630 | return true |
| 631 | end |
| 632 | if counters["clear @circle index:146565767712"] > 0 then |
| 633 | local acc = counters["clear @circle index:146565767712"] |
| 634 | counters["clear @circle index:146565767712"] = max(counters["clear @circle index:146565767712"] - acc, 0) |
| 635 | counters["clear @circle index:654311463"] = counters["clear @circle index:654311463"] + acc * 224 |
| 636 | return true |
| 637 | end |
| 638 | if counters["clear @circle index:654311463"] > 0 then |
| 639 | local acc = counters["clear @circle index:654311463"] |
| 640 | counters["clear @circle index:654311463"] = max(counters["clear @circle index:654311463"] - acc, 0) |
| 641 | counters["clear @circle index:6745479"] = counters["clear @circle index:6745479"] + acc * 97 |
| 642 | return true |
| 643 | end |
| 644 | if counters["clear @circle index:6745479"] > 0 then |
| 645 | local acc = counters["clear @circle index:6745479"] |
| 646 | counters["clear @circle index:6745479"] = max(counters["clear @circle index:6745479"] - acc, 0) |
| 647 | counters["clear @circle index:172961"] = counters["clear @circle index:172961"] + acc * 39 |
| 648 | return true |
| 649 | end |
| 650 | if counters["clear @circle index:172961"] > 0 then |
| 651 | local acc = counters["clear @circle index:172961"] |
| 652 | counters["clear @circle index:172961"] = max(counters["clear @circle index:172961"] - acc, 0) |
| 653 | counters["clear @circle index"] = counters["clear @circle index"] + acc * 71 |
| 654 | counters["clear @circle index:678"] = counters["clear @circle index:678"] + acc * 255 |
| 655 | return true |
| 656 | end |
| 657 | if counters["clear @circle index:678"] > 0 then |
| 658 | local acc = counters["clear @circle index:678"] |
| 659 | counters["clear @circle index:678"] = max(counters["clear @circle index:678"] - acc, 0) |
| 660 | counters["clear @circle index:3"] = counters["clear @circle index:3"] + acc * 226 |
| 661 | return true |
| 662 | end |
| 663 | if counters["clear @circle index:3"] > 0 then |
| 664 | local acc = counters["clear @circle index:3"] |
| 665 | counters["clear @circle index:3"] = max(counters["clear @circle index:3"] - acc, 0) |
| 666 | counters["clear @circle index:1"] = counters["clear @circle index:1"] + acc * 3 |
| 667 | return true |
| 668 | end |
| 669 | if counters["clear @circle index:1"] > 0 then |
| 670 | local acc = counters["clear @circle index:1"] |
| 671 | counters["clear @circle index:1"] = max(counters["clear @circle index:1"] - acc, 0) |
| 672 | counters["clear @circle index"] = counters["clear @circle index"] + acc * 1 |
| 673 | return true |
| 674 | end |
| 675 | if counters["@random min:2"] > 0 then |
| 676 | local acc = counters["@random min:2"] |
| 677 | counters["@random min:2"] = max(counters["@random min:2"] - acc, 0) |
| 678 | counters["@random min:1"] = counters["@random min:1"] + acc * 2 |
| 679 | return true |
| 680 | end |
| 681 | if counters["@random min:1"] > 0 then |
| 682 | local acc = counters["@random min:1"] |
| 683 | counters["@random min:1"] = max(counters["@random min:1"] - acc, 0) |
| 684 | counters["@random min"] = counters["@random min"] + acc * 1 |
| 685 | return true |
| 686 | end |
| 687 | if counters["@number -> @new circle speed:9007199254740991"] > 0 then |
| 688 | local acc = counters["@number -> @new circle speed:9007199254740991"] |
| 689 | counters["@number -> @new circle speed:9007199254740991"] = max(counters["@number -> @new circle speed:9007199254740991"] - acc, 0) |
| 690 | counters["@number -> @new circle speed:35322350018592"] = counters["@number -> @new circle speed:35322350018592"] + acc * 255 |
| 691 | counters["@number -> @new circle speed"] = counters["@number -> @new circle speed"] + acc * 31 |
| 692 | return true |
| 693 | end |
| 694 | if counters["@number -> @new circle speed:35322350018592"] > 0 then |
| 695 | local acc = counters["@number -> @new circle speed:35322350018592"] |
| 696 | counters["@number -> @new circle speed:35322350018592"] = max(counters["@number -> @new circle speed:35322350018592"] - acc, 0) |
| 697 | counters["@number -> @new circle speed:146565767712"] = counters["@number -> @new circle speed:146565767712"] + acc * 241 |
| 698 | return true |
| 699 | end |
| 700 | if counters["@number -> @new circle speed:146565767712"] > 0 then |
| 701 | local acc = counters["@number -> @new circle speed:146565767712"] |
| 702 | counters["@number -> @new circle speed:146565767712"] = max(counters["@number -> @new circle speed:146565767712"] - acc, 0) |
| 703 | counters["@number -> @new circle speed:654311463"] = counters["@number -> @new circle speed:654311463"] + acc * 224 |
| 704 | return true |
| 705 | end |
| 706 | if counters["@number -> @new circle speed:654311463"] > 0 then |
| 707 | local acc = counters["@number -> @new circle speed:654311463"] |
| 708 | counters["@number -> @new circle speed:654311463"] = max(counters["@number -> @new circle speed:654311463"] - acc, 0) |
| 709 | counters["@number -> @new circle speed:6745479"] = counters["@number -> @new circle speed:6745479"] + acc * 97 |
| 710 | return true |
| 711 | end |
| 712 | if counters["@number -> @new circle speed:6745479"] > 0 then |
| 713 | local acc = counters["@number -> @new circle speed:6745479"] |
| 714 | counters["@number -> @new circle speed:6745479"] = max(counters["@number -> @new circle speed:6745479"] - acc, 0) |
| 715 | counters["@number -> @new circle speed:172961"] = counters["@number -> @new circle speed:172961"] + acc * 39 |
| 716 | return true |
| 717 | end |
| 718 | if counters["@number -> @new circle speed:172961"] > 0 then |
| 719 | local acc = counters["@number -> @new circle speed:172961"] |
| 720 | counters["@number -> @new circle speed:172961"] = max(counters["@number -> @new circle speed:172961"] - acc, 0) |
| 721 | counters["@number -> @new circle speed"] = counters["@number -> @new circle speed"] + acc * 71 |
| 722 | counters["@number -> @new circle speed:678"] = counters["@number -> @new circle speed:678"] + acc * 255 |
| 723 | return true |
| 724 | end |
| 725 | if counters["@number -> @new circle speed:678"] > 0 then |
| 726 | local acc = counters["@number -> @new circle speed:678"] |
| 727 | counters["@number -> @new circle speed:678"] = max(counters["@number -> @new circle speed:678"] - acc, 0) |
| 728 | counters["@number -> @new circle speed:3"] = counters["@number -> @new circle speed:3"] + acc * 226 |
| 729 | return true |
| 730 | end |
| 731 | if counters["@number -> @new circle speed:3"] > 0 then |
| 732 | local acc = counters["@number -> @new circle speed:3"] |
| 733 | counters["@number -> @new circle speed:3"] = max(counters["@number -> @new circle speed:3"] - acc, 0) |
| 734 | counters["@number -> @new circle speed:1"] = counters["@number -> @new circle speed:1"] + acc * 3 |
| 735 | return true |
| 736 | end |
| 737 | if counters["@number -> @new circle speed:1"] > 0 then |
| 738 | local acc = counters["@number -> @new circle speed:1"] |
| 739 | counters["@number -> @new circle speed:1"] = max(counters["@number -> @new circle speed:1"] - acc, 0) |
| 740 | counters["@number -> @new circle speed"] = counters["@number -> @new circle speed"] + acc * 1 |
| 741 | return true |
| 742 | end |
| 743 | if counters["@number -> @new circle r:9007199254740991"] > 0 then |
| 744 | local acc = counters["@number -> @new circle r:9007199254740991"] |
| 745 | counters["@number -> @new circle r:9007199254740991"] = max(counters["@number -> @new circle r:9007199254740991"] - acc, 0) |
| 746 | counters["@number -> @new circle r:35322350018592"] = counters["@number -> @new circle r:35322350018592"] + acc * 255 |
| 747 | counters["@number -> @new circle r"] = counters["@number -> @new circle r"] + acc * 31 |
| 748 | return true |
| 749 | end |
| 750 | if counters["@number -> @new circle r:35322350018592"] > 0 then |
| 751 | local acc = counters["@number -> @new circle r:35322350018592"] |
| 752 | counters["@number -> @new circle r:35322350018592"] = max(counters["@number -> @new circle r:35322350018592"] - acc, 0) |
| 753 | counters["@number -> @new circle r:146565767712"] = counters["@number -> @new circle r:146565767712"] + acc * 241 |
| 754 | return true |
| 755 | end |
| 756 | if counters["@number -> @new circle r:146565767712"] > 0 then |
| 757 | local acc = counters["@number -> @new circle r:146565767712"] |
| 758 | counters["@number -> @new circle r:146565767712"] = max(counters["@number -> @new circle r:146565767712"] - acc, 0) |
| 759 | counters["@number -> @new circle r:654311463"] = counters["@number -> @new circle r:654311463"] + acc * 224 |
| 760 | return true |
| 761 | end |
| 762 | if counters["@number -> @new circle r:654311463"] > 0 then |
| 763 | local acc = counters["@number -> @new circle r:654311463"] |
| 764 | counters["@number -> @new circle r:654311463"] = max(counters["@number -> @new circle r:654311463"] - acc, 0) |
| 765 | counters["@number -> @new circle r:6745479"] = counters["@number -> @new circle r:6745479"] + acc * 97 |
| 766 | return true |
| 767 | end |
| 768 | if counters["@number -> @new circle r:6745479"] > 0 then |
| 769 | local acc = counters["@number -> @new circle r:6745479"] |
| 770 | counters["@number -> @new circle r:6745479"] = max(counters["@number -> @new circle r:6745479"] - acc, 0) |
| 771 | counters["@number -> @new circle r:172961"] = counters["@number -> @new circle r:172961"] + acc * 39 |
| 772 | return true |
| 773 | end |
| 774 | if counters["@number -> @new circle r:172961"] > 0 then |
| 775 | local acc = counters["@number -> @new circle r:172961"] |
| 776 | counters["@number -> @new circle r:172961"] = max(counters["@number -> @new circle r:172961"] - acc, 0) |
| 777 | counters["@number -> @new circle r"] = counters["@number -> @new circle r"] + acc * 71 |
| 778 | counters["@number -> @new circle r:678"] = counters["@number -> @new circle r:678"] + acc * 255 |
| 779 | return true |
| 780 | end |
| 781 | if counters["@number -> @new circle r:678"] > 0 then |
| 782 | local acc = counters["@number -> @new circle r:678"] |
| 783 | counters["@number -> @new circle r:678"] = max(counters["@number -> @new circle r:678"] - acc, 0) |
| 784 | counters["@number -> @new circle r:3"] = counters["@number -> @new circle r:3"] + acc * 226 |
| 785 | return true |
| 786 | end |
| 787 | if counters["@number -> @new circle r:3"] > 0 then |
| 788 | local acc = counters["@number -> @new circle r:3"] |
| 789 | counters["@number -> @new circle r:3"] = max(counters["@number -> @new circle r:3"] - acc, 0) |
| 790 | counters["@number -> @new circle r:1"] = counters["@number -> @new circle r:1"] + acc * 3 |
| 791 | return true |
| 792 | end |
| 793 | if counters["@number -> @new circle r:1"] > 0 then |
| 794 | local acc = counters["@number -> @new circle r:1"] |
| 795 | counters["@number -> @new circle r:1"] = max(counters["@number -> @new circle r:1"] - acc, 0) |
| 796 | counters["@number -> @new circle r"] = counters["@number -> @new circle r"] + acc * 1 |
| 797 | return true |
| 798 | end |
| 799 | if counters["clear @circle index"] > 0 and counters["@circle index"] > 0 then |
| 800 | local acc = huge |
| 801 | acc = min(acc, counters["clear @circle index"]) |
| 802 | acc = min(acc, counters["@circle index"]) |
| 803 | counters["clear @circle index"] = max(counters["clear @circle index"] - acc, 0) |
| 804 | counters["@circle index"] = max(counters["@circle index"] - acc, 0) |
| 805 | counters["clear @circle index"] = counters["clear @circle index"] + acc * 1 |
| 806 | return true |
| 807 | end |
| 808 | if counters["clear @circle index"] > 0 then |
| 809 | local acc = counters["clear @circle index"] |
| 810 | counters["clear @circle index"] = max(counters["clear @circle index"] - acc, 0) |
| 811 | return true |
| 812 | end |
| 813 | if counters["reset @circle index"] > 0 then |
| 814 | local acc = counters["reset @circle index"] |
| 815 | counters["reset @circle index"] = max(counters["reset @circle index"] - acc, 0) |
| 816 | counters["clear @circle index:9007199254740991"] = counters["clear @circle index:9007199254740991"] + acc * 1 |
| 817 | return true |
| 818 | end |
| 819 | if counters["get random number"] > 0 then |
| 820 | local acc = counters["get random number"] |
| 821 | counters["get random number"] = max(counters["get random number"] - acc, 0) |
| 822 | counters["@get random number"] = counters["@get random number"] + acc * 1 |
| 823 | return true |
| 824 | end |
| 825 | if counters["@number -> @new circle x"] > 0 and counters["@number"] > 0 then |
| 826 | local acc = huge |
| 827 | acc = min(acc, counters["@number"]) |
| 828 | acc = min(acc, counters["@number -> @new circle x"]) |
| 829 | counters["@number -> @new circle x"] = max(counters["@number -> @new circle x"] - acc, 0) |
| 830 | counters["@number"] = max(counters["@number"] - acc, 0) |
| 831 | counters["@new circle x"] = counters["@new circle x"] + acc * 1 |
| 832 | counters["@number -> @new circle x"] = counters["@number -> @new circle x"] + acc * 1 |
| 833 | return true |
| 834 | end |
| 835 | if counters["@number -> @new circle x"] > 0 then |
| 836 | local acc = counters["@number -> @new circle x"] |
| 837 | counters["@number -> @new circle x"] = max(counters["@number -> @new circle x"] - acc, 0) |
| 838 | return true |
| 839 | end |
| 840 | if counters["@number -> @new circle y"] > 0 and counters["@number"] > 0 then |
| 841 | local acc = huge |
| 842 | acc = min(acc, counters["@number -> @new circle y"]) |
| 843 | acc = min(acc, counters["@number"]) |
| 844 | counters["@number -> @new circle y"] = max(counters["@number -> @new circle y"] - acc, 0) |
| 845 | counters["@number"] = max(counters["@number"] - acc, 0) |
| 846 | counters["@number -> @new circle y"] = counters["@number -> @new circle y"] + acc * 1 |
| 847 | counters["@new circle y"] = counters["@new circle y"] + acc * 1 |
| 848 | return true |
| 849 | end |
| 850 | if counters["@number -> @new circle y"] > 0 then |
| 851 | local acc = counters["@number -> @new circle y"] |
| 852 | counters["@number -> @new circle y"] = max(counters["@number -> @new circle y"] - acc, 0) |
| 853 | return true |
| 854 | end |
| 855 | if counters["@number -> @new circle r"] > 0 and counters["@number"] > 0 then |
| 856 | local acc = huge |
| 857 | acc = min(acc, counters["@number"]) |
| 858 | acc = min(acc, counters["@number -> @new circle r"]) |
| 859 | counters["@number -> @new circle r"] = max(counters["@number -> @new circle r"] - acc, 0) |
| 860 | counters["@number"] = max(counters["@number"] - acc, 0) |
| 861 | counters["@new circle r"] = counters["@new circle r"] + acc * 1 |
| 862 | counters["@number -> @new circle r"] = counters["@number -> @new circle r"] + acc * 1 |
| 863 | return true |
| 864 | end |
| 865 | if counters["@number -> @new circle r"] > 0 then |
| 866 | local acc = counters["@number -> @new circle r"] |
| 867 | counters["@number -> @new circle r"] = max(counters["@number -> @new circle r"] - acc, 0) |
| 868 | return true |
| 869 | end |
| 870 | if counters["@number -> @new circle speed"] > 0 and counters["@number"] > 0 then |
| 871 | local acc = huge |
| 872 | acc = min(acc, counters["@number -> @new circle speed"]) |
| 873 | acc = min(acc, counters["@number"]) |
| 874 | counters["@number -> @new circle speed"] = max(counters["@number -> @new circle speed"] - acc, 0) |
| 875 | counters["@number"] = max(counters["@number"] - acc, 0) |
| 876 | counters["@number -> @new circle speed"] = counters["@number -> @new circle speed"] + acc * 1 |
| 877 | counters["@new circle speed"] = counters["@new circle speed"] + acc * 1 |
| 878 | return true |
| 879 | end |
| 880 | if counters["@number -> @new circle speed"] > 0 then |
| 881 | local acc = counters["@number -> @new circle speed"] |
| 882 | counters["@number -> @new circle speed"] = max(counters["@number -> @new circle speed"] - acc, 0) |
| 883 | return true |
| 884 | end |
| 885 | if counters["move @number to @new circle x"] > 0 then |
| 886 | local acc = counters["move @number to @new circle x"] |
| 887 | counters["move @number to @new circle x"] = max(counters["move @number to @new circle x"] - acc, 0) |
| 888 | counters["@number -> @new circle x:9007199254740991"] = counters["@number -> @new circle x:9007199254740991"] + acc * 1 |
| 889 | return true |
| 890 | end |
| 891 | if counters["move @number to @new circle y"] > 0 then |
| 892 | local acc = counters["move @number to @new circle y"] |
| 893 | counters["move @number to @new circle y"] = max(counters["move @number to @new circle y"] - acc, 0) |
| 894 | counters["@number -> @new circle y:9007199254740991"] = counters["@number -> @new circle y:9007199254740991"] + acc * 1 |
| 895 | return true |
| 896 | end |
| 897 | if counters["move @number to @new circle r"] > 0 then |
| 898 | local acc = counters["move @number to @new circle r"] |
| 899 | counters["move @number to @new circle r"] = max(counters["move @number to @new circle r"] - acc, 0) |
| 900 | counters["@number -> @new circle r:9007199254740991"] = counters["@number -> @new circle r:9007199254740991"] + acc * 1 |
| 901 | return true |
| 902 | end |
| 903 | if counters["move @number to @new circle speed"] > 0 then |
| 904 | local acc = counters["move @number to @new circle speed"] |
| 905 | counters["move @number to @new circle speed"] = max(counters["move @number to @new circle speed"] - acc, 0) |
| 906 | counters["@number -> @new circle speed:9007199254740991"] = counters["@number -> @new circle speed:9007199254740991"] + acc * 1 |
| 907 | return true |
| 908 | end |
| 909 | if counters["generate x position"] > 0 then |
| 910 | local acc = counters["generate x position"] |
| 911 | counters["generate x position"] = max(counters["generate x position"] - acc, 0) |
| 912 | counters["move @number to @new circle x"] = counters["move @number to @new circle x"] + acc * 1 |
| 913 | counters["@random min:25"] = counters["@random min:25"] + acc * 1 |
| 914 | counters["@random max:775"] = counters["@random max:775"] + acc * 1 |
| 915 | counters["get random number"] = counters["get random number"] + acc * 1 |
| 916 | return true |
| 917 | end |
| 918 | if counters["generate y position"] > 0 then |
| 919 | local acc = counters["generate y position"] |
| 920 | counters["generate y position"] = max(counters["generate y position"] - acc, 0) |
| 921 | counters["move @number to @new circle y"] = counters["move @number to @new circle y"] + acc * 1 |
| 922 | counters["@random min:25"] = counters["@random min:25"] + acc * 1 |
| 923 | counters["@random max:575"] = counters["@random max:575"] + acc * 1 |
| 924 | counters["get random number"] = counters["get random number"] + acc * 1 |
| 925 | return true |
| 926 | end |
| 927 | if counters["generate radius"] > 0 then |
| 928 | local acc = counters["generate radius"] |
| 929 | counters["generate radius"] = max(counters["generate radius"] - acc, 0) |
| 930 | counters["move @number to @new circle r"] = counters["move @number to @new circle r"] + acc * 1 |
| 931 | counters["@random min:1"] = counters["@random min:1"] + acc * 1 |
| 932 | counters["@random max:3"] = counters["@random max:3"] + acc * 1 |
| 933 | counters["get random number"] = counters["get random number"] + acc * 1 |
| 934 | return true |
| 935 | end |
| 936 | if counters["generate speed"] > 0 then |
| 937 | local acc = counters["generate speed"] |
| 938 | counters["generate speed"] = max(counters["generate speed"] - acc, 0) |
| 939 | counters["@random max:5"] = counters["@random max:5"] + acc * 1 |
| 940 | counters["move @number to @new circle speed"] = counters["move @number to @new circle speed"] + acc * 1 |
| 941 | counters["@random min:2"] = counters["@random min:2"] + acc * 1 |
| 942 | counters["get random number"] = counters["get random number"] + acc * 1 |
| 943 | return true |
| 944 | end |
| 945 | if counters["make new circle"] > 0 then |
| 946 | local acc = counters["make new circle"] |
| 947 | counters["make new circle"] = max(counters["make new circle"] - acc, 0) |
| 948 | counters["@new circle"] = counters["@new circle"] + acc * 1 |
| 949 | return true |
| 950 | end |
| 951 | if counters["make circle"] > 0 then |
| 952 | local acc = counters["make circle"] |
| 953 | counters["make circle"] = max(counters["make circle"] - acc, 0) |
| 954 | counters["generate x position"] = counters["generate x position"] + acc * 1 |
| 955 | counters["generate y position"] = counters["generate y position"] + acc * 1 |
| 956 | counters["generate radius"] = counters["generate radius"] + acc * 1 |
| 957 | counters["generate speed"] = counters["generate speed"] + acc * 1 |
| 958 | counters["make new circle"] = counters["make new circle"] + acc * 1 |
| 959 | return true |
| 960 | end |
| 961 | if counters["circle count => iteration"] > 0 and counters["circle count"] > 0 then |
| 962 | local acc = huge |
| 963 | acc = min(acc, counters["circle count"]) |
| 964 | acc = min(acc, counters["circle count => iteration"]) |
| 965 | counters["circle count => iteration"] = max(counters["circle count => iteration"] - acc, 0) |
| 966 | counters["circle count"] = max(counters["circle count"] - acc, 0) |
| 967 | counters["iteration"] = counters["iteration"] + acc * 1 |
| 968 | counters["copied circle count"] = counters["copied circle count"] + acc * 1 |
| 969 | return true |
| 970 | end |
| 971 | if counters["circle count => iteration"] > 0 then |
| 972 | local acc = counters["circle count => iteration"] |
| 973 | counters["circle count => iteration"] = max(counters["circle count => iteration"] - acc, 0) |
| 974 | return true |
| 975 | end |
| 976 | if counters["copied circle count"] > 0 then |
| 977 | local acc = counters["copied circle count"] |
| 978 | counters["copied circle count"] = max(counters["copied circle count"] - acc, 0) |
| 979 | counters["circle count"] = counters["circle count"] + acc * 1 |
| 980 | return true |
| 981 | end |
| 982 | if counters["copy circle count to iteration"] > 0 then |
| 983 | local acc = counters["copy circle count to iteration"] |
| 984 | counters["copy circle count to iteration"] = max(counters["copy circle count to iteration"] - acc, 0) |
| 985 | counters["circle count => iteration:9007199254740991"] = counters["circle count => iteration:9007199254740991"] + acc * 1 |
| 986 | return true |
| 987 | end |
| 988 | if counters["draw each circle"] > 0 and counters["iteration"] > 0 then |
| 989 | local acc = huge |
| 990 | acc = min(acc, counters["draw each circle"]) |
| 991 | acc = min(acc, counters["iteration"]) |
| 992 | counters["draw each circle"] = max(counters["draw each circle"] - acc, 0) |
| 993 | counters["iteration"] = max(counters["iteration"] - acc, 0) |
| 994 | counters["@draw circle"] = counters["@draw circle"] + acc * 1 |
| 995 | counters["draw each circle"] = counters["draw each circle"] + acc * 1 |
| 996 | counters["@circle index"] = counters["@circle index"] + acc * 1 |
| 997 | return true |
| 998 | end |
| 999 | if counters["draw each circle"] > 0 then |
| 1000 | local acc = counters["draw each circle"] |
| 1001 | counters["draw each circle"] = max(counters["draw each circle"] - acc, 0) |
| 1002 | return true |
| 1003 | end |
| 1004 | if counters["draw circles"] > 0 then |
| 1005 | local acc = counters["draw circles"] |
| 1006 | counters["draw circles"] = max(counters["draw circles"] - acc, 0) |
| 1007 | counters["draw each circle"] = counters["draw each circle"] + acc * 1 |
| 1008 | counters["copy circle count to iteration"] = counters["copy circle count to iteration"] + acc * 1 |
| 1009 | counters["reset @circle index"] = counters["reset @circle index"] + acc * 1 |
| 1010 | return true |
| 1011 | end |
| 1012 | if counters["print fps"] > 0 then |
| 1013 | local acc = counters["print fps"] |
| 1014 | counters["print fps"] = max(counters["print fps"] - acc, 0) |
| 1015 | counters["@print fps"] = counters["@print fps"] + acc * 1 |
| 1016 | return true |
| 1017 | end |
| 1018 | if counters["print key pressed"] > 0 then |
| 1019 | local acc = counters["print key pressed"] |
| 1020 | counters["print key pressed"] = max(counters["print key pressed"] - acc, 0) |
| 1021 | counters["@print key pressed"] = counters["@print key pressed"] + acc * 1 |
| 1022 | return true |
| 1023 | end |
| 1024 | if counters["drawing scene"] > 0 then |
| 1025 | local acc = counters["drawing scene"] |
| 1026 | counters["drawing scene"] = max(counters["drawing scene"] - acc, 0) |
| 1027 | counters["draw circles"] = counters["draw circles"] + acc * 1 |
| 1028 | counters["print fps"] = counters["print fps"] + acc * 1 |
| 1029 | counters["print key pressed"] = counters["print key pressed"] + acc * 1 |
| 1030 | return true |
| 1031 | end |
| 1032 | if counters["move each circle"] > 0 and counters["iteration"] > 0 then |
| 1033 | local acc = huge |
| 1034 | acc = min(acc, counters["move each circle"]) |
| 1035 | acc = min(acc, counters["iteration"]) |
| 1036 | counters["move each circle"] = max(counters["move each circle"] - acc, 0) |
| 1037 | counters["iteration"] = max(counters["iteration"] - acc, 0) |
| 1038 | counters["@move circle"] = counters["@move circle"] + acc * 1 |
| 1039 | counters["move each circle"] = counters["move each circle"] + acc * 1 |
| 1040 | counters["@circle index"] = counters["@circle index"] + acc * 1 |
| 1041 | return true |
| 1042 | end |
| 1043 | if counters["move each circle"] > 0 then |
| 1044 | local acc = counters["move each circle"] |
| 1045 | counters["move each circle"] = max(counters["move each circle"] - acc, 0) |
| 1046 | return true |
| 1047 | end |
| 1048 | if counters["update circles"] > 0 then |
| 1049 | local acc = counters["update circles"] |
| 1050 | counters["update circles"] = max(counters["update circles"] - acc, 0) |
| 1051 | counters["move each circle"] = counters["move each circle"] + acc * 1 |
| 1052 | counters["copy circle count to iteration"] = counters["copy circle count to iteration"] + acc * 1 |
| 1053 | counters["reset @circle index"] = counters["reset @circle index"] + acc * 1 |
| 1054 | return true |
| 1055 | end |
| 1056 | if counters["updating scene"] > 0 then |
| 1057 | local acc = counters["updating scene"] |
| 1058 | counters["updating scene"] = max(counters["updating scene"] - acc, 0) |
| 1059 | counters["update circles"] = counters["update circles"] + acc * 1 |
| 1060 | return true |
| 1061 | end |
| 1062 | if counters["handling input"] > 0 and counters["@event keypressed"] > 0 then |
| 1063 | local acc = huge |
| 1064 | acc = min(acc, counters["@event keypressed"]) |
| 1065 | acc = min(acc, counters["handling input"]) |
| 1066 | counters["handling input"] = max(counters["handling input"] - acc, 0) |
| 1067 | counters["@event keypressed"] = max(counters["@event keypressed"] - acc, 0) |
| 1068 | counters["@save key pressed"] = counters["@save key pressed"] + acc * 1 |
| 1069 | counters["spawn 100 circles"] = counters["spawn 100 circles"] + acc * 1 |
| 1070 | return true |
| 1071 | end |
| 1072 | if counters["spawn 100 circles"] > 0 then |
| 1073 | local acc = counters["spawn 100 circles"] |
| 1074 | counters["spawn 100 circles"] = max(counters["spawn 100 circles"] - acc, 0) |
| 1075 | counters["make circles:100"] = counters["make circles:100"] + acc * 1 |
| 1076 | return true |
| 1077 | end |
| 1078 | if counters["make circles"] > 0 and counters["@once"] > 0 then |
| 1079 | local acc = huge |
| 1080 | acc = min(acc, counters["@once"]) |
| 1081 | acc = min(acc, counters["make circles"]) |
| 1082 | counters["make circles"] = max(counters["make circles"] - acc, 0) |
| 1083 | counters["@once"] = max(counters["@once"] - acc, 0) |
| 1084 | counters["circle count"] = counters["circle count"] + acc * 1 |
| 1085 | counters["@once"] = counters["@once"] + acc * 1 |
| 1086 | counters["make circle"] = counters["make circle"] + acc * 1 |
| 1087 | return true |
| 1088 | end |
| 1089 | if counters["make circles"] > 0 and counters["@once"] > 0 then |
| 1090 | local acc = huge |
| 1091 | acc = min(acc, counters["@once"]) |
| 1092 | acc = min(acc, counters["make circles"]) |
| 1093 | counters["make circles"] = max(counters["make circles"] - acc, 0) |
| 1094 | counters["@once"] = max(counters["@once"] - acc, 0) |
| 1095 | return true |
| 1096 | end |
| 1097 | if counters["handling input"] > 0 then |
| 1098 | local acc = counters["handling input"] |
| 1099 | counters["handling input"] = max(counters["handling input"] - acc, 0) |
| 1100 | return true |
| 1101 | end |
| 1102 | if counters["updating scene"] > 0 then |
| 1103 | local acc = counters["updating scene"] |
| 1104 | counters["updating scene"] = max(counters["updating scene"] - acc, 0) |
| 1105 | return true |
| 1106 | end |
| 1107 | if counters["drawing scene"] > 0 then |
| 1108 | local acc = counters["drawing scene"] |
| 1109 | counters["drawing scene"] = max(counters["drawing scene"] - acc, 0) |
| 1110 | return true |
| 1111 | end |
| 1112 | if counters["run main loop"] > 0 then |
| 1113 | local acc = counters["run main loop"] |
| 1114 | counters["run main loop"] = max(counters["run main loop"] - acc, 0) |
| 1115 | counters["handle input"] = counters["handle input"] + acc * 1 |
| 1116 | counters["poll input"] = counters["poll input"] + acc * 1 |
| 1117 | counters["run current frame"] = counters["run current frame"] + acc * 1 |
| 1118 | counters["start polling inputs"] = counters["start polling inputs"] + acc * 1 |
| 1119 | return true |
| 1120 | end |
| 1121 | if counters["start polling inputs"] > 0 then |
| 1122 | local acc = counters["start polling inputs"] |
| 1123 | counters["start polling inputs"] = max(counters["start polling inputs"] - acc, 0) |
| 1124 | counters["@start polling"] = counters["@start polling"] + acc * 1 |
| 1125 | return true |
| 1126 | end |
| 1127 | if counters["poll input"] > 0 then |
| 1128 | local acc = counters["poll input"] |
| 1129 | counters["poll input"] = max(counters["poll input"] - acc, 0) |
| 1130 | counters["@poll input"] = counters["@poll input"] + acc * 1 |
| 1131 | return true |
| 1132 | end |
| 1133 | if counters["handle input"] > 0 and counters["@no events left"] > 0 then |
| 1134 | local acc = huge |
| 1135 | acc = min(acc, counters["handle input"]) |
| 1136 | acc = min(acc, counters["@no events left"]) |
| 1137 | counters["handle input"] = max(counters["handle input"] - acc, 0) |
| 1138 | counters["@no events left"] = max(counters["@no events left"] - acc, 0) |
| 1139 | return true |
| 1140 | end |
| 1141 | if counters["handle input"] > 0 then |
| 1142 | local acc = counters["handle input"] |
| 1143 | counters["handle input"] = max(counters["handle input"] - acc, 0) |
| 1144 | counters["handle input"] = counters["handle input"] + acc * 1 |
| 1145 | counters["poll input"] = counters["poll input"] + acc * 1 |
| 1146 | counters["handling input"] = counters["handling input"] + acc * 1 |
| 1147 | return true |
| 1148 | end |
| 1149 | if counters["run current frame"] > 0 and counters["@event quit"] > 0 then |
| 1150 | local acc = huge |
| 1151 | acc = min(acc, counters["run current frame"]) |
| 1152 | acc = min(acc, counters["@event quit"]) |
| 1153 | counters["run current frame"] = max(counters["run current frame"] - acc, 0) |
| 1154 | counters["@event quit"] = max(counters["@event quit"] - acc, 0) |
| 1155 | counters["@quit love"] = counters["@quit love"] + acc * 1 |
| 1156 | return true |
| 1157 | end |
| 1158 | if counters["run current frame"] > 0 then |
| 1159 | local acc = counters["run current frame"] |
| 1160 | counters["run current frame"] = max(counters["run current frame"] - acc, 0) |
| 1161 | counters["draw scene"] = counters["draw scene"] + acc * 1 |
| 1162 | counters["present current frame"] = counters["present current frame"] + acc * 1 |
| 1163 | counters["sleep for 1ms"] = counters["sleep for 1ms"] + acc * 1 |
| 1164 | counters["step timer"] = counters["step timer"] + acc * 1 |
| 1165 | counters["clear the screen"] = counters["clear the screen"] + acc * 1 |
| 1166 | counters["next cycle"] = counters["next cycle"] + acc * 1 |
| 1167 | counters["update scene state"] = counters["update scene state"] + acc * 1 |
| 1168 | return true |
| 1169 | end |
| 1170 | if counters["step timer"] > 0 then |
| 1171 | local acc = counters["step timer"] |
| 1172 | counters["step timer"] = max(counters["step timer"] - acc, 0) |
| 1173 | counters["@step timer"] = counters["@step timer"] + acc * 1 |
| 1174 | return true |
| 1175 | end |
| 1176 | if counters["clear the screen"] > 0 then |
| 1177 | local acc = counters["clear the screen"] |
| 1178 | counters["clear the screen"] = max(counters["clear the screen"] - acc, 0) |
| 1179 | counters["@clear screen"] = counters["@clear screen"] + acc * 1 |
| 1180 | return true |
| 1181 | end |
| 1182 | if counters["update scene state"] > 0 then |
| 1183 | local acc = counters["update scene state"] |
| 1184 | counters["update scene state"] = max(counters["update scene state"] - acc, 0) |
| 1185 | counters["updating scene"] = counters["updating scene"] + acc * 1 |
| 1186 | return true |
| 1187 | end |
| 1188 | if counters["draw scene"] > 0 then |
| 1189 | local acc = counters["draw scene"] |
| 1190 | counters["draw scene"] = max(counters["draw scene"] - acc, 0) |
| 1191 | counters["drawing scene"] = counters["drawing scene"] + acc * 1 |
| 1192 | return true |
| 1193 | end |
| 1194 | if counters["present current frame"] > 0 then |
| 1195 | local acc = counters["present current frame"] |
| 1196 | counters["present current frame"] = max(counters["present current frame"] - acc, 0) |
| 1197 | counters["@present"] = counters["@present"] + acc * 1 |
| 1198 | return true |
| 1199 | end |
| 1200 | if counters["sleep for 1ms"] > 0 then |
| 1201 | local acc = counters["sleep for 1ms"] |
| 1202 | counters["sleep for 1ms"] = max(counters["sleep for 1ms"] - acc, 0) |
| 1203 | counters["@ms"] = counters["@ms"] + acc * 1 |
| 1204 | return true |
| 1205 | end |
| 1206 | if counters["next cycle"] > 0 then |
| 1207 | local acc = counters["next cycle"] |
| 1208 | counters["next cycle"] = max(counters["next cycle"] - acc, 0) |
| 1209 | counters["run main loop"] = counters["run main loop"] + acc * 1 |
| 1210 | return true |
| 1211 | end |
| 1212 | return false |
| 1213 | end |
| 1214 | |
| 1215 | function machine:run() |
| 1216 | local counters = self.counters |
| 1217 | while match(self, counters) do end |
| 1218 | end |
| 1219 | |
| 1220 | return machine |
zz-zombies-and-circles.lua
· 73 KiB · Lua
Raw
Playground
local min, max, huge = math.min, math.max, math.huge
local machine = {state = {}}
machine.counters = {
["@is [move up] down?"] = 0,
["@clear screen"] = 0,
["@present"] = 0,
["@is [move left] down?"] = 0,
["@sleep"] = 0,
["@ms"] = 0,
["@is [move down] down?"] = 0,
["clear @circle index"] = 0,
["@is [move right] down?"] = 0,
["@event quit"] = 0,
["@shoot bullet"] = 0,
["clear the screen"] = 0,
["circle count => iteration"] = 0,
["copied circle count"] = 0,
["get random number"] = 0,
["copy circle count to iteration"] = 0,
["next cycle"] = 0,
["@number -> @new circle x"] = 0,
["draw each circle"] = 0,
["draw circles"] = 0,
["@number -> @new circle y"] = 0,
["print fps"] = 0,
["@delete out of bounds bullets"] = 0,
["@number -> @new circle r"] = 0,
["@number -> @new circle speed"] = 0,
["@number -> @new circle x:9007199254740991"] = 0,
["move each circle"] = 0,
["@number -> @new circle y:9007199254740991"] = 0,
["@number -> @new circle r:9007199254740991"] = 0,
["@draw bullets"] = 0,
["@number -> @new circle speed:9007199254740991"] = 0,
["generate x position"] = 0,
["@random min:25"] = 0,
["@update spawn timer"] = 0,
["@random max:775"] = 0,
["generate radius"] = 0,
["updating scene"] = 0,
["@make the timer faster"] = 0,
["@random min:1"] = 0,
["clear @circle index:9007199254740991"] = 0,
["@random max:3"] = 0,
["@random min:2"] = 0,
["@random max:5"] = 0,
["circle count => iteration:9007199254740991"] = 0,
["@exit code"] = 0,
["make circles:100"] = 0,
["@do player collisions"] = 0,
["sleep for 1ms"] = 0,
["present current frame"] = 0,
["draw scene"] = 0,
["@event keyreleased"] = 0,
["@event keypressed"] = 0,
["@event mousemoved"] = 0,
["update scene state"] = 0,
["step timer"] = 0,
["@event mousepressed"] = 0,
["run current frame"] = 0,
["handle input"] = 0,
["poll input"] = 0,
["start polling inputs"] = 0,
["run main loop"] = 1,
["reset timer"] = 0,
["make the timer faster"] = 0,
["@new circle"] = 0,
["spawn a zombie"] = 0,
["draw zombies"] = 0,
["@new circle x"] = 0,
["handling input"] = 0,
["@new circle y"] = 0,
["reset @circle index"] = 0,
["@new circle r"] = 0,
["update circles"] = 0,
["@new circle speed"] = 0,
["move player"] = 0,
["iteration"] = 0,
["circle count"] = 0,
["make circle"] = 0,
["make new circle"] = 0,
["generate speed"] = 0,
["generate y position"] = 0,
["move @number to @new circle speed"] = 0,
["move @number to @new circle r"] = 0,
["@draw circle"] = 0,
["move @number to @new circle y"] = 0,
["move @number to @new circle x"] = 0,
["moving player"] = 0,
["@circle index"] = 0,
["move bullets"] = 0,
["handling inputs"] = 0,
["move zombies"] = 0,
["shoot bullet"] = 0,
["check for collisions"] = 0,
["spawn 100 circles"] = 0,
["check for player hit by zombie"] = 0,
["@move circle"] = 0,
["check for bullet hitting zombie"] = 0,
["draw bullets"] = 0,
["update spawn timer"] = 0,
["draw player"] = 0,
["@spawn timer expired"] = 0,
["@get random number"] = 0,
["@number -> @new circle x:35322350018592"] = 0,
["@number -> @new circle x:146565767712"] = 0,
["@number -> @new circle x:654311463"] = 0,
["@number -> @new circle x:6745479"] = 0,
["@number -> @new circle x:172961"] = 0,
["@number -> @new circle x:678"] = 0,
["@number -> @new circle x:3"] = 0,
["@number -> @new circle x:1"] = 0,
["@number -> @new circle y:35322350018592"] = 0,
["@number"] = 0,
["@number -> @new circle y:654311463"] = 0,
["@draw zombies"] = 0,
["print key pressed"] = 0,
["@number -> @new circle y:172961"] = 0,
["@number -> @new circle y:678"] = 0,
["@number -> @new circle y:3"] = 0,
["@spawn a zombie"] = 0,
["@random max:1"] = 0,
["@number -> @new circle r:35322350018592"] = 0,
["@number -> @new circle r:146565767712"] = 0,
["@number -> @new circle r:654311463"] = 0,
["@number -> @new circle r:6745479"] = 0,
["@number -> @new circle r:172961"] = 0,
["@number -> @new circle r:678"] = 0,
["@number -> @new circle r:3"] = 0,
["@number -> @new circle r:1"] = 0,
["@number -> @new circle speed:35322350018592"] = 0,
["@number -> @new circle speed:146565767712"] = 0,
["@number -> @new circle speed:654311463"] = 0,
["@number -> @new circle speed:6745479"] = 0,
["@number -> @new circle speed:172961"] = 0,
["@number -> @new circle speed:678"] = 0,
["@number -> @new circle speed:3"] = 0,
["@number -> @new circle speed:1"] = 0,
["make circles:1"] = 0,
["circle count => iteration:35322350018592"] = 0,
["circle count => iteration:146565767712"] = 0,
["circle count => iteration:654311463"] = 0,
["circle count => iteration:6745479"] = 0,
["circle count => iteration:172961"] = 0,
["circle count => iteration:678"] = 0,
["circle count => iteration:3"] = 0,
["circle count => iteration:1"] = 0,
["clear @circle index:35322350018592"] = 0,
["clear @circle index:146565767712"] = 0,
["clear @circle index:654311463"] = 0,
["clear @circle index:6745479"] = 0,
["clear @circle index:172961"] = 0,
["clear @circle index:678"] = 0,
["clear @circle index:3"] = 0,
["clear @circle index:1"] = 0,
["drawing scene"] = 0,
["make circles"] = 0,
["sweep deleted entities"] = 0,
["@once"] = 1,
["@no events left"] = 0,
["@[move up] is down"] = 0,
["@print key pressed"] = 0,
["@random min"] = 0,
["@[move down] is down"] = 0,
["@random max"] = 0,
["@number -> @new circle y:1"] = 0,
["@number -> @new circle y:6745479"] = 0,
["@start polling"] = 0,
["@reset timer"] = 0,
["@move bullets"] = 0,
["@draw player"] = 0,
["@do bullet collisions"] = 0,
["@move zombies"] = 0,
["@number -> @new circle y:146565767712"] = 0,
["@poll input"] = 0,
["@move player"] = 0,
["@[move right] is down"] = 0,
["@dir up"] = 0,
["@[move left] is down"] = 0,
["@dir down"] = 0,
["@quit love"] = 0,
["@dir left"] = 0,
["@save key pressed"] = 0,
["@dir right"] = 0,
["@print fps"] = 0,
["@delete killed zombies"] = 0,
["@step timer"] = 0,
["@random max:575"] = 0,
}
machine.state = {
["circles"] = {},
["last_key_pressed"] = "",
["player"] = {x = 400, y = 300, r = 10, health = 5},
["event_args"] = {},
["bullets"] = {},
["dt"] = 0,
["zombies"] = {},
["spawn_timer"] = { time_left = 1, duration = 1 },
["default_font"] = love.graphics.getFont(),
["large_font"] = love.graphics.newFont(64),
}
function machine:on_new_circle(counters, new_circle_x, new_circle_y, new_circle_r, new_circle_speed)
table.insert(self.state.circles,
{ x = new_circle_x
, y = new_circle_y
, r = new_circle_r
, speed = new_circle_speed
, t = 0
}
)
end
function machine:on_draw_circle(counters, circle_index)
local circle = self.state.circles[circle_index]
local ox, oy = math.cos(circle.speed * circle.t + circle_index), math.sin(circle.speed * circle.t + circle_index)
love.graphics.circle("fill", circle.x + 5 * ox , circle.y + 5 * oy , circle.r)
end
function machine:on_move_circle(counters, circle_index)
local circle = self.state.circles[circle_index]
circle.t = circle.t + self.state.dt
end
function machine:on_get_random_number(counters, random_min, random_max)
counters["@number"] = math.random(random_min, random_max)
end
function machine:on_print_fps(counters)
love.graphics.setColor(1, 0, 0)
love.graphics.print(
tostring(love.timer.getFPS())
.. " bullets: " .. tostring(#self.state.bullets)
.. " zombies: " .. tostring(#self.state.zombies)
, 10, 10)
love.graphics.setColor(1, 1, 1)
end
function machine:on_save_key_pressed(counters)
self.state.last_key_pressed = self.state.event_args[1]
end
function machine:on_print_key_pressed(counters)
love.graphics.setFont(self.state.large_font)
local key = self.state.last_key_pressed
local width, height = self.state.large_font:getWidth(key), self.state.large_font:getHeight(key)
love.graphics.setColor(0, 0, 0)
love.graphics.print(key, 400 - width / 2 + 5, 300 - height / 2 + 5)
love.graphics.setColor(1, 0, 0)
love.graphics.print(key, 400 - width / 2, 300 - height / 2)
love.graphics.setColor(1, 1, 1)
end
function machine:on_print_fps(counters)
love.graphics.setColor(1, 0, 0)
love.graphics.print(
tostring(love.timer.getFPS())
.. " bullets: " .. tostring(#self.state.bullets)
.. " zombies: " .. tostring(#self.state.zombies)
, 10, 10)
love.graphics.setColor(1, 1, 1)
end
function machine:on_draw_player(counters)
local player = self.state.player
love.graphics.setColor(0, 1, 0)
love.graphics.circle("fill", player.x, player.y, player.r)
love.graphics.setColor(1, 1, 1)
end
function machine:on_move_player(counters, dir_up, dir_down, dir_left, dir_right)
local player = self.state.player
local dir_y = (dir_down - dir_up)
local dir_x = (dir_right - dir_left)
player.x = player.x + dir_x * self.state.dt * 300
player.y = player.y + dir_y * self.state.dt * 300
end
function machine:on_is_move_up_down(counters)
if love.keyboard.isDown("w") then
counters["@[move up] is down"] = 1
end
end
function machine:on_is_move_left_down(counters)
if love.keyboard.isDown("a") then
counters["@[move left] is down"] = 1
end
end
function machine:on_is_move_down_down(counters)
if love.keyboard.isDown("s") then
counters["@[move down] is down"] = 1
end
end
function machine:on_is_move_right_down(counters)
if love.keyboard.isDown("d") then
counters["@[move right] is down"] = 1
end
end
function machine:on_shoot_bullet(counters)
local bullets = self.state.bullets
local px, py = self.state.player.x, self.state.player.y
local mx, my = love.mouse.getPosition()
local angle = math.atan2(my - py, mx - px)
table.insert(bullets, {x = px, y = py, angle = angle, r = 5})
end
function machine:on_move_bullets(counters)
local dt = self.state.dt
local bullets = self.state.bullets
for _, bullet in ipairs(bullets) do
bullet.x = bullet.x + math.cos(bullet.angle) * 350 * dt
bullet.y = bullet.y + math.sin(bullet.angle) * 350 * dt
local in_bounds
= -10 <= bullet.x and bullet.x <= 810
and -10 <= bullet.y and bullet.y <= 610
if not in_bounds then
bullet.deleted = true
end
end
end
function machine:on_delete_bullets(counters)
local bullets = self.state.bullets
local survivers = {}
for _, bullet in ipairs(bullets) do
if not bullet.deleted then
table.insert(survivers, bullet)
end
end
self.state.bullets = survivers
end
function machine:on_draw_bullets(counters)
local bullets = self.state.bullets
for _, bullet in ipairs(bullets) do
love.graphics.setColor(1, 1, 0)
love.graphics.circle("fill", bullet.x, bullet.y, bullet.r)
love.graphics.setColor(1, 1, 1)
end
end
function machine:on_update_spawn_timer(counters)
local spawn_timer = self.state.spawn_timer
spawn_timer.time_left = spawn_timer.time_left - self.state.dt
if 0 >= spawn_timer.time_left then
counters["@spawn timer expired"] = 1
end
end
function machine:on_make_the_timer_faster(counters)
local spawn_timer = self.state.spawn_timer
spawn_timer.duration = spawn_timer.duration - 0.0125
end
function machine:on_reset_timer(counters)
local spawn_timer = self.state.spawn_timer
spawn_timer.time_left = spawn_timer.duration
end
function machine:on_draw_zombies(counters)
local zombies = self.state.zombies
for _, zombie in ipairs(zombies) do
love.graphics.setColor(1, 0, 0)
love.graphics.circle("fill", zombie.x, zombie.y, zombie.r)
love.graphics.setColor(1, 0, 0)
end
end
function machine:on_spawn_a_zombie(counters)
local angle = math.random() * math.pi * 2
local x, y = math.cos(angle) * 450 + 400, math.sin(angle) * 350 + 300
table.insert(self.state.zombies, {x = x, y = y, health = 2, r = 10})
end
function machine:on_delete_killed_zombies(counters)
local zombies = self.state.zombies
local survivers = {}
for _, zombie in ipairs(zombies) do
if not zombie.dead then
table.insert(survivers, zombie)
end
end
self.state.zombies = survivers
end
function machine:on_move_zombies(counters)
local player = self.state.player
local zombies = self.state.zombies
for _, zombie in ipairs(zombies) do
local angle = math.atan2(player.y - zombie.y, player.x - zombie.x)
zombie.x = zombie.x + self.state.dt * math.cos(angle) * 310
zombie.y = zombie.y + self.state.dt * math.sin(angle) * 310
end
end
function machine:on_do_bullet_collisions(counters)
local bullets = self.state.bullets
local zombies = self.state.zombies
for _, bullet in ipairs(bullets) do
if bullet.deleted then goto next_bullet end
for _, zombie in ipairs(zombies) do
if zombie.dead then goto next_zombie end
local min_distance = bullet.r + zombie.r
local distance = math.sqrt((bullet.x - zombie.x) ^ 2 + (bullet.y - zombie.y) ^ 2)
if distance < min_distance then
zombie.health = zombie.health - 1
if zombie.health < 0 then
zombie.dead = true
end
bullet.deleted = true
end
::next_zombie::
end
::next_bullet::
end
end
function machine:on_start_polling(counters)
love.event.pump()
self.state.event_iter = love.event.poll()
end
function machine:on_poll_input(counters)
local name, a, b, c, d, e, f = self.state.event_iter()
if name then
local counter = "@event " .. name
if counters[counter] then
counters[counter] = 1
self.state.event_args[1] = a
self.state.event_args[2] = b
self.state.event_args[3] = c
self.state.event_args[4] = d
self.state.event_args[5] = e
self.state.event_args[6] = f
end
else
counters["@no events left"] = 1
end
end
function machine:on_quit_love(counters)
counters["@exit code"] = self.state.event_args[1] or 0
end
function machine:on_step_timer(counters)
self.state.dt = love.timer.step()
end
function machine:on_clear_screen(counters)
love.graphics.origin()
love.graphics.clear(love.graphics.getBackgroundColor())
end
function machine:on_present(counters)
love.graphics.present()
end
function machine:on_sleep(counters, ms)
love.timer.sleep(ms / 1000)
end
function match(self, counters)
if counters["@new circle"] > 0 then
self:on_new_circle(counters, counters["@new circle x"], counters["@new circle y"], counters["@new circle r"], counters["@new circle speed"])
counters["@new circle"] = 0
counters["@new circle x"] = 0
counters["@new circle y"] = 0
counters["@new circle r"] = 0
counters["@new circle speed"] = 0
return true
end
if counters["@draw circle"] > 0 then
self:on_draw_circle(counters, counters["@circle index"])
counters["@draw circle"] = 0
return true
end
if counters["@move circle"] > 0 then
self:on_move_circle(counters, counters["@circle index"])
counters["@move circle"] = 0
return true
end
if counters["@get random number"] > 0 then
counters["@number"] = 0
self:on_get_random_number(counters, counters["@random min"], counters["@random max"])
counters["@get random number"] = 0
counters["@random min"] = 0
counters["@random max"] = 0
return true
end
if counters["@print fps"] > 0 then
self:on_print_fps(counters)
counters["@print fps"] = 0
return true
end
if counters["@save key pressed"] > 0 then
self:on_save_key_pressed(counters)
counters["@save key pressed"] = 0
return true
end
if counters["@print key pressed"] > 0 then
self:on_print_key_pressed(counters)
counters["@print key pressed"] = 0
return true
end
if counters["@print fps"] > 0 then
self:on_print_fps(counters)
counters["@print fps"] = 0
return true
end
if counters["@draw player"] > 0 then
self:on_draw_player(counters)
counters["@draw player"] = 0
return true
end
if counters["@move player"] > 0 then
self:on_move_player(counters, counters["@dir up"], counters["@dir down"], counters["@dir left"], counters["@dir right"])
counters["@move player"] = 0
counters["@dir up"] = 0
counters["@dir down"] = 0
counters["@dir left"] = 0
counters["@dir right"] = 0
return true
end
if counters["@is [move up] down?"] > 0 then
counters["@[move up] is down"] = 0
self:on_is_move_up_down(counters)
counters["@is [move up] down?"] = 0
return true
end
if counters["@is [move left] down?"] > 0 then
counters["@[move left] is down"] = 0
self:on_is_move_left_down(counters)
counters["@is [move left] down?"] = 0
return true
end
if counters["@is [move down] down?"] > 0 then
counters["@[move down] is down"] = 0
self:on_is_move_down_down(counters)
counters["@is [move down] down?"] = 0
return true
end
if counters["@is [move right] down?"] > 0 then
counters["@[move right] is down"] = 0
self:on_is_move_right_down(counters)
counters["@is [move right] down?"] = 0
return true
end
if counters["@shoot bullet"] > 0 then
self:on_shoot_bullet(counters)
counters["@shoot bullet"] = 0
return true
end
if counters["@move bullets"] > 0 then
self:on_move_bullets(counters)
counters["@move bullets"] = 0
return true
end
if counters["@delete out of bounds bullets"] > 0 then
self:on_delete_bullets(counters)
counters["@delete out of bounds bullets"] = 0
return true
end
if counters["@draw bullets"] > 0 then
self:on_draw_bullets(counters)
counters["@draw bullets"] = 0
return true
end
if counters["@update spawn timer"] > 0 then
counters["@spawn timer expired"] = 0
self:on_update_spawn_timer(counters)
counters["@update spawn timer"] = 0
return true
end
if counters["@make the timer faster"] > 0 then
self:on_make_the_timer_faster(counters)
counters["@make the timer faster"] = 0
return true
end
if counters["@reset timer"] > 0 then
self:on_reset_timer(counters)
counters["@reset timer"] = 0
return true
end
if counters["@draw zombies"] > 0 then
self:on_draw_zombies(counters)
counters["@draw zombies"] = 0
return true
end
if counters["@spawn a zombie"] > 0 then
self:on_spawn_a_zombie(counters)
counters["@spawn a zombie"] = 0
return true
end
if counters["@delete killed zombies"] > 0 then
self:on_delete_killed_zombies(counters)
counters["@delete killed zombies"] = 0
return true
end
if counters["@move zombies"] > 0 then
self:on_move_zombies(counters)
counters["@move zombies"] = 0
return true
end
if counters["@do bullet collisions"] > 0 then
self:on_do_bullet_collisions(counters)
counters["@do bullet collisions"] = 0
return true
end
if counters["@start polling"] > 0 then
self:on_start_polling(counters)
counters["@start polling"] = 0
return true
end
if counters["@poll input"] > 0 then
counters["@event keypressed"] = 0
counters["@event keyreleased"] = 0
counters["@event mousemoved"] = 0
counters["@event mousepressed"] = 0
counters["@no events left"] = 0
self:on_poll_input(counters)
counters["@poll input"] = 0
return true
end
if counters["@quit love"] > 0 then
counters["@exit code"] = 0
self:on_quit_love(counters)
counters["@quit love"] = 0
return true
end
if counters["@step timer"] > 0 then
self:on_step_timer(counters)
counters["@step timer"] = 0
return true
end
if counters["@clear screen"] > 0 then
self:on_clear_screen(counters)
counters["@clear screen"] = 0
return true
end
if counters["@present"] > 0 then
self:on_present(counters)
counters["@present"] = 0
return true
end
if counters["@sleep"] > 0 then
self:on_sleep(counters, counters["@ms"])
counters["@sleep"] = 0
counters["@ms"] = 0
return true
end
if counters["@number -> @new circle x:9007199254740991"] > 0 then
local acc = counters["@number -> @new circle x:9007199254740991"]
counters["@number -> @new circle x:9007199254740991"] = max(counters["@number -> @new circle x:9007199254740991"] - acc, 0)
counters["@number -> @new circle x:35322350018592"] = counters["@number -> @new circle x:35322350018592"] + acc * 255
counters["@number -> @new circle x"] = counters["@number -> @new circle x"] + acc * 31
return true
end
if counters["@number -> @new circle x:35322350018592"] > 0 then
local acc = counters["@number -> @new circle x:35322350018592"]
counters["@number -> @new circle x:35322350018592"] = max(counters["@number -> @new circle x:35322350018592"] - acc, 0)
counters["@number -> @new circle x:146565767712"] = counters["@number -> @new circle x:146565767712"] + acc * 241
return true
end
if counters["@number -> @new circle x:146565767712"] > 0 then
local acc = counters["@number -> @new circle x:146565767712"]
counters["@number -> @new circle x:146565767712"] = max(counters["@number -> @new circle x:146565767712"] - acc, 0)
counters["@number -> @new circle x:654311463"] = counters["@number -> @new circle x:654311463"] + acc * 224
return true
end
if counters["@number -> @new circle x:654311463"] > 0 then
local acc = counters["@number -> @new circle x:654311463"]
counters["@number -> @new circle x:654311463"] = max(counters["@number -> @new circle x:654311463"] - acc, 0)
counters["@number -> @new circle x:6745479"] = counters["@number -> @new circle x:6745479"] + acc * 97
return true
end
if counters["@number -> @new circle x:6745479"] > 0 then
local acc = counters["@number -> @new circle x:6745479"]
counters["@number -> @new circle x:6745479"] = max(counters["@number -> @new circle x:6745479"] - acc, 0)
counters["@number -> @new circle x:172961"] = counters["@number -> @new circle x:172961"] + acc * 39
return true
end
if counters["@number -> @new circle x:172961"] > 0 then
local acc = counters["@number -> @new circle x:172961"]
counters["@number -> @new circle x:172961"] = max(counters["@number -> @new circle x:172961"] - acc, 0)
counters["@number -> @new circle x"] = counters["@number -> @new circle x"] + acc * 71
counters["@number -> @new circle x:678"] = counters["@number -> @new circle x:678"] + acc * 255
return true
end
if counters["@number -> @new circle x:678"] > 0 then
local acc = counters["@number -> @new circle x:678"]
counters["@number -> @new circle x:678"] = max(counters["@number -> @new circle x:678"] - acc, 0)
counters["@number -> @new circle x:3"] = counters["@number -> @new circle x:3"] + acc * 226
return true
end
if counters["@number -> @new circle x:3"] > 0 then
local acc = counters["@number -> @new circle x:3"]
counters["@number -> @new circle x:3"] = max(counters["@number -> @new circle x:3"] - acc, 0)
counters["@number -> @new circle x:1"] = counters["@number -> @new circle x:1"] + acc * 3
return true
end
if counters["@number -> @new circle x:1"] > 0 then
local acc = counters["@number -> @new circle x:1"]
counters["@number -> @new circle x:1"] = max(counters["@number -> @new circle x:1"] - acc, 0)
counters["@number -> @new circle x"] = counters["@number -> @new circle x"] + acc * 1
return true
end
if counters["@random min:1"] > 0 then
local acc = counters["@random min:1"]
counters["@random min:1"] = max(counters["@random min:1"] - acc, 0)
counters["@random min"] = counters["@random min"] + acc * 1
return true
end
if counters["@number -> @new circle y:9007199254740991"] > 0 then
local acc = counters["@number -> @new circle y:9007199254740991"]
counters["@number -> @new circle y:9007199254740991"] = max(counters["@number -> @new circle y:9007199254740991"] - acc, 0)
counters["@number -> @new circle y:35322350018592"] = counters["@number -> @new circle y:35322350018592"] + acc * 255
counters["@number -> @new circle y"] = counters["@number -> @new circle y"] + acc * 31
return true
end
if counters["@number -> @new circle y:35322350018592"] > 0 then
local acc = counters["@number -> @new circle y:35322350018592"]
counters["@number -> @new circle y:35322350018592"] = max(counters["@number -> @new circle y:35322350018592"] - acc, 0)
counters["@number -> @new circle y:146565767712"] = counters["@number -> @new circle y:146565767712"] + acc * 241
return true
end
if counters["@number -> @new circle y:146565767712"] > 0 then
local acc = counters["@number -> @new circle y:146565767712"]
counters["@number -> @new circle y:146565767712"] = max(counters["@number -> @new circle y:146565767712"] - acc, 0)
counters["@number -> @new circle y:654311463"] = counters["@number -> @new circle y:654311463"] + acc * 224
return true
end
if counters["@number -> @new circle y:654311463"] > 0 then
local acc = counters["@number -> @new circle y:654311463"]
counters["@number -> @new circle y:654311463"] = max(counters["@number -> @new circle y:654311463"] - acc, 0)
counters["@number -> @new circle y:6745479"] = counters["@number -> @new circle y:6745479"] + acc * 97
return true
end
if counters["@number -> @new circle y:6745479"] > 0 then
local acc = counters["@number -> @new circle y:6745479"]
counters["@number -> @new circle y:6745479"] = max(counters["@number -> @new circle y:6745479"] - acc, 0)
counters["@number -> @new circle y:172961"] = counters["@number -> @new circle y:172961"] + acc * 39
return true
end
if counters["@number -> @new circle y:172961"] > 0 then
local acc = counters["@number -> @new circle y:172961"]
counters["@number -> @new circle y:172961"] = max(counters["@number -> @new circle y:172961"] - acc, 0)
counters["@number -> @new circle y:678"] = counters["@number -> @new circle y:678"] + acc * 255
counters["@number -> @new circle y"] = counters["@number -> @new circle y"] + acc * 71
return true
end
if counters["@number -> @new circle y:678"] > 0 then
local acc = counters["@number -> @new circle y:678"]
counters["@number -> @new circle y:678"] = max(counters["@number -> @new circle y:678"] - acc, 0)
counters["@number -> @new circle y:3"] = counters["@number -> @new circle y:3"] + acc * 226
return true
end
if counters["@number -> @new circle y:3"] > 0 then
local acc = counters["@number -> @new circle y:3"]
counters["@number -> @new circle y:3"] = max(counters["@number -> @new circle y:3"] - acc, 0)
counters["@number -> @new circle y:1"] = counters["@number -> @new circle y:1"] + acc * 3
return true
end
if counters["@number -> @new circle y:1"] > 0 then
local acc = counters["@number -> @new circle y:1"]
counters["@number -> @new circle y:1"] = max(counters["@number -> @new circle y:1"] - acc, 0)
counters["@number -> @new circle y"] = counters["@number -> @new circle y"] + acc * 1
return true
end
if counters["@random max:3"] > 0 then
local acc = counters["@random max:3"]
counters["@random max:3"] = max(counters["@random max:3"] - acc, 0)
counters["@random max:1"] = counters["@random max:1"] + acc * 3
return true
end
if counters["@random max:1"] > 0 then
local acc = counters["@random max:1"]
counters["@random max:1"] = max(counters["@random max:1"] - acc, 0)
counters["@random max"] = counters["@random max"] + acc * 1
return true
end
if counters["@number -> @new circle r:9007199254740991"] > 0 then
local acc = counters["@number -> @new circle r:9007199254740991"]
counters["@number -> @new circle r:9007199254740991"] = max(counters["@number -> @new circle r:9007199254740991"] - acc, 0)
counters["@number -> @new circle r:35322350018592"] = counters["@number -> @new circle r:35322350018592"] + acc * 255
counters["@number -> @new circle r"] = counters["@number -> @new circle r"] + acc * 31
return true
end
if counters["@number -> @new circle r:35322350018592"] > 0 then
local acc = counters["@number -> @new circle r:35322350018592"]
counters["@number -> @new circle r:35322350018592"] = max(counters["@number -> @new circle r:35322350018592"] - acc, 0)
counters["@number -> @new circle r:146565767712"] = counters["@number -> @new circle r:146565767712"] + acc * 241
return true
end
if counters["@number -> @new circle r:146565767712"] > 0 then
local acc = counters["@number -> @new circle r:146565767712"]
counters["@number -> @new circle r:146565767712"] = max(counters["@number -> @new circle r:146565767712"] - acc, 0)
counters["@number -> @new circle r:654311463"] = counters["@number -> @new circle r:654311463"] + acc * 224
return true
end
if counters["@number -> @new circle r:654311463"] > 0 then
local acc = counters["@number -> @new circle r:654311463"]
counters["@number -> @new circle r:654311463"] = max(counters["@number -> @new circle r:654311463"] - acc, 0)
counters["@number -> @new circle r:6745479"] = counters["@number -> @new circle r:6745479"] + acc * 97
return true
end
if counters["@number -> @new circle r:6745479"] > 0 then
local acc = counters["@number -> @new circle r:6745479"]
counters["@number -> @new circle r:6745479"] = max(counters["@number -> @new circle r:6745479"] - acc, 0)
counters["@number -> @new circle r:172961"] = counters["@number -> @new circle r:172961"] + acc * 39
return true
end
if counters["@number -> @new circle r:172961"] > 0 then
local acc = counters["@number -> @new circle r:172961"]
counters["@number -> @new circle r:172961"] = max(counters["@number -> @new circle r:172961"] - acc, 0)
counters["@number -> @new circle r"] = counters["@number -> @new circle r"] + acc * 71
counters["@number -> @new circle r:678"] = counters["@number -> @new circle r:678"] + acc * 255
return true
end
if counters["@number -> @new circle r:678"] > 0 then
local acc = counters["@number -> @new circle r:678"]
counters["@number -> @new circle r:678"] = max(counters["@number -> @new circle r:678"] - acc, 0)
counters["@number -> @new circle r:3"] = counters["@number -> @new circle r:3"] + acc * 226
return true
end
if counters["@number -> @new circle r:3"] > 0 then
local acc = counters["@number -> @new circle r:3"]
counters["@number -> @new circle r:3"] = max(counters["@number -> @new circle r:3"] - acc, 0)
counters["@number -> @new circle r:1"] = counters["@number -> @new circle r:1"] + acc * 3
return true
end
if counters["@number -> @new circle r:1"] > 0 then
local acc = counters["@number -> @new circle r:1"]
counters["@number -> @new circle r:1"] = max(counters["@number -> @new circle r:1"] - acc, 0)
counters["@number -> @new circle r"] = counters["@number -> @new circle r"] + acc * 1
return true
end
if counters["@number -> @new circle speed:9007199254740991"] > 0 then
local acc = counters["@number -> @new circle speed:9007199254740991"]
counters["@number -> @new circle speed:9007199254740991"] = max(counters["@number -> @new circle speed:9007199254740991"] - acc, 0)
counters["@number -> @new circle speed:35322350018592"] = counters["@number -> @new circle speed:35322350018592"] + acc * 255
counters["@number -> @new circle speed"] = counters["@number -> @new circle speed"] + acc * 31
return true
end
if counters["@number -> @new circle speed:35322350018592"] > 0 then
local acc = counters["@number -> @new circle speed:35322350018592"]
counters["@number -> @new circle speed:35322350018592"] = max(counters["@number -> @new circle speed:35322350018592"] - acc, 0)
counters["@number -> @new circle speed:146565767712"] = counters["@number -> @new circle speed:146565767712"] + acc * 241
return true
end
if counters["@number -> @new circle speed:146565767712"] > 0 then
local acc = counters["@number -> @new circle speed:146565767712"]
counters["@number -> @new circle speed:146565767712"] = max(counters["@number -> @new circle speed:146565767712"] - acc, 0)
counters["@number -> @new circle speed:654311463"] = counters["@number -> @new circle speed:654311463"] + acc * 224
return true
end
if counters["@number -> @new circle speed:654311463"] > 0 then
local acc = counters["@number -> @new circle speed:654311463"]
counters["@number -> @new circle speed:654311463"] = max(counters["@number -> @new circle speed:654311463"] - acc, 0)
counters["@number -> @new circle speed:6745479"] = counters["@number -> @new circle speed:6745479"] + acc * 97
return true
end
if counters["@number -> @new circle speed:6745479"] > 0 then
local acc = counters["@number -> @new circle speed:6745479"]
counters["@number -> @new circle speed:6745479"] = max(counters["@number -> @new circle speed:6745479"] - acc, 0)
counters["@number -> @new circle speed:172961"] = counters["@number -> @new circle speed:172961"] + acc * 39
return true
end
if counters["@number -> @new circle speed:172961"] > 0 then
local acc = counters["@number -> @new circle speed:172961"]
counters["@number -> @new circle speed:172961"] = max(counters["@number -> @new circle speed:172961"] - acc, 0)
counters["@number -> @new circle speed"] = counters["@number -> @new circle speed"] + acc * 71
counters["@number -> @new circle speed:678"] = counters["@number -> @new circle speed:678"] + acc * 255
return true
end
if counters["@number -> @new circle speed:678"] > 0 then
local acc = counters["@number -> @new circle speed:678"]
counters["@number -> @new circle speed:678"] = max(counters["@number -> @new circle speed:678"] - acc, 0)
counters["@number -> @new circle speed:3"] = counters["@number -> @new circle speed:3"] + acc * 226
return true
end
if counters["@number -> @new circle speed:3"] > 0 then
local acc = counters["@number -> @new circle speed:3"]
counters["@number -> @new circle speed:3"] = max(counters["@number -> @new circle speed:3"] - acc, 0)
counters["@number -> @new circle speed:1"] = counters["@number -> @new circle speed:1"] + acc * 3
return true
end
if counters["@number -> @new circle speed:1"] > 0 then
local acc = counters["@number -> @new circle speed:1"]
counters["@number -> @new circle speed:1"] = max(counters["@number -> @new circle speed:1"] - acc, 0)
counters["@number -> @new circle speed"] = counters["@number -> @new circle speed"] + acc * 1
return true
end
if counters["make circles:100"] > 0 then
local acc = counters["make circles:100"]
counters["make circles:100"] = max(counters["make circles:100"] - acc, 0)
counters["make circles:1"] = counters["make circles:1"] + acc * 100
return true
end
if counters["make circles:1"] > 0 then
local acc = counters["make circles:1"]
counters["make circles:1"] = max(counters["make circles:1"] - acc, 0)
counters["make circles"] = counters["make circles"] + acc * 1
return true
end
if counters["@random max:5"] > 0 then
local acc = counters["@random max:5"]
counters["@random max:5"] = max(counters["@random max:5"] - acc, 0)
counters["@random max:1"] = counters["@random max:1"] + acc * 5
return true
end
if counters["@random max:1"] > 0 then
local acc = counters["@random max:1"]
counters["@random max:1"] = max(counters["@random max:1"] - acc, 0)
counters["@random max"] = counters["@random max"] + acc * 1
return true
end
if counters["@random min:25"] > 0 then
local acc = counters["@random min:25"]
counters["@random min:25"] = max(counters["@random min:25"] - acc, 0)
counters["@random min:1"] = counters["@random min:1"] + acc * 25
return true
end
if counters["@random min:1"] > 0 then
local acc = counters["@random min:1"]
counters["@random min:1"] = max(counters["@random min:1"] - acc, 0)
counters["@random min"] = counters["@random min"] + acc * 1
return true
end
if counters["circle count => iteration:9007199254740991"] > 0 then
local acc = counters["circle count => iteration:9007199254740991"]
counters["circle count => iteration:9007199254740991"] = max(counters["circle count => iteration:9007199254740991"] - acc, 0)
counters["circle count => iteration"] = counters["circle count => iteration"] + acc * 31
counters["circle count => iteration:35322350018592"] = counters["circle count => iteration:35322350018592"] + acc * 255
return true
end
if counters["circle count => iteration:35322350018592"] > 0 then
local acc = counters["circle count => iteration:35322350018592"]
counters["circle count => iteration:35322350018592"] = max(counters["circle count => iteration:35322350018592"] - acc, 0)
counters["circle count => iteration:146565767712"] = counters["circle count => iteration:146565767712"] + acc * 241
return true
end
if counters["circle count => iteration:146565767712"] > 0 then
local acc = counters["circle count => iteration:146565767712"]
counters["circle count => iteration:146565767712"] = max(counters["circle count => iteration:146565767712"] - acc, 0)
counters["circle count => iteration:654311463"] = counters["circle count => iteration:654311463"] + acc * 224
return true
end
if counters["circle count => iteration:654311463"] > 0 then
local acc = counters["circle count => iteration:654311463"]
counters["circle count => iteration:654311463"] = max(counters["circle count => iteration:654311463"] - acc, 0)
counters["circle count => iteration:6745479"] = counters["circle count => iteration:6745479"] + acc * 97
return true
end
if counters["circle count => iteration:6745479"] > 0 then
local acc = counters["circle count => iteration:6745479"]
counters["circle count => iteration:6745479"] = max(counters["circle count => iteration:6745479"] - acc, 0)
counters["circle count => iteration:172961"] = counters["circle count => iteration:172961"] + acc * 39
return true
end
if counters["circle count => iteration:172961"] > 0 then
local acc = counters["circle count => iteration:172961"]
counters["circle count => iteration:172961"] = max(counters["circle count => iteration:172961"] - acc, 0)
counters["circle count => iteration:678"] = counters["circle count => iteration:678"] + acc * 255
counters["circle count => iteration"] = counters["circle count => iteration"] + acc * 71
return true
end
if counters["circle count => iteration:678"] > 0 then
local acc = counters["circle count => iteration:678"]
counters["circle count => iteration:678"] = max(counters["circle count => iteration:678"] - acc, 0)
counters["circle count => iteration:3"] = counters["circle count => iteration:3"] + acc * 226
return true
end
if counters["circle count => iteration:3"] > 0 then
local acc = counters["circle count => iteration:3"]
counters["circle count => iteration:3"] = max(counters["circle count => iteration:3"] - acc, 0)
counters["circle count => iteration:1"] = counters["circle count => iteration:1"] + acc * 3
return true
end
if counters["circle count => iteration:1"] > 0 then
local acc = counters["circle count => iteration:1"]
counters["circle count => iteration:1"] = max(counters["circle count => iteration:1"] - acc, 0)
counters["circle count => iteration"] = counters["circle count => iteration"] + acc * 1
return true
end
if counters["@random max:775"] > 0 then
local acc = counters["@random max:775"]
counters["@random max:775"] = max(counters["@random max:775"] - acc, 0)
counters["@random max:5"] = counters["@random max:5"] + acc * 155
return true
end
if counters["@random max:5"] > 0 then
local acc = counters["@random max:5"]
counters["@random max:5"] = max(counters["@random max:5"] - acc, 0)
counters["@random max:1"] = counters["@random max:1"] + acc * 5
return true
end
if counters["@random max:1"] > 0 then
local acc = counters["@random max:1"]
counters["@random max:1"] = max(counters["@random max:1"] - acc, 0)
counters["@random max"] = counters["@random max"] + acc * 1
return true
end
if counters["@random min:2"] > 0 then
local acc = counters["@random min:2"]
counters["@random min:2"] = max(counters["@random min:2"] - acc, 0)
counters["@random min:1"] = counters["@random min:1"] + acc * 2
return true
end
if counters["@random min:1"] > 0 then
local acc = counters["@random min:1"]
counters["@random min:1"] = max(counters["@random min:1"] - acc, 0)
counters["@random min"] = counters["@random min"] + acc * 1
return true
end
if counters["clear @circle index:9007199254740991"] > 0 then
local acc = counters["clear @circle index:9007199254740991"]
counters["clear @circle index:9007199254740991"] = max(counters["clear @circle index:9007199254740991"] - acc, 0)
counters["clear @circle index"] = counters["clear @circle index"] + acc * 31
counters["clear @circle index:35322350018592"] = counters["clear @circle index:35322350018592"] + acc * 255
return true
end
if counters["clear @circle index:35322350018592"] > 0 then
local acc = counters["clear @circle index:35322350018592"]
counters["clear @circle index:35322350018592"] = max(counters["clear @circle index:35322350018592"] - acc, 0)
counters["clear @circle index:146565767712"] = counters["clear @circle index:146565767712"] + acc * 241
return true
end
if counters["clear @circle index:146565767712"] > 0 then
local acc = counters["clear @circle index:146565767712"]
counters["clear @circle index:146565767712"] = max(counters["clear @circle index:146565767712"] - acc, 0)
counters["clear @circle index:654311463"] = counters["clear @circle index:654311463"] + acc * 224
return true
end
if counters["clear @circle index:654311463"] > 0 then
local acc = counters["clear @circle index:654311463"]
counters["clear @circle index:654311463"] = max(counters["clear @circle index:654311463"] - acc, 0)
counters["clear @circle index:6745479"] = counters["clear @circle index:6745479"] + acc * 97
return true
end
if counters["clear @circle index:6745479"] > 0 then
local acc = counters["clear @circle index:6745479"]
counters["clear @circle index:6745479"] = max(counters["clear @circle index:6745479"] - acc, 0)
counters["clear @circle index:172961"] = counters["clear @circle index:172961"] + acc * 39
return true
end
if counters["clear @circle index:172961"] > 0 then
local acc = counters["clear @circle index:172961"]
counters["clear @circle index:172961"] = max(counters["clear @circle index:172961"] - acc, 0)
counters["clear @circle index:678"] = counters["clear @circle index:678"] + acc * 255
counters["clear @circle index"] = counters["clear @circle index"] + acc * 71
return true
end
if counters["clear @circle index:678"] > 0 then
local acc = counters["clear @circle index:678"]
counters["clear @circle index:678"] = max(counters["clear @circle index:678"] - acc, 0)
counters["clear @circle index:3"] = counters["clear @circle index:3"] + acc * 226
return true
end
if counters["clear @circle index:3"] > 0 then
local acc = counters["clear @circle index:3"]
counters["clear @circle index:3"] = max(counters["clear @circle index:3"] - acc, 0)
counters["clear @circle index:1"] = counters["clear @circle index:1"] + acc * 3
return true
end
if counters["clear @circle index:1"] > 0 then
local acc = counters["clear @circle index:1"]
counters["clear @circle index:1"] = max(counters["clear @circle index:1"] - acc, 0)
counters["clear @circle index"] = counters["clear @circle index"] + acc * 1
return true
end
if counters["@random max:575"] > 0 then
local acc = counters["@random max:575"]
counters["@random max:575"] = max(counters["@random max:575"] - acc, 0)
counters["@random max:5"] = counters["@random max:5"] + acc * 115
return true
end
if counters["@random max:5"] > 0 then
local acc = counters["@random max:5"]
counters["@random max:5"] = max(counters["@random max:5"] - acc, 0)
counters["@random max:1"] = counters["@random max:1"] + acc * 5
return true
end
if counters["@random max:1"] > 0 then
local acc = counters["@random max:1"]
counters["@random max:1"] = max(counters["@random max:1"] - acc, 0)
counters["@random max"] = counters["@random max"] + acc * 1
return true
end
if counters["updating scene"] > 0 then
local acc = counters["updating scene"]
counters["updating scene"] = max(counters["updating scene"] - acc, 0)
counters["move player"] = counters["move player"] + acc * 1
counters["check for collisions"] = counters["check for collisions"] + acc * 1
counters["update circles"] = counters["update circles"] + acc * 1
counters["sweep deleted entities"] = counters["sweep deleted entities"] + acc * 1
counters["update spawn timer"] = counters["update spawn timer"] + acc * 1
counters["move bullets"] = counters["move bullets"] + acc * 1
counters["move zombies"] = counters["move zombies"] + acc * 1
return true
end
if counters["drawing scene"] > 0 then
local acc = counters["drawing scene"]
counters["drawing scene"] = max(counters["drawing scene"] - acc, 0)
counters["draw player"] = counters["draw player"] + acc * 1
counters["print fps"] = counters["print fps"] + acc * 1
counters["draw zombies"] = counters["draw zombies"] + acc * 1
counters["print key pressed"] = counters["print key pressed"] + acc * 1
counters["draw bullets"] = counters["draw bullets"] + acc * 1
counters["draw circles"] = counters["draw circles"] + acc * 1
return true
end
if counters["handling input"] > 0 and counters["@event keypressed"] > 0 then
local acc = huge
acc = min(acc, counters["@event keypressed"])
acc = min(acc, counters["handling input"])
counters["handling input"] = max(counters["handling input"] - acc, 0)
counters["@event keypressed"] = max(counters["@event keypressed"] - acc, 0)
counters["@save key pressed"] = counters["@save key pressed"] + acc * 1
counters["handling input"] = counters["handling input"] + acc * 1
counters["spawn 100 circles"] = counters["spawn 100 circles"] + acc * 1
return true
end
if counters["handling input"] > 0 and counters["@event mousepressed"] > 0 then
local acc = huge
acc = min(acc, counters["@event mousepressed"])
acc = min(acc, counters["handling input"])
counters["handling input"] = max(counters["handling input"] - acc, 0)
counters["@event mousepressed"] = max(counters["@event mousepressed"] - acc, 0)
counters["shoot bullet"] = counters["shoot bullet"] + acc * 1
counters["handling inputs"] = counters["handling inputs"] + acc * 1
return true
end
if counters["clear @circle index"] > 0 and counters["@circle index"] > 0 then
local acc = huge
acc = min(acc, counters["@circle index"])
acc = min(acc, counters["clear @circle index"])
counters["clear @circle index"] = max(counters["clear @circle index"] - acc, 0)
counters["@circle index"] = max(counters["@circle index"] - acc, 0)
counters["clear @circle index"] = counters["clear @circle index"] + acc * 1
return true
end
if counters["clear @circle index"] > 0 then
local acc = counters["clear @circle index"]
counters["clear @circle index"] = max(counters["clear @circle index"] - acc, 0)
return true
end
if counters["reset @circle index"] > 0 then
local acc = counters["reset @circle index"]
counters["reset @circle index"] = max(counters["reset @circle index"] - acc, 0)
counters["clear @circle index:9007199254740991"] = counters["clear @circle index:9007199254740991"] + acc * 1
return true
end
if counters["get random number"] > 0 then
local acc = counters["get random number"]
counters["get random number"] = max(counters["get random number"] - acc, 0)
counters["@get random number"] = counters["@get random number"] + acc * 1
return true
end
if counters["@number -> @new circle x"] > 0 and counters["@number"] > 0 then
local acc = huge
acc = min(acc, counters["@number"])
acc = min(acc, counters["@number -> @new circle x"])
counters["@number -> @new circle x"] = max(counters["@number -> @new circle x"] - acc, 0)
counters["@number"] = max(counters["@number"] - acc, 0)
counters["@new circle x"] = counters["@new circle x"] + acc * 1
counters["@number -> @new circle x"] = counters["@number -> @new circle x"] + acc * 1
return true
end
if counters["@number -> @new circle x"] > 0 then
local acc = counters["@number -> @new circle x"]
counters["@number -> @new circle x"] = max(counters["@number -> @new circle x"] - acc, 0)
return true
end
if counters["@number -> @new circle y"] > 0 and counters["@number"] > 0 then
local acc = huge
acc = min(acc, counters["@number -> @new circle y"])
acc = min(acc, counters["@number"])
counters["@number -> @new circle y"] = max(counters["@number -> @new circle y"] - acc, 0)
counters["@number"] = max(counters["@number"] - acc, 0)
counters["@number -> @new circle y"] = counters["@number -> @new circle y"] + acc * 1
counters["@new circle y"] = counters["@new circle y"] + acc * 1
return true
end
if counters["@number -> @new circle y"] > 0 then
local acc = counters["@number -> @new circle y"]
counters["@number -> @new circle y"] = max(counters["@number -> @new circle y"] - acc, 0)
return true
end
if counters["@number -> @new circle r"] > 0 and counters["@number"] > 0 then
local acc = huge
acc = min(acc, counters["@number"])
acc = min(acc, counters["@number -> @new circle r"])
counters["@number -> @new circle r"] = max(counters["@number -> @new circle r"] - acc, 0)
counters["@number"] = max(counters["@number"] - acc, 0)
counters["@new circle r"] = counters["@new circle r"] + acc * 1
counters["@number -> @new circle r"] = counters["@number -> @new circle r"] + acc * 1
return true
end
if counters["@number -> @new circle r"] > 0 then
local acc = counters["@number -> @new circle r"]
counters["@number -> @new circle r"] = max(counters["@number -> @new circle r"] - acc, 0)
return true
end
if counters["@number -> @new circle speed"] > 0 and counters["@number"] > 0 then
local acc = huge
acc = min(acc, counters["@number -> @new circle speed"])
acc = min(acc, counters["@number"])
counters["@number -> @new circle speed"] = max(counters["@number -> @new circle speed"] - acc, 0)
counters["@number"] = max(counters["@number"] - acc, 0)
counters["@number -> @new circle speed"] = counters["@number -> @new circle speed"] + acc * 1
counters["@new circle speed"] = counters["@new circle speed"] + acc * 1
return true
end
if counters["@number -> @new circle speed"] > 0 then
local acc = counters["@number -> @new circle speed"]
counters["@number -> @new circle speed"] = max(counters["@number -> @new circle speed"] - acc, 0)
return true
end
if counters["move @number to @new circle x"] > 0 then
local acc = counters["move @number to @new circle x"]
counters["move @number to @new circle x"] = max(counters["move @number to @new circle x"] - acc, 0)
counters["@number -> @new circle x:9007199254740991"] = counters["@number -> @new circle x:9007199254740991"] + acc * 1
return true
end
if counters["move @number to @new circle y"] > 0 then
local acc = counters["move @number to @new circle y"]
counters["move @number to @new circle y"] = max(counters["move @number to @new circle y"] - acc, 0)
counters["@number -> @new circle y:9007199254740991"] = counters["@number -> @new circle y:9007199254740991"] + acc * 1
return true
end
if counters["move @number to @new circle r"] > 0 then
local acc = counters["move @number to @new circle r"]
counters["move @number to @new circle r"] = max(counters["move @number to @new circle r"] - acc, 0)
counters["@number -> @new circle r:9007199254740991"] = counters["@number -> @new circle r:9007199254740991"] + acc * 1
return true
end
if counters["move @number to @new circle speed"] > 0 then
local acc = counters["move @number to @new circle speed"]
counters["move @number to @new circle speed"] = max(counters["move @number to @new circle speed"] - acc, 0)
counters["@number -> @new circle speed:9007199254740991"] = counters["@number -> @new circle speed:9007199254740991"] + acc * 1
return true
end
if counters["generate x position"] > 0 then
local acc = counters["generate x position"]
counters["generate x position"] = max(counters["generate x position"] - acc, 0)
counters["@random max:775"] = counters["@random max:775"] + acc * 1
counters["move @number to @new circle x"] = counters["move @number to @new circle x"] + acc * 1
counters["@random min:25"] = counters["@random min:25"] + acc * 1
counters["get random number"] = counters["get random number"] + acc * 1
return true
end
if counters["generate y position"] > 0 then
local acc = counters["generate y position"]
counters["generate y position"] = max(counters["generate y position"] - acc, 0)
counters["move @number to @new circle y"] = counters["move @number to @new circle y"] + acc * 1
counters["@random max:575"] = counters["@random max:575"] + acc * 1
counters["@random min:25"] = counters["@random min:25"] + acc * 1
counters["get random number"] = counters["get random number"] + acc * 1
return true
end
if counters["generate radius"] > 0 then
local acc = counters["generate radius"]
counters["generate radius"] = max(counters["generate radius"] - acc, 0)
counters["@random max:3"] = counters["@random max:3"] + acc * 1
counters["move @number to @new circle r"] = counters["move @number to @new circle r"] + acc * 1
counters["@random min:1"] = counters["@random min:1"] + acc * 1
counters["get random number"] = counters["get random number"] + acc * 1
return true
end
if counters["generate speed"] > 0 then
local acc = counters["generate speed"]
counters["generate speed"] = max(counters["generate speed"] - acc, 0)
counters["move @number to @new circle speed"] = counters["move @number to @new circle speed"] + acc * 1
counters["@random max:5"] = counters["@random max:5"] + acc * 1
counters["get random number"] = counters["get random number"] + acc * 1
counters["@random min:2"] = counters["@random min:2"] + acc * 1
return true
end
if counters["make new circle"] > 0 then
local acc = counters["make new circle"]
counters["make new circle"] = max(counters["make new circle"] - acc, 0)
counters["@new circle"] = counters["@new circle"] + acc * 1
return true
end
if counters["make circle"] > 0 then
local acc = counters["make circle"]
counters["make circle"] = max(counters["make circle"] - acc, 0)
counters["generate x position"] = counters["generate x position"] + acc * 1
counters["generate y position"] = counters["generate y position"] + acc * 1
counters["generate radius"] = counters["generate radius"] + acc * 1
counters["make new circle"] = counters["make new circle"] + acc * 1
counters["generate speed"] = counters["generate speed"] + acc * 1
return true
end
if counters["circle count => iteration"] > 0 and counters["circle count"] > 0 then
local acc = huge
acc = min(acc, counters["circle count"])
acc = min(acc, counters["circle count => iteration"])
counters["circle count => iteration"] = max(counters["circle count => iteration"] - acc, 0)
counters["circle count"] = max(counters["circle count"] - acc, 0)
counters["iteration"] = counters["iteration"] + acc * 1
counters["copied circle count"] = counters["copied circle count"] + acc * 1
return true
end
if counters["circle count => iteration"] > 0 then
local acc = counters["circle count => iteration"]
counters["circle count => iteration"] = max(counters["circle count => iteration"] - acc, 0)
return true
end
if counters["copied circle count"] > 0 then
local acc = counters["copied circle count"]
counters["copied circle count"] = max(counters["copied circle count"] - acc, 0)
counters["circle count"] = counters["circle count"] + acc * 1
return true
end
if counters["copy circle count to iteration"] > 0 then
local acc = counters["copy circle count to iteration"]
counters["copy circle count to iteration"] = max(counters["copy circle count to iteration"] - acc, 0)
counters["circle count => iteration:9007199254740991"] = counters["circle count => iteration:9007199254740991"] + acc * 1
return true
end
if counters["draw each circle"] > 0 and counters["iteration"] > 0 then
local acc = huge
acc = min(acc, counters["draw each circle"])
acc = min(acc, counters["iteration"])
counters["draw each circle"] = max(counters["draw each circle"] - acc, 0)
counters["iteration"] = max(counters["iteration"] - acc, 0)
counters["draw each circle"] = counters["draw each circle"] + acc * 1
counters["@draw circle"] = counters["@draw circle"] + acc * 1
counters["@circle index"] = counters["@circle index"] + acc * 1
return true
end
if counters["draw each circle"] > 0 then
local acc = counters["draw each circle"]
counters["draw each circle"] = max(counters["draw each circle"] - acc, 0)
return true
end
if counters["draw circles"] > 0 then
local acc = counters["draw circles"]
counters["draw circles"] = max(counters["draw circles"] - acc, 0)
counters["copy circle count to iteration"] = counters["copy circle count to iteration"] + acc * 1
counters["reset @circle index"] = counters["reset @circle index"] + acc * 1
counters["draw each circle"] = counters["draw each circle"] + acc * 1
return true
end
if counters["print fps"] > 0 then
local acc = counters["print fps"]
counters["print fps"] = max(counters["print fps"] - acc, 0)
counters["@print fps"] = counters["@print fps"] + acc * 1
return true
end
if counters["print key pressed"] > 0 then
local acc = counters["print key pressed"]
counters["print key pressed"] = max(counters["print key pressed"] - acc, 0)
counters["@print key pressed"] = counters["@print key pressed"] + acc * 1
return true
end
if counters["drawing scene"] > 0 then
local acc = counters["drawing scene"]
counters["drawing scene"] = max(counters["drawing scene"] - acc, 0)
counters["draw circles"] = counters["draw circles"] + acc * 1
counters["print key pressed"] = counters["print key pressed"] + acc * 1
counters["print fps"] = counters["print fps"] + acc * 1
return true
end
if counters["move each circle"] > 0 and counters["iteration"] > 0 then
local acc = huge
acc = min(acc, counters["move each circle"])
acc = min(acc, counters["iteration"])
counters["move each circle"] = max(counters["move each circle"] - acc, 0)
counters["iteration"] = max(counters["iteration"] - acc, 0)
counters["@move circle"] = counters["@move circle"] + acc * 1
counters["move each circle"] = counters["move each circle"] + acc * 1
counters["@circle index"] = counters["@circle index"] + acc * 1
return true
end
if counters["move each circle"] > 0 then
local acc = counters["move each circle"]
counters["move each circle"] = max(counters["move each circle"] - acc, 0)
return true
end
if counters["update circles"] > 0 then
local acc = counters["update circles"]
counters["update circles"] = max(counters["update circles"] - acc, 0)
counters["copy circle count to iteration"] = counters["copy circle count to iteration"] + acc * 1
counters["reset @circle index"] = counters["reset @circle index"] + acc * 1
counters["move each circle"] = counters["move each circle"] + acc * 1
return true
end
if counters["updating scene"] > 0 then
local acc = counters["updating scene"]
counters["updating scene"] = max(counters["updating scene"] - acc, 0)
counters["update circles"] = counters["update circles"] + acc * 1
return true
end
if counters["handling input"] > 0 and counters["@event keypressed"] > 0 then
local acc = huge
acc = min(acc, counters["@event keypressed"])
acc = min(acc, counters["handling input"])
counters["handling input"] = max(counters["handling input"] - acc, 0)
counters["@event keypressed"] = max(counters["@event keypressed"] - acc, 0)
counters["@save key pressed"] = counters["@save key pressed"] + acc * 1
counters["spawn 100 circles"] = counters["spawn 100 circles"] + acc * 1
return true
end
if counters["spawn 100 circles"] > 0 then
local acc = counters["spawn 100 circles"]
counters["spawn 100 circles"] = max(counters["spawn 100 circles"] - acc, 0)
counters["make circles:100"] = counters["make circles:100"] + acc * 1
return true
end
if counters["make circles"] > 0 and counters["@once"] > 0 then
local acc = huge
acc = min(acc, counters["make circles"])
acc = min(acc, counters["@once"])
counters["make circles"] = max(counters["make circles"] - acc, 0)
counters["@once"] = max(counters["@once"] - acc, 0)
counters["circle count"] = counters["circle count"] + acc * 1
counters["@once"] = counters["@once"] + acc * 1
counters["make circle"] = counters["make circle"] + acc * 1
return true
end
if counters["make circles"] > 0 and counters["@once"] > 0 then
local acc = huge
acc = min(acc, counters["make circles"])
acc = min(acc, counters["@once"])
counters["make circles"] = max(counters["make circles"] - acc, 0)
counters["@once"] = max(counters["@once"] - acc, 0)
return true
end
if counters["handling input"] > 0 and counters["@event mousepressed"] > 0 then
local acc = huge
acc = min(acc, counters["@event mousepressed"])
acc = min(acc, counters["handling input"])
counters["handling input"] = max(counters["handling input"] - acc, 0)
counters["@event mousepressed"] = max(counters["@event mousepressed"] - acc, 0)
counters["shoot bullet"] = counters["shoot bullet"] + acc * 1
return true
end
if counters["shoot bullet"] > 0 then
local acc = counters["shoot bullet"]
counters["shoot bullet"] = max(counters["shoot bullet"] - acc, 0)
counters["@shoot bullet"] = counters["@shoot bullet"] + acc * 1
return true
end
if counters["drawing scene"] > 0 then
local acc = counters["drawing scene"]
counters["drawing scene"] = max(counters["drawing scene"] - acc, 0)
counters["draw zombies"] = counters["draw zombies"] + acc * 1
counters["draw player"] = counters["draw player"] + acc * 1
counters["@print fps"] = counters["@print fps"] + acc * 1
counters["draw bullets"] = counters["draw bullets"] + acc * 1
return true
end
if counters["draw player"] > 0 then
local acc = counters["draw player"]
counters["draw player"] = max(counters["draw player"] - acc, 0)
counters["@draw player"] = counters["@draw player"] + acc * 1
return true
end
if counters["draw bullets"] > 0 then
local acc = counters["draw bullets"]
counters["draw bullets"] = max(counters["draw bullets"] - acc, 0)
counters["@draw bullets"] = counters["@draw bullets"] + acc * 1
return true
end
if counters["draw zombies"] > 0 then
local acc = counters["draw zombies"]
counters["draw zombies"] = max(counters["draw zombies"] - acc, 0)
counters["@draw zombies"] = counters["@draw zombies"] + acc * 1
return true
end
if counters["updating scene"] > 0 then
local acc = counters["updating scene"]
counters["updating scene"] = max(counters["updating scene"] - acc, 0)
counters["move player"] = counters["move player"] + acc * 1
counters["check for collisions"] = counters["check for collisions"] + acc * 1
counters["sweep deleted entities"] = counters["sweep deleted entities"] + acc * 1
counters["update spawn timer"] = counters["update spawn timer"] + acc * 1
counters["move bullets"] = counters["move bullets"] + acc * 1
counters["move zombies"] = counters["move zombies"] + acc * 1
return true
end
if counters["move player"] > 0 then
local acc = counters["move player"]
counters["move player"] = max(counters["move player"] - acc, 0)
counters["@is [move right] down?"] = counters["@is [move right] down?"] + acc * 1
counters["@is [move down] down?"] = counters["@is [move down] down?"] + acc * 1
counters["moving player"] = counters["moving player"] + acc * 1
counters["@is [move left] down?"] = counters["@is [move left] down?"] + acc * 1
counters["@is [move up] down?"] = counters["@is [move up] down?"] + acc * 1
return true
end
if counters["moving player"] > 0 and counters["@[move up] is down"] > 0 then
local acc = huge
acc = min(acc, counters["moving player"])
acc = min(acc, counters["@[move up] is down"])
counters["moving player"] = max(counters["moving player"] - acc, 0)
counters["@[move up] is down"] = max(counters["@[move up] is down"] - acc, 0)
counters["moving player"] = counters["moving player"] + acc * 1
counters["@dir up"] = counters["@dir up"] + acc * 1
return true
end
if counters["moving player"] > 0 and counters["@[move left] is down"] > 0 then
local acc = huge
acc = min(acc, counters["moving player"])
acc = min(acc, counters["@[move left] is down"])
counters["moving player"] = max(counters["moving player"] - acc, 0)
counters["@[move left] is down"] = max(counters["@[move left] is down"] - acc, 0)
counters["moving player"] = counters["moving player"] + acc * 1
counters["@dir left"] = counters["@dir left"] + acc * 1
return true
end
if counters["moving player"] > 0 and counters["@[move down] is down"] > 0 then
local acc = huge
acc = min(acc, counters["moving player"])
acc = min(acc, counters["@[move down] is down"])
counters["moving player"] = max(counters["moving player"] - acc, 0)
counters["@[move down] is down"] = max(counters["@[move down] is down"] - acc, 0)
counters["moving player"] = counters["moving player"] + acc * 1
counters["@dir down"] = counters["@dir down"] + acc * 1
return true
end
if counters["moving player"] > 0 and counters["@[move right] is down"] > 0 then
local acc = huge
acc = min(acc, counters["moving player"])
acc = min(acc, counters["@[move right] is down"])
counters["moving player"] = max(counters["moving player"] - acc, 0)
counters["@[move right] is down"] = max(counters["@[move right] is down"] - acc, 0)
counters["moving player"] = counters["moving player"] + acc * 1
counters["@dir right"] = counters["@dir right"] + acc * 1
return true
end
if counters["@dir left"] > 0 and counters["@dir right"] > 0 then
local acc = huge
acc = min(acc, counters["@dir right"])
acc = min(acc, counters["@dir left"])
counters["@dir left"] = max(counters["@dir left"] - acc, 0)
counters["@dir right"] = max(counters["@dir right"] - acc, 0)
return true
end
if counters["@dir down"] > 0 and counters["@dir up"] > 0 then
local acc = huge
acc = min(acc, counters["@dir up"])
acc = min(acc, counters["@dir down"])
counters["@dir down"] = max(counters["@dir down"] - acc, 0)
counters["@dir up"] = max(counters["@dir up"] - acc, 0)
return true
end
if counters["moving player"] > 0 then
local acc = counters["moving player"]
counters["moving player"] = max(counters["moving player"] - acc, 0)
counters["@move player"] = counters["@move player"] + acc * 1
return true
end
if counters["move bullets"] > 0 then
local acc = counters["move bullets"]
counters["move bullets"] = max(counters["move bullets"] - acc, 0)
counters["@move bullets"] = counters["@move bullets"] + acc * 1
return true
end
if counters["move zombies"] > 0 then
local acc = counters["move zombies"]
counters["move zombies"] = max(counters["move zombies"] - acc, 0)
counters["@move zombies"] = counters["@move zombies"] + acc * 1
return true
end
if counters["check for collisions"] > 0 then
local acc = counters["check for collisions"]
counters["check for collisions"] = max(counters["check for collisions"] - acc, 0)
counters["check for player hit by zombie"] = counters["check for player hit by zombie"] + acc * 1
counters["check for bullet hitting zombie"] = counters["check for bullet hitting zombie"] + acc * 1
return true
end
if counters["check for player hit by zombie"] > 0 then
local acc = counters["check for player hit by zombie"]
counters["check for player hit by zombie"] = max(counters["check for player hit by zombie"] - acc, 0)
counters["@do player collisions"] = counters["@do player collisions"] + acc * 1
return true
end
if counters["check for bullet hitting zombie"] > 0 then
local acc = counters["check for bullet hitting zombie"]
counters["check for bullet hitting zombie"] = max(counters["check for bullet hitting zombie"] - acc, 0)
counters["@do bullet collisions"] = counters["@do bullet collisions"] + acc * 1
return true
end
if counters["update spawn timer"] > 0 then
local acc = counters["update spawn timer"]
counters["update spawn timer"] = max(counters["update spawn timer"] - acc, 0)
counters["@update spawn timer"] = counters["@update spawn timer"] + acc * 1
return true
end
if counters["@spawn timer expired"] > 0 then
local acc = counters["@spawn timer expired"]
counters["@spawn timer expired"] = max(counters["@spawn timer expired"] - acc, 0)
counters["spawn a zombie"] = counters["spawn a zombie"] + acc * 1
counters["make the timer faster"] = counters["make the timer faster"] + acc * 1
counters["reset timer"] = counters["reset timer"] + acc * 1
return true
end
if counters["spawn a zombie"] > 0 then
local acc = counters["spawn a zombie"]
counters["spawn a zombie"] = max(counters["spawn a zombie"] - acc, 0)
counters["@spawn a zombie"] = counters["@spawn a zombie"] + acc * 1
return true
end
if counters["make the timer faster"] > 0 then
local acc = counters["make the timer faster"]
counters["make the timer faster"] = max(counters["make the timer faster"] - acc, 0)
counters["@make the timer faster"] = counters["@make the timer faster"] + acc * 1
return true
end
if counters["reset timer"] > 0 then
local acc = counters["reset timer"]
counters["reset timer"] = max(counters["reset timer"] - acc, 0)
counters["@reset timer"] = counters["@reset timer"] + acc * 1
return true
end
if counters["sweep deleted entities"] > 0 then
local acc = counters["sweep deleted entities"]
counters["sweep deleted entities"] = max(counters["sweep deleted entities"] - acc, 0)
counters["@delete out of bounds bullets"] = counters["@delete out of bounds bullets"] + acc * 1
counters["@delete killed zombies"] = counters["@delete killed zombies"] + acc * 1
return true
end
if counters["handling input"] > 0 then
local acc = counters["handling input"]
counters["handling input"] = max(counters["handling input"] - acc, 0)
return true
end
if counters["updating scene"] > 0 then
local acc = counters["updating scene"]
counters["updating scene"] = max(counters["updating scene"] - acc, 0)
return true
end
if counters["drawing scene"] > 0 then
local acc = counters["drawing scene"]
counters["drawing scene"] = max(counters["drawing scene"] - acc, 0)
return true
end
if counters["run main loop"] > 0 then
local acc = counters["run main loop"]
counters["run main loop"] = max(counters["run main loop"] - acc, 0)
counters["run current frame"] = counters["run current frame"] + acc * 1
counters["start polling inputs"] = counters["start polling inputs"] + acc * 1
counters["handle input"] = counters["handle input"] + acc * 1
counters["poll input"] = counters["poll input"] + acc * 1
return true
end
if counters["start polling inputs"] > 0 then
local acc = counters["start polling inputs"]
counters["start polling inputs"] = max(counters["start polling inputs"] - acc, 0)
counters["@start polling"] = counters["@start polling"] + acc * 1
return true
end
if counters["poll input"] > 0 then
local acc = counters["poll input"]
counters["poll input"] = max(counters["poll input"] - acc, 0)
counters["@poll input"] = counters["@poll input"] + acc * 1
return true
end
if counters["handle input"] > 0 and counters["@no events left"] > 0 then
local acc = huge
acc = min(acc, counters["handle input"])
acc = min(acc, counters["@no events left"])
counters["handle input"] = max(counters["handle input"] - acc, 0)
counters["@no events left"] = max(counters["@no events left"] - acc, 0)
return true
end
if counters["handle input"] > 0 then
local acc = counters["handle input"]
counters["handle input"] = max(counters["handle input"] - acc, 0)
counters["handling input"] = counters["handling input"] + acc * 1
counters["handle input"] = counters["handle input"] + acc * 1
counters["poll input"] = counters["poll input"] + acc * 1
return true
end
if counters["run current frame"] > 0 and counters["@event quit"] > 0 then
local acc = huge
acc = min(acc, counters["run current frame"])
acc = min(acc, counters["@event quit"])
counters["run current frame"] = max(counters["run current frame"] - acc, 0)
counters["@event quit"] = max(counters["@event quit"] - acc, 0)
counters["@quit love"] = counters["@quit love"] + acc * 1
return true
end
if counters["run current frame"] > 0 then
local acc = counters["run current frame"]
counters["run current frame"] = max(counters["run current frame"] - acc, 0)
counters["clear the screen"] = counters["clear the screen"] + acc * 1
counters["update scene state"] = counters["update scene state"] + acc * 1
counters["draw scene"] = counters["draw scene"] + acc * 1
counters["present current frame"] = counters["present current frame"] + acc * 1
counters["sleep for 1ms"] = counters["sleep for 1ms"] + acc * 1
counters["next cycle"] = counters["next cycle"] + acc * 1
counters["step timer"] = counters["step timer"] + acc * 1
return true
end
if counters["step timer"] > 0 then
local acc = counters["step timer"]
counters["step timer"] = max(counters["step timer"] - acc, 0)
counters["@step timer"] = counters["@step timer"] + acc * 1
return true
end
if counters["clear the screen"] > 0 then
local acc = counters["clear the screen"]
counters["clear the screen"] = max(counters["clear the screen"] - acc, 0)
counters["@clear screen"] = counters["@clear screen"] + acc * 1
return true
end
if counters["update scene state"] > 0 then
local acc = counters["update scene state"]
counters["update scene state"] = max(counters["update scene state"] - acc, 0)
counters["updating scene"] = counters["updating scene"] + acc * 1
return true
end
if counters["draw scene"] > 0 then
local acc = counters["draw scene"]
counters["draw scene"] = max(counters["draw scene"] - acc, 0)
counters["drawing scene"] = counters["drawing scene"] + acc * 1
return true
end
if counters["present current frame"] > 0 then
local acc = counters["present current frame"]
counters["present current frame"] = max(counters["present current frame"] - acc, 0)
counters["@present"] = counters["@present"] + acc * 1
return true
end
if counters["sleep for 1ms"] > 0 then
local acc = counters["sleep for 1ms"]
counters["sleep for 1ms"] = max(counters["sleep for 1ms"] - acc, 0)
counters["@ms"] = counters["@ms"] + acc * 1
return true
end
if counters["next cycle"] > 0 then
local acc = counters["next cycle"]
counters["next cycle"] = max(counters["next cycle"] - acc, 0)
counters["run main loop"] = counters["run main loop"] + acc * 1
return true
end
return false
end
function machine:run()
local counters = self.counters
while match(self, counters) do end
end
return machine
| 1 | local min, max, huge = math.min, math.max, math.huge |
| 2 | local machine = {state = {}} |
| 3 | |
| 4 | machine.counters = { |
| 5 | ["@is [move up] down?"] = 0, |
| 6 | ["@clear screen"] = 0, |
| 7 | ["@present"] = 0, |
| 8 | ["@is [move left] down?"] = 0, |
| 9 | ["@sleep"] = 0, |
| 10 | ["@ms"] = 0, |
| 11 | ["@is [move down] down?"] = 0, |
| 12 | ["clear @circle index"] = 0, |
| 13 | ["@is [move right] down?"] = 0, |
| 14 | ["@event quit"] = 0, |
| 15 | ["@shoot bullet"] = 0, |
| 16 | ["clear the screen"] = 0, |
| 17 | ["circle count => iteration"] = 0, |
| 18 | ["copied circle count"] = 0, |
| 19 | ["get random number"] = 0, |
| 20 | ["copy circle count to iteration"] = 0, |
| 21 | ["next cycle"] = 0, |
| 22 | ["@number -> @new circle x"] = 0, |
| 23 | ["draw each circle"] = 0, |
| 24 | ["draw circles"] = 0, |
| 25 | ["@number -> @new circle y"] = 0, |
| 26 | ["print fps"] = 0, |
| 27 | ["@delete out of bounds bullets"] = 0, |
| 28 | ["@number -> @new circle r"] = 0, |
| 29 | ["@number -> @new circle speed"] = 0, |
| 30 | ["@number -> @new circle x:9007199254740991"] = 0, |
| 31 | ["move each circle"] = 0, |
| 32 | ["@number -> @new circle y:9007199254740991"] = 0, |
| 33 | ["@number -> @new circle r:9007199254740991"] = 0, |
| 34 | ["@draw bullets"] = 0, |
| 35 | ["@number -> @new circle speed:9007199254740991"] = 0, |
| 36 | ["generate x position"] = 0, |
| 37 | ["@random min:25"] = 0, |
| 38 | ["@update spawn timer"] = 0, |
| 39 | ["@random max:775"] = 0, |
| 40 | ["generate radius"] = 0, |
| 41 | ["updating scene"] = 0, |
| 42 | ["@make the timer faster"] = 0, |
| 43 | ["@random min:1"] = 0, |
| 44 | ["clear @circle index:9007199254740991"] = 0, |
| 45 | ["@random max:3"] = 0, |
| 46 | ["@random min:2"] = 0, |
| 47 | ["@random max:5"] = 0, |
| 48 | ["circle count => iteration:9007199254740991"] = 0, |
| 49 | ["@exit code"] = 0, |
| 50 | ["make circles:100"] = 0, |
| 51 | ["@do player collisions"] = 0, |
| 52 | ["sleep for 1ms"] = 0, |
| 53 | ["present current frame"] = 0, |
| 54 | ["draw scene"] = 0, |
| 55 | ["@event keyreleased"] = 0, |
| 56 | ["@event keypressed"] = 0, |
| 57 | ["@event mousemoved"] = 0, |
| 58 | ["update scene state"] = 0, |
| 59 | ["step timer"] = 0, |
| 60 | ["@event mousepressed"] = 0, |
| 61 | ["run current frame"] = 0, |
| 62 | ["handle input"] = 0, |
| 63 | ["poll input"] = 0, |
| 64 | ["start polling inputs"] = 0, |
| 65 | ["run main loop"] = 1, |
| 66 | ["reset timer"] = 0, |
| 67 | ["make the timer faster"] = 0, |
| 68 | ["@new circle"] = 0, |
| 69 | ["spawn a zombie"] = 0, |
| 70 | ["draw zombies"] = 0, |
| 71 | ["@new circle x"] = 0, |
| 72 | ["handling input"] = 0, |
| 73 | ["@new circle y"] = 0, |
| 74 | ["reset @circle index"] = 0, |
| 75 | ["@new circle r"] = 0, |
| 76 | ["update circles"] = 0, |
| 77 | ["@new circle speed"] = 0, |
| 78 | ["move player"] = 0, |
| 79 | ["iteration"] = 0, |
| 80 | ["circle count"] = 0, |
| 81 | ["make circle"] = 0, |
| 82 | ["make new circle"] = 0, |
| 83 | ["generate speed"] = 0, |
| 84 | ["generate y position"] = 0, |
| 85 | ["move @number to @new circle speed"] = 0, |
| 86 | ["move @number to @new circle r"] = 0, |
| 87 | ["@draw circle"] = 0, |
| 88 | ["move @number to @new circle y"] = 0, |
| 89 | ["move @number to @new circle x"] = 0, |
| 90 | ["moving player"] = 0, |
| 91 | ["@circle index"] = 0, |
| 92 | ["move bullets"] = 0, |
| 93 | ["handling inputs"] = 0, |
| 94 | ["move zombies"] = 0, |
| 95 | ["shoot bullet"] = 0, |
| 96 | ["check for collisions"] = 0, |
| 97 | ["spawn 100 circles"] = 0, |
| 98 | ["check for player hit by zombie"] = 0, |
| 99 | ["@move circle"] = 0, |
| 100 | ["check for bullet hitting zombie"] = 0, |
| 101 | ["draw bullets"] = 0, |
| 102 | ["update spawn timer"] = 0, |
| 103 | ["draw player"] = 0, |
| 104 | ["@spawn timer expired"] = 0, |
| 105 | ["@get random number"] = 0, |
| 106 | ["@number -> @new circle x:35322350018592"] = 0, |
| 107 | ["@number -> @new circle x:146565767712"] = 0, |
| 108 | ["@number -> @new circle x:654311463"] = 0, |
| 109 | ["@number -> @new circle x:6745479"] = 0, |
| 110 | ["@number -> @new circle x:172961"] = 0, |
| 111 | ["@number -> @new circle x:678"] = 0, |
| 112 | ["@number -> @new circle x:3"] = 0, |
| 113 | ["@number -> @new circle x:1"] = 0, |
| 114 | ["@number -> @new circle y:35322350018592"] = 0, |
| 115 | ["@number"] = 0, |
| 116 | ["@number -> @new circle y:654311463"] = 0, |
| 117 | ["@draw zombies"] = 0, |
| 118 | ["print key pressed"] = 0, |
| 119 | ["@number -> @new circle y:172961"] = 0, |
| 120 | ["@number -> @new circle y:678"] = 0, |
| 121 | ["@number -> @new circle y:3"] = 0, |
| 122 | ["@spawn a zombie"] = 0, |
| 123 | ["@random max:1"] = 0, |
| 124 | ["@number -> @new circle r:35322350018592"] = 0, |
| 125 | ["@number -> @new circle r:146565767712"] = 0, |
| 126 | ["@number -> @new circle r:654311463"] = 0, |
| 127 | ["@number -> @new circle r:6745479"] = 0, |
| 128 | ["@number -> @new circle r:172961"] = 0, |
| 129 | ["@number -> @new circle r:678"] = 0, |
| 130 | ["@number -> @new circle r:3"] = 0, |
| 131 | ["@number -> @new circle r:1"] = 0, |
| 132 | ["@number -> @new circle speed:35322350018592"] = 0, |
| 133 | ["@number -> @new circle speed:146565767712"] = 0, |
| 134 | ["@number -> @new circle speed:654311463"] = 0, |
| 135 | ["@number -> @new circle speed:6745479"] = 0, |
| 136 | ["@number -> @new circle speed:172961"] = 0, |
| 137 | ["@number -> @new circle speed:678"] = 0, |
| 138 | ["@number -> @new circle speed:3"] = 0, |
| 139 | ["@number -> @new circle speed:1"] = 0, |
| 140 | ["make circles:1"] = 0, |
| 141 | ["circle count => iteration:35322350018592"] = 0, |
| 142 | ["circle count => iteration:146565767712"] = 0, |
| 143 | ["circle count => iteration:654311463"] = 0, |
| 144 | ["circle count => iteration:6745479"] = 0, |
| 145 | ["circle count => iteration:172961"] = 0, |
| 146 | ["circle count => iteration:678"] = 0, |
| 147 | ["circle count => iteration:3"] = 0, |
| 148 | ["circle count => iteration:1"] = 0, |
| 149 | ["clear @circle index:35322350018592"] = 0, |
| 150 | ["clear @circle index:146565767712"] = 0, |
| 151 | ["clear @circle index:654311463"] = 0, |
| 152 | ["clear @circle index:6745479"] = 0, |
| 153 | ["clear @circle index:172961"] = 0, |
| 154 | ["clear @circle index:678"] = 0, |
| 155 | ["clear @circle index:3"] = 0, |
| 156 | ["clear @circle index:1"] = 0, |
| 157 | ["drawing scene"] = 0, |
| 158 | ["make circles"] = 0, |
| 159 | ["sweep deleted entities"] = 0, |
| 160 | ["@once"] = 1, |
| 161 | ["@no events left"] = 0, |
| 162 | ["@[move up] is down"] = 0, |
| 163 | ["@print key pressed"] = 0, |
| 164 | ["@random min"] = 0, |
| 165 | ["@[move down] is down"] = 0, |
| 166 | ["@random max"] = 0, |
| 167 | ["@number -> @new circle y:1"] = 0, |
| 168 | ["@number -> @new circle y:6745479"] = 0, |
| 169 | ["@start polling"] = 0, |
| 170 | ["@reset timer"] = 0, |
| 171 | ["@move bullets"] = 0, |
| 172 | ["@draw player"] = 0, |
| 173 | ["@do bullet collisions"] = 0, |
| 174 | ["@move zombies"] = 0, |
| 175 | ["@number -> @new circle y:146565767712"] = 0, |
| 176 | ["@poll input"] = 0, |
| 177 | ["@move player"] = 0, |
| 178 | ["@[move right] is down"] = 0, |
| 179 | ["@dir up"] = 0, |
| 180 | ["@[move left] is down"] = 0, |
| 181 | ["@dir down"] = 0, |
| 182 | ["@quit love"] = 0, |
| 183 | ["@dir left"] = 0, |
| 184 | ["@save key pressed"] = 0, |
| 185 | ["@dir right"] = 0, |
| 186 | ["@print fps"] = 0, |
| 187 | ["@delete killed zombies"] = 0, |
| 188 | ["@step timer"] = 0, |
| 189 | ["@random max:575"] = 0, |
| 190 | } |
| 191 | |
| 192 | machine.state = { |
| 193 | ["circles"] = {}, |
| 194 | ["last_key_pressed"] = "", |
| 195 | ["player"] = {x = 400, y = 300, r = 10, health = 5}, |
| 196 | ["event_args"] = {}, |
| 197 | ["bullets"] = {}, |
| 198 | ["dt"] = 0, |
| 199 | ["zombies"] = {}, |
| 200 | ["spawn_timer"] = { time_left = 1, duration = 1 }, |
| 201 | ["default_font"] = love.graphics.getFont(), |
| 202 | ["large_font"] = love.graphics.newFont(64), |
| 203 | } |
| 204 | |
| 205 | function machine:on_new_circle(counters, new_circle_x, new_circle_y, new_circle_r, new_circle_speed) |
| 206 | table.insert(self.state.circles, |
| 207 | { x = new_circle_x |
| 208 | , y = new_circle_y |
| 209 | , r = new_circle_r |
| 210 | , speed = new_circle_speed |
| 211 | , t = 0 |
| 212 | } |
| 213 | ) |
| 214 | |
| 215 | |
| 216 | end |
| 217 | |
| 218 | function machine:on_draw_circle(counters, circle_index) |
| 219 | local circle = self.state.circles[circle_index] |
| 220 | local ox, oy = math.cos(circle.speed * circle.t + circle_index), math.sin(circle.speed * circle.t + circle_index) |
| 221 | love.graphics.circle("fill", circle.x + 5 * ox , circle.y + 5 * oy , circle.r) |
| 222 | |
| 223 | |
| 224 | end |
| 225 | |
| 226 | function machine:on_move_circle(counters, circle_index) |
| 227 | local circle = self.state.circles[circle_index] |
| 228 | circle.t = circle.t + self.state.dt |
| 229 | |
| 230 | |
| 231 | end |
| 232 | |
| 233 | function machine:on_get_random_number(counters, random_min, random_max) |
| 234 | counters["@number"] = math.random(random_min, random_max) |
| 235 | |
| 236 | |
| 237 | end |
| 238 | |
| 239 | function machine:on_print_fps(counters) |
| 240 | love.graphics.setColor(1, 0, 0) |
| 241 | love.graphics.print( |
| 242 | tostring(love.timer.getFPS()) |
| 243 | .. " bullets: " .. tostring(#self.state.bullets) |
| 244 | .. " zombies: " .. tostring(#self.state.zombies) |
| 245 | , 10, 10) |
| 246 | love.graphics.setColor(1, 1, 1) |
| 247 | |
| 248 | |
| 249 | end |
| 250 | |
| 251 | function machine:on_save_key_pressed(counters) |
| 252 | self.state.last_key_pressed = self.state.event_args[1] |
| 253 | |
| 254 | |
| 255 | end |
| 256 | |
| 257 | function machine:on_print_key_pressed(counters) |
| 258 | love.graphics.setFont(self.state.large_font) |
| 259 | local key = self.state.last_key_pressed |
| 260 | local width, height = self.state.large_font:getWidth(key), self.state.large_font:getHeight(key) |
| 261 | love.graphics.setColor(0, 0, 0) |
| 262 | love.graphics.print(key, 400 - width / 2 + 5, 300 - height / 2 + 5) |
| 263 | love.graphics.setColor(1, 0, 0) |
| 264 | love.graphics.print(key, 400 - width / 2, 300 - height / 2) |
| 265 | love.graphics.setColor(1, 1, 1) |
| 266 | |
| 267 | |
| 268 | end |
| 269 | |
| 270 | function machine:on_print_fps(counters) |
| 271 | love.graphics.setColor(1, 0, 0) |
| 272 | love.graphics.print( |
| 273 | tostring(love.timer.getFPS()) |
| 274 | .. " bullets: " .. tostring(#self.state.bullets) |
| 275 | .. " zombies: " .. tostring(#self.state.zombies) |
| 276 | , 10, 10) |
| 277 | love.graphics.setColor(1, 1, 1) |
| 278 | |
| 279 | |
| 280 | end |
| 281 | |
| 282 | function machine:on_draw_player(counters) |
| 283 | local player = self.state.player |
| 284 | love.graphics.setColor(0, 1, 0) |
| 285 | love.graphics.circle("fill", player.x, player.y, player.r) |
| 286 | love.graphics.setColor(1, 1, 1) |
| 287 | |
| 288 | |
| 289 | end |
| 290 | |
| 291 | function machine:on_move_player(counters, dir_up, dir_down, dir_left, dir_right) |
| 292 | local player = self.state.player |
| 293 | local dir_y = (dir_down - dir_up) |
| 294 | local dir_x = (dir_right - dir_left) |
| 295 | player.x = player.x + dir_x * self.state.dt * 300 |
| 296 | player.y = player.y + dir_y * self.state.dt * 300 |
| 297 | |
| 298 | |
| 299 | end |
| 300 | |
| 301 | function machine:on_is_move_up_down(counters) |
| 302 | if love.keyboard.isDown("w") then |
| 303 | counters["@[move up] is down"] = 1 |
| 304 | end |
| 305 | |
| 306 | |
| 307 | end |
| 308 | |
| 309 | function machine:on_is_move_left_down(counters) |
| 310 | if love.keyboard.isDown("a") then |
| 311 | counters["@[move left] is down"] = 1 |
| 312 | end |
| 313 | |
| 314 | |
| 315 | end |
| 316 | |
| 317 | function machine:on_is_move_down_down(counters) |
| 318 | if love.keyboard.isDown("s") then |
| 319 | counters["@[move down] is down"] = 1 |
| 320 | end |
| 321 | |
| 322 | |
| 323 | end |
| 324 | |
| 325 | function machine:on_is_move_right_down(counters) |
| 326 | if love.keyboard.isDown("d") then |
| 327 | counters["@[move right] is down"] = 1 |
| 328 | end |
| 329 | |
| 330 | |
| 331 | end |
| 332 | |
| 333 | function machine:on_shoot_bullet(counters) |
| 334 | local bullets = self.state.bullets |
| 335 | local px, py = self.state.player.x, self.state.player.y |
| 336 | local mx, my = love.mouse.getPosition() |
| 337 | local angle = math.atan2(my - py, mx - px) |
| 338 | table.insert(bullets, {x = px, y = py, angle = angle, r = 5}) |
| 339 | |
| 340 | |
| 341 | end |
| 342 | |
| 343 | function machine:on_move_bullets(counters) |
| 344 | local dt = self.state.dt |
| 345 | local bullets = self.state.bullets |
| 346 | for _, bullet in ipairs(bullets) do |
| 347 | bullet.x = bullet.x + math.cos(bullet.angle) * 350 * dt |
| 348 | bullet.y = bullet.y + math.sin(bullet.angle) * 350 * dt |
| 349 | local in_bounds |
| 350 | = -10 <= bullet.x and bullet.x <= 810 |
| 351 | and -10 <= bullet.y and bullet.y <= 610 |
| 352 | if not in_bounds then |
| 353 | bullet.deleted = true |
| 354 | end |
| 355 | end |
| 356 | |
| 357 | |
| 358 | end |
| 359 | |
| 360 | function machine:on_delete_bullets(counters) |
| 361 | local bullets = self.state.bullets |
| 362 | local survivers = {} |
| 363 | for _, bullet in ipairs(bullets) do |
| 364 | if not bullet.deleted then |
| 365 | table.insert(survivers, bullet) |
| 366 | end |
| 367 | end |
| 368 | self.state.bullets = survivers |
| 369 | |
| 370 | |
| 371 | end |
| 372 | |
| 373 | function machine:on_draw_bullets(counters) |
| 374 | local bullets = self.state.bullets |
| 375 | for _, bullet in ipairs(bullets) do |
| 376 | love.graphics.setColor(1, 1, 0) |
| 377 | love.graphics.circle("fill", bullet.x, bullet.y, bullet.r) |
| 378 | love.graphics.setColor(1, 1, 1) |
| 379 | end |
| 380 | |
| 381 | |
| 382 | end |
| 383 | |
| 384 | function machine:on_update_spawn_timer(counters) |
| 385 | local spawn_timer = self.state.spawn_timer |
| 386 | spawn_timer.time_left = spawn_timer.time_left - self.state.dt |
| 387 | if 0 >= spawn_timer.time_left then |
| 388 | counters["@spawn timer expired"] = 1 |
| 389 | end |
| 390 | |
| 391 | |
| 392 | end |
| 393 | |
| 394 | function machine:on_make_the_timer_faster(counters) |
| 395 | local spawn_timer = self.state.spawn_timer |
| 396 | spawn_timer.duration = spawn_timer.duration - 0.0125 |
| 397 | |
| 398 | |
| 399 | end |
| 400 | |
| 401 | function machine:on_reset_timer(counters) |
| 402 | local spawn_timer = self.state.spawn_timer |
| 403 | spawn_timer.time_left = spawn_timer.duration |
| 404 | |
| 405 | |
| 406 | end |
| 407 | |
| 408 | function machine:on_draw_zombies(counters) |
| 409 | local zombies = self.state.zombies |
| 410 | for _, zombie in ipairs(zombies) do |
| 411 | love.graphics.setColor(1, 0, 0) |
| 412 | love.graphics.circle("fill", zombie.x, zombie.y, zombie.r) |
| 413 | love.graphics.setColor(1, 0, 0) |
| 414 | end |
| 415 | |
| 416 | |
| 417 | end |
| 418 | |
| 419 | function machine:on_spawn_a_zombie(counters) |
| 420 | local angle = math.random() * math.pi * 2 |
| 421 | local x, y = math.cos(angle) * 450 + 400, math.sin(angle) * 350 + 300 |
| 422 | table.insert(self.state.zombies, {x = x, y = y, health = 2, r = 10}) |
| 423 | |
| 424 | |
| 425 | end |
| 426 | |
| 427 | function machine:on_delete_killed_zombies(counters) |
| 428 | local zombies = self.state.zombies |
| 429 | local survivers = {} |
| 430 | for _, zombie in ipairs(zombies) do |
| 431 | if not zombie.dead then |
| 432 | table.insert(survivers, zombie) |
| 433 | end |
| 434 | end |
| 435 | self.state.zombies = survivers |
| 436 | |
| 437 | |
| 438 | end |
| 439 | |
| 440 | function machine:on_move_zombies(counters) |
| 441 | local player = self.state.player |
| 442 | local zombies = self.state.zombies |
| 443 | for _, zombie in ipairs(zombies) do |
| 444 | local angle = math.atan2(player.y - zombie.y, player.x - zombie.x) |
| 445 | zombie.x = zombie.x + self.state.dt * math.cos(angle) * 310 |
| 446 | zombie.y = zombie.y + self.state.dt * math.sin(angle) * 310 |
| 447 | end |
| 448 | |
| 449 | |
| 450 | end |
| 451 | |
| 452 | function machine:on_do_bullet_collisions(counters) |
| 453 | local bullets = self.state.bullets |
| 454 | local zombies = self.state.zombies |
| 455 | |
| 456 | for _, bullet in ipairs(bullets) do |
| 457 | if bullet.deleted then goto next_bullet end |
| 458 | for _, zombie in ipairs(zombies) do |
| 459 | if zombie.dead then goto next_zombie end |
| 460 | local min_distance = bullet.r + zombie.r |
| 461 | local distance = math.sqrt((bullet.x - zombie.x) ^ 2 + (bullet.y - zombie.y) ^ 2) |
| 462 | if distance < min_distance then |
| 463 | zombie.health = zombie.health - 1 |
| 464 | if zombie.health < 0 then |
| 465 | zombie.dead = true |
| 466 | end |
| 467 | bullet.deleted = true |
| 468 | end |
| 469 | ::next_zombie:: |
| 470 | end |
| 471 | ::next_bullet:: |
| 472 | end |
| 473 | |
| 474 | |
| 475 | |
| 476 | |
| 477 | end |
| 478 | |
| 479 | function machine:on_start_polling(counters) |
| 480 | love.event.pump() |
| 481 | self.state.event_iter = love.event.poll() |
| 482 | |
| 483 | |
| 484 | end |
| 485 | |
| 486 | function machine:on_poll_input(counters) |
| 487 | local name, a, b, c, d, e, f = self.state.event_iter() |
| 488 | if name then |
| 489 | local counter = "@event " .. name |
| 490 | if counters[counter] then |
| 491 | counters[counter] = 1 |
| 492 | self.state.event_args[1] = a |
| 493 | self.state.event_args[2] = b |
| 494 | self.state.event_args[3] = c |
| 495 | self.state.event_args[4] = d |
| 496 | self.state.event_args[5] = e |
| 497 | self.state.event_args[6] = f |
| 498 | end |
| 499 | else |
| 500 | counters["@no events left"] = 1 |
| 501 | end |
| 502 | |
| 503 | |
| 504 | end |
| 505 | |
| 506 | function machine:on_quit_love(counters) |
| 507 | counters["@exit code"] = self.state.event_args[1] or 0 |
| 508 | |
| 509 | |
| 510 | end |
| 511 | |
| 512 | function machine:on_step_timer(counters) |
| 513 | self.state.dt = love.timer.step() |
| 514 | |
| 515 | |
| 516 | end |
| 517 | |
| 518 | function machine:on_clear_screen(counters) |
| 519 | love.graphics.origin() |
| 520 | love.graphics.clear(love.graphics.getBackgroundColor()) |
| 521 | |
| 522 | |
| 523 | end |
| 524 | |
| 525 | function machine:on_present(counters) |
| 526 | love.graphics.present() |
| 527 | |
| 528 | |
| 529 | end |
| 530 | |
| 531 | function machine:on_sleep(counters, ms) |
| 532 | love.timer.sleep(ms / 1000) |
| 533 | |
| 534 | |
| 535 | end |
| 536 | |
| 537 | function match(self, counters) |
| 538 | if counters["@new circle"] > 0 then |
| 539 | self:on_new_circle(counters, counters["@new circle x"], counters["@new circle y"], counters["@new circle r"], counters["@new circle speed"]) |
| 540 | counters["@new circle"] = 0 |
| 541 | counters["@new circle x"] = 0 |
| 542 | counters["@new circle y"] = 0 |
| 543 | counters["@new circle r"] = 0 |
| 544 | counters["@new circle speed"] = 0 |
| 545 | return true |
| 546 | end |
| 547 | if counters["@draw circle"] > 0 then |
| 548 | self:on_draw_circle(counters, counters["@circle index"]) |
| 549 | counters["@draw circle"] = 0 |
| 550 | return true |
| 551 | end |
| 552 | if counters["@move circle"] > 0 then |
| 553 | self:on_move_circle(counters, counters["@circle index"]) |
| 554 | counters["@move circle"] = 0 |
| 555 | return true |
| 556 | end |
| 557 | if counters["@get random number"] > 0 then |
| 558 | counters["@number"] = 0 |
| 559 | self:on_get_random_number(counters, counters["@random min"], counters["@random max"]) |
| 560 | counters["@get random number"] = 0 |
| 561 | counters["@random min"] = 0 |
| 562 | counters["@random max"] = 0 |
| 563 | return true |
| 564 | end |
| 565 | if counters["@print fps"] > 0 then |
| 566 | self:on_print_fps(counters) |
| 567 | counters["@print fps"] = 0 |
| 568 | return true |
| 569 | end |
| 570 | if counters["@save key pressed"] > 0 then |
| 571 | self:on_save_key_pressed(counters) |
| 572 | counters["@save key pressed"] = 0 |
| 573 | return true |
| 574 | end |
| 575 | if counters["@print key pressed"] > 0 then |
| 576 | self:on_print_key_pressed(counters) |
| 577 | counters["@print key pressed"] = 0 |
| 578 | return true |
| 579 | end |
| 580 | if counters["@print fps"] > 0 then |
| 581 | self:on_print_fps(counters) |
| 582 | counters["@print fps"] = 0 |
| 583 | return true |
| 584 | end |
| 585 | if counters["@draw player"] > 0 then |
| 586 | self:on_draw_player(counters) |
| 587 | counters["@draw player"] = 0 |
| 588 | return true |
| 589 | end |
| 590 | if counters["@move player"] > 0 then |
| 591 | self:on_move_player(counters, counters["@dir up"], counters["@dir down"], counters["@dir left"], counters["@dir right"]) |
| 592 | counters["@move player"] = 0 |
| 593 | counters["@dir up"] = 0 |
| 594 | counters["@dir down"] = 0 |
| 595 | counters["@dir left"] = 0 |
| 596 | counters["@dir right"] = 0 |
| 597 | return true |
| 598 | end |
| 599 | if counters["@is [move up] down?"] > 0 then |
| 600 | counters["@[move up] is down"] = 0 |
| 601 | self:on_is_move_up_down(counters) |
| 602 | counters["@is [move up] down?"] = 0 |
| 603 | return true |
| 604 | end |
| 605 | if counters["@is [move left] down?"] > 0 then |
| 606 | counters["@[move left] is down"] = 0 |
| 607 | self:on_is_move_left_down(counters) |
| 608 | counters["@is [move left] down?"] = 0 |
| 609 | return true |
| 610 | end |
| 611 | if counters["@is [move down] down?"] > 0 then |
| 612 | counters["@[move down] is down"] = 0 |
| 613 | self:on_is_move_down_down(counters) |
| 614 | counters["@is [move down] down?"] = 0 |
| 615 | return true |
| 616 | end |
| 617 | if counters["@is [move right] down?"] > 0 then |
| 618 | counters["@[move right] is down"] = 0 |
| 619 | self:on_is_move_right_down(counters) |
| 620 | counters["@is [move right] down?"] = 0 |
| 621 | return true |
| 622 | end |
| 623 | if counters["@shoot bullet"] > 0 then |
| 624 | self:on_shoot_bullet(counters) |
| 625 | counters["@shoot bullet"] = 0 |
| 626 | return true |
| 627 | end |
| 628 | if counters["@move bullets"] > 0 then |
| 629 | self:on_move_bullets(counters) |
| 630 | counters["@move bullets"] = 0 |
| 631 | return true |
| 632 | end |
| 633 | if counters["@delete out of bounds bullets"] > 0 then |
| 634 | self:on_delete_bullets(counters) |
| 635 | counters["@delete out of bounds bullets"] = 0 |
| 636 | return true |
| 637 | end |
| 638 | if counters["@draw bullets"] > 0 then |
| 639 | self:on_draw_bullets(counters) |
| 640 | counters["@draw bullets"] = 0 |
| 641 | return true |
| 642 | end |
| 643 | if counters["@update spawn timer"] > 0 then |
| 644 | counters["@spawn timer expired"] = 0 |
| 645 | self:on_update_spawn_timer(counters) |
| 646 | counters["@update spawn timer"] = 0 |
| 647 | return true |
| 648 | end |
| 649 | if counters["@make the timer faster"] > 0 then |
| 650 | self:on_make_the_timer_faster(counters) |
| 651 | counters["@make the timer faster"] = 0 |
| 652 | return true |
| 653 | end |
| 654 | if counters["@reset timer"] > 0 then |
| 655 | self:on_reset_timer(counters) |
| 656 | counters["@reset timer"] = 0 |
| 657 | return true |
| 658 | end |
| 659 | if counters["@draw zombies"] > 0 then |
| 660 | self:on_draw_zombies(counters) |
| 661 | counters["@draw zombies"] = 0 |
| 662 | return true |
| 663 | end |
| 664 | if counters["@spawn a zombie"] > 0 then |
| 665 | self:on_spawn_a_zombie(counters) |
| 666 | counters["@spawn a zombie"] = 0 |
| 667 | return true |
| 668 | end |
| 669 | if counters["@delete killed zombies"] > 0 then |
| 670 | self:on_delete_killed_zombies(counters) |
| 671 | counters["@delete killed zombies"] = 0 |
| 672 | return true |
| 673 | end |
| 674 | if counters["@move zombies"] > 0 then |
| 675 | self:on_move_zombies(counters) |
| 676 | counters["@move zombies"] = 0 |
| 677 | return true |
| 678 | end |
| 679 | if counters["@do bullet collisions"] > 0 then |
| 680 | self:on_do_bullet_collisions(counters) |
| 681 | counters["@do bullet collisions"] = 0 |
| 682 | return true |
| 683 | end |
| 684 | if counters["@start polling"] > 0 then |
| 685 | self:on_start_polling(counters) |
| 686 | counters["@start polling"] = 0 |
| 687 | return true |
| 688 | end |
| 689 | if counters["@poll input"] > 0 then |
| 690 | counters["@event keypressed"] = 0 |
| 691 | counters["@event keyreleased"] = 0 |
| 692 | counters["@event mousemoved"] = 0 |
| 693 | counters["@event mousepressed"] = 0 |
| 694 | counters["@no events left"] = 0 |
| 695 | self:on_poll_input(counters) |
| 696 | counters["@poll input"] = 0 |
| 697 | return true |
| 698 | end |
| 699 | if counters["@quit love"] > 0 then |
| 700 | counters["@exit code"] = 0 |
| 701 | self:on_quit_love(counters) |
| 702 | counters["@quit love"] = 0 |
| 703 | return true |
| 704 | end |
| 705 | if counters["@step timer"] > 0 then |
| 706 | self:on_step_timer(counters) |
| 707 | counters["@step timer"] = 0 |
| 708 | return true |
| 709 | end |
| 710 | if counters["@clear screen"] > 0 then |
| 711 | self:on_clear_screen(counters) |
| 712 | counters["@clear screen"] = 0 |
| 713 | return true |
| 714 | end |
| 715 | if counters["@present"] > 0 then |
| 716 | self:on_present(counters) |
| 717 | counters["@present"] = 0 |
| 718 | return true |
| 719 | end |
| 720 | if counters["@sleep"] > 0 then |
| 721 | self:on_sleep(counters, counters["@ms"]) |
| 722 | counters["@sleep"] = 0 |
| 723 | counters["@ms"] = 0 |
| 724 | return true |
| 725 | end |
| 726 | if counters["@number -> @new circle x:9007199254740991"] > 0 then |
| 727 | local acc = counters["@number -> @new circle x:9007199254740991"] |
| 728 | counters["@number -> @new circle x:9007199254740991"] = max(counters["@number -> @new circle x:9007199254740991"] - acc, 0) |
| 729 | counters["@number -> @new circle x:35322350018592"] = counters["@number -> @new circle x:35322350018592"] + acc * 255 |
| 730 | counters["@number -> @new circle x"] = counters["@number -> @new circle x"] + acc * 31 |
| 731 | return true |
| 732 | end |
| 733 | if counters["@number -> @new circle x:35322350018592"] > 0 then |
| 734 | local acc = counters["@number -> @new circle x:35322350018592"] |
| 735 | counters["@number -> @new circle x:35322350018592"] = max(counters["@number -> @new circle x:35322350018592"] - acc, 0) |
| 736 | counters["@number -> @new circle x:146565767712"] = counters["@number -> @new circle x:146565767712"] + acc * 241 |
| 737 | return true |
| 738 | end |
| 739 | if counters["@number -> @new circle x:146565767712"] > 0 then |
| 740 | local acc = counters["@number -> @new circle x:146565767712"] |
| 741 | counters["@number -> @new circle x:146565767712"] = max(counters["@number -> @new circle x:146565767712"] - acc, 0) |
| 742 | counters["@number -> @new circle x:654311463"] = counters["@number -> @new circle x:654311463"] + acc * 224 |
| 743 | return true |
| 744 | end |
| 745 | if counters["@number -> @new circle x:654311463"] > 0 then |
| 746 | local acc = counters["@number -> @new circle x:654311463"] |
| 747 | counters["@number -> @new circle x:654311463"] = max(counters["@number -> @new circle x:654311463"] - acc, 0) |
| 748 | counters["@number -> @new circle x:6745479"] = counters["@number -> @new circle x:6745479"] + acc * 97 |
| 749 | return true |
| 750 | end |
| 751 | if counters["@number -> @new circle x:6745479"] > 0 then |
| 752 | local acc = counters["@number -> @new circle x:6745479"] |
| 753 | counters["@number -> @new circle x:6745479"] = max(counters["@number -> @new circle x:6745479"] - acc, 0) |
| 754 | counters["@number -> @new circle x:172961"] = counters["@number -> @new circle x:172961"] + acc * 39 |
| 755 | return true |
| 756 | end |
| 757 | if counters["@number -> @new circle x:172961"] > 0 then |
| 758 | local acc = counters["@number -> @new circle x:172961"] |
| 759 | counters["@number -> @new circle x:172961"] = max(counters["@number -> @new circle x:172961"] - acc, 0) |
| 760 | counters["@number -> @new circle x"] = counters["@number -> @new circle x"] + acc * 71 |
| 761 | counters["@number -> @new circle x:678"] = counters["@number -> @new circle x:678"] + acc * 255 |
| 762 | return true |
| 763 | end |
| 764 | if counters["@number -> @new circle x:678"] > 0 then |
| 765 | local acc = counters["@number -> @new circle x:678"] |
| 766 | counters["@number -> @new circle x:678"] = max(counters["@number -> @new circle x:678"] - acc, 0) |
| 767 | counters["@number -> @new circle x:3"] = counters["@number -> @new circle x:3"] + acc * 226 |
| 768 | return true |
| 769 | end |
| 770 | if counters["@number -> @new circle x:3"] > 0 then |
| 771 | local acc = counters["@number -> @new circle x:3"] |
| 772 | counters["@number -> @new circle x:3"] = max(counters["@number -> @new circle x:3"] - acc, 0) |
| 773 | counters["@number -> @new circle x:1"] = counters["@number -> @new circle x:1"] + acc * 3 |
| 774 | return true |
| 775 | end |
| 776 | if counters["@number -> @new circle x:1"] > 0 then |
| 777 | local acc = counters["@number -> @new circle x:1"] |
| 778 | counters["@number -> @new circle x:1"] = max(counters["@number -> @new circle x:1"] - acc, 0) |
| 779 | counters["@number -> @new circle x"] = counters["@number -> @new circle x"] + acc * 1 |
| 780 | return true |
| 781 | end |
| 782 | if counters["@random min:1"] > 0 then |
| 783 | local acc = counters["@random min:1"] |
| 784 | counters["@random min:1"] = max(counters["@random min:1"] - acc, 0) |
| 785 | counters["@random min"] = counters["@random min"] + acc * 1 |
| 786 | return true |
| 787 | end |
| 788 | if counters["@number -> @new circle y:9007199254740991"] > 0 then |
| 789 | local acc = counters["@number -> @new circle y:9007199254740991"] |
| 790 | counters["@number -> @new circle y:9007199254740991"] = max(counters["@number -> @new circle y:9007199254740991"] - acc, 0) |
| 791 | counters["@number -> @new circle y:35322350018592"] = counters["@number -> @new circle y:35322350018592"] + acc * 255 |
| 792 | counters["@number -> @new circle y"] = counters["@number -> @new circle y"] + acc * 31 |
| 793 | return true |
| 794 | end |
| 795 | if counters["@number -> @new circle y:35322350018592"] > 0 then |
| 796 | local acc = counters["@number -> @new circle y:35322350018592"] |
| 797 | counters["@number -> @new circle y:35322350018592"] = max(counters["@number -> @new circle y:35322350018592"] - acc, 0) |
| 798 | counters["@number -> @new circle y:146565767712"] = counters["@number -> @new circle y:146565767712"] + acc * 241 |
| 799 | return true |
| 800 | end |
| 801 | if counters["@number -> @new circle y:146565767712"] > 0 then |
| 802 | local acc = counters["@number -> @new circle y:146565767712"] |
| 803 | counters["@number -> @new circle y:146565767712"] = max(counters["@number -> @new circle y:146565767712"] - acc, 0) |
| 804 | counters["@number -> @new circle y:654311463"] = counters["@number -> @new circle y:654311463"] + acc * 224 |
| 805 | return true |
| 806 | end |
| 807 | if counters["@number -> @new circle y:654311463"] > 0 then |
| 808 | local acc = counters["@number -> @new circle y:654311463"] |
| 809 | counters["@number -> @new circle y:654311463"] = max(counters["@number -> @new circle y:654311463"] - acc, 0) |
| 810 | counters["@number -> @new circle y:6745479"] = counters["@number -> @new circle y:6745479"] + acc * 97 |
| 811 | return true |
| 812 | end |
| 813 | if counters["@number -> @new circle y:6745479"] > 0 then |
| 814 | local acc = counters["@number -> @new circle y:6745479"] |
| 815 | counters["@number -> @new circle y:6745479"] = max(counters["@number -> @new circle y:6745479"] - acc, 0) |
| 816 | counters["@number -> @new circle y:172961"] = counters["@number -> @new circle y:172961"] + acc * 39 |
| 817 | return true |
| 818 | end |
| 819 | if counters["@number -> @new circle y:172961"] > 0 then |
| 820 | local acc = counters["@number -> @new circle y:172961"] |
| 821 | counters["@number -> @new circle y:172961"] = max(counters["@number -> @new circle y:172961"] - acc, 0) |
| 822 | counters["@number -> @new circle y:678"] = counters["@number -> @new circle y:678"] + acc * 255 |
| 823 | counters["@number -> @new circle y"] = counters["@number -> @new circle y"] + acc * 71 |
| 824 | return true |
| 825 | end |
| 826 | if counters["@number -> @new circle y:678"] > 0 then |
| 827 | local acc = counters["@number -> @new circle y:678"] |
| 828 | counters["@number -> @new circle y:678"] = max(counters["@number -> @new circle y:678"] - acc, 0) |
| 829 | counters["@number -> @new circle y:3"] = counters["@number -> @new circle y:3"] + acc * 226 |
| 830 | return true |
| 831 | end |
| 832 | if counters["@number -> @new circle y:3"] > 0 then |
| 833 | local acc = counters["@number -> @new circle y:3"] |
| 834 | counters["@number -> @new circle y:3"] = max(counters["@number -> @new circle y:3"] - acc, 0) |
| 835 | counters["@number -> @new circle y:1"] = counters["@number -> @new circle y:1"] + acc * 3 |
| 836 | return true |
| 837 | end |
| 838 | if counters["@number -> @new circle y:1"] > 0 then |
| 839 | local acc = counters["@number -> @new circle y:1"] |
| 840 | counters["@number -> @new circle y:1"] = max(counters["@number -> @new circle y:1"] - acc, 0) |
| 841 | counters["@number -> @new circle y"] = counters["@number -> @new circle y"] + acc * 1 |
| 842 | return true |
| 843 | end |
| 844 | if counters["@random max:3"] > 0 then |
| 845 | local acc = counters["@random max:3"] |
| 846 | counters["@random max:3"] = max(counters["@random max:3"] - acc, 0) |
| 847 | counters["@random max:1"] = counters["@random max:1"] + acc * 3 |
| 848 | return true |
| 849 | end |
| 850 | if counters["@random max:1"] > 0 then |
| 851 | local acc = counters["@random max:1"] |
| 852 | counters["@random max:1"] = max(counters["@random max:1"] - acc, 0) |
| 853 | counters["@random max"] = counters["@random max"] + acc * 1 |
| 854 | return true |
| 855 | end |
| 856 | if counters["@number -> @new circle r:9007199254740991"] > 0 then |
| 857 | local acc = counters["@number -> @new circle r:9007199254740991"] |
| 858 | counters["@number -> @new circle r:9007199254740991"] = max(counters["@number -> @new circle r:9007199254740991"] - acc, 0) |
| 859 | counters["@number -> @new circle r:35322350018592"] = counters["@number -> @new circle r:35322350018592"] + acc * 255 |
| 860 | counters["@number -> @new circle r"] = counters["@number -> @new circle r"] + acc * 31 |
| 861 | return true |
| 862 | end |
| 863 | if counters["@number -> @new circle r:35322350018592"] > 0 then |
| 864 | local acc = counters["@number -> @new circle r:35322350018592"] |
| 865 | counters["@number -> @new circle r:35322350018592"] = max(counters["@number -> @new circle r:35322350018592"] - acc, 0) |
| 866 | counters["@number -> @new circle r:146565767712"] = counters["@number -> @new circle r:146565767712"] + acc * 241 |
| 867 | return true |
| 868 | end |
| 869 | if counters["@number -> @new circle r:146565767712"] > 0 then |
| 870 | local acc = counters["@number -> @new circle r:146565767712"] |
| 871 | counters["@number -> @new circle r:146565767712"] = max(counters["@number -> @new circle r:146565767712"] - acc, 0) |
| 872 | counters["@number -> @new circle r:654311463"] = counters["@number -> @new circle r:654311463"] + acc * 224 |
| 873 | return true |
| 874 | end |
| 875 | if counters["@number -> @new circle r:654311463"] > 0 then |
| 876 | local acc = counters["@number -> @new circle r:654311463"] |
| 877 | counters["@number -> @new circle r:654311463"] = max(counters["@number -> @new circle r:654311463"] - acc, 0) |
| 878 | counters["@number -> @new circle r:6745479"] = counters["@number -> @new circle r:6745479"] + acc * 97 |
| 879 | return true |
| 880 | end |
| 881 | if counters["@number -> @new circle r:6745479"] > 0 then |
| 882 | local acc = counters["@number -> @new circle r:6745479"] |
| 883 | counters["@number -> @new circle r:6745479"] = max(counters["@number -> @new circle r:6745479"] - acc, 0) |
| 884 | counters["@number -> @new circle r:172961"] = counters["@number -> @new circle r:172961"] + acc * 39 |
| 885 | return true |
| 886 | end |
| 887 | if counters["@number -> @new circle r:172961"] > 0 then |
| 888 | local acc = counters["@number -> @new circle r:172961"] |
| 889 | counters["@number -> @new circle r:172961"] = max(counters["@number -> @new circle r:172961"] - acc, 0) |
| 890 | counters["@number -> @new circle r"] = counters["@number -> @new circle r"] + acc * 71 |
| 891 | counters["@number -> @new circle r:678"] = counters["@number -> @new circle r:678"] + acc * 255 |
| 892 | return true |
| 893 | end |
| 894 | if counters["@number -> @new circle r:678"] > 0 then |
| 895 | local acc = counters["@number -> @new circle r:678"] |
| 896 | counters["@number -> @new circle r:678"] = max(counters["@number -> @new circle r:678"] - acc, 0) |
| 897 | counters["@number -> @new circle r:3"] = counters["@number -> @new circle r:3"] + acc * 226 |
| 898 | return true |
| 899 | end |
| 900 | if counters["@number -> @new circle r:3"] > 0 then |
| 901 | local acc = counters["@number -> @new circle r:3"] |
| 902 | counters["@number -> @new circle r:3"] = max(counters["@number -> @new circle r:3"] - acc, 0) |
| 903 | counters["@number -> @new circle r:1"] = counters["@number -> @new circle r:1"] + acc * 3 |
| 904 | return true |
| 905 | end |
| 906 | if counters["@number -> @new circle r:1"] > 0 then |
| 907 | local acc = counters["@number -> @new circle r:1"] |
| 908 | counters["@number -> @new circle r:1"] = max(counters["@number -> @new circle r:1"] - acc, 0) |
| 909 | counters["@number -> @new circle r"] = counters["@number -> @new circle r"] + acc * 1 |
| 910 | return true |
| 911 | end |
| 912 | if counters["@number -> @new circle speed:9007199254740991"] > 0 then |
| 913 | local acc = counters["@number -> @new circle speed:9007199254740991"] |
| 914 | counters["@number -> @new circle speed:9007199254740991"] = max(counters["@number -> @new circle speed:9007199254740991"] - acc, 0) |
| 915 | counters["@number -> @new circle speed:35322350018592"] = counters["@number -> @new circle speed:35322350018592"] + acc * 255 |
| 916 | counters["@number -> @new circle speed"] = counters["@number -> @new circle speed"] + acc * 31 |
| 917 | return true |
| 918 | end |
| 919 | if counters["@number -> @new circle speed:35322350018592"] > 0 then |
| 920 | local acc = counters["@number -> @new circle speed:35322350018592"] |
| 921 | counters["@number -> @new circle speed:35322350018592"] = max(counters["@number -> @new circle speed:35322350018592"] - acc, 0) |
| 922 | counters["@number -> @new circle speed:146565767712"] = counters["@number -> @new circle speed:146565767712"] + acc * 241 |
| 923 | return true |
| 924 | end |
| 925 | if counters["@number -> @new circle speed:146565767712"] > 0 then |
| 926 | local acc = counters["@number -> @new circle speed:146565767712"] |
| 927 | counters["@number -> @new circle speed:146565767712"] = max(counters["@number -> @new circle speed:146565767712"] - acc, 0) |
| 928 | counters["@number -> @new circle speed:654311463"] = counters["@number -> @new circle speed:654311463"] + acc * 224 |
| 929 | return true |
| 930 | end |
| 931 | if counters["@number -> @new circle speed:654311463"] > 0 then |
| 932 | local acc = counters["@number -> @new circle speed:654311463"] |
| 933 | counters["@number -> @new circle speed:654311463"] = max(counters["@number -> @new circle speed:654311463"] - acc, 0) |
| 934 | counters["@number -> @new circle speed:6745479"] = counters["@number -> @new circle speed:6745479"] + acc * 97 |
| 935 | return true |
| 936 | end |
| 937 | if counters["@number -> @new circle speed:6745479"] > 0 then |
| 938 | local acc = counters["@number -> @new circle speed:6745479"] |
| 939 | counters["@number -> @new circle speed:6745479"] = max(counters["@number -> @new circle speed:6745479"] - acc, 0) |
| 940 | counters["@number -> @new circle speed:172961"] = counters["@number -> @new circle speed:172961"] + acc * 39 |
| 941 | return true |
| 942 | end |
| 943 | if counters["@number -> @new circle speed:172961"] > 0 then |
| 944 | local acc = counters["@number -> @new circle speed:172961"] |
| 945 | counters["@number -> @new circle speed:172961"] = max(counters["@number -> @new circle speed:172961"] - acc, 0) |
| 946 | counters["@number -> @new circle speed"] = counters["@number -> @new circle speed"] + acc * 71 |
| 947 | counters["@number -> @new circle speed:678"] = counters["@number -> @new circle speed:678"] + acc * 255 |
| 948 | return true |
| 949 | end |
| 950 | if counters["@number -> @new circle speed:678"] > 0 then |
| 951 | local acc = counters["@number -> @new circle speed:678"] |
| 952 | counters["@number -> @new circle speed:678"] = max(counters["@number -> @new circle speed:678"] - acc, 0) |
| 953 | counters["@number -> @new circle speed:3"] = counters["@number -> @new circle speed:3"] + acc * 226 |
| 954 | return true |
| 955 | end |
| 956 | if counters["@number -> @new circle speed:3"] > 0 then |
| 957 | local acc = counters["@number -> @new circle speed:3"] |
| 958 | counters["@number -> @new circle speed:3"] = max(counters["@number -> @new circle speed:3"] - acc, 0) |
| 959 | counters["@number -> @new circle speed:1"] = counters["@number -> @new circle speed:1"] + acc * 3 |
| 960 | return true |
| 961 | end |
| 962 | if counters["@number -> @new circle speed:1"] > 0 then |
| 963 | local acc = counters["@number -> @new circle speed:1"] |
| 964 | counters["@number -> @new circle speed:1"] = max(counters["@number -> @new circle speed:1"] - acc, 0) |
| 965 | counters["@number -> @new circle speed"] = counters["@number -> @new circle speed"] + acc * 1 |
| 966 | return true |
| 967 | end |
| 968 | if counters["make circles:100"] > 0 then |
| 969 | local acc = counters["make circles:100"] |
| 970 | counters["make circles:100"] = max(counters["make circles:100"] - acc, 0) |
| 971 | counters["make circles:1"] = counters["make circles:1"] + acc * 100 |
| 972 | return true |
| 973 | end |
| 974 | if counters["make circles:1"] > 0 then |
| 975 | local acc = counters["make circles:1"] |
| 976 | counters["make circles:1"] = max(counters["make circles:1"] - acc, 0) |
| 977 | counters["make circles"] = counters["make circles"] + acc * 1 |
| 978 | return true |
| 979 | end |
| 980 | if counters["@random max:5"] > 0 then |
| 981 | local acc = counters["@random max:5"] |
| 982 | counters["@random max:5"] = max(counters["@random max:5"] - acc, 0) |
| 983 | counters["@random max:1"] = counters["@random max:1"] + acc * 5 |
| 984 | return true |
| 985 | end |
| 986 | if counters["@random max:1"] > 0 then |
| 987 | local acc = counters["@random max:1"] |
| 988 | counters["@random max:1"] = max(counters["@random max:1"] - acc, 0) |
| 989 | counters["@random max"] = counters["@random max"] + acc * 1 |
| 990 | return true |
| 991 | end |
| 992 | if counters["@random min:25"] > 0 then |
| 993 | local acc = counters["@random min:25"] |
| 994 | counters["@random min:25"] = max(counters["@random min:25"] - acc, 0) |
| 995 | counters["@random min:1"] = counters["@random min:1"] + acc * 25 |
| 996 | return true |
| 997 | end |
| 998 | if counters["@random min:1"] > 0 then |
| 999 | local acc = counters["@random min:1"] |
| 1000 | counters["@random min:1"] = max(counters["@random min:1"] - acc, 0) |
| 1001 | counters["@random min"] = counters["@random min"] + acc * 1 |
| 1002 | return true |
| 1003 | end |
| 1004 | if counters["circle count => iteration:9007199254740991"] > 0 then |
| 1005 | local acc = counters["circle count => iteration:9007199254740991"] |
| 1006 | counters["circle count => iteration:9007199254740991"] = max(counters["circle count => iteration:9007199254740991"] - acc, 0) |
| 1007 | counters["circle count => iteration"] = counters["circle count => iteration"] + acc * 31 |
| 1008 | counters["circle count => iteration:35322350018592"] = counters["circle count => iteration:35322350018592"] + acc * 255 |
| 1009 | return true |
| 1010 | end |
| 1011 | if counters["circle count => iteration:35322350018592"] > 0 then |
| 1012 | local acc = counters["circle count => iteration:35322350018592"] |
| 1013 | counters["circle count => iteration:35322350018592"] = max(counters["circle count => iteration:35322350018592"] - acc, 0) |
| 1014 | counters["circle count => iteration:146565767712"] = counters["circle count => iteration:146565767712"] + acc * 241 |
| 1015 | return true |
| 1016 | end |
| 1017 | if counters["circle count => iteration:146565767712"] > 0 then |
| 1018 | local acc = counters["circle count => iteration:146565767712"] |
| 1019 | counters["circle count => iteration:146565767712"] = max(counters["circle count => iteration:146565767712"] - acc, 0) |
| 1020 | counters["circle count => iteration:654311463"] = counters["circle count => iteration:654311463"] + acc * 224 |
| 1021 | return true |
| 1022 | end |
| 1023 | if counters["circle count => iteration:654311463"] > 0 then |
| 1024 | local acc = counters["circle count => iteration:654311463"] |
| 1025 | counters["circle count => iteration:654311463"] = max(counters["circle count => iteration:654311463"] - acc, 0) |
| 1026 | counters["circle count => iteration:6745479"] = counters["circle count => iteration:6745479"] + acc * 97 |
| 1027 | return true |
| 1028 | end |
| 1029 | if counters["circle count => iteration:6745479"] > 0 then |
| 1030 | local acc = counters["circle count => iteration:6745479"] |
| 1031 | counters["circle count => iteration:6745479"] = max(counters["circle count => iteration:6745479"] - acc, 0) |
| 1032 | counters["circle count => iteration:172961"] = counters["circle count => iteration:172961"] + acc * 39 |
| 1033 | return true |
| 1034 | end |
| 1035 | if counters["circle count => iteration:172961"] > 0 then |
| 1036 | local acc = counters["circle count => iteration:172961"] |
| 1037 | counters["circle count => iteration:172961"] = max(counters["circle count => iteration:172961"] - acc, 0) |
| 1038 | counters["circle count => iteration:678"] = counters["circle count => iteration:678"] + acc * 255 |
| 1039 | counters["circle count => iteration"] = counters["circle count => iteration"] + acc * 71 |
| 1040 | return true |
| 1041 | end |
| 1042 | if counters["circle count => iteration:678"] > 0 then |
| 1043 | local acc = counters["circle count => iteration:678"] |
| 1044 | counters["circle count => iteration:678"] = max(counters["circle count => iteration:678"] - acc, 0) |
| 1045 | counters["circle count => iteration:3"] = counters["circle count => iteration:3"] + acc * 226 |
| 1046 | return true |
| 1047 | end |
| 1048 | if counters["circle count => iteration:3"] > 0 then |
| 1049 | local acc = counters["circle count => iteration:3"] |
| 1050 | counters["circle count => iteration:3"] = max(counters["circle count => iteration:3"] - acc, 0) |
| 1051 | counters["circle count => iteration:1"] = counters["circle count => iteration:1"] + acc * 3 |
| 1052 | return true |
| 1053 | end |
| 1054 | if counters["circle count => iteration:1"] > 0 then |
| 1055 | local acc = counters["circle count => iteration:1"] |
| 1056 | counters["circle count => iteration:1"] = max(counters["circle count => iteration:1"] - acc, 0) |
| 1057 | counters["circle count => iteration"] = counters["circle count => iteration"] + acc * 1 |
| 1058 | return true |
| 1059 | end |
| 1060 | if counters["@random max:775"] > 0 then |
| 1061 | local acc = counters["@random max:775"] |
| 1062 | counters["@random max:775"] = max(counters["@random max:775"] - acc, 0) |
| 1063 | counters["@random max:5"] = counters["@random max:5"] + acc * 155 |
| 1064 | return true |
| 1065 | end |
| 1066 | if counters["@random max:5"] > 0 then |
| 1067 | local acc = counters["@random max:5"] |
| 1068 | counters["@random max:5"] = max(counters["@random max:5"] - acc, 0) |
| 1069 | counters["@random max:1"] = counters["@random max:1"] + acc * 5 |
| 1070 | return true |
| 1071 | end |
| 1072 | if counters["@random max:1"] > 0 then |
| 1073 | local acc = counters["@random max:1"] |
| 1074 | counters["@random max:1"] = max(counters["@random max:1"] - acc, 0) |
| 1075 | counters["@random max"] = counters["@random max"] + acc * 1 |
| 1076 | return true |
| 1077 | end |
| 1078 | if counters["@random min:2"] > 0 then |
| 1079 | local acc = counters["@random min:2"] |
| 1080 | counters["@random min:2"] = max(counters["@random min:2"] - acc, 0) |
| 1081 | counters["@random min:1"] = counters["@random min:1"] + acc * 2 |
| 1082 | return true |
| 1083 | end |
| 1084 | if counters["@random min:1"] > 0 then |
| 1085 | local acc = counters["@random min:1"] |
| 1086 | counters["@random min:1"] = max(counters["@random min:1"] - acc, 0) |
| 1087 | counters["@random min"] = counters["@random min"] + acc * 1 |
| 1088 | return true |
| 1089 | end |
| 1090 | if counters["clear @circle index:9007199254740991"] > 0 then |
| 1091 | local acc = counters["clear @circle index:9007199254740991"] |
| 1092 | counters["clear @circle index:9007199254740991"] = max(counters["clear @circle index:9007199254740991"] - acc, 0) |
| 1093 | counters["clear @circle index"] = counters["clear @circle index"] + acc * 31 |
| 1094 | counters["clear @circle index:35322350018592"] = counters["clear @circle index:35322350018592"] + acc * 255 |
| 1095 | return true |
| 1096 | end |
| 1097 | if counters["clear @circle index:35322350018592"] > 0 then |
| 1098 | local acc = counters["clear @circle index:35322350018592"] |
| 1099 | counters["clear @circle index:35322350018592"] = max(counters["clear @circle index:35322350018592"] - acc, 0) |
| 1100 | counters["clear @circle index:146565767712"] = counters["clear @circle index:146565767712"] + acc * 241 |
| 1101 | return true |
| 1102 | end |
| 1103 | if counters["clear @circle index:146565767712"] > 0 then |
| 1104 | local acc = counters["clear @circle index:146565767712"] |
| 1105 | counters["clear @circle index:146565767712"] = max(counters["clear @circle index:146565767712"] - acc, 0) |
| 1106 | counters["clear @circle index:654311463"] = counters["clear @circle index:654311463"] + acc * 224 |
| 1107 | return true |
| 1108 | end |
| 1109 | if counters["clear @circle index:654311463"] > 0 then |
| 1110 | local acc = counters["clear @circle index:654311463"] |
| 1111 | counters["clear @circle index:654311463"] = max(counters["clear @circle index:654311463"] - acc, 0) |
| 1112 | counters["clear @circle index:6745479"] = counters["clear @circle index:6745479"] + acc * 97 |
| 1113 | return true |
| 1114 | end |
| 1115 | if counters["clear @circle index:6745479"] > 0 then |
| 1116 | local acc = counters["clear @circle index:6745479"] |
| 1117 | counters["clear @circle index:6745479"] = max(counters["clear @circle index:6745479"] - acc, 0) |
| 1118 | counters["clear @circle index:172961"] = counters["clear @circle index:172961"] + acc * 39 |
| 1119 | return true |
| 1120 | end |
| 1121 | if counters["clear @circle index:172961"] > 0 then |
| 1122 | local acc = counters["clear @circle index:172961"] |
| 1123 | counters["clear @circle index:172961"] = max(counters["clear @circle index:172961"] - acc, 0) |
| 1124 | counters["clear @circle index:678"] = counters["clear @circle index:678"] + acc * 255 |
| 1125 | counters["clear @circle index"] = counters["clear @circle index"] + acc * 71 |
| 1126 | return true |
| 1127 | end |
| 1128 | if counters["clear @circle index:678"] > 0 then |
| 1129 | local acc = counters["clear @circle index:678"] |
| 1130 | counters["clear @circle index:678"] = max(counters["clear @circle index:678"] - acc, 0) |
| 1131 | counters["clear @circle index:3"] = counters["clear @circle index:3"] + acc * 226 |
| 1132 | return true |
| 1133 | end |
| 1134 | if counters["clear @circle index:3"] > 0 then |
| 1135 | local acc = counters["clear @circle index:3"] |
| 1136 | counters["clear @circle index:3"] = max(counters["clear @circle index:3"] - acc, 0) |
| 1137 | counters["clear @circle index:1"] = counters["clear @circle index:1"] + acc * 3 |
| 1138 | return true |
| 1139 | end |
| 1140 | if counters["clear @circle index:1"] > 0 then |
| 1141 | local acc = counters["clear @circle index:1"] |
| 1142 | counters["clear @circle index:1"] = max(counters["clear @circle index:1"] - acc, 0) |
| 1143 | counters["clear @circle index"] = counters["clear @circle index"] + acc * 1 |
| 1144 | return true |
| 1145 | end |
| 1146 | if counters["@random max:575"] > 0 then |
| 1147 | local acc = counters["@random max:575"] |
| 1148 | counters["@random max:575"] = max(counters["@random max:575"] - acc, 0) |
| 1149 | counters["@random max:5"] = counters["@random max:5"] + acc * 115 |
| 1150 | return true |
| 1151 | end |
| 1152 | if counters["@random max:5"] > 0 then |
| 1153 | local acc = counters["@random max:5"] |
| 1154 | counters["@random max:5"] = max(counters["@random max:5"] - acc, 0) |
| 1155 | counters["@random max:1"] = counters["@random max:1"] + acc * 5 |
| 1156 | return true |
| 1157 | end |
| 1158 | if counters["@random max:1"] > 0 then |
| 1159 | local acc = counters["@random max:1"] |
| 1160 | counters["@random max:1"] = max(counters["@random max:1"] - acc, 0) |
| 1161 | counters["@random max"] = counters["@random max"] + acc * 1 |
| 1162 | return true |
| 1163 | end |
| 1164 | if counters["updating scene"] > 0 then |
| 1165 | local acc = counters["updating scene"] |
| 1166 | counters["updating scene"] = max(counters["updating scene"] - acc, 0) |
| 1167 | counters["move player"] = counters["move player"] + acc * 1 |
| 1168 | counters["check for collisions"] = counters["check for collisions"] + acc * 1 |
| 1169 | counters["update circles"] = counters["update circles"] + acc * 1 |
| 1170 | counters["sweep deleted entities"] = counters["sweep deleted entities"] + acc * 1 |
| 1171 | counters["update spawn timer"] = counters["update spawn timer"] + acc * 1 |
| 1172 | counters["move bullets"] = counters["move bullets"] + acc * 1 |
| 1173 | counters["move zombies"] = counters["move zombies"] + acc * 1 |
| 1174 | return true |
| 1175 | end |
| 1176 | if counters["drawing scene"] > 0 then |
| 1177 | local acc = counters["drawing scene"] |
| 1178 | counters["drawing scene"] = max(counters["drawing scene"] - acc, 0) |
| 1179 | counters["draw player"] = counters["draw player"] + acc * 1 |
| 1180 | counters["print fps"] = counters["print fps"] + acc * 1 |
| 1181 | counters["draw zombies"] = counters["draw zombies"] + acc * 1 |
| 1182 | counters["print key pressed"] = counters["print key pressed"] + acc * 1 |
| 1183 | counters["draw bullets"] = counters["draw bullets"] + acc * 1 |
| 1184 | counters["draw circles"] = counters["draw circles"] + acc * 1 |
| 1185 | return true |
| 1186 | end |
| 1187 | if counters["handling input"] > 0 and counters["@event keypressed"] > 0 then |
| 1188 | local acc = huge |
| 1189 | acc = min(acc, counters["@event keypressed"]) |
| 1190 | acc = min(acc, counters["handling input"]) |
| 1191 | counters["handling input"] = max(counters["handling input"] - acc, 0) |
| 1192 | counters["@event keypressed"] = max(counters["@event keypressed"] - acc, 0) |
| 1193 | counters["@save key pressed"] = counters["@save key pressed"] + acc * 1 |
| 1194 | counters["handling input"] = counters["handling input"] + acc * 1 |
| 1195 | counters["spawn 100 circles"] = counters["spawn 100 circles"] + acc * 1 |
| 1196 | return true |
| 1197 | end |
| 1198 | if counters["handling input"] > 0 and counters["@event mousepressed"] > 0 then |
| 1199 | local acc = huge |
| 1200 | acc = min(acc, counters["@event mousepressed"]) |
| 1201 | acc = min(acc, counters["handling input"]) |
| 1202 | counters["handling input"] = max(counters["handling input"] - acc, 0) |
| 1203 | counters["@event mousepressed"] = max(counters["@event mousepressed"] - acc, 0) |
| 1204 | counters["shoot bullet"] = counters["shoot bullet"] + acc * 1 |
| 1205 | counters["handling inputs"] = counters["handling inputs"] + acc * 1 |
| 1206 | return true |
| 1207 | end |
| 1208 | if counters["clear @circle index"] > 0 and counters["@circle index"] > 0 then |
| 1209 | local acc = huge |
| 1210 | acc = min(acc, counters["@circle index"]) |
| 1211 | acc = min(acc, counters["clear @circle index"]) |
| 1212 | counters["clear @circle index"] = max(counters["clear @circle index"] - acc, 0) |
| 1213 | counters["@circle index"] = max(counters["@circle index"] - acc, 0) |
| 1214 | counters["clear @circle index"] = counters["clear @circle index"] + acc * 1 |
| 1215 | return true |
| 1216 | end |
| 1217 | if counters["clear @circle index"] > 0 then |
| 1218 | local acc = counters["clear @circle index"] |
| 1219 | counters["clear @circle index"] = max(counters["clear @circle index"] - acc, 0) |
| 1220 | return true |
| 1221 | end |
| 1222 | if counters["reset @circle index"] > 0 then |
| 1223 | local acc = counters["reset @circle index"] |
| 1224 | counters["reset @circle index"] = max(counters["reset @circle index"] - acc, 0) |
| 1225 | counters["clear @circle index:9007199254740991"] = counters["clear @circle index:9007199254740991"] + acc * 1 |
| 1226 | return true |
| 1227 | end |
| 1228 | if counters["get random number"] > 0 then |
| 1229 | local acc = counters["get random number"] |
| 1230 | counters["get random number"] = max(counters["get random number"] - acc, 0) |
| 1231 | counters["@get random number"] = counters["@get random number"] + acc * 1 |
| 1232 | return true |
| 1233 | end |
| 1234 | if counters["@number -> @new circle x"] > 0 and counters["@number"] > 0 then |
| 1235 | local acc = huge |
| 1236 | acc = min(acc, counters["@number"]) |
| 1237 | acc = min(acc, counters["@number -> @new circle x"]) |
| 1238 | counters["@number -> @new circle x"] = max(counters["@number -> @new circle x"] - acc, 0) |
| 1239 | counters["@number"] = max(counters["@number"] - acc, 0) |
| 1240 | counters["@new circle x"] = counters["@new circle x"] + acc * 1 |
| 1241 | counters["@number -> @new circle x"] = counters["@number -> @new circle x"] + acc * 1 |
| 1242 | return true |
| 1243 | end |
| 1244 | if counters["@number -> @new circle x"] > 0 then |
| 1245 | local acc = counters["@number -> @new circle x"] |
| 1246 | counters["@number -> @new circle x"] = max(counters["@number -> @new circle x"] - acc, 0) |
| 1247 | return true |
| 1248 | end |
| 1249 | if counters["@number -> @new circle y"] > 0 and counters["@number"] > 0 then |
| 1250 | local acc = huge |
| 1251 | acc = min(acc, counters["@number -> @new circle y"]) |
| 1252 | acc = min(acc, counters["@number"]) |
| 1253 | counters["@number -> @new circle y"] = max(counters["@number -> @new circle y"] - acc, 0) |
| 1254 | counters["@number"] = max(counters["@number"] - acc, 0) |
| 1255 | counters["@number -> @new circle y"] = counters["@number -> @new circle y"] + acc * 1 |
| 1256 | counters["@new circle y"] = counters["@new circle y"] + acc * 1 |
| 1257 | return true |
| 1258 | end |
| 1259 | if counters["@number -> @new circle y"] > 0 then |
| 1260 | local acc = counters["@number -> @new circle y"] |
| 1261 | counters["@number -> @new circle y"] = max(counters["@number -> @new circle y"] - acc, 0) |
| 1262 | return true |
| 1263 | end |
| 1264 | if counters["@number -> @new circle r"] > 0 and counters["@number"] > 0 then |
| 1265 | local acc = huge |
| 1266 | acc = min(acc, counters["@number"]) |
| 1267 | acc = min(acc, counters["@number -> @new circle r"]) |
| 1268 | counters["@number -> @new circle r"] = max(counters["@number -> @new circle r"] - acc, 0) |
| 1269 | counters["@number"] = max(counters["@number"] - acc, 0) |
| 1270 | counters["@new circle r"] = counters["@new circle r"] + acc * 1 |
| 1271 | counters["@number -> @new circle r"] = counters["@number -> @new circle r"] + acc * 1 |
| 1272 | return true |
| 1273 | end |
| 1274 | if counters["@number -> @new circle r"] > 0 then |
| 1275 | local acc = counters["@number -> @new circle r"] |
| 1276 | counters["@number -> @new circle r"] = max(counters["@number -> @new circle r"] - acc, 0) |
| 1277 | return true |
| 1278 | end |
| 1279 | if counters["@number -> @new circle speed"] > 0 and counters["@number"] > 0 then |
| 1280 | local acc = huge |
| 1281 | acc = min(acc, counters["@number -> @new circle speed"]) |
| 1282 | acc = min(acc, counters["@number"]) |
| 1283 | counters["@number -> @new circle speed"] = max(counters["@number -> @new circle speed"] - acc, 0) |
| 1284 | counters["@number"] = max(counters["@number"] - acc, 0) |
| 1285 | counters["@number -> @new circle speed"] = counters["@number -> @new circle speed"] + acc * 1 |
| 1286 | counters["@new circle speed"] = counters["@new circle speed"] + acc * 1 |
| 1287 | return true |
| 1288 | end |
| 1289 | if counters["@number -> @new circle speed"] > 0 then |
| 1290 | local acc = counters["@number -> @new circle speed"] |
| 1291 | counters["@number -> @new circle speed"] = max(counters["@number -> @new circle speed"] - acc, 0) |
| 1292 | return true |
| 1293 | end |
| 1294 | if counters["move @number to @new circle x"] > 0 then |
| 1295 | local acc = counters["move @number to @new circle x"] |
| 1296 | counters["move @number to @new circle x"] = max(counters["move @number to @new circle x"] - acc, 0) |
| 1297 | counters["@number -> @new circle x:9007199254740991"] = counters["@number -> @new circle x:9007199254740991"] + acc * 1 |
| 1298 | return true |
| 1299 | end |
| 1300 | if counters["move @number to @new circle y"] > 0 then |
| 1301 | local acc = counters["move @number to @new circle y"] |
| 1302 | counters["move @number to @new circle y"] = max(counters["move @number to @new circle y"] - acc, 0) |
| 1303 | counters["@number -> @new circle y:9007199254740991"] = counters["@number -> @new circle y:9007199254740991"] + acc * 1 |
| 1304 | return true |
| 1305 | end |
| 1306 | if counters["move @number to @new circle r"] > 0 then |
| 1307 | local acc = counters["move @number to @new circle r"] |
| 1308 | counters["move @number to @new circle r"] = max(counters["move @number to @new circle r"] - acc, 0) |
| 1309 | counters["@number -> @new circle r:9007199254740991"] = counters["@number -> @new circle r:9007199254740991"] + acc * 1 |
| 1310 | return true |
| 1311 | end |
| 1312 | if counters["move @number to @new circle speed"] > 0 then |
| 1313 | local acc = counters["move @number to @new circle speed"] |
| 1314 | counters["move @number to @new circle speed"] = max(counters["move @number to @new circle speed"] - acc, 0) |
| 1315 | counters["@number -> @new circle speed:9007199254740991"] = counters["@number -> @new circle speed:9007199254740991"] + acc * 1 |
| 1316 | return true |
| 1317 | end |
| 1318 | if counters["generate x position"] > 0 then |
| 1319 | local acc = counters["generate x position"] |
| 1320 | counters["generate x position"] = max(counters["generate x position"] - acc, 0) |
| 1321 | counters["@random max:775"] = counters["@random max:775"] + acc * 1 |
| 1322 | counters["move @number to @new circle x"] = counters["move @number to @new circle x"] + acc * 1 |
| 1323 | counters["@random min:25"] = counters["@random min:25"] + acc * 1 |
| 1324 | counters["get random number"] = counters["get random number"] + acc * 1 |
| 1325 | return true |
| 1326 | end |
| 1327 | if counters["generate y position"] > 0 then |
| 1328 | local acc = counters["generate y position"] |
| 1329 | counters["generate y position"] = max(counters["generate y position"] - acc, 0) |
| 1330 | counters["move @number to @new circle y"] = counters["move @number to @new circle y"] + acc * 1 |
| 1331 | counters["@random max:575"] = counters["@random max:575"] + acc * 1 |
| 1332 | counters["@random min:25"] = counters["@random min:25"] + acc * 1 |
| 1333 | counters["get random number"] = counters["get random number"] + acc * 1 |
| 1334 | return true |
| 1335 | end |
| 1336 | if counters["generate radius"] > 0 then |
| 1337 | local acc = counters["generate radius"] |
| 1338 | counters["generate radius"] = max(counters["generate radius"] - acc, 0) |
| 1339 | counters["@random max:3"] = counters["@random max:3"] + acc * 1 |
| 1340 | counters["move @number to @new circle r"] = counters["move @number to @new circle r"] + acc * 1 |
| 1341 | counters["@random min:1"] = counters["@random min:1"] + acc * 1 |
| 1342 | counters["get random number"] = counters["get random number"] + acc * 1 |
| 1343 | return true |
| 1344 | end |
| 1345 | if counters["generate speed"] > 0 then |
| 1346 | local acc = counters["generate speed"] |
| 1347 | counters["generate speed"] = max(counters["generate speed"] - acc, 0) |
| 1348 | counters["move @number to @new circle speed"] = counters["move @number to @new circle speed"] + acc * 1 |
| 1349 | counters["@random max:5"] = counters["@random max:5"] + acc * 1 |
| 1350 | counters["get random number"] = counters["get random number"] + acc * 1 |
| 1351 | counters["@random min:2"] = counters["@random min:2"] + acc * 1 |
| 1352 | return true |
| 1353 | end |
| 1354 | if counters["make new circle"] > 0 then |
| 1355 | local acc = counters["make new circle"] |
| 1356 | counters["make new circle"] = max(counters["make new circle"] - acc, 0) |
| 1357 | counters["@new circle"] = counters["@new circle"] + acc * 1 |
| 1358 | return true |
| 1359 | end |
| 1360 | if counters["make circle"] > 0 then |
| 1361 | local acc = counters["make circle"] |
| 1362 | counters["make circle"] = max(counters["make circle"] - acc, 0) |
| 1363 | counters["generate x position"] = counters["generate x position"] + acc * 1 |
| 1364 | counters["generate y position"] = counters["generate y position"] + acc * 1 |
| 1365 | counters["generate radius"] = counters["generate radius"] + acc * 1 |
| 1366 | counters["make new circle"] = counters["make new circle"] + acc * 1 |
| 1367 | counters["generate speed"] = counters["generate speed"] + acc * 1 |
| 1368 | return true |
| 1369 | end |
| 1370 | if counters["circle count => iteration"] > 0 and counters["circle count"] > 0 then |
| 1371 | local acc = huge |
| 1372 | acc = min(acc, counters["circle count"]) |
| 1373 | acc = min(acc, counters["circle count => iteration"]) |
| 1374 | counters["circle count => iteration"] = max(counters["circle count => iteration"] - acc, 0) |
| 1375 | counters["circle count"] = max(counters["circle count"] - acc, 0) |
| 1376 | counters["iteration"] = counters["iteration"] + acc * 1 |
| 1377 | counters["copied circle count"] = counters["copied circle count"] + acc * 1 |
| 1378 | return true |
| 1379 | end |
| 1380 | if counters["circle count => iteration"] > 0 then |
| 1381 | local acc = counters["circle count => iteration"] |
| 1382 | counters["circle count => iteration"] = max(counters["circle count => iteration"] - acc, 0) |
| 1383 | return true |
| 1384 | end |
| 1385 | if counters["copied circle count"] > 0 then |
| 1386 | local acc = counters["copied circle count"] |
| 1387 | counters["copied circle count"] = max(counters["copied circle count"] - acc, 0) |
| 1388 | counters["circle count"] = counters["circle count"] + acc * 1 |
| 1389 | return true |
| 1390 | end |
| 1391 | if counters["copy circle count to iteration"] > 0 then |
| 1392 | local acc = counters["copy circle count to iteration"] |
| 1393 | counters["copy circle count to iteration"] = max(counters["copy circle count to iteration"] - acc, 0) |
| 1394 | counters["circle count => iteration:9007199254740991"] = counters["circle count => iteration:9007199254740991"] + acc * 1 |
| 1395 | return true |
| 1396 | end |
| 1397 | if counters["draw each circle"] > 0 and counters["iteration"] > 0 then |
| 1398 | local acc = huge |
| 1399 | acc = min(acc, counters["draw each circle"]) |
| 1400 | acc = min(acc, counters["iteration"]) |
| 1401 | counters["draw each circle"] = max(counters["draw each circle"] - acc, 0) |
| 1402 | counters["iteration"] = max(counters["iteration"] - acc, 0) |
| 1403 | counters["draw each circle"] = counters["draw each circle"] + acc * 1 |
| 1404 | counters["@draw circle"] = counters["@draw circle"] + acc * 1 |
| 1405 | counters["@circle index"] = counters["@circle index"] + acc * 1 |
| 1406 | return true |
| 1407 | end |
| 1408 | if counters["draw each circle"] > 0 then |
| 1409 | local acc = counters["draw each circle"] |
| 1410 | counters["draw each circle"] = max(counters["draw each circle"] - acc, 0) |
| 1411 | return true |
| 1412 | end |
| 1413 | if counters["draw circles"] > 0 then |
| 1414 | local acc = counters["draw circles"] |
| 1415 | counters["draw circles"] = max(counters["draw circles"] - acc, 0) |
| 1416 | counters["copy circle count to iteration"] = counters["copy circle count to iteration"] + acc * 1 |
| 1417 | counters["reset @circle index"] = counters["reset @circle index"] + acc * 1 |
| 1418 | counters["draw each circle"] = counters["draw each circle"] + acc * 1 |
| 1419 | return true |
| 1420 | end |
| 1421 | if counters["print fps"] > 0 then |
| 1422 | local acc = counters["print fps"] |
| 1423 | counters["print fps"] = max(counters["print fps"] - acc, 0) |
| 1424 | counters["@print fps"] = counters["@print fps"] + acc * 1 |
| 1425 | return true |
| 1426 | end |
| 1427 | if counters["print key pressed"] > 0 then |
| 1428 | local acc = counters["print key pressed"] |
| 1429 | counters["print key pressed"] = max(counters["print key pressed"] - acc, 0) |
| 1430 | counters["@print key pressed"] = counters["@print key pressed"] + acc * 1 |
| 1431 | return true |
| 1432 | end |
| 1433 | if counters["drawing scene"] > 0 then |
| 1434 | local acc = counters["drawing scene"] |
| 1435 | counters["drawing scene"] = max(counters["drawing scene"] - acc, 0) |
| 1436 | counters["draw circles"] = counters["draw circles"] + acc * 1 |
| 1437 | counters["print key pressed"] = counters["print key pressed"] + acc * 1 |
| 1438 | counters["print fps"] = counters["print fps"] + acc * 1 |
| 1439 | return true |
| 1440 | end |
| 1441 | if counters["move each circle"] > 0 and counters["iteration"] > 0 then |
| 1442 | local acc = huge |
| 1443 | acc = min(acc, counters["move each circle"]) |
| 1444 | acc = min(acc, counters["iteration"]) |
| 1445 | counters["move each circle"] = max(counters["move each circle"] - acc, 0) |
| 1446 | counters["iteration"] = max(counters["iteration"] - acc, 0) |
| 1447 | counters["@move circle"] = counters["@move circle"] + acc * 1 |
| 1448 | counters["move each circle"] = counters["move each circle"] + acc * 1 |
| 1449 | counters["@circle index"] = counters["@circle index"] + acc * 1 |
| 1450 | return true |
| 1451 | end |
| 1452 | if counters["move each circle"] > 0 then |
| 1453 | local acc = counters["move each circle"] |
| 1454 | counters["move each circle"] = max(counters["move each circle"] - acc, 0) |
| 1455 | return true |
| 1456 | end |
| 1457 | if counters["update circles"] > 0 then |
| 1458 | local acc = counters["update circles"] |
| 1459 | counters["update circles"] = max(counters["update circles"] - acc, 0) |
| 1460 | counters["copy circle count to iteration"] = counters["copy circle count to iteration"] + acc * 1 |
| 1461 | counters["reset @circle index"] = counters["reset @circle index"] + acc * 1 |
| 1462 | counters["move each circle"] = counters["move each circle"] + acc * 1 |
| 1463 | return true |
| 1464 | end |
| 1465 | if counters["updating scene"] > 0 then |
| 1466 | local acc = counters["updating scene"] |
| 1467 | counters["updating scene"] = max(counters["updating scene"] - acc, 0) |
| 1468 | counters["update circles"] = counters["update circles"] + acc * 1 |
| 1469 | return true |
| 1470 | end |
| 1471 | if counters["handling input"] > 0 and counters["@event keypressed"] > 0 then |
| 1472 | local acc = huge |
| 1473 | acc = min(acc, counters["@event keypressed"]) |
| 1474 | acc = min(acc, counters["handling input"]) |
| 1475 | counters["handling input"] = max(counters["handling input"] - acc, 0) |
| 1476 | counters["@event keypressed"] = max(counters["@event keypressed"] - acc, 0) |
| 1477 | counters["@save key pressed"] = counters["@save key pressed"] + acc * 1 |
| 1478 | counters["spawn 100 circles"] = counters["spawn 100 circles"] + acc * 1 |
| 1479 | return true |
| 1480 | end |
| 1481 | if counters["spawn 100 circles"] > 0 then |
| 1482 | local acc = counters["spawn 100 circles"] |
| 1483 | counters["spawn 100 circles"] = max(counters["spawn 100 circles"] - acc, 0) |
| 1484 | counters["make circles:100"] = counters["make circles:100"] + acc * 1 |
| 1485 | return true |
| 1486 | end |
| 1487 | if counters["make circles"] > 0 and counters["@once"] > 0 then |
| 1488 | local acc = huge |
| 1489 | acc = min(acc, counters["make circles"]) |
| 1490 | acc = min(acc, counters["@once"]) |
| 1491 | counters["make circles"] = max(counters["make circles"] - acc, 0) |
| 1492 | counters["@once"] = max(counters["@once"] - acc, 0) |
| 1493 | counters["circle count"] = counters["circle count"] + acc * 1 |
| 1494 | counters["@once"] = counters["@once"] + acc * 1 |
| 1495 | counters["make circle"] = counters["make circle"] + acc * 1 |
| 1496 | return true |
| 1497 | end |
| 1498 | if counters["make circles"] > 0 and counters["@once"] > 0 then |
| 1499 | local acc = huge |
| 1500 | acc = min(acc, counters["make circles"]) |
| 1501 | acc = min(acc, counters["@once"]) |
| 1502 | counters["make circles"] = max(counters["make circles"] - acc, 0) |
| 1503 | counters["@once"] = max(counters["@once"] - acc, 0) |
| 1504 | return true |
| 1505 | end |
| 1506 | if counters["handling input"] > 0 and counters["@event mousepressed"] > 0 then |
| 1507 | local acc = huge |
| 1508 | acc = min(acc, counters["@event mousepressed"]) |
| 1509 | acc = min(acc, counters["handling input"]) |
| 1510 | counters["handling input"] = max(counters["handling input"] - acc, 0) |
| 1511 | counters["@event mousepressed"] = max(counters["@event mousepressed"] - acc, 0) |
| 1512 | counters["shoot bullet"] = counters["shoot bullet"] + acc * 1 |
| 1513 | return true |
| 1514 | end |
| 1515 | if counters["shoot bullet"] > 0 then |
| 1516 | local acc = counters["shoot bullet"] |
| 1517 | counters["shoot bullet"] = max(counters["shoot bullet"] - acc, 0) |
| 1518 | counters["@shoot bullet"] = counters["@shoot bullet"] + acc * 1 |
| 1519 | return true |
| 1520 | end |
| 1521 | if counters["drawing scene"] > 0 then |
| 1522 | local acc = counters["drawing scene"] |
| 1523 | counters["drawing scene"] = max(counters["drawing scene"] - acc, 0) |
| 1524 | counters["draw zombies"] = counters["draw zombies"] + acc * 1 |
| 1525 | counters["draw player"] = counters["draw player"] + acc * 1 |
| 1526 | counters["@print fps"] = counters["@print fps"] + acc * 1 |
| 1527 | counters["draw bullets"] = counters["draw bullets"] + acc * 1 |
| 1528 | return true |
| 1529 | end |
| 1530 | if counters["draw player"] > 0 then |
| 1531 | local acc = counters["draw player"] |
| 1532 | counters["draw player"] = max(counters["draw player"] - acc, 0) |
| 1533 | counters["@draw player"] = counters["@draw player"] + acc * 1 |
| 1534 | return true |
| 1535 | end |
| 1536 | if counters["draw bullets"] > 0 then |
| 1537 | local acc = counters["draw bullets"] |
| 1538 | counters["draw bullets"] = max(counters["draw bullets"] - acc, 0) |
| 1539 | counters["@draw bullets"] = counters["@draw bullets"] + acc * 1 |
| 1540 | return true |
| 1541 | end |
| 1542 | if counters["draw zombies"] > 0 then |
| 1543 | local acc = counters["draw zombies"] |
| 1544 | counters["draw zombies"] = max(counters["draw zombies"] - acc, 0) |
| 1545 | counters["@draw zombies"] = counters["@draw zombies"] + acc * 1 |
| 1546 | return true |
| 1547 | end |
| 1548 | if counters["updating scene"] > 0 then |
| 1549 | local acc = counters["updating scene"] |
| 1550 | counters["updating scene"] = max(counters["updating scene"] - acc, 0) |
| 1551 | counters["move player"] = counters["move player"] + acc * 1 |
| 1552 | counters["check for collisions"] = counters["check for collisions"] + acc * 1 |
| 1553 | counters["sweep deleted entities"] = counters["sweep deleted entities"] + acc * 1 |
| 1554 | counters["update spawn timer"] = counters["update spawn timer"] + acc * 1 |
| 1555 | counters["move bullets"] = counters["move bullets"] + acc * 1 |
| 1556 | counters["move zombies"] = counters["move zombies"] + acc * 1 |
| 1557 | return true |
| 1558 | end |
| 1559 | if counters["move player"] > 0 then |
| 1560 | local acc = counters["move player"] |
| 1561 | counters["move player"] = max(counters["move player"] - acc, 0) |
| 1562 | counters["@is [move right] down?"] = counters["@is [move right] down?"] + acc * 1 |
| 1563 | counters["@is [move down] down?"] = counters["@is [move down] down?"] + acc * 1 |
| 1564 | counters["moving player"] = counters["moving player"] + acc * 1 |
| 1565 | counters["@is [move left] down?"] = counters["@is [move left] down?"] + acc * 1 |
| 1566 | counters["@is [move up] down?"] = counters["@is [move up] down?"] + acc * 1 |
| 1567 | return true |
| 1568 | end |
| 1569 | if counters["moving player"] > 0 and counters["@[move up] is down"] > 0 then |
| 1570 | local acc = huge |
| 1571 | acc = min(acc, counters["moving player"]) |
| 1572 | acc = min(acc, counters["@[move up] is down"]) |
| 1573 | counters["moving player"] = max(counters["moving player"] - acc, 0) |
| 1574 | counters["@[move up] is down"] = max(counters["@[move up] is down"] - acc, 0) |
| 1575 | counters["moving player"] = counters["moving player"] + acc * 1 |
| 1576 | counters["@dir up"] = counters["@dir up"] + acc * 1 |
| 1577 | return true |
| 1578 | end |
| 1579 | if counters["moving player"] > 0 and counters["@[move left] is down"] > 0 then |
| 1580 | local acc = huge |
| 1581 | acc = min(acc, counters["moving player"]) |
| 1582 | acc = min(acc, counters["@[move left] is down"]) |
| 1583 | counters["moving player"] = max(counters["moving player"] - acc, 0) |
| 1584 | counters["@[move left] is down"] = max(counters["@[move left] is down"] - acc, 0) |
| 1585 | counters["moving player"] = counters["moving player"] + acc * 1 |
| 1586 | counters["@dir left"] = counters["@dir left"] + acc * 1 |
| 1587 | return true |
| 1588 | end |
| 1589 | if counters["moving player"] > 0 and counters["@[move down] is down"] > 0 then |
| 1590 | local acc = huge |
| 1591 | acc = min(acc, counters["moving player"]) |
| 1592 | acc = min(acc, counters["@[move down] is down"]) |
| 1593 | counters["moving player"] = max(counters["moving player"] - acc, 0) |
| 1594 | counters["@[move down] is down"] = max(counters["@[move down] is down"] - acc, 0) |
| 1595 | counters["moving player"] = counters["moving player"] + acc * 1 |
| 1596 | counters["@dir down"] = counters["@dir down"] + acc * 1 |
| 1597 | return true |
| 1598 | end |
| 1599 | if counters["moving player"] > 0 and counters["@[move right] is down"] > 0 then |
| 1600 | local acc = huge |
| 1601 | acc = min(acc, counters["moving player"]) |
| 1602 | acc = min(acc, counters["@[move right] is down"]) |
| 1603 | counters["moving player"] = max(counters["moving player"] - acc, 0) |
| 1604 | counters["@[move right] is down"] = max(counters["@[move right] is down"] - acc, 0) |
| 1605 | counters["moving player"] = counters["moving player"] + acc * 1 |
| 1606 | counters["@dir right"] = counters["@dir right"] + acc * 1 |
| 1607 | return true |
| 1608 | end |
| 1609 | if counters["@dir left"] > 0 and counters["@dir right"] > 0 then |
| 1610 | local acc = huge |
| 1611 | acc = min(acc, counters["@dir right"]) |
| 1612 | acc = min(acc, counters["@dir left"]) |
| 1613 | counters["@dir left"] = max(counters["@dir left"] - acc, 0) |
| 1614 | counters["@dir right"] = max(counters["@dir right"] - acc, 0) |
| 1615 | return true |
| 1616 | end |
| 1617 | if counters["@dir down"] > 0 and counters["@dir up"] > 0 then |
| 1618 | local acc = huge |
| 1619 | acc = min(acc, counters["@dir up"]) |
| 1620 | acc = min(acc, counters["@dir down"]) |
| 1621 | counters["@dir down"] = max(counters["@dir down"] - acc, 0) |
| 1622 | counters["@dir up"] = max(counters["@dir up"] - acc, 0) |
| 1623 | return true |
| 1624 | end |
| 1625 | if counters["moving player"] > 0 then |
| 1626 | local acc = counters["moving player"] |
| 1627 | counters["moving player"] = max(counters["moving player"] - acc, 0) |
| 1628 | counters["@move player"] = counters["@move player"] + acc * 1 |
| 1629 | return true |
| 1630 | end |
| 1631 | if counters["move bullets"] > 0 then |
| 1632 | local acc = counters["move bullets"] |
| 1633 | counters["move bullets"] = max(counters["move bullets"] - acc, 0) |
| 1634 | counters["@move bullets"] = counters["@move bullets"] + acc * 1 |
| 1635 | return true |
| 1636 | end |
| 1637 | if counters["move zombies"] > 0 then |
| 1638 | local acc = counters["move zombies"] |
| 1639 | counters["move zombies"] = max(counters["move zombies"] - acc, 0) |
| 1640 | counters["@move zombies"] = counters["@move zombies"] + acc * 1 |
| 1641 | return true |
| 1642 | end |
| 1643 | if counters["check for collisions"] > 0 then |
| 1644 | local acc = counters["check for collisions"] |
| 1645 | counters["check for collisions"] = max(counters["check for collisions"] - acc, 0) |
| 1646 | counters["check for player hit by zombie"] = counters["check for player hit by zombie"] + acc * 1 |
| 1647 | counters["check for bullet hitting zombie"] = counters["check for bullet hitting zombie"] + acc * 1 |
| 1648 | return true |
| 1649 | end |
| 1650 | if counters["check for player hit by zombie"] > 0 then |
| 1651 | local acc = counters["check for player hit by zombie"] |
| 1652 | counters["check for player hit by zombie"] = max(counters["check for player hit by zombie"] - acc, 0) |
| 1653 | counters["@do player collisions"] = counters["@do player collisions"] + acc * 1 |
| 1654 | return true |
| 1655 | end |
| 1656 | if counters["check for bullet hitting zombie"] > 0 then |
| 1657 | local acc = counters["check for bullet hitting zombie"] |
| 1658 | counters["check for bullet hitting zombie"] = max(counters["check for bullet hitting zombie"] - acc, 0) |
| 1659 | counters["@do bullet collisions"] = counters["@do bullet collisions"] + acc * 1 |
| 1660 | return true |
| 1661 | end |
| 1662 | if counters["update spawn timer"] > 0 then |
| 1663 | local acc = counters["update spawn timer"] |
| 1664 | counters["update spawn timer"] = max(counters["update spawn timer"] - acc, 0) |
| 1665 | counters["@update spawn timer"] = counters["@update spawn timer"] + acc * 1 |
| 1666 | return true |
| 1667 | end |
| 1668 | if counters["@spawn timer expired"] > 0 then |
| 1669 | local acc = counters["@spawn timer expired"] |
| 1670 | counters["@spawn timer expired"] = max(counters["@spawn timer expired"] - acc, 0) |
| 1671 | counters["spawn a zombie"] = counters["spawn a zombie"] + acc * 1 |
| 1672 | counters["make the timer faster"] = counters["make the timer faster"] + acc * 1 |
| 1673 | counters["reset timer"] = counters["reset timer"] + acc * 1 |
| 1674 | return true |
| 1675 | end |
| 1676 | if counters["spawn a zombie"] > 0 then |
| 1677 | local acc = counters["spawn a zombie"] |
| 1678 | counters["spawn a zombie"] = max(counters["spawn a zombie"] - acc, 0) |
| 1679 | counters["@spawn a zombie"] = counters["@spawn a zombie"] + acc * 1 |
| 1680 | return true |
| 1681 | end |
| 1682 | if counters["make the timer faster"] > 0 then |
| 1683 | local acc = counters["make the timer faster"] |
| 1684 | counters["make the timer faster"] = max(counters["make the timer faster"] - acc, 0) |
| 1685 | counters["@make the timer faster"] = counters["@make the timer faster"] + acc * 1 |
| 1686 | return true |
| 1687 | end |
| 1688 | if counters["reset timer"] > 0 then |
| 1689 | local acc = counters["reset timer"] |
| 1690 | counters["reset timer"] = max(counters["reset timer"] - acc, 0) |
| 1691 | counters["@reset timer"] = counters["@reset timer"] + acc * 1 |
| 1692 | return true |
| 1693 | end |
| 1694 | if counters["sweep deleted entities"] > 0 then |
| 1695 | local acc = counters["sweep deleted entities"] |
| 1696 | counters["sweep deleted entities"] = max(counters["sweep deleted entities"] - acc, 0) |
| 1697 | counters["@delete out of bounds bullets"] = counters["@delete out of bounds bullets"] + acc * 1 |
| 1698 | counters["@delete killed zombies"] = counters["@delete killed zombies"] + acc * 1 |
| 1699 | return true |
| 1700 | end |
| 1701 | if counters["handling input"] > 0 then |
| 1702 | local acc = counters["handling input"] |
| 1703 | counters["handling input"] = max(counters["handling input"] - acc, 0) |
| 1704 | return true |
| 1705 | end |
| 1706 | if counters["updating scene"] > 0 then |
| 1707 | local acc = counters["updating scene"] |
| 1708 | counters["updating scene"] = max(counters["updating scene"] - acc, 0) |
| 1709 | return true |
| 1710 | end |
| 1711 | if counters["drawing scene"] > 0 then |
| 1712 | local acc = counters["drawing scene"] |
| 1713 | counters["drawing scene"] = max(counters["drawing scene"] - acc, 0) |
| 1714 | return true |
| 1715 | end |
| 1716 | if counters["run main loop"] > 0 then |
| 1717 | local acc = counters["run main loop"] |
| 1718 | counters["run main loop"] = max(counters["run main loop"] - acc, 0) |
| 1719 | counters["run current frame"] = counters["run current frame"] + acc * 1 |
| 1720 | counters["start polling inputs"] = counters["start polling inputs"] + acc * 1 |
| 1721 | counters["handle input"] = counters["handle input"] + acc * 1 |
| 1722 | counters["poll input"] = counters["poll input"] + acc * 1 |
| 1723 | return true |
| 1724 | end |
| 1725 | if counters["start polling inputs"] > 0 then |
| 1726 | local acc = counters["start polling inputs"] |
| 1727 | counters["start polling inputs"] = max(counters["start polling inputs"] - acc, 0) |
| 1728 | counters["@start polling"] = counters["@start polling"] + acc * 1 |
| 1729 | return true |
| 1730 | end |
| 1731 | if counters["poll input"] > 0 then |
| 1732 | local acc = counters["poll input"] |
| 1733 | counters["poll input"] = max(counters["poll input"] - acc, 0) |
| 1734 | counters["@poll input"] = counters["@poll input"] + acc * 1 |
| 1735 | return true |
| 1736 | end |
| 1737 | if counters["handle input"] > 0 and counters["@no events left"] > 0 then |
| 1738 | local acc = huge |
| 1739 | acc = min(acc, counters["handle input"]) |
| 1740 | acc = min(acc, counters["@no events left"]) |
| 1741 | counters["handle input"] = max(counters["handle input"] - acc, 0) |
| 1742 | counters["@no events left"] = max(counters["@no events left"] - acc, 0) |
| 1743 | return true |
| 1744 | end |
| 1745 | if counters["handle input"] > 0 then |
| 1746 | local acc = counters["handle input"] |
| 1747 | counters["handle input"] = max(counters["handle input"] - acc, 0) |
| 1748 | counters["handling input"] = counters["handling input"] + acc * 1 |
| 1749 | counters["handle input"] = counters["handle input"] + acc * 1 |
| 1750 | counters["poll input"] = counters["poll input"] + acc * 1 |
| 1751 | return true |
| 1752 | end |
| 1753 | if counters["run current frame"] > 0 and counters["@event quit"] > 0 then |
| 1754 | local acc = huge |
| 1755 | acc = min(acc, counters["run current frame"]) |
| 1756 | acc = min(acc, counters["@event quit"]) |
| 1757 | counters["run current frame"] = max(counters["run current frame"] - acc, 0) |
| 1758 | counters["@event quit"] = max(counters["@event quit"] - acc, 0) |
| 1759 | counters["@quit love"] = counters["@quit love"] + acc * 1 |
| 1760 | return true |
| 1761 | end |
| 1762 | if counters["run current frame"] > 0 then |
| 1763 | local acc = counters["run current frame"] |
| 1764 | counters["run current frame"] = max(counters["run current frame"] - acc, 0) |
| 1765 | counters["clear the screen"] = counters["clear the screen"] + acc * 1 |
| 1766 | counters["update scene state"] = counters["update scene state"] + acc * 1 |
| 1767 | counters["draw scene"] = counters["draw scene"] + acc * 1 |
| 1768 | counters["present current frame"] = counters["present current frame"] + acc * 1 |
| 1769 | counters["sleep for 1ms"] = counters["sleep for 1ms"] + acc * 1 |
| 1770 | counters["next cycle"] = counters["next cycle"] + acc * 1 |
| 1771 | counters["step timer"] = counters["step timer"] + acc * 1 |
| 1772 | return true |
| 1773 | end |
| 1774 | if counters["step timer"] > 0 then |
| 1775 | local acc = counters["step timer"] |
| 1776 | counters["step timer"] = max(counters["step timer"] - acc, 0) |
| 1777 | counters["@step timer"] = counters["@step timer"] + acc * 1 |
| 1778 | return true |
| 1779 | end |
| 1780 | if counters["clear the screen"] > 0 then |
| 1781 | local acc = counters["clear the screen"] |
| 1782 | counters["clear the screen"] = max(counters["clear the screen"] - acc, 0) |
| 1783 | counters["@clear screen"] = counters["@clear screen"] + acc * 1 |
| 1784 | return true |
| 1785 | end |
| 1786 | if counters["update scene state"] > 0 then |
| 1787 | local acc = counters["update scene state"] |
| 1788 | counters["update scene state"] = max(counters["update scene state"] - acc, 0) |
| 1789 | counters["updating scene"] = counters["updating scene"] + acc * 1 |
| 1790 | return true |
| 1791 | end |
| 1792 | if counters["draw scene"] > 0 then |
| 1793 | local acc = counters["draw scene"] |
| 1794 | counters["draw scene"] = max(counters["draw scene"] - acc, 0) |
| 1795 | counters["drawing scene"] = counters["drawing scene"] + acc * 1 |
| 1796 | return true |
| 1797 | end |
| 1798 | if counters["present current frame"] > 0 then |
| 1799 | local acc = counters["present current frame"] |
| 1800 | counters["present current frame"] = max(counters["present current frame"] - acc, 0) |
| 1801 | counters["@present"] = counters["@present"] + acc * 1 |
| 1802 | return true |
| 1803 | end |
| 1804 | if counters["sleep for 1ms"] > 0 then |
| 1805 | local acc = counters["sleep for 1ms"] |
| 1806 | counters["sleep for 1ms"] = max(counters["sleep for 1ms"] - acc, 0) |
| 1807 | counters["@ms"] = counters["@ms"] + acc * 1 |
| 1808 | return true |
| 1809 | end |
| 1810 | if counters["next cycle"] > 0 then |
| 1811 | local acc = counters["next cycle"] |
| 1812 | counters["next cycle"] = max(counters["next cycle"] - acc, 0) |
| 1813 | counters["run main loop"] = counters["run main loop"] + acc * 1 |
| 1814 | return true |
| 1815 | end |
| 1816 | return false |
| 1817 | end |
| 1818 | |
| 1819 | function machine:run() |
| 1820 | local counters = self.counters |
| 1821 | while match(self, counters) do end |
| 1822 | end |
| 1823 | |
| 1824 | return machine |
zz-zombies.lua
· 26 KiB · Lua
Raw
Playground
local min, max, huge = math.min, math.max, math.huge
local machine = {state = {}}
machine.counters = {
["@move player"] = 0,
["@[move up] is down"] = 0,
["@is [move up] down?"] = 0,
["@exit code"] = 0,
["@is [move left] down?"] = 0,
["@is [move down] down?"] = 0,
["handling input"] = 0,
["@is [move right] down?"] = 0,
["run main loop"] = 1,
["start polling inputs"] = 0,
["@shoot bullet"] = 0,
["poll input"] = 0,
["@move bullets"] = 0,
["@delete out of bounds bullets"] = 0,
["@draw bullets"] = 0,
["@update spawn timer"] = 0,
["@make the timer faster"] = 0,
["@reset timer"] = 0,
["@do player collisions"] = 0,
["@spawn a zombie"] = 0,
["@[move left] is down"] = 0,
["@[move down] is down"] = 0,
["@delete killed zombies"] = 0,
["@[move right] is down"] = 0,
["@event keyreleased"] = 0,
["@event mousemoved"] = 0,
["shoot bullet"] = 0,
["drawing scene"] = 0,
["@do bullet collisions"] = 0,
["draw player"] = 0,
["draw bullets"] = 0,
["@start polling"] = 0,
["draw zombies"] = 0,
["updating scene"] = 0,
["@quit love"] = 0,
["@dir up"] = 0,
["@dir down"] = 0,
["@poll input"] = 0,
["@clear screen"] = 0,
["@dir right"] = 0,
["moving player"] = 0,
["move bullets"] = 0,
["@sleep"] = 0,
["move zombies"] = 0,
["@ms"] = 0,
["check for player hit by zombie"] = 0,
["check for bullet hitting zombie"] = 0,
["update spawn timer"] = 0,
["@no events left"] = 0,
["@spawn timer expired"] = 0,
["spawn a zombie"] = 0,
["make the timer faster"] = 0,
["run current frame"] = 0,
["reset timer"] = 0,
["step timer"] = 0,
["sweep deleted entities"] = 0,
["clear the screen"] = 0,
["update scene state"] = 0,
["draw scene"] = 0,
["present current frame"] = 0,
["sleep for 1ms"] = 0,
["@event quit"] = 0,
["next cycle"] = 0,
["handle input"] = 0,
["@draw zombies"] = 0,
["@dir left"] = 0,
["@move zombies"] = 0,
["@print fps"] = 0,
["@present"] = 0,
["@event keypressed"] = 0,
["@event mousepressed"] = 0,
["@draw player"] = 0,
["move player"] = 0,
["check for collisions"] = 0,
["@step timer"] = 0,
}
machine.state = {
["player"] = {x = 400, y = 300, r = 10, health = 5},
["bullets"] = {},
["event_args"] = {},
["spawn_timer"] = { time_left = 1, duration = 1 },
["dt"] = 0,
["zombies"] = {},
}
function machine:on_print_fps(counters)
love.graphics.setColor(1, 0, 0)
love.graphics.print(
tostring(love.timer.getFPS())
.. " bullets: " .. tostring(#self.state.bullets)
.. " zombies: " .. tostring(#self.state.zombies)
, 10, 10)
love.graphics.setColor(1, 1, 1)
end
function machine:on_draw_player(counters)
local player = self.state.player
love.graphics.setColor(0, 1, 0)
love.graphics.circle("fill", player.x, player.y, player.r)
love.graphics.setColor(1, 1, 1)
end
function machine:on_move_player(counters, dir_up, dir_down, dir_left, dir_right)
local player = self.state.player
local dir_y = (dir_down - dir_up)
local dir_x = (dir_right - dir_left)
player.x = player.x + dir_x * self.state.dt * 300
player.y = player.y + dir_y * self.state.dt * 300
end
function machine:on_is_move_up_down(counters)
if love.keyboard.isDown("w") then
counters["@[move up] is down"] = 1
end
end
function machine:on_is_move_left_down(counters)
if love.keyboard.isDown("a") then
counters["@[move left] is down"] = 1
end
end
function machine:on_is_move_down_down(counters)
if love.keyboard.isDown("s") then
counters["@[move down] is down"] = 1
end
end
function machine:on_is_move_right_down(counters)
if love.keyboard.isDown("d") then
counters["@[move right] is down"] = 1
end
end
function machine:on_shoot_bullet(counters)
local bullets = self.state.bullets
local px, py = self.state.player.x, self.state.player.y
local mx, my = love.mouse.getPosition()
local angle = math.atan2(my - py, mx - px)
table.insert(bullets, {x = px, y = py, angle = angle, r = 5})
end
function machine:on_move_bullets(counters)
local dt = self.state.dt
local bullets = self.state.bullets
for _, bullet in ipairs(bullets) do
bullet.x = bullet.x + math.cos(bullet.angle) * 350 * dt
bullet.y = bullet.y + math.sin(bullet.angle) * 350 * dt
local in_bounds
= -10 <= bullet.x and bullet.x <= 810
and -10 <= bullet.y and bullet.y <= 610
if not in_bounds then
bullet.deleted = true
end
end
end
function machine:on_delete_bullets(counters)
local bullets = self.state.bullets
local survivers = {}
for _, bullet in ipairs(bullets) do
if not bullet.deleted then
table.insert(survivers, bullet)
end
end
self.state.bullets = survivers
end
function machine:on_draw_bullets(counters)
local bullets = self.state.bullets
for _, bullet in ipairs(bullets) do
love.graphics.setColor(1, 1, 0)
love.graphics.circle("fill", bullet.x, bullet.y, bullet.r)
love.graphics.setColor(1, 1, 1)
end
end
function machine:on_update_spawn_timer(counters)
local spawn_timer = self.state.spawn_timer
spawn_timer.time_left = spawn_timer.time_left - self.state.dt
if 0 >= spawn_timer.time_left then
counters["@spawn timer expired"] = 1
end
end
function machine:on_make_the_timer_faster(counters)
local spawn_timer = self.state.spawn_timer
spawn_timer.duration = spawn_timer.duration - 0.0125
end
function machine:on_reset_timer(counters)
local spawn_timer = self.state.spawn_timer
spawn_timer.time_left = spawn_timer.duration
end
function machine:on_draw_zombies(counters)
local zombies = self.state.zombies
for _, zombie in ipairs(zombies) do
love.graphics.setColor(1, 0, 0)
love.graphics.circle("fill", zombie.x, zombie.y, zombie.r)
love.graphics.setColor(1, 0, 0)
end
end
function machine:on_spawn_a_zombie(counters)
local angle = math.random() * math.pi * 2
local x, y = math.cos(angle) * 450 + 400, math.sin(angle) * 350 + 300
table.insert(self.state.zombies, {x = x, y = y, health = 2, r = 10})
end
function machine:on_delete_killed_zombies(counters)
local zombies = self.state.zombies
local survivers = {}
for _, zombie in ipairs(zombies) do
if not zombie.dead then
table.insert(survivers, zombie)
end
end
self.state.zombies = survivers
end
function machine:on_move_zombies(counters)
local player = self.state.player
local zombies = self.state.zombies
for _, zombie in ipairs(zombies) do
local angle = math.atan2(player.y - zombie.y, player.x - zombie.x)
zombie.x = zombie.x + self.state.dt * math.cos(angle) * 310
zombie.y = zombie.y + self.state.dt * math.sin(angle) * 310
end
end
function machine:on_do_bullet_collisions(counters)
local bullets = self.state.bullets
local zombies = self.state.zombies
for _, bullet in ipairs(bullets) do
if bullet.deleted then goto next_bullet end
for _, zombie in ipairs(zombies) do
if zombie.dead then goto next_zombie end
local min_distance = bullet.r + zombie.r
local distance = math.sqrt((bullet.x - zombie.x) ^ 2 + (bullet.y - zombie.y) ^ 2)
if distance < min_distance then
zombie.health = zombie.health - 1
if zombie.health < 0 then
zombie.dead = true
end
bullet.deleted = true
end
::next_zombie::
end
::next_bullet::
end
end
function machine:on_start_polling(counters)
love.event.pump()
self.state.event_iter = love.event.poll()
end
function machine:on_poll_input(counters)
local name, a, b, c, d, e, f = self.state.event_iter()
if name then
local counter = "@event " .. name
if counters[counter] then
counters[counter] = 1
self.state.event_args[1] = a
self.state.event_args[2] = b
self.state.event_args[3] = c
self.state.event_args[4] = d
self.state.event_args[5] = e
self.state.event_args[6] = f
end
else
counters["@no events left"] = 1
end
end
function machine:on_quit_love(counters)
counters["@exit code"] = self.state.event_args[1] or 0
end
function machine:on_step_timer(counters)
self.state.dt = love.timer.step()
end
function machine:on_clear_screen(counters)
love.graphics.origin()
love.graphics.clear(love.graphics.getBackgroundColor())
end
function machine:on_present(counters)
love.graphics.present()
end
function machine:on_sleep(counters, ms)
love.timer.sleep(ms / 1000)
end
function match(self, counters)
if counters["@print fps"] > 0 then
self:on_print_fps(counters)
counters["@print fps"] = 0
return true
end
if counters["@draw player"] > 0 then
self:on_draw_player(counters)
counters["@draw player"] = 0
return true
end
if counters["@move player"] > 0 then
self:on_move_player(counters, counters["@dir up"], counters["@dir down"], counters["@dir left"], counters["@dir right"])
counters["@move player"] = 0
counters["@dir up"] = 0
counters["@dir down"] = 0
counters["@dir left"] = 0
counters["@dir right"] = 0
return true
end
if counters["@is [move up] down?"] > 0 then
counters["@[move up] is down"] = 0
self:on_is_move_up_down(counters)
counters["@is [move up] down?"] = 0
return true
end
if counters["@is [move left] down?"] > 0 then
counters["@[move left] is down"] = 0
self:on_is_move_left_down(counters)
counters["@is [move left] down?"] = 0
return true
end
if counters["@is [move down] down?"] > 0 then
counters["@[move down] is down"] = 0
self:on_is_move_down_down(counters)
counters["@is [move down] down?"] = 0
return true
end
if counters["@is [move right] down?"] > 0 then
counters["@[move right] is down"] = 0
self:on_is_move_right_down(counters)
counters["@is [move right] down?"] = 0
return true
end
if counters["@shoot bullet"] > 0 then
self:on_shoot_bullet(counters)
counters["@shoot bullet"] = 0
return true
end
if counters["@move bullets"] > 0 then
self:on_move_bullets(counters)
counters["@move bullets"] = 0
return true
end
if counters["@delete out of bounds bullets"] > 0 then
self:on_delete_bullets(counters)
counters["@delete out of bounds bullets"] = 0
return true
end
if counters["@draw bullets"] > 0 then
self:on_draw_bullets(counters)
counters["@draw bullets"] = 0
return true
end
if counters["@update spawn timer"] > 0 then
counters["@spawn timer expired"] = 0
self:on_update_spawn_timer(counters)
counters["@update spawn timer"] = 0
return true
end
if counters["@make the timer faster"] > 0 then
self:on_make_the_timer_faster(counters)
counters["@make the timer faster"] = 0
return true
end
if counters["@reset timer"] > 0 then
self:on_reset_timer(counters)
counters["@reset timer"] = 0
return true
end
if counters["@draw zombies"] > 0 then
self:on_draw_zombies(counters)
counters["@draw zombies"] = 0
return true
end
if counters["@spawn a zombie"] > 0 then
self:on_spawn_a_zombie(counters)
counters["@spawn a zombie"] = 0
return true
end
if counters["@delete killed zombies"] > 0 then
self:on_delete_killed_zombies(counters)
counters["@delete killed zombies"] = 0
return true
end
if counters["@move zombies"] > 0 then
self:on_move_zombies(counters)
counters["@move zombies"] = 0
return true
end
if counters["@do bullet collisions"] > 0 then
self:on_do_bullet_collisions(counters)
counters["@do bullet collisions"] = 0
return true
end
if counters["@start polling"] > 0 then
self:on_start_polling(counters)
counters["@start polling"] = 0
return true
end
if counters["@poll input"] > 0 then
counters["@event keypressed"] = 0
counters["@event keyreleased"] = 0
counters["@event mousemoved"] = 0
counters["@event mousepressed"] = 0
counters["@no events left"] = 0
self:on_poll_input(counters)
counters["@poll input"] = 0
return true
end
if counters["@quit love"] > 0 then
counters["@exit code"] = 0
self:on_quit_love(counters)
counters["@quit love"] = 0
return true
end
if counters["@step timer"] > 0 then
self:on_step_timer(counters)
counters["@step timer"] = 0
return true
end
if counters["@clear screen"] > 0 then
self:on_clear_screen(counters)
counters["@clear screen"] = 0
return true
end
if counters["@present"] > 0 then
self:on_present(counters)
counters["@present"] = 0
return true
end
if counters["@sleep"] > 0 then
self:on_sleep(counters, counters["@ms"])
counters["@sleep"] = 0
counters["@ms"] = 0
return true
end
if counters["handling input"] > 0 and counters["@event mousepressed"] > 0 then
local acc = huge
acc = min(acc, counters["@event mousepressed"])
acc = min(acc, counters["handling input"])
counters["handling input"] = max(counters["handling input"] - acc, 0)
counters["@event mousepressed"] = max(counters["@event mousepressed"] - acc, 0)
counters["shoot bullet"] = counters["shoot bullet"] + acc * 1
return true
end
if counters["shoot bullet"] > 0 then
local acc = counters["shoot bullet"]
counters["shoot bullet"] = max(counters["shoot bullet"] - acc, 0)
counters["@shoot bullet"] = counters["@shoot bullet"] + acc * 1
return true
end
if counters["drawing scene"] > 0 then
local acc = counters["drawing scene"]
counters["drawing scene"] = max(counters["drawing scene"] - acc, 0)
counters["@print fps"] = counters["@print fps"] + acc * 1
counters["draw zombies"] = counters["draw zombies"] + acc * 1
counters["draw player"] = counters["draw player"] + acc * 1
counters["draw bullets"] = counters["draw bullets"] + acc * 1
return true
end
if counters["draw player"] > 0 then
local acc = counters["draw player"]
counters["draw player"] = max(counters["draw player"] - acc, 0)
counters["@draw player"] = counters["@draw player"] + acc * 1
return true
end
if counters["draw bullets"] > 0 then
local acc = counters["draw bullets"]
counters["draw bullets"] = max(counters["draw bullets"] - acc, 0)
counters["@draw bullets"] = counters["@draw bullets"] + acc * 1
return true
end
if counters["draw zombies"] > 0 then
local acc = counters["draw zombies"]
counters["draw zombies"] = max(counters["draw zombies"] - acc, 0)
counters["@draw zombies"] = counters["@draw zombies"] + acc * 1
return true
end
if counters["updating scene"] > 0 then
local acc = counters["updating scene"]
counters["updating scene"] = max(counters["updating scene"] - acc, 0)
counters["move bullets"] = counters["move bullets"] + acc * 1
counters["move player"] = counters["move player"] + acc * 1
counters["check for collisions"] = counters["check for collisions"] + acc * 1
counters["sweep deleted entities"] = counters["sweep deleted entities"] + acc * 1
counters["update spawn timer"] = counters["update spawn timer"] + acc * 1
counters["move zombies"] = counters["move zombies"] + acc * 1
return true
end
if counters["move player"] > 0 then
local acc = counters["move player"]
counters["move player"] = max(counters["move player"] - acc, 0)
counters["@is [move right] down?"] = counters["@is [move right] down?"] + acc * 1
counters["@is [move up] down?"] = counters["@is [move up] down?"] + acc * 1
counters["@is [move left] down?"] = counters["@is [move left] down?"] + acc * 1
counters["moving player"] = counters["moving player"] + acc * 1
counters["@is [move down] down?"] = counters["@is [move down] down?"] + acc * 1
return true
end
if counters["moving player"] > 0 and counters["@[move up] is down"] > 0 then
local acc = huge
acc = min(acc, counters["moving player"])
acc = min(acc, counters["@[move up] is down"])
counters["moving player"] = max(counters["moving player"] - acc, 0)
counters["@[move up] is down"] = max(counters["@[move up] is down"] - acc, 0)
counters["moving player"] = counters["moving player"] + acc * 1
counters["@dir up"] = counters["@dir up"] + acc * 1
return true
end
if counters["moving player"] > 0 and counters["@[move left] is down"] > 0 then
local acc = huge
acc = min(acc, counters["moving player"])
acc = min(acc, counters["@[move left] is down"])
counters["moving player"] = max(counters["moving player"] - acc, 0)
counters["@[move left] is down"] = max(counters["@[move left] is down"] - acc, 0)
counters["@dir left"] = counters["@dir left"] + acc * 1
counters["moving player"] = counters["moving player"] + acc * 1
return true
end
if counters["moving player"] > 0 and counters["@[move down] is down"] > 0 then
local acc = huge
acc = min(acc, counters["moving player"])
acc = min(acc, counters["@[move down] is down"])
counters["moving player"] = max(counters["moving player"] - acc, 0)
counters["@[move down] is down"] = max(counters["@[move down] is down"] - acc, 0)
counters["moving player"] = counters["moving player"] + acc * 1
counters["@dir down"] = counters["@dir down"] + acc * 1
return true
end
if counters["moving player"] > 0 and counters["@[move right] is down"] > 0 then
local acc = huge
acc = min(acc, counters["moving player"])
acc = min(acc, counters["@[move right] is down"])
counters["moving player"] = max(counters["moving player"] - acc, 0)
counters["@[move right] is down"] = max(counters["@[move right] is down"] - acc, 0)
counters["moving player"] = counters["moving player"] + acc * 1
counters["@dir right"] = counters["@dir right"] + acc * 1
return true
end
if counters["@dir left"] > 0 and counters["@dir right"] > 0 then
local acc = huge
acc = min(acc, counters["@dir left"])
acc = min(acc, counters["@dir right"])
counters["@dir left"] = max(counters["@dir left"] - acc, 0)
counters["@dir right"] = max(counters["@dir right"] - acc, 0)
return true
end
if counters["@dir down"] > 0 and counters["@dir up"] > 0 then
local acc = huge
acc = min(acc, counters["@dir up"])
acc = min(acc, counters["@dir down"])
counters["@dir down"] = max(counters["@dir down"] - acc, 0)
counters["@dir up"] = max(counters["@dir up"] - acc, 0)
return true
end
if counters["moving player"] > 0 then
local acc = counters["moving player"]
counters["moving player"] = max(counters["moving player"] - acc, 0)
counters["@move player"] = counters["@move player"] + acc * 1
return true
end
if counters["move bullets"] > 0 then
local acc = counters["move bullets"]
counters["move bullets"] = max(counters["move bullets"] - acc, 0)
counters["@move bullets"] = counters["@move bullets"] + acc * 1
return true
end
if counters["move zombies"] > 0 then
local acc = counters["move zombies"]
counters["move zombies"] = max(counters["move zombies"] - acc, 0)
counters["@move zombies"] = counters["@move zombies"] + acc * 1
return true
end
if counters["check for collisions"] > 0 then
local acc = counters["check for collisions"]
counters["check for collisions"] = max(counters["check for collisions"] - acc, 0)
counters["check for player hit by zombie"] = counters["check for player hit by zombie"] + acc * 1
counters["check for bullet hitting zombie"] = counters["check for bullet hitting zombie"] + acc * 1
return true
end
if counters["check for player hit by zombie"] > 0 then
local acc = counters["check for player hit by zombie"]
counters["check for player hit by zombie"] = max(counters["check for player hit by zombie"] - acc, 0)
counters["@do player collisions"] = counters["@do player collisions"] + acc * 1
return true
end
if counters["check for bullet hitting zombie"] > 0 then
local acc = counters["check for bullet hitting zombie"]
counters["check for bullet hitting zombie"] = max(counters["check for bullet hitting zombie"] - acc, 0)
counters["@do bullet collisions"] = counters["@do bullet collisions"] + acc * 1
return true
end
if counters["update spawn timer"] > 0 then
local acc = counters["update spawn timer"]
counters["update spawn timer"] = max(counters["update spawn timer"] - acc, 0)
counters["@update spawn timer"] = counters["@update spawn timer"] + acc * 1
return true
end
if counters["@spawn timer expired"] > 0 then
local acc = counters["@spawn timer expired"]
counters["@spawn timer expired"] = max(counters["@spawn timer expired"] - acc, 0)
counters["make the timer faster"] = counters["make the timer faster"] + acc * 1
counters["spawn a zombie"] = counters["spawn a zombie"] + acc * 1
counters["reset timer"] = counters["reset timer"] + acc * 1
return true
end
if counters["spawn a zombie"] > 0 then
local acc = counters["spawn a zombie"]
counters["spawn a zombie"] = max(counters["spawn a zombie"] - acc, 0)
counters["@spawn a zombie"] = counters["@spawn a zombie"] + acc * 1
return true
end
if counters["make the timer faster"] > 0 then
local acc = counters["make the timer faster"]
counters["make the timer faster"] = max(counters["make the timer faster"] - acc, 0)
counters["@make the timer faster"] = counters["@make the timer faster"] + acc * 1
return true
end
if counters["reset timer"] > 0 then
local acc = counters["reset timer"]
counters["reset timer"] = max(counters["reset timer"] - acc, 0)
counters["@reset timer"] = counters["@reset timer"] + acc * 1
return true
end
if counters["sweep deleted entities"] > 0 then
local acc = counters["sweep deleted entities"]
counters["sweep deleted entities"] = max(counters["sweep deleted entities"] - acc, 0)
counters["@delete out of bounds bullets"] = counters["@delete out of bounds bullets"] + acc * 1
counters["@delete killed zombies"] = counters["@delete killed zombies"] + acc * 1
return true
end
if counters["handling input"] > 0 then
local acc = counters["handling input"]
counters["handling input"] = max(counters["handling input"] - acc, 0)
return true
end
if counters["updating scene"] > 0 then
local acc = counters["updating scene"]
counters["updating scene"] = max(counters["updating scene"] - acc, 0)
return true
end
if counters["drawing scene"] > 0 then
local acc = counters["drawing scene"]
counters["drawing scene"] = max(counters["drawing scene"] - acc, 0)
return true
end
if counters["run main loop"] > 0 then
local acc = counters["run main loop"]
counters["run main loop"] = max(counters["run main loop"] - acc, 0)
counters["poll input"] = counters["poll input"] + acc * 1
counters["run current frame"] = counters["run current frame"] + acc * 1
counters["start polling inputs"] = counters["start polling inputs"] + acc * 1
counters["handle input"] = counters["handle input"] + acc * 1
return true
end
if counters["start polling inputs"] > 0 then
local acc = counters["start polling inputs"]
counters["start polling inputs"] = max(counters["start polling inputs"] - acc, 0)
counters["@start polling"] = counters["@start polling"] + acc * 1
return true
end
if counters["poll input"] > 0 then
local acc = counters["poll input"]
counters["poll input"] = max(counters["poll input"] - acc, 0)
counters["@poll input"] = counters["@poll input"] + acc * 1
return true
end
if counters["handle input"] > 0 and counters["@no events left"] > 0 then
local acc = huge
acc = min(acc, counters["@no events left"])
acc = min(acc, counters["handle input"])
counters["handle input"] = max(counters["handle input"] - acc, 0)
counters["@no events left"] = max(counters["@no events left"] - acc, 0)
return true
end
if counters["handle input"] > 0 then
local acc = counters["handle input"]
counters["handle input"] = max(counters["handle input"] - acc, 0)
counters["poll input"] = counters["poll input"] + acc * 1
counters["handling input"] = counters["handling input"] + acc * 1
counters["handle input"] = counters["handle input"] + acc * 1
return true
end
if counters["run current frame"] > 0 and counters["@event quit"] > 0 then
local acc = huge
acc = min(acc, counters["@event quit"])
acc = min(acc, counters["run current frame"])
counters["run current frame"] = max(counters["run current frame"] - acc, 0)
counters["@event quit"] = max(counters["@event quit"] - acc, 0)
counters["@quit love"] = counters["@quit love"] + acc * 1
return true
end
if counters["run current frame"] > 0 then
local acc = counters["run current frame"]
counters["run current frame"] = max(counters["run current frame"] - acc, 0)
counters["present current frame"] = counters["present current frame"] + acc * 1
counters["sleep for 1ms"] = counters["sleep for 1ms"] + acc * 1
counters["next cycle"] = counters["next cycle"] + acc * 1
counters["step timer"] = counters["step timer"] + acc * 1
counters["clear the screen"] = counters["clear the screen"] + acc * 1
counters["update scene state"] = counters["update scene state"] + acc * 1
counters["draw scene"] = counters["draw scene"] + acc * 1
return true
end
if counters["step timer"] > 0 then
local acc = counters["step timer"]
counters["step timer"] = max(counters["step timer"] - acc, 0)
counters["@step timer"] = counters["@step timer"] + acc * 1
return true
end
if counters["clear the screen"] > 0 then
local acc = counters["clear the screen"]
counters["clear the screen"] = max(counters["clear the screen"] - acc, 0)
counters["@clear screen"] = counters["@clear screen"] + acc * 1
return true
end
if counters["update scene state"] > 0 then
local acc = counters["update scene state"]
counters["update scene state"] = max(counters["update scene state"] - acc, 0)
counters["updating scene"] = counters["updating scene"] + acc * 1
return true
end
if counters["draw scene"] > 0 then
local acc = counters["draw scene"]
counters["draw scene"] = max(counters["draw scene"] - acc, 0)
counters["drawing scene"] = counters["drawing scene"] + acc * 1
return true
end
if counters["present current frame"] > 0 then
local acc = counters["present current frame"]
counters["present current frame"] = max(counters["present current frame"] - acc, 0)
counters["@present"] = counters["@present"] + acc * 1
return true
end
if counters["sleep for 1ms"] > 0 then
local acc = counters["sleep for 1ms"]
counters["sleep for 1ms"] = max(counters["sleep for 1ms"] - acc, 0)
counters["@ms"] = counters["@ms"] + acc * 1
return true
end
if counters["next cycle"] > 0 then
local acc = counters["next cycle"]
counters["next cycle"] = max(counters["next cycle"] - acc, 0)
counters["run main loop"] = counters["run main loop"] + acc * 1
return true
end
return false
end
function machine:run()
local counters = self.counters
while match(self, counters) do end
end
return machine
| 1 | local min, max, huge = math.min, math.max, math.huge |
| 2 | local machine = {state = {}} |
| 3 | |
| 4 | machine.counters = { |
| 5 | ["@move player"] = 0, |
| 6 | ["@[move up] is down"] = 0, |
| 7 | ["@is [move up] down?"] = 0, |
| 8 | ["@exit code"] = 0, |
| 9 | ["@is [move left] down?"] = 0, |
| 10 | ["@is [move down] down?"] = 0, |
| 11 | ["handling input"] = 0, |
| 12 | ["@is [move right] down?"] = 0, |
| 13 | ["run main loop"] = 1, |
| 14 | ["start polling inputs"] = 0, |
| 15 | ["@shoot bullet"] = 0, |
| 16 | ["poll input"] = 0, |
| 17 | ["@move bullets"] = 0, |
| 18 | ["@delete out of bounds bullets"] = 0, |
| 19 | ["@draw bullets"] = 0, |
| 20 | ["@update spawn timer"] = 0, |
| 21 | ["@make the timer faster"] = 0, |
| 22 | ["@reset timer"] = 0, |
| 23 | ["@do player collisions"] = 0, |
| 24 | ["@spawn a zombie"] = 0, |
| 25 | ["@[move left] is down"] = 0, |
| 26 | ["@[move down] is down"] = 0, |
| 27 | ["@delete killed zombies"] = 0, |
| 28 | ["@[move right] is down"] = 0, |
| 29 | ["@event keyreleased"] = 0, |
| 30 | ["@event mousemoved"] = 0, |
| 31 | ["shoot bullet"] = 0, |
| 32 | ["drawing scene"] = 0, |
| 33 | ["@do bullet collisions"] = 0, |
| 34 | ["draw player"] = 0, |
| 35 | ["draw bullets"] = 0, |
| 36 | ["@start polling"] = 0, |
| 37 | ["draw zombies"] = 0, |
| 38 | ["updating scene"] = 0, |
| 39 | ["@quit love"] = 0, |
| 40 | ["@dir up"] = 0, |
| 41 | ["@dir down"] = 0, |
| 42 | ["@poll input"] = 0, |
| 43 | ["@clear screen"] = 0, |
| 44 | ["@dir right"] = 0, |
| 45 | ["moving player"] = 0, |
| 46 | ["move bullets"] = 0, |
| 47 | ["@sleep"] = 0, |
| 48 | ["move zombies"] = 0, |
| 49 | ["@ms"] = 0, |
| 50 | ["check for player hit by zombie"] = 0, |
| 51 | ["check for bullet hitting zombie"] = 0, |
| 52 | ["update spawn timer"] = 0, |
| 53 | ["@no events left"] = 0, |
| 54 | ["@spawn timer expired"] = 0, |
| 55 | ["spawn a zombie"] = 0, |
| 56 | ["make the timer faster"] = 0, |
| 57 | ["run current frame"] = 0, |
| 58 | ["reset timer"] = 0, |
| 59 | ["step timer"] = 0, |
| 60 | ["sweep deleted entities"] = 0, |
| 61 | ["clear the screen"] = 0, |
| 62 | ["update scene state"] = 0, |
| 63 | ["draw scene"] = 0, |
| 64 | ["present current frame"] = 0, |
| 65 | ["sleep for 1ms"] = 0, |
| 66 | ["@event quit"] = 0, |
| 67 | ["next cycle"] = 0, |
| 68 | ["handle input"] = 0, |
| 69 | ["@draw zombies"] = 0, |
| 70 | ["@dir left"] = 0, |
| 71 | ["@move zombies"] = 0, |
| 72 | ["@print fps"] = 0, |
| 73 | ["@present"] = 0, |
| 74 | ["@event keypressed"] = 0, |
| 75 | ["@event mousepressed"] = 0, |
| 76 | ["@draw player"] = 0, |
| 77 | ["move player"] = 0, |
| 78 | ["check for collisions"] = 0, |
| 79 | ["@step timer"] = 0, |
| 80 | } |
| 81 | |
| 82 | machine.state = { |
| 83 | ["player"] = {x = 400, y = 300, r = 10, health = 5}, |
| 84 | ["bullets"] = {}, |
| 85 | ["event_args"] = {}, |
| 86 | ["spawn_timer"] = { time_left = 1, duration = 1 }, |
| 87 | ["dt"] = 0, |
| 88 | ["zombies"] = {}, |
| 89 | } |
| 90 | |
| 91 | function machine:on_print_fps(counters) |
| 92 | love.graphics.setColor(1, 0, 0) |
| 93 | love.graphics.print( |
| 94 | tostring(love.timer.getFPS()) |
| 95 | .. " bullets: " .. tostring(#self.state.bullets) |
| 96 | .. " zombies: " .. tostring(#self.state.zombies) |
| 97 | , 10, 10) |
| 98 | love.graphics.setColor(1, 1, 1) |
| 99 | |
| 100 | |
| 101 | end |
| 102 | |
| 103 | function machine:on_draw_player(counters) |
| 104 | local player = self.state.player |
| 105 | love.graphics.setColor(0, 1, 0) |
| 106 | love.graphics.circle("fill", player.x, player.y, player.r) |
| 107 | love.graphics.setColor(1, 1, 1) |
| 108 | |
| 109 | |
| 110 | end |
| 111 | |
| 112 | function machine:on_move_player(counters, dir_up, dir_down, dir_left, dir_right) |
| 113 | local player = self.state.player |
| 114 | local dir_y = (dir_down - dir_up) |
| 115 | local dir_x = (dir_right - dir_left) |
| 116 | player.x = player.x + dir_x * self.state.dt * 300 |
| 117 | player.y = player.y + dir_y * self.state.dt * 300 |
| 118 | |
| 119 | |
| 120 | end |
| 121 | |
| 122 | function machine:on_is_move_up_down(counters) |
| 123 | if love.keyboard.isDown("w") then |
| 124 | counters["@[move up] is down"] = 1 |
| 125 | end |
| 126 | |
| 127 | |
| 128 | end |
| 129 | |
| 130 | function machine:on_is_move_left_down(counters) |
| 131 | if love.keyboard.isDown("a") then |
| 132 | counters["@[move left] is down"] = 1 |
| 133 | end |
| 134 | |
| 135 | |
| 136 | end |
| 137 | |
| 138 | function machine:on_is_move_down_down(counters) |
| 139 | if love.keyboard.isDown("s") then |
| 140 | counters["@[move down] is down"] = 1 |
| 141 | end |
| 142 | |
| 143 | |
| 144 | end |
| 145 | |
| 146 | function machine:on_is_move_right_down(counters) |
| 147 | if love.keyboard.isDown("d") then |
| 148 | counters["@[move right] is down"] = 1 |
| 149 | end |
| 150 | |
| 151 | |
| 152 | end |
| 153 | |
| 154 | function machine:on_shoot_bullet(counters) |
| 155 | local bullets = self.state.bullets |
| 156 | local px, py = self.state.player.x, self.state.player.y |
| 157 | local mx, my = love.mouse.getPosition() |
| 158 | local angle = math.atan2(my - py, mx - px) |
| 159 | table.insert(bullets, {x = px, y = py, angle = angle, r = 5}) |
| 160 | |
| 161 | |
| 162 | end |
| 163 | |
| 164 | function machine:on_move_bullets(counters) |
| 165 | local dt = self.state.dt |
| 166 | local bullets = self.state.bullets |
| 167 | for _, bullet in ipairs(bullets) do |
| 168 | bullet.x = bullet.x + math.cos(bullet.angle) * 350 * dt |
| 169 | bullet.y = bullet.y + math.sin(bullet.angle) * 350 * dt |
| 170 | local in_bounds |
| 171 | = -10 <= bullet.x and bullet.x <= 810 |
| 172 | and -10 <= bullet.y and bullet.y <= 610 |
| 173 | if not in_bounds then |
| 174 | bullet.deleted = true |
| 175 | end |
| 176 | end |
| 177 | |
| 178 | |
| 179 | end |
| 180 | |
| 181 | function machine:on_delete_bullets(counters) |
| 182 | local bullets = self.state.bullets |
| 183 | local survivers = {} |
| 184 | for _, bullet in ipairs(bullets) do |
| 185 | if not bullet.deleted then |
| 186 | table.insert(survivers, bullet) |
| 187 | end |
| 188 | end |
| 189 | self.state.bullets = survivers |
| 190 | |
| 191 | |
| 192 | end |
| 193 | |
| 194 | function machine:on_draw_bullets(counters) |
| 195 | local bullets = self.state.bullets |
| 196 | for _, bullet in ipairs(bullets) do |
| 197 | love.graphics.setColor(1, 1, 0) |
| 198 | love.graphics.circle("fill", bullet.x, bullet.y, bullet.r) |
| 199 | love.graphics.setColor(1, 1, 1) |
| 200 | end |
| 201 | |
| 202 | |
| 203 | end |
| 204 | |
| 205 | function machine:on_update_spawn_timer(counters) |
| 206 | local spawn_timer = self.state.spawn_timer |
| 207 | spawn_timer.time_left = spawn_timer.time_left - self.state.dt |
| 208 | if 0 >= spawn_timer.time_left then |
| 209 | counters["@spawn timer expired"] = 1 |
| 210 | end |
| 211 | |
| 212 | |
| 213 | end |
| 214 | |
| 215 | function machine:on_make_the_timer_faster(counters) |
| 216 | local spawn_timer = self.state.spawn_timer |
| 217 | spawn_timer.duration = spawn_timer.duration - 0.0125 |
| 218 | |
| 219 | |
| 220 | end |
| 221 | |
| 222 | function machine:on_reset_timer(counters) |
| 223 | local spawn_timer = self.state.spawn_timer |
| 224 | spawn_timer.time_left = spawn_timer.duration |
| 225 | |
| 226 | |
| 227 | end |
| 228 | |
| 229 | function machine:on_draw_zombies(counters) |
| 230 | local zombies = self.state.zombies |
| 231 | for _, zombie in ipairs(zombies) do |
| 232 | love.graphics.setColor(1, 0, 0) |
| 233 | love.graphics.circle("fill", zombie.x, zombie.y, zombie.r) |
| 234 | love.graphics.setColor(1, 0, 0) |
| 235 | end |
| 236 | |
| 237 | |
| 238 | end |
| 239 | |
| 240 | function machine:on_spawn_a_zombie(counters) |
| 241 | local angle = math.random() * math.pi * 2 |
| 242 | local x, y = math.cos(angle) * 450 + 400, math.sin(angle) * 350 + 300 |
| 243 | table.insert(self.state.zombies, {x = x, y = y, health = 2, r = 10}) |
| 244 | |
| 245 | |
| 246 | end |
| 247 | |
| 248 | function machine:on_delete_killed_zombies(counters) |
| 249 | local zombies = self.state.zombies |
| 250 | local survivers = {} |
| 251 | for _, zombie in ipairs(zombies) do |
| 252 | if not zombie.dead then |
| 253 | table.insert(survivers, zombie) |
| 254 | end |
| 255 | end |
| 256 | self.state.zombies = survivers |
| 257 | |
| 258 | |
| 259 | end |
| 260 | |
| 261 | function machine:on_move_zombies(counters) |
| 262 | local player = self.state.player |
| 263 | local zombies = self.state.zombies |
| 264 | for _, zombie in ipairs(zombies) do |
| 265 | local angle = math.atan2(player.y - zombie.y, player.x - zombie.x) |
| 266 | zombie.x = zombie.x + self.state.dt * math.cos(angle) * 310 |
| 267 | zombie.y = zombie.y + self.state.dt * math.sin(angle) * 310 |
| 268 | end |
| 269 | |
| 270 | |
| 271 | end |
| 272 | |
| 273 | function machine:on_do_bullet_collisions(counters) |
| 274 | local bullets = self.state.bullets |
| 275 | local zombies = self.state.zombies |
| 276 | |
| 277 | for _, bullet in ipairs(bullets) do |
| 278 | if bullet.deleted then goto next_bullet end |
| 279 | for _, zombie in ipairs(zombies) do |
| 280 | if zombie.dead then goto next_zombie end |
| 281 | local min_distance = bullet.r + zombie.r |
| 282 | local distance = math.sqrt((bullet.x - zombie.x) ^ 2 + (bullet.y - zombie.y) ^ 2) |
| 283 | if distance < min_distance then |
| 284 | zombie.health = zombie.health - 1 |
| 285 | if zombie.health < 0 then |
| 286 | zombie.dead = true |
| 287 | end |
| 288 | bullet.deleted = true |
| 289 | end |
| 290 | ::next_zombie:: |
| 291 | end |
| 292 | ::next_bullet:: |
| 293 | end |
| 294 | |
| 295 | |
| 296 | |
| 297 | |
| 298 | end |
| 299 | |
| 300 | function machine:on_start_polling(counters) |
| 301 | love.event.pump() |
| 302 | self.state.event_iter = love.event.poll() |
| 303 | |
| 304 | |
| 305 | end |
| 306 | |
| 307 | function machine:on_poll_input(counters) |
| 308 | local name, a, b, c, d, e, f = self.state.event_iter() |
| 309 | if name then |
| 310 | local counter = "@event " .. name |
| 311 | if counters[counter] then |
| 312 | counters[counter] = 1 |
| 313 | self.state.event_args[1] = a |
| 314 | self.state.event_args[2] = b |
| 315 | self.state.event_args[3] = c |
| 316 | self.state.event_args[4] = d |
| 317 | self.state.event_args[5] = e |
| 318 | self.state.event_args[6] = f |
| 319 | end |
| 320 | else |
| 321 | counters["@no events left"] = 1 |
| 322 | end |
| 323 | |
| 324 | |
| 325 | end |
| 326 | |
| 327 | function machine:on_quit_love(counters) |
| 328 | counters["@exit code"] = self.state.event_args[1] or 0 |
| 329 | |
| 330 | |
| 331 | end |
| 332 | |
| 333 | function machine:on_step_timer(counters) |
| 334 | self.state.dt = love.timer.step() |
| 335 | |
| 336 | |
| 337 | end |
| 338 | |
| 339 | function machine:on_clear_screen(counters) |
| 340 | love.graphics.origin() |
| 341 | love.graphics.clear(love.graphics.getBackgroundColor()) |
| 342 | |
| 343 | |
| 344 | end |
| 345 | |
| 346 | function machine:on_present(counters) |
| 347 | love.graphics.present() |
| 348 | |
| 349 | |
| 350 | end |
| 351 | |
| 352 | function machine:on_sleep(counters, ms) |
| 353 | love.timer.sleep(ms / 1000) |
| 354 | |
| 355 | |
| 356 | end |
| 357 | |
| 358 | function match(self, counters) |
| 359 | if counters["@print fps"] > 0 then |
| 360 | self:on_print_fps(counters) |
| 361 | counters["@print fps"] = 0 |
| 362 | return true |
| 363 | end |
| 364 | if counters["@draw player"] > 0 then |
| 365 | self:on_draw_player(counters) |
| 366 | counters["@draw player"] = 0 |
| 367 | return true |
| 368 | end |
| 369 | if counters["@move player"] > 0 then |
| 370 | self:on_move_player(counters, counters["@dir up"], counters["@dir down"], counters["@dir left"], counters["@dir right"]) |
| 371 | counters["@move player"] = 0 |
| 372 | counters["@dir up"] = 0 |
| 373 | counters["@dir down"] = 0 |
| 374 | counters["@dir left"] = 0 |
| 375 | counters["@dir right"] = 0 |
| 376 | return true |
| 377 | end |
| 378 | if counters["@is [move up] down?"] > 0 then |
| 379 | counters["@[move up] is down"] = 0 |
| 380 | self:on_is_move_up_down(counters) |
| 381 | counters["@is [move up] down?"] = 0 |
| 382 | return true |
| 383 | end |
| 384 | if counters["@is [move left] down?"] > 0 then |
| 385 | counters["@[move left] is down"] = 0 |
| 386 | self:on_is_move_left_down(counters) |
| 387 | counters["@is [move left] down?"] = 0 |
| 388 | return true |
| 389 | end |
| 390 | if counters["@is [move down] down?"] > 0 then |
| 391 | counters["@[move down] is down"] = 0 |
| 392 | self:on_is_move_down_down(counters) |
| 393 | counters["@is [move down] down?"] = 0 |
| 394 | return true |
| 395 | end |
| 396 | if counters["@is [move right] down?"] > 0 then |
| 397 | counters["@[move right] is down"] = 0 |
| 398 | self:on_is_move_right_down(counters) |
| 399 | counters["@is [move right] down?"] = 0 |
| 400 | return true |
| 401 | end |
| 402 | if counters["@shoot bullet"] > 0 then |
| 403 | self:on_shoot_bullet(counters) |
| 404 | counters["@shoot bullet"] = 0 |
| 405 | return true |
| 406 | end |
| 407 | if counters["@move bullets"] > 0 then |
| 408 | self:on_move_bullets(counters) |
| 409 | counters["@move bullets"] = 0 |
| 410 | return true |
| 411 | end |
| 412 | if counters["@delete out of bounds bullets"] > 0 then |
| 413 | self:on_delete_bullets(counters) |
| 414 | counters["@delete out of bounds bullets"] = 0 |
| 415 | return true |
| 416 | end |
| 417 | if counters["@draw bullets"] > 0 then |
| 418 | self:on_draw_bullets(counters) |
| 419 | counters["@draw bullets"] = 0 |
| 420 | return true |
| 421 | end |
| 422 | if counters["@update spawn timer"] > 0 then |
| 423 | counters["@spawn timer expired"] = 0 |
| 424 | self:on_update_spawn_timer(counters) |
| 425 | counters["@update spawn timer"] = 0 |
| 426 | return true |
| 427 | end |
| 428 | if counters["@make the timer faster"] > 0 then |
| 429 | self:on_make_the_timer_faster(counters) |
| 430 | counters["@make the timer faster"] = 0 |
| 431 | return true |
| 432 | end |
| 433 | if counters["@reset timer"] > 0 then |
| 434 | self:on_reset_timer(counters) |
| 435 | counters["@reset timer"] = 0 |
| 436 | return true |
| 437 | end |
| 438 | if counters["@draw zombies"] > 0 then |
| 439 | self:on_draw_zombies(counters) |
| 440 | counters["@draw zombies"] = 0 |
| 441 | return true |
| 442 | end |
| 443 | if counters["@spawn a zombie"] > 0 then |
| 444 | self:on_spawn_a_zombie(counters) |
| 445 | counters["@spawn a zombie"] = 0 |
| 446 | return true |
| 447 | end |
| 448 | if counters["@delete killed zombies"] > 0 then |
| 449 | self:on_delete_killed_zombies(counters) |
| 450 | counters["@delete killed zombies"] = 0 |
| 451 | return true |
| 452 | end |
| 453 | if counters["@move zombies"] > 0 then |
| 454 | self:on_move_zombies(counters) |
| 455 | counters["@move zombies"] = 0 |
| 456 | return true |
| 457 | end |
| 458 | if counters["@do bullet collisions"] > 0 then |
| 459 | self:on_do_bullet_collisions(counters) |
| 460 | counters["@do bullet collisions"] = 0 |
| 461 | return true |
| 462 | end |
| 463 | if counters["@start polling"] > 0 then |
| 464 | self:on_start_polling(counters) |
| 465 | counters["@start polling"] = 0 |
| 466 | return true |
| 467 | end |
| 468 | if counters["@poll input"] > 0 then |
| 469 | counters["@event keypressed"] = 0 |
| 470 | counters["@event keyreleased"] = 0 |
| 471 | counters["@event mousemoved"] = 0 |
| 472 | counters["@event mousepressed"] = 0 |
| 473 | counters["@no events left"] = 0 |
| 474 | self:on_poll_input(counters) |
| 475 | counters["@poll input"] = 0 |
| 476 | return true |
| 477 | end |
| 478 | if counters["@quit love"] > 0 then |
| 479 | counters["@exit code"] = 0 |
| 480 | self:on_quit_love(counters) |
| 481 | counters["@quit love"] = 0 |
| 482 | return true |
| 483 | end |
| 484 | if counters["@step timer"] > 0 then |
| 485 | self:on_step_timer(counters) |
| 486 | counters["@step timer"] = 0 |
| 487 | return true |
| 488 | end |
| 489 | if counters["@clear screen"] > 0 then |
| 490 | self:on_clear_screen(counters) |
| 491 | counters["@clear screen"] = 0 |
| 492 | return true |
| 493 | end |
| 494 | if counters["@present"] > 0 then |
| 495 | self:on_present(counters) |
| 496 | counters["@present"] = 0 |
| 497 | return true |
| 498 | end |
| 499 | if counters["@sleep"] > 0 then |
| 500 | self:on_sleep(counters, counters["@ms"]) |
| 501 | counters["@sleep"] = 0 |
| 502 | counters["@ms"] = 0 |
| 503 | return true |
| 504 | end |
| 505 | if counters["handling input"] > 0 and counters["@event mousepressed"] > 0 then |
| 506 | local acc = huge |
| 507 | acc = min(acc, counters["@event mousepressed"]) |
| 508 | acc = min(acc, counters["handling input"]) |
| 509 | counters["handling input"] = max(counters["handling input"] - acc, 0) |
| 510 | counters["@event mousepressed"] = max(counters["@event mousepressed"] - acc, 0) |
| 511 | counters["shoot bullet"] = counters["shoot bullet"] + acc * 1 |
| 512 | return true |
| 513 | end |
| 514 | if counters["shoot bullet"] > 0 then |
| 515 | local acc = counters["shoot bullet"] |
| 516 | counters["shoot bullet"] = max(counters["shoot bullet"] - acc, 0) |
| 517 | counters["@shoot bullet"] = counters["@shoot bullet"] + acc * 1 |
| 518 | return true |
| 519 | end |
| 520 | if counters["drawing scene"] > 0 then |
| 521 | local acc = counters["drawing scene"] |
| 522 | counters["drawing scene"] = max(counters["drawing scene"] - acc, 0) |
| 523 | counters["@print fps"] = counters["@print fps"] + acc * 1 |
| 524 | counters["draw zombies"] = counters["draw zombies"] + acc * 1 |
| 525 | counters["draw player"] = counters["draw player"] + acc * 1 |
| 526 | counters["draw bullets"] = counters["draw bullets"] + acc * 1 |
| 527 | return true |
| 528 | end |
| 529 | if counters["draw player"] > 0 then |
| 530 | local acc = counters["draw player"] |
| 531 | counters["draw player"] = max(counters["draw player"] - acc, 0) |
| 532 | counters["@draw player"] = counters["@draw player"] + acc * 1 |
| 533 | return true |
| 534 | end |
| 535 | if counters["draw bullets"] > 0 then |
| 536 | local acc = counters["draw bullets"] |
| 537 | counters["draw bullets"] = max(counters["draw bullets"] - acc, 0) |
| 538 | counters["@draw bullets"] = counters["@draw bullets"] + acc * 1 |
| 539 | return true |
| 540 | end |
| 541 | if counters["draw zombies"] > 0 then |
| 542 | local acc = counters["draw zombies"] |
| 543 | counters["draw zombies"] = max(counters["draw zombies"] - acc, 0) |
| 544 | counters["@draw zombies"] = counters["@draw zombies"] + acc * 1 |
| 545 | return true |
| 546 | end |
| 547 | if counters["updating scene"] > 0 then |
| 548 | local acc = counters["updating scene"] |
| 549 | counters["updating scene"] = max(counters["updating scene"] - acc, 0) |
| 550 | counters["move bullets"] = counters["move bullets"] + acc * 1 |
| 551 | counters["move player"] = counters["move player"] + acc * 1 |
| 552 | counters["check for collisions"] = counters["check for collisions"] + acc * 1 |
| 553 | counters["sweep deleted entities"] = counters["sweep deleted entities"] + acc * 1 |
| 554 | counters["update spawn timer"] = counters["update spawn timer"] + acc * 1 |
| 555 | counters["move zombies"] = counters["move zombies"] + acc * 1 |
| 556 | return true |
| 557 | end |
| 558 | if counters["move player"] > 0 then |
| 559 | local acc = counters["move player"] |
| 560 | counters["move player"] = max(counters["move player"] - acc, 0) |
| 561 | counters["@is [move right] down?"] = counters["@is [move right] down?"] + acc * 1 |
| 562 | counters["@is [move up] down?"] = counters["@is [move up] down?"] + acc * 1 |
| 563 | counters["@is [move left] down?"] = counters["@is [move left] down?"] + acc * 1 |
| 564 | counters["moving player"] = counters["moving player"] + acc * 1 |
| 565 | counters["@is [move down] down?"] = counters["@is [move down] down?"] + acc * 1 |
| 566 | return true |
| 567 | end |
| 568 | if counters["moving player"] > 0 and counters["@[move up] is down"] > 0 then |
| 569 | local acc = huge |
| 570 | acc = min(acc, counters["moving player"]) |
| 571 | acc = min(acc, counters["@[move up] is down"]) |
| 572 | counters["moving player"] = max(counters["moving player"] - acc, 0) |
| 573 | counters["@[move up] is down"] = max(counters["@[move up] is down"] - acc, 0) |
| 574 | counters["moving player"] = counters["moving player"] + acc * 1 |
| 575 | counters["@dir up"] = counters["@dir up"] + acc * 1 |
| 576 | return true |
| 577 | end |
| 578 | if counters["moving player"] > 0 and counters["@[move left] is down"] > 0 then |
| 579 | local acc = huge |
| 580 | acc = min(acc, counters["moving player"]) |
| 581 | acc = min(acc, counters["@[move left] is down"]) |
| 582 | counters["moving player"] = max(counters["moving player"] - acc, 0) |
| 583 | counters["@[move left] is down"] = max(counters["@[move left] is down"] - acc, 0) |
| 584 | counters["@dir left"] = counters["@dir left"] + acc * 1 |
| 585 | counters["moving player"] = counters["moving player"] + acc * 1 |
| 586 | return true |
| 587 | end |
| 588 | if counters["moving player"] > 0 and counters["@[move down] is down"] > 0 then |
| 589 | local acc = huge |
| 590 | acc = min(acc, counters["moving player"]) |
| 591 | acc = min(acc, counters["@[move down] is down"]) |
| 592 | counters["moving player"] = max(counters["moving player"] - acc, 0) |
| 593 | counters["@[move down] is down"] = max(counters["@[move down] is down"] - acc, 0) |
| 594 | counters["moving player"] = counters["moving player"] + acc * 1 |
| 595 | counters["@dir down"] = counters["@dir down"] + acc * 1 |
| 596 | return true |
| 597 | end |
| 598 | if counters["moving player"] > 0 and counters["@[move right] is down"] > 0 then |
| 599 | local acc = huge |
| 600 | acc = min(acc, counters["moving player"]) |
| 601 | acc = min(acc, counters["@[move right] is down"]) |
| 602 | counters["moving player"] = max(counters["moving player"] - acc, 0) |
| 603 | counters["@[move right] is down"] = max(counters["@[move right] is down"] - acc, 0) |
| 604 | counters["moving player"] = counters["moving player"] + acc * 1 |
| 605 | counters["@dir right"] = counters["@dir right"] + acc * 1 |
| 606 | return true |
| 607 | end |
| 608 | if counters["@dir left"] > 0 and counters["@dir right"] > 0 then |
| 609 | local acc = huge |
| 610 | acc = min(acc, counters["@dir left"]) |
| 611 | acc = min(acc, counters["@dir right"]) |
| 612 | counters["@dir left"] = max(counters["@dir left"] - acc, 0) |
| 613 | counters["@dir right"] = max(counters["@dir right"] - acc, 0) |
| 614 | return true |
| 615 | end |
| 616 | if counters["@dir down"] > 0 and counters["@dir up"] > 0 then |
| 617 | local acc = huge |
| 618 | acc = min(acc, counters["@dir up"]) |
| 619 | acc = min(acc, counters["@dir down"]) |
| 620 | counters["@dir down"] = max(counters["@dir down"] - acc, 0) |
| 621 | counters["@dir up"] = max(counters["@dir up"] - acc, 0) |
| 622 | return true |
| 623 | end |
| 624 | if counters["moving player"] > 0 then |
| 625 | local acc = counters["moving player"] |
| 626 | counters["moving player"] = max(counters["moving player"] - acc, 0) |
| 627 | counters["@move player"] = counters["@move player"] + acc * 1 |
| 628 | return true |
| 629 | end |
| 630 | if counters["move bullets"] > 0 then |
| 631 | local acc = counters["move bullets"] |
| 632 | counters["move bullets"] = max(counters["move bullets"] - acc, 0) |
| 633 | counters["@move bullets"] = counters["@move bullets"] + acc * 1 |
| 634 | return true |
| 635 | end |
| 636 | if counters["move zombies"] > 0 then |
| 637 | local acc = counters["move zombies"] |
| 638 | counters["move zombies"] = max(counters["move zombies"] - acc, 0) |
| 639 | counters["@move zombies"] = counters["@move zombies"] + acc * 1 |
| 640 | return true |
| 641 | end |
| 642 | if counters["check for collisions"] > 0 then |
| 643 | local acc = counters["check for collisions"] |
| 644 | counters["check for collisions"] = max(counters["check for collisions"] - acc, 0) |
| 645 | counters["check for player hit by zombie"] = counters["check for player hit by zombie"] + acc * 1 |
| 646 | counters["check for bullet hitting zombie"] = counters["check for bullet hitting zombie"] + acc * 1 |
| 647 | return true |
| 648 | end |
| 649 | if counters["check for player hit by zombie"] > 0 then |
| 650 | local acc = counters["check for player hit by zombie"] |
| 651 | counters["check for player hit by zombie"] = max(counters["check for player hit by zombie"] - acc, 0) |
| 652 | counters["@do player collisions"] = counters["@do player collisions"] + acc * 1 |
| 653 | return true |
| 654 | end |
| 655 | if counters["check for bullet hitting zombie"] > 0 then |
| 656 | local acc = counters["check for bullet hitting zombie"] |
| 657 | counters["check for bullet hitting zombie"] = max(counters["check for bullet hitting zombie"] - acc, 0) |
| 658 | counters["@do bullet collisions"] = counters["@do bullet collisions"] + acc * 1 |
| 659 | return true |
| 660 | end |
| 661 | if counters["update spawn timer"] > 0 then |
| 662 | local acc = counters["update spawn timer"] |
| 663 | counters["update spawn timer"] = max(counters["update spawn timer"] - acc, 0) |
| 664 | counters["@update spawn timer"] = counters["@update spawn timer"] + acc * 1 |
| 665 | return true |
| 666 | end |
| 667 | if counters["@spawn timer expired"] > 0 then |
| 668 | local acc = counters["@spawn timer expired"] |
| 669 | counters["@spawn timer expired"] = max(counters["@spawn timer expired"] - acc, 0) |
| 670 | counters["make the timer faster"] = counters["make the timer faster"] + acc * 1 |
| 671 | counters["spawn a zombie"] = counters["spawn a zombie"] + acc * 1 |
| 672 | counters["reset timer"] = counters["reset timer"] + acc * 1 |
| 673 | return true |
| 674 | end |
| 675 | if counters["spawn a zombie"] > 0 then |
| 676 | local acc = counters["spawn a zombie"] |
| 677 | counters["spawn a zombie"] = max(counters["spawn a zombie"] - acc, 0) |
| 678 | counters["@spawn a zombie"] = counters["@spawn a zombie"] + acc * 1 |
| 679 | return true |
| 680 | end |
| 681 | if counters["make the timer faster"] > 0 then |
| 682 | local acc = counters["make the timer faster"] |
| 683 | counters["make the timer faster"] = max(counters["make the timer faster"] - acc, 0) |
| 684 | counters["@make the timer faster"] = counters["@make the timer faster"] + acc * 1 |
| 685 | return true |
| 686 | end |
| 687 | if counters["reset timer"] > 0 then |
| 688 | local acc = counters["reset timer"] |
| 689 | counters["reset timer"] = max(counters["reset timer"] - acc, 0) |
| 690 | counters["@reset timer"] = counters["@reset timer"] + acc * 1 |
| 691 | return true |
| 692 | end |
| 693 | if counters["sweep deleted entities"] > 0 then |
| 694 | local acc = counters["sweep deleted entities"] |
| 695 | counters["sweep deleted entities"] = max(counters["sweep deleted entities"] - acc, 0) |
| 696 | counters["@delete out of bounds bullets"] = counters["@delete out of bounds bullets"] + acc * 1 |
| 697 | counters["@delete killed zombies"] = counters["@delete killed zombies"] + acc * 1 |
| 698 | return true |
| 699 | end |
| 700 | if counters["handling input"] > 0 then |
| 701 | local acc = counters["handling input"] |
| 702 | counters["handling input"] = max(counters["handling input"] - acc, 0) |
| 703 | return true |
| 704 | end |
| 705 | if counters["updating scene"] > 0 then |
| 706 | local acc = counters["updating scene"] |
| 707 | counters["updating scene"] = max(counters["updating scene"] - acc, 0) |
| 708 | return true |
| 709 | end |
| 710 | if counters["drawing scene"] > 0 then |
| 711 | local acc = counters["drawing scene"] |
| 712 | counters["drawing scene"] = max(counters["drawing scene"] - acc, 0) |
| 713 | return true |
| 714 | end |
| 715 | if counters["run main loop"] > 0 then |
| 716 | local acc = counters["run main loop"] |
| 717 | counters["run main loop"] = max(counters["run main loop"] - acc, 0) |
| 718 | counters["poll input"] = counters["poll input"] + acc * 1 |
| 719 | counters["run current frame"] = counters["run current frame"] + acc * 1 |
| 720 | counters["start polling inputs"] = counters["start polling inputs"] + acc * 1 |
| 721 | counters["handle input"] = counters["handle input"] + acc * 1 |
| 722 | return true |
| 723 | end |
| 724 | if counters["start polling inputs"] > 0 then |
| 725 | local acc = counters["start polling inputs"] |
| 726 | counters["start polling inputs"] = max(counters["start polling inputs"] - acc, 0) |
| 727 | counters["@start polling"] = counters["@start polling"] + acc * 1 |
| 728 | return true |
| 729 | end |
| 730 | if counters["poll input"] > 0 then |
| 731 | local acc = counters["poll input"] |
| 732 | counters["poll input"] = max(counters["poll input"] - acc, 0) |
| 733 | counters["@poll input"] = counters["@poll input"] + acc * 1 |
| 734 | return true |
| 735 | end |
| 736 | if counters["handle input"] > 0 and counters["@no events left"] > 0 then |
| 737 | local acc = huge |
| 738 | acc = min(acc, counters["@no events left"]) |
| 739 | acc = min(acc, counters["handle input"]) |
| 740 | counters["handle input"] = max(counters["handle input"] - acc, 0) |
| 741 | counters["@no events left"] = max(counters["@no events left"] - acc, 0) |
| 742 | return true |
| 743 | end |
| 744 | if counters["handle input"] > 0 then |
| 745 | local acc = counters["handle input"] |
| 746 | counters["handle input"] = max(counters["handle input"] - acc, 0) |
| 747 | counters["poll input"] = counters["poll input"] + acc * 1 |
| 748 | counters["handling input"] = counters["handling input"] + acc * 1 |
| 749 | counters["handle input"] = counters["handle input"] + acc * 1 |
| 750 | return true |
| 751 | end |
| 752 | if counters["run current frame"] > 0 and counters["@event quit"] > 0 then |
| 753 | local acc = huge |
| 754 | acc = min(acc, counters["@event quit"]) |
| 755 | acc = min(acc, counters["run current frame"]) |
| 756 | counters["run current frame"] = max(counters["run current frame"] - acc, 0) |
| 757 | counters["@event quit"] = max(counters["@event quit"] - acc, 0) |
| 758 | counters["@quit love"] = counters["@quit love"] + acc * 1 |
| 759 | return true |
| 760 | end |
| 761 | if counters["run current frame"] > 0 then |
| 762 | local acc = counters["run current frame"] |
| 763 | counters["run current frame"] = max(counters["run current frame"] - acc, 0) |
| 764 | counters["present current frame"] = counters["present current frame"] + acc * 1 |
| 765 | counters["sleep for 1ms"] = counters["sleep for 1ms"] + acc * 1 |
| 766 | counters["next cycle"] = counters["next cycle"] + acc * 1 |
| 767 | counters["step timer"] = counters["step timer"] + acc * 1 |
| 768 | counters["clear the screen"] = counters["clear the screen"] + acc * 1 |
| 769 | counters["update scene state"] = counters["update scene state"] + acc * 1 |
| 770 | counters["draw scene"] = counters["draw scene"] + acc * 1 |
| 771 | return true |
| 772 | end |
| 773 | if counters["step timer"] > 0 then |
| 774 | local acc = counters["step timer"] |
| 775 | counters["step timer"] = max(counters["step timer"] - acc, 0) |
| 776 | counters["@step timer"] = counters["@step timer"] + acc * 1 |
| 777 | return true |
| 778 | end |
| 779 | if counters["clear the screen"] > 0 then |
| 780 | local acc = counters["clear the screen"] |
| 781 | counters["clear the screen"] = max(counters["clear the screen"] - acc, 0) |
| 782 | counters["@clear screen"] = counters["@clear screen"] + acc * 1 |
| 783 | return true |
| 784 | end |
| 785 | if counters["update scene state"] > 0 then |
| 786 | local acc = counters["update scene state"] |
| 787 | counters["update scene state"] = max(counters["update scene state"] - acc, 0) |
| 788 | counters["updating scene"] = counters["updating scene"] + acc * 1 |
| 789 | return true |
| 790 | end |
| 791 | if counters["draw scene"] > 0 then |
| 792 | local acc = counters["draw scene"] |
| 793 | counters["draw scene"] = max(counters["draw scene"] - acc, 0) |
| 794 | counters["drawing scene"] = counters["drawing scene"] + acc * 1 |
| 795 | return true |
| 796 | end |
| 797 | if counters["present current frame"] > 0 then |
| 798 | local acc = counters["present current frame"] |
| 799 | counters["present current frame"] = max(counters["present current frame"] - acc, 0) |
| 800 | counters["@present"] = counters["@present"] + acc * 1 |
| 801 | return true |
| 802 | end |
| 803 | if counters["sleep for 1ms"] > 0 then |
| 804 | local acc = counters["sleep for 1ms"] |
| 805 | counters["sleep for 1ms"] = max(counters["sleep for 1ms"] - acc, 0) |
| 806 | counters["@ms"] = counters["@ms"] + acc * 1 |
| 807 | return true |
| 808 | end |
| 809 | if counters["next cycle"] > 0 then |
| 810 | local acc = counters["next cycle"] |
| 811 | counters["next cycle"] = max(counters["next cycle"] - acc, 0) |
| 812 | counters["run main loop"] = counters["run main loop"] + acc * 1 |
| 813 | return true |
| 814 | end |
| 815 | return false |
| 816 | end |
| 817 | |
| 818 | function machine:run() |
| 819 | local counters = self.counters |
| 820 | while match(self, counters) do end |
| 821 | end |
| 822 | |
| 823 | return machine |