state.lua
· 783 B · Lua
Исходник
Playground
-- circle game --
machine.state = {
["last_key_pressed"] = "",
["event_args"] = {},
["dt"] = 0,
["default_font"] = love.graphics.getFont(),
["circles"] = {},
["large_font"] = love.graphics.newFont(64),
}
-- zombie game --
machine.state = {
["player"] = {x = 400, y = 300, r = 10, health = 5},
["bullets"] = {},
["event_args"] = {},
["spawn_timer"] = { time_left = 1, duration = 1 },
["dt"] = 0,
["zombies"] = {},
}
-- merged state --
machine.state = {
["circles"] = {},
["last_key_pressed"] = "",
["player"] = {x = 400, y = 300, r = 10, health = 5},
["event_args"] = {},
["bullets"] = {},
["dt"] = 0,
["zombies"] = {},
["spawn_timer"] = { time_left = 1, duration = 1 },
["default_font"] = love.graphics.getFont(),
["large_font"] = love.graphics.newFont(64),
}
1 | -- circle game -- |
2 | machine.state = { |
3 | ["last_key_pressed"] = "", |
4 | ["event_args"] = {}, |
5 | ["dt"] = 0, |
6 | ["default_font"] = love.graphics.getFont(), |
7 | ["circles"] = {}, |
8 | ["large_font"] = love.graphics.newFont(64), |
9 | } |
10 | |
11 | -- zombie game -- |
12 | machine.state = { |
13 | ["player"] = {x = 400, y = 300, r = 10, health = 5}, |
14 | ["bullets"] = {}, |
15 | ["event_args"] = {}, |
16 | ["spawn_timer"] = { time_left = 1, duration = 1 }, |
17 | ["dt"] = 0, |
18 | ["zombies"] = {}, |
19 | } |
20 | |
21 | -- merged state -- |
22 | machine.state = { |
23 | ["circles"] = {}, |
24 | ["last_key_pressed"] = "", |
25 | ["player"] = {x = 400, y = 300, r = 10, health = 5}, |
26 | ["event_args"] = {}, |
27 | ["bullets"] = {}, |
28 | ["dt"] = 0, |
29 | ["zombies"] = {}, |
30 | ["spawn_timer"] = { time_left = 1, duration = 1 }, |
31 | ["default_font"] = love.graphics.getFont(), |
32 | ["large_font"] = love.graphics.newFont(64), |
33 | } |
zz-cicles.lua
· 52 KiB · Lua
Исходник
Playground
local min, max, huge = math.min, math.max, math.huge
local machine = {state = {}}
machine.counters = {
["@number -> @new circle x:654311463"] = 0,
["@number -> @new circle x:6745479"] = 0,
["@number -> @new circle x:172961"] = 0,
["@number -> @new circle x:678"] = 0,
["@number -> @new circle x:3"] = 0,
["@number -> @new circle x:1"] = 0,
["@number -> @new circle y:35322350018592"] = 0,
["@number -> @new circle y:146565767712"] = 0,
["generate x position"] = 0,
["@number -> @new circle y:6745479"] = 0,
["@number -> @new circle y:172961"] = 0,
["@number -> @new circle y:678"] = 0,
["@number -> @new circle y:3"] = 0,
["@number -> @new circle y:1"] = 0,
["generate speed"] = 0,
["clear @circle index:146565767712"] = 0,
["clear @circle index:654311463"] = 0,
["clear @circle index:6745479"] = 0,
["clear @circle index:172961"] = 0,
["clear @circle index:678"] = 0,
["clear @circle index:3"] = 0,
["clear @circle index:1"] = 0,
["clear @circle index"] = 0,
["@number -> @new circle speed:146565767712"] = 0,
["@number -> @new circle speed:654311463"] = 0,
["@number -> @new circle speed:6745479"] = 0,
["@number -> @new circle speed:172961"] = 0,
["@number -> @new circle speed:678"] = 0,
["@number -> @new circle speed:3"] = 0,
["@number -> @new circle speed:1"] = 0,
["@number -> @new circle r:35322350018592"] = 0,
["@number -> @new circle r:146565767712"] = 0,
["@number -> @new circle r:654311463"] = 0,
["@number -> @new circle r:6745479"] = 0,
["@number -> @new circle r:172961"] = 0,
["@number -> @new circle x"] = 0,
["@number -> @new circle r:3"] = 0,
["@number -> @new circle r:1"] = 0,
["@number -> @new circle y"] = 0,
["@number -> @new circle r"] = 0,
["@number -> @new circle speed"] = 0,
["move @number to @new circle x"] = 0,
["@get random number"] = 0,
["@random min"] = 0,
["handling input"] = 0,
["run main loop"] = 1,
["start polling inputs"] = 0,
["@number"] = 0,
["handle input"] = 0,
["run current frame"] = 0,
["@print fps"] = 0,
["@save key pressed"] = 0,
["@new circle"] = 0,
["@print key pressed"] = 0,
["@new circle y"] = 0,
["circle count"] = 0,
["@new circle r"] = 0,
["iteration"] = 0,
["@new circle speed"] = 0,
["@event keypressed"] = 0,
["@draw circle"] = 0,
["make circles"] = 0,
["@once"] = 1,
["@move circle"] = 0,
["@poll input"] = 0,
["@quit love"] = 0,
["make circles:100"] = 0,
["@step timer"] = 0,
["@event keyreleased"] = 0,
["@event mousemoved"] = 0,
["@clear screen"] = 0,
["@present"] = 0,
["@sleep"] = 0,
["@ms"] = 0,
["@no events left"] = 0,
["@event quit"] = 0,
["step timer"] = 0,
["clear the screen"] = 0,
["@exit code"] = 0,
["draw scene"] = 0,
["present current frame"] = 0,
["sleep for 1ms"] = 0,
["next cycle"] = 0,
["clear @circle index:9007199254740991"] = 0,
["@number -> @new circle x:9007199254740991"] = 0,
["update scene state"] = 0,
["@number -> @new circle y:9007199254740991"] = 0,
["poll input"] = 0,
["@number -> @new circle r:9007199254740991"] = 0,
["@random max"] = 0,
["@number -> @new circle speed:9007199254740991"] = 0,
["make circle"] = 0,
["circle count => iteration:1"] = 0,
["@random min:25"] = 0,
["make new circle"] = 0,
["@random max:775"] = 0,
["generate radius"] = 0,
["generate y position"] = 0,
["@random max:575"] = 0,
["@start polling"] = 0,
["circle count => iteration:6745479"] = 0,
["@random min:1"] = 0,
["circle count => iteration:654311463"] = 0,
["@random max:3"] = 0,
["circle count => iteration:146565767712"] = 0,
["move @number to @new circle r"] = 0,
["@random min:2"] = 0,
["move @number to @new circle y"] = 0,
["@random max:5"] = 0,
["get random number"] = 0,
["reset @circle index"] = 0,
["circle count => iteration"] = 0,
["copied circle count"] = 0,
["@circle index"] = 0,
["copy circle count to iteration"] = 0,
["@number -> @new circle speed:35322350018592"] = 0,
["clear @circle index:35322350018592"] = 0,
["@event mouse pressed"] = 0,
["draw each circle"] = 0,
["circle count => iteration:9007199254740991"] = 0,
["draw circles"] = 0,
["@number -> @new circle y:654311463"] = 0,
["print fps"] = 0,
["@new circle x"] = 0,
["print key pressed"] = 0,
["@number -> @new circle r:678"] = 0,
["drawing scene"] = 0,
["@random max:1"] = 0,
["make circles:1"] = 0,
["circle count => iteration:35322350018592"] = 0,
["move each circle"] = 0,
["update circles"] = 0,
["move @number to @new circle speed"] = 0,
["updating scene"] = 0,
["circle count => iteration:172961"] = 0,
["circle count => iteration:678"] = 0,
["circle count => iteration:3"] = 0,
["spawn 100 circles"] = 0,
["@number -> @new circle x:35322350018592"] = 0,
["@number -> @new circle x:146565767712"] = 0,
}
machine.state = {
["last_key_pressed"] = "",
["event_args"] = {},
["dt"] = 0,
["default_font"] = love.graphics.getFont(),
["circles"] = {},
["large_font"] = love.graphics.newFont(64),
}
function machine:on_new_circle(counters, new_circle_x, new_circle_y, new_circle_r, new_circle_speed)
table.insert(self.state.circles,
{ x = new_circle_x
, y = new_circle_y
, r = new_circle_r
, speed = new_circle_speed
, t = 0
}
)
end
function machine:on_draw_circle(counters, circle_index)
local circle = self.state.circles[circle_index]
local ox, oy = math.cos(circle.speed * circle.t + circle_index), math.sin(circle.speed * circle.t + circle_index)
love.graphics.circle("fill", circle.x + 5 * ox , circle.y + 5 * oy , circle.r)
end
function machine:on_move_circle(counters, circle_index)
local circle = self.state.circles[circle_index]
circle.t = circle.t + self.state.dt
end
function machine:on_get_random_number(counters, random_min, random_max)
counters["@number"] = math.random(random_min, random_max)
end
function machine:on_print_fps(counters)
love.graphics.setColor(1, 0, 0)
love.graphics.setFont(self.state.default_font)
love.graphics.print(tostring(love.timer.getFPS()), 10, 10)
love.graphics.setColor(1, 1, 1)
end
function machine:on_save_key_pressed(counters)
self.state.last_key_pressed = self.state.event_args[1]
end
function machine:on_print_key_pressed(counters)
love.graphics.setFont(self.state.large_font)
local key = self.state.last_key_pressed
local width, height = self.state.large_font:getWidth(key), self.state.large_font:getHeight(key)
love.graphics.setColor(0, 0, 0)
love.graphics.print(key, 400 - width / 2 + 5, 300 - height / 2 + 5)
love.graphics.setColor(1, 0, 0)
love.graphics.print(key, 400 - width / 2, 300 - height / 2)
love.graphics.setColor(1, 1, 1)
end
function machine:on_start_polling(counters)
love.event.pump()
self.state.event_iter = love.event.poll()
end
function machine:on_poll_input(counters)
local name, a, b, c, d, e, f = self.state.event_iter()
if name then
local counter = "@event " .. name
if counters[counter] then
counters[counter] = 1
self.state.event_args[1] = a
self.state.event_args[2] = b
self.state.event_args[3] = c
self.state.event_args[4] = d
self.state.event_args[5] = e
self.state.event_args[6] = f
end
else
counters["@no events left"] = 1
end
end
function machine:on_quit_love(counters)
counters["@exit code"] = self.state.event_args[1] or 0
end
function machine:on_step_timer(counters)
self.state.dt = love.timer.step()
end
function machine:on_clear_screen(counters)
love.graphics.origin()
love.graphics.clear(love.graphics.getBackgroundColor())
end
function machine:on_present(counters)
love.graphics.present()
end
function machine:on_sleep(counters, ms)
love.timer.sleep(ms / 1000)
end
function match(self, counters)
if counters["@new circle"] > 0 then
self:on_new_circle(counters, counters["@new circle x"], counters["@new circle y"], counters["@new circle r"], counters["@new circle speed"])
counters["@new circle"] = 0
counters["@new circle x"] = 0
counters["@new circle y"] = 0
counters["@new circle r"] = 0
counters["@new circle speed"] = 0
return true
end
if counters["@draw circle"] > 0 then
self:on_draw_circle(counters, counters["@circle index"])
counters["@draw circle"] = 0
return true
end
if counters["@move circle"] > 0 then
self:on_move_circle(counters, counters["@circle index"])
counters["@move circle"] = 0
return true
end
if counters["@get random number"] > 0 then
counters["@number"] = 0
self:on_get_random_number(counters, counters["@random min"], counters["@random max"])
counters["@get random number"] = 0
counters["@random min"] = 0
counters["@random max"] = 0
return true
end
if counters["@print fps"] > 0 then
self:on_print_fps(counters)
counters["@print fps"] = 0
return true
end
if counters["@save key pressed"] > 0 then
self:on_save_key_pressed(counters)
counters["@save key pressed"] = 0
return true
end
if counters["@print key pressed"] > 0 then
self:on_print_key_pressed(counters)
counters["@print key pressed"] = 0
return true
end
if counters["@start polling"] > 0 then
self:on_start_polling(counters)
counters["@start polling"] = 0
return true
end
if counters["@poll input"] > 0 then
counters["@event keypressed"] = 0
counters["@event keyreleased"] = 0
counters["@event mousemoved"] = 0
counters["@event mouse pressed"] = 0
counters["@no events left"] = 0
self:on_poll_input(counters)
counters["@poll input"] = 0
return true
end
if counters["@quit love"] > 0 then
counters["@exit code"] = 0
self:on_quit_love(counters)
counters["@quit love"] = 0
return true
end
if counters["@step timer"] > 0 then
self:on_step_timer(counters)
counters["@step timer"] = 0
return true
end
if counters["@clear screen"] > 0 then
self:on_clear_screen(counters)
counters["@clear screen"] = 0
return true
end
if counters["@present"] > 0 then
self:on_present(counters)
counters["@present"] = 0
return true
end
if counters["@sleep"] > 0 then
self:on_sleep(counters, counters["@ms"])
counters["@sleep"] = 0
counters["@ms"] = 0
return true
end
if counters["@random max:5"] > 0 then
local acc = counters["@random max:5"]
counters["@random max:5"] = max(counters["@random max:5"] - acc, 0)
counters["@random max:1"] = counters["@random max:1"] + acc * 5
return true
end
if counters["@random max:1"] > 0 then
local acc = counters["@random max:1"]
counters["@random max:1"] = max(counters["@random max:1"] - acc, 0)
counters["@random max"] = counters["@random max"] + acc * 1
return true
end
if counters["@random min:25"] > 0 then
local acc = counters["@random min:25"]
counters["@random min:25"] = max(counters["@random min:25"] - acc, 0)
counters["@random min:1"] = counters["@random min:1"] + acc * 25
return true
end
if counters["@random min:1"] > 0 then
local acc = counters["@random min:1"]
counters["@random min:1"] = max(counters["@random min:1"] - acc, 0)
counters["@random min"] = counters["@random min"] + acc * 1
return true
end
if counters["@random max:775"] > 0 then
local acc = counters["@random max:775"]
counters["@random max:775"] = max(counters["@random max:775"] - acc, 0)
counters["@random max:5"] = counters["@random max:5"] + acc * 155
return true
end
if counters["@random max:5"] > 0 then
local acc = counters["@random max:5"]
counters["@random max:5"] = max(counters["@random max:5"] - acc, 0)
counters["@random max:1"] = counters["@random max:1"] + acc * 5
return true
end
if counters["@random max:1"] > 0 then
local acc = counters["@random max:1"]
counters["@random max:1"] = max(counters["@random max:1"] - acc, 0)
counters["@random max"] = counters["@random max"] + acc * 1
return true
end
if counters["make circles:100"] > 0 then
local acc = counters["make circles:100"]
counters["make circles:100"] = max(counters["make circles:100"] - acc, 0)
counters["make circles:1"] = counters["make circles:1"] + acc * 100
return true
end
if counters["make circles:1"] > 0 then
local acc = counters["make circles:1"]
counters["make circles:1"] = max(counters["make circles:1"] - acc, 0)
counters["make circles"] = counters["make circles"] + acc * 1
return true
end
if counters["@random max:575"] > 0 then
local acc = counters["@random max:575"]
counters["@random max:575"] = max(counters["@random max:575"] - acc, 0)
counters["@random max:5"] = counters["@random max:5"] + acc * 115
return true
end
if counters["@random max:5"] > 0 then
local acc = counters["@random max:5"]
counters["@random max:5"] = max(counters["@random max:5"] - acc, 0)
counters["@random max:1"] = counters["@random max:1"] + acc * 5
return true
end
if counters["@random max:1"] > 0 then
local acc = counters["@random max:1"]
counters["@random max:1"] = max(counters["@random max:1"] - acc, 0)
counters["@random max"] = counters["@random max"] + acc * 1
return true
end
if counters["circle count => iteration:9007199254740991"] > 0 then
local acc = counters["circle count => iteration:9007199254740991"]
counters["circle count => iteration:9007199254740991"] = max(counters["circle count => iteration:9007199254740991"] - acc, 0)
counters["circle count => iteration"] = counters["circle count => iteration"] + acc * 31
counters["circle count => iteration:35322350018592"] = counters["circle count => iteration:35322350018592"] + acc * 255
return true
end
if counters["circle count => iteration:35322350018592"] > 0 then
local acc = counters["circle count => iteration:35322350018592"]
counters["circle count => iteration:35322350018592"] = max(counters["circle count => iteration:35322350018592"] - acc, 0)
counters["circle count => iteration:146565767712"] = counters["circle count => iteration:146565767712"] + acc * 241
return true
end
if counters["circle count => iteration:146565767712"] > 0 then
local acc = counters["circle count => iteration:146565767712"]
counters["circle count => iteration:146565767712"] = max(counters["circle count => iteration:146565767712"] - acc, 0)
counters["circle count => iteration:654311463"] = counters["circle count => iteration:654311463"] + acc * 224
return true
end
if counters["circle count => iteration:654311463"] > 0 then
local acc = counters["circle count => iteration:654311463"]
counters["circle count => iteration:654311463"] = max(counters["circle count => iteration:654311463"] - acc, 0)
counters["circle count => iteration:6745479"] = counters["circle count => iteration:6745479"] + acc * 97
return true
end
if counters["circle count => iteration:6745479"] > 0 then
local acc = counters["circle count => iteration:6745479"]
counters["circle count => iteration:6745479"] = max(counters["circle count => iteration:6745479"] - acc, 0)
counters["circle count => iteration:172961"] = counters["circle count => iteration:172961"] + acc * 39
return true
end
if counters["circle count => iteration:172961"] > 0 then
local acc = counters["circle count => iteration:172961"]
counters["circle count => iteration:172961"] = max(counters["circle count => iteration:172961"] - acc, 0)
counters["circle count => iteration"] = counters["circle count => iteration"] + acc * 71
counters["circle count => iteration:678"] = counters["circle count => iteration:678"] + acc * 255
return true
end
if counters["circle count => iteration:678"] > 0 then
local acc = counters["circle count => iteration:678"]
counters["circle count => iteration:678"] = max(counters["circle count => iteration:678"] - acc, 0)
counters["circle count => iteration:3"] = counters["circle count => iteration:3"] + acc * 226
return true
end
if counters["circle count => iteration:3"] > 0 then
local acc = counters["circle count => iteration:3"]
counters["circle count => iteration:3"] = max(counters["circle count => iteration:3"] - acc, 0)
counters["circle count => iteration:1"] = counters["circle count => iteration:1"] + acc * 3
return true
end
if counters["circle count => iteration:1"] > 0 then
local acc = counters["circle count => iteration:1"]
counters["circle count => iteration:1"] = max(counters["circle count => iteration:1"] - acc, 0)
counters["circle count => iteration"] = counters["circle count => iteration"] + acc * 1
return true
end
if counters["@number -> @new circle x:9007199254740991"] > 0 then
local acc = counters["@number -> @new circle x:9007199254740991"]
counters["@number -> @new circle x:9007199254740991"] = max(counters["@number -> @new circle x:9007199254740991"] - acc, 0)
counters["@number -> @new circle x:35322350018592"] = counters["@number -> @new circle x:35322350018592"] + acc * 255
counters["@number -> @new circle x"] = counters["@number -> @new circle x"] + acc * 31
return true
end
if counters["@number -> @new circle x:35322350018592"] > 0 then
local acc = counters["@number -> @new circle x:35322350018592"]
counters["@number -> @new circle x:35322350018592"] = max(counters["@number -> @new circle x:35322350018592"] - acc, 0)
counters["@number -> @new circle x:146565767712"] = counters["@number -> @new circle x:146565767712"] + acc * 241
return true
end
if counters["@number -> @new circle x:146565767712"] > 0 then
local acc = counters["@number -> @new circle x:146565767712"]
counters["@number -> @new circle x:146565767712"] = max(counters["@number -> @new circle x:146565767712"] - acc, 0)
counters["@number -> @new circle x:654311463"] = counters["@number -> @new circle x:654311463"] + acc * 224
return true
end
if counters["@number -> @new circle x:654311463"] > 0 then
local acc = counters["@number -> @new circle x:654311463"]
counters["@number -> @new circle x:654311463"] = max(counters["@number -> @new circle x:654311463"] - acc, 0)
counters["@number -> @new circle x:6745479"] = counters["@number -> @new circle x:6745479"] + acc * 97
return true
end
if counters["@number -> @new circle x:6745479"] > 0 then
local acc = counters["@number -> @new circle x:6745479"]
counters["@number -> @new circle x:6745479"] = max(counters["@number -> @new circle x:6745479"] - acc, 0)
counters["@number -> @new circle x:172961"] = counters["@number -> @new circle x:172961"] + acc * 39
return true
end
if counters["@number -> @new circle x:172961"] > 0 then
local acc = counters["@number -> @new circle x:172961"]
counters["@number -> @new circle x:172961"] = max(counters["@number -> @new circle x:172961"] - acc, 0)
counters["@number -> @new circle x"] = counters["@number -> @new circle x"] + acc * 71
counters["@number -> @new circle x:678"] = counters["@number -> @new circle x:678"] + acc * 255
return true
end
if counters["@number -> @new circle x:678"] > 0 then
local acc = counters["@number -> @new circle x:678"]
counters["@number -> @new circle x:678"] = max(counters["@number -> @new circle x:678"] - acc, 0)
counters["@number -> @new circle x:3"] = counters["@number -> @new circle x:3"] + acc * 226
return true
end
if counters["@number -> @new circle x:3"] > 0 then
local acc = counters["@number -> @new circle x:3"]
counters["@number -> @new circle x:3"] = max(counters["@number -> @new circle x:3"] - acc, 0)
counters["@number -> @new circle x:1"] = counters["@number -> @new circle x:1"] + acc * 3
return true
end
if counters["@number -> @new circle x:1"] > 0 then
local acc = counters["@number -> @new circle x:1"]
counters["@number -> @new circle x:1"] = max(counters["@number -> @new circle x:1"] - acc, 0)
counters["@number -> @new circle x"] = counters["@number -> @new circle x"] + acc * 1
return true
end
if counters["@random min:1"] > 0 then
local acc = counters["@random min:1"]
counters["@random min:1"] = max(counters["@random min:1"] - acc, 0)
counters["@random min"] = counters["@random min"] + acc * 1
return true
end
if counters["@number -> @new circle y:9007199254740991"] > 0 then
local acc = counters["@number -> @new circle y:9007199254740991"]
counters["@number -> @new circle y:9007199254740991"] = max(counters["@number -> @new circle y:9007199254740991"] - acc, 0)
counters["@number -> @new circle y:35322350018592"] = counters["@number -> @new circle y:35322350018592"] + acc * 255
counters["@number -> @new circle y"] = counters["@number -> @new circle y"] + acc * 31
return true
end
if counters["@number -> @new circle y:35322350018592"] > 0 then
local acc = counters["@number -> @new circle y:35322350018592"]
counters["@number -> @new circle y:35322350018592"] = max(counters["@number -> @new circle y:35322350018592"] - acc, 0)
counters["@number -> @new circle y:146565767712"] = counters["@number -> @new circle y:146565767712"] + acc * 241
return true
end
if counters["@number -> @new circle y:146565767712"] > 0 then
local acc = counters["@number -> @new circle y:146565767712"]
counters["@number -> @new circle y:146565767712"] = max(counters["@number -> @new circle y:146565767712"] - acc, 0)
counters["@number -> @new circle y:654311463"] = counters["@number -> @new circle y:654311463"] + acc * 224
return true
end
if counters["@number -> @new circle y:654311463"] > 0 then
local acc = counters["@number -> @new circle y:654311463"]
counters["@number -> @new circle y:654311463"] = max(counters["@number -> @new circle y:654311463"] - acc, 0)
counters["@number -> @new circle y:6745479"] = counters["@number -> @new circle y:6745479"] + acc * 97
return true
end
if counters["@number -> @new circle y:6745479"] > 0 then
local acc = counters["@number -> @new circle y:6745479"]
counters["@number -> @new circle y:6745479"] = max(counters["@number -> @new circle y:6745479"] - acc, 0)
counters["@number -> @new circle y:172961"] = counters["@number -> @new circle y:172961"] + acc * 39
return true
end
if counters["@number -> @new circle y:172961"] > 0 then
local acc = counters["@number -> @new circle y:172961"]
counters["@number -> @new circle y:172961"] = max(counters["@number -> @new circle y:172961"] - acc, 0)
counters["@number -> @new circle y"] = counters["@number -> @new circle y"] + acc * 71
counters["@number -> @new circle y:678"] = counters["@number -> @new circle y:678"] + acc * 255
return true
end
if counters["@number -> @new circle y:678"] > 0 then
local acc = counters["@number -> @new circle y:678"]
counters["@number -> @new circle y:678"] = max(counters["@number -> @new circle y:678"] - acc, 0)
counters["@number -> @new circle y:3"] = counters["@number -> @new circle y:3"] + acc * 226
return true
end
if counters["@number -> @new circle y:3"] > 0 then
local acc = counters["@number -> @new circle y:3"]
counters["@number -> @new circle y:3"] = max(counters["@number -> @new circle y:3"] - acc, 0)
counters["@number -> @new circle y:1"] = counters["@number -> @new circle y:1"] + acc * 3
return true
end
if counters["@number -> @new circle y:1"] > 0 then
local acc = counters["@number -> @new circle y:1"]
counters["@number -> @new circle y:1"] = max(counters["@number -> @new circle y:1"] - acc, 0)
counters["@number -> @new circle y"] = counters["@number -> @new circle y"] + acc * 1
return true
end
if counters["@random max:3"] > 0 then
local acc = counters["@random max:3"]
counters["@random max:3"] = max(counters["@random max:3"] - acc, 0)
counters["@random max:1"] = counters["@random max:1"] + acc * 3
return true
end
if counters["@random max:1"] > 0 then
local acc = counters["@random max:1"]
counters["@random max:1"] = max(counters["@random max:1"] - acc, 0)
counters["@random max"] = counters["@random max"] + acc * 1
return true
end
if counters["clear @circle index:9007199254740991"] > 0 then
local acc = counters["clear @circle index:9007199254740991"]
counters["clear @circle index:9007199254740991"] = max(counters["clear @circle index:9007199254740991"] - acc, 0)
counters["clear @circle index:35322350018592"] = counters["clear @circle index:35322350018592"] + acc * 255
counters["clear @circle index"] = counters["clear @circle index"] + acc * 31
return true
end
if counters["clear @circle index:35322350018592"] > 0 then
local acc = counters["clear @circle index:35322350018592"]
counters["clear @circle index:35322350018592"] = max(counters["clear @circle index:35322350018592"] - acc, 0)
counters["clear @circle index:146565767712"] = counters["clear @circle index:146565767712"] + acc * 241
return true
end
if counters["clear @circle index:146565767712"] > 0 then
local acc = counters["clear @circle index:146565767712"]
counters["clear @circle index:146565767712"] = max(counters["clear @circle index:146565767712"] - acc, 0)
counters["clear @circle index:654311463"] = counters["clear @circle index:654311463"] + acc * 224
return true
end
if counters["clear @circle index:654311463"] > 0 then
local acc = counters["clear @circle index:654311463"]
counters["clear @circle index:654311463"] = max(counters["clear @circle index:654311463"] - acc, 0)
counters["clear @circle index:6745479"] = counters["clear @circle index:6745479"] + acc * 97
return true
end
if counters["clear @circle index:6745479"] > 0 then
local acc = counters["clear @circle index:6745479"]
counters["clear @circle index:6745479"] = max(counters["clear @circle index:6745479"] - acc, 0)
counters["clear @circle index:172961"] = counters["clear @circle index:172961"] + acc * 39
return true
end
if counters["clear @circle index:172961"] > 0 then
local acc = counters["clear @circle index:172961"]
counters["clear @circle index:172961"] = max(counters["clear @circle index:172961"] - acc, 0)
counters["clear @circle index"] = counters["clear @circle index"] + acc * 71
counters["clear @circle index:678"] = counters["clear @circle index:678"] + acc * 255
return true
end
if counters["clear @circle index:678"] > 0 then
local acc = counters["clear @circle index:678"]
counters["clear @circle index:678"] = max(counters["clear @circle index:678"] - acc, 0)
counters["clear @circle index:3"] = counters["clear @circle index:3"] + acc * 226
return true
end
if counters["clear @circle index:3"] > 0 then
local acc = counters["clear @circle index:3"]
counters["clear @circle index:3"] = max(counters["clear @circle index:3"] - acc, 0)
counters["clear @circle index:1"] = counters["clear @circle index:1"] + acc * 3
return true
end
if counters["clear @circle index:1"] > 0 then
local acc = counters["clear @circle index:1"]
counters["clear @circle index:1"] = max(counters["clear @circle index:1"] - acc, 0)
counters["clear @circle index"] = counters["clear @circle index"] + acc * 1
return true
end
if counters["@random min:2"] > 0 then
local acc = counters["@random min:2"]
counters["@random min:2"] = max(counters["@random min:2"] - acc, 0)
counters["@random min:1"] = counters["@random min:1"] + acc * 2
return true
end
if counters["@random min:1"] > 0 then
local acc = counters["@random min:1"]
counters["@random min:1"] = max(counters["@random min:1"] - acc, 0)
counters["@random min"] = counters["@random min"] + acc * 1
return true
end
if counters["@number -> @new circle speed:9007199254740991"] > 0 then
local acc = counters["@number -> @new circle speed:9007199254740991"]
counters["@number -> @new circle speed:9007199254740991"] = max(counters["@number -> @new circle speed:9007199254740991"] - acc, 0)
counters["@number -> @new circle speed:35322350018592"] = counters["@number -> @new circle speed:35322350018592"] + acc * 255
counters["@number -> @new circle speed"] = counters["@number -> @new circle speed"] + acc * 31
return true
end
if counters["@number -> @new circle speed:35322350018592"] > 0 then
local acc = counters["@number -> @new circle speed:35322350018592"]
counters["@number -> @new circle speed:35322350018592"] = max(counters["@number -> @new circle speed:35322350018592"] - acc, 0)
counters["@number -> @new circle speed:146565767712"] = counters["@number -> @new circle speed:146565767712"] + acc * 241
return true
end
if counters["@number -> @new circle speed:146565767712"] > 0 then
local acc = counters["@number -> @new circle speed:146565767712"]
counters["@number -> @new circle speed:146565767712"] = max(counters["@number -> @new circle speed:146565767712"] - acc, 0)
counters["@number -> @new circle speed:654311463"] = counters["@number -> @new circle speed:654311463"] + acc * 224
return true
end
if counters["@number -> @new circle speed:654311463"] > 0 then
local acc = counters["@number -> @new circle speed:654311463"]
counters["@number -> @new circle speed:654311463"] = max(counters["@number -> @new circle speed:654311463"] - acc, 0)
counters["@number -> @new circle speed:6745479"] = counters["@number -> @new circle speed:6745479"] + acc * 97
return true
end
if counters["@number -> @new circle speed:6745479"] > 0 then
local acc = counters["@number -> @new circle speed:6745479"]
counters["@number -> @new circle speed:6745479"] = max(counters["@number -> @new circle speed:6745479"] - acc, 0)
counters["@number -> @new circle speed:172961"] = counters["@number -> @new circle speed:172961"] + acc * 39
return true
end
if counters["@number -> @new circle speed:172961"] > 0 then
local acc = counters["@number -> @new circle speed:172961"]
counters["@number -> @new circle speed:172961"] = max(counters["@number -> @new circle speed:172961"] - acc, 0)
counters["@number -> @new circle speed"] = counters["@number -> @new circle speed"] + acc * 71
counters["@number -> @new circle speed:678"] = counters["@number -> @new circle speed:678"] + acc * 255
return true
end
if counters["@number -> @new circle speed:678"] > 0 then
local acc = counters["@number -> @new circle speed:678"]
counters["@number -> @new circle speed:678"] = max(counters["@number -> @new circle speed:678"] - acc, 0)
counters["@number -> @new circle speed:3"] = counters["@number -> @new circle speed:3"] + acc * 226
return true
end
if counters["@number -> @new circle speed:3"] > 0 then
local acc = counters["@number -> @new circle speed:3"]
counters["@number -> @new circle speed:3"] = max(counters["@number -> @new circle speed:3"] - acc, 0)
counters["@number -> @new circle speed:1"] = counters["@number -> @new circle speed:1"] + acc * 3
return true
end
if counters["@number -> @new circle speed:1"] > 0 then
local acc = counters["@number -> @new circle speed:1"]
counters["@number -> @new circle speed:1"] = max(counters["@number -> @new circle speed:1"] - acc, 0)
counters["@number -> @new circle speed"] = counters["@number -> @new circle speed"] + acc * 1
return true
end
if counters["@number -> @new circle r:9007199254740991"] > 0 then
local acc = counters["@number -> @new circle r:9007199254740991"]
counters["@number -> @new circle r:9007199254740991"] = max(counters["@number -> @new circle r:9007199254740991"] - acc, 0)
counters["@number -> @new circle r:35322350018592"] = counters["@number -> @new circle r:35322350018592"] + acc * 255
counters["@number -> @new circle r"] = counters["@number -> @new circle r"] + acc * 31
return true
end
if counters["@number -> @new circle r:35322350018592"] > 0 then
local acc = counters["@number -> @new circle r:35322350018592"]
counters["@number -> @new circle r:35322350018592"] = max(counters["@number -> @new circle r:35322350018592"] - acc, 0)
counters["@number -> @new circle r:146565767712"] = counters["@number -> @new circle r:146565767712"] + acc * 241
return true
end
if counters["@number -> @new circle r:146565767712"] > 0 then
local acc = counters["@number -> @new circle r:146565767712"]
counters["@number -> @new circle r:146565767712"] = max(counters["@number -> @new circle r:146565767712"] - acc, 0)
counters["@number -> @new circle r:654311463"] = counters["@number -> @new circle r:654311463"] + acc * 224
return true
end
if counters["@number -> @new circle r:654311463"] > 0 then
local acc = counters["@number -> @new circle r:654311463"]
counters["@number -> @new circle r:654311463"] = max(counters["@number -> @new circle r:654311463"] - acc, 0)
counters["@number -> @new circle r:6745479"] = counters["@number -> @new circle r:6745479"] + acc * 97
return true
end
if counters["@number -> @new circle r:6745479"] > 0 then
local acc = counters["@number -> @new circle r:6745479"]
counters["@number -> @new circle r:6745479"] = max(counters["@number -> @new circle r:6745479"] - acc, 0)
counters["@number -> @new circle r:172961"] = counters["@number -> @new circle r:172961"] + acc * 39
return true
end
if counters["@number -> @new circle r:172961"] > 0 then
local acc = counters["@number -> @new circle r:172961"]
counters["@number -> @new circle r:172961"] = max(counters["@number -> @new circle r:172961"] - acc, 0)
counters["@number -> @new circle r"] = counters["@number -> @new circle r"] + acc * 71
counters["@number -> @new circle r:678"] = counters["@number -> @new circle r:678"] + acc * 255
return true
end
if counters["@number -> @new circle r:678"] > 0 then
local acc = counters["@number -> @new circle r:678"]
counters["@number -> @new circle r:678"] = max(counters["@number -> @new circle r:678"] - acc, 0)
counters["@number -> @new circle r:3"] = counters["@number -> @new circle r:3"] + acc * 226
return true
end
if counters["@number -> @new circle r:3"] > 0 then
local acc = counters["@number -> @new circle r:3"]
counters["@number -> @new circle r:3"] = max(counters["@number -> @new circle r:3"] - acc, 0)
counters["@number -> @new circle r:1"] = counters["@number -> @new circle r:1"] + acc * 3
return true
end
if counters["@number -> @new circle r:1"] > 0 then
local acc = counters["@number -> @new circle r:1"]
counters["@number -> @new circle r:1"] = max(counters["@number -> @new circle r:1"] - acc, 0)
counters["@number -> @new circle r"] = counters["@number -> @new circle r"] + acc * 1
return true
end
if counters["clear @circle index"] > 0 and counters["@circle index"] > 0 then
local acc = huge
acc = min(acc, counters["clear @circle index"])
acc = min(acc, counters["@circle index"])
counters["clear @circle index"] = max(counters["clear @circle index"] - acc, 0)
counters["@circle index"] = max(counters["@circle index"] - acc, 0)
counters["clear @circle index"] = counters["clear @circle index"] + acc * 1
return true
end
if counters["clear @circle index"] > 0 then
local acc = counters["clear @circle index"]
counters["clear @circle index"] = max(counters["clear @circle index"] - acc, 0)
return true
end
if counters["reset @circle index"] > 0 then
local acc = counters["reset @circle index"]
counters["reset @circle index"] = max(counters["reset @circle index"] - acc, 0)
counters["clear @circle index:9007199254740991"] = counters["clear @circle index:9007199254740991"] + acc * 1
return true
end
if counters["get random number"] > 0 then
local acc = counters["get random number"]
counters["get random number"] = max(counters["get random number"] - acc, 0)
counters["@get random number"] = counters["@get random number"] + acc * 1
return true
end
if counters["@number -> @new circle x"] > 0 and counters["@number"] > 0 then
local acc = huge
acc = min(acc, counters["@number"])
acc = min(acc, counters["@number -> @new circle x"])
counters["@number -> @new circle x"] = max(counters["@number -> @new circle x"] - acc, 0)
counters["@number"] = max(counters["@number"] - acc, 0)
counters["@new circle x"] = counters["@new circle x"] + acc * 1
counters["@number -> @new circle x"] = counters["@number -> @new circle x"] + acc * 1
return true
end
if counters["@number -> @new circle x"] > 0 then
local acc = counters["@number -> @new circle x"]
counters["@number -> @new circle x"] = max(counters["@number -> @new circle x"] - acc, 0)
return true
end
if counters["@number -> @new circle y"] > 0 and counters["@number"] > 0 then
local acc = huge
acc = min(acc, counters["@number -> @new circle y"])
acc = min(acc, counters["@number"])
counters["@number -> @new circle y"] = max(counters["@number -> @new circle y"] - acc, 0)
counters["@number"] = max(counters["@number"] - acc, 0)
counters["@number -> @new circle y"] = counters["@number -> @new circle y"] + acc * 1
counters["@new circle y"] = counters["@new circle y"] + acc * 1
return true
end
if counters["@number -> @new circle y"] > 0 then
local acc = counters["@number -> @new circle y"]
counters["@number -> @new circle y"] = max(counters["@number -> @new circle y"] - acc, 0)
return true
end
if counters["@number -> @new circle r"] > 0 and counters["@number"] > 0 then
local acc = huge
acc = min(acc, counters["@number"])
acc = min(acc, counters["@number -> @new circle r"])
counters["@number -> @new circle r"] = max(counters["@number -> @new circle r"] - acc, 0)
counters["@number"] = max(counters["@number"] - acc, 0)
counters["@new circle r"] = counters["@new circle r"] + acc * 1
counters["@number -> @new circle r"] = counters["@number -> @new circle r"] + acc * 1
return true
end
if counters["@number -> @new circle r"] > 0 then
local acc = counters["@number -> @new circle r"]
counters["@number -> @new circle r"] = max(counters["@number -> @new circle r"] - acc, 0)
return true
end
if counters["@number -> @new circle speed"] > 0 and counters["@number"] > 0 then
local acc = huge
acc = min(acc, counters["@number -> @new circle speed"])
acc = min(acc, counters["@number"])
counters["@number -> @new circle speed"] = max(counters["@number -> @new circle speed"] - acc, 0)
counters["@number"] = max(counters["@number"] - acc, 0)
counters["@number -> @new circle speed"] = counters["@number -> @new circle speed"] + acc * 1
counters["@new circle speed"] = counters["@new circle speed"] + acc * 1
return true
end
if counters["@number -> @new circle speed"] > 0 then
local acc = counters["@number -> @new circle speed"]
counters["@number -> @new circle speed"] = max(counters["@number -> @new circle speed"] - acc, 0)
return true
end
if counters["move @number to @new circle x"] > 0 then
local acc = counters["move @number to @new circle x"]
counters["move @number to @new circle x"] = max(counters["move @number to @new circle x"] - acc, 0)
counters["@number -> @new circle x:9007199254740991"] = counters["@number -> @new circle x:9007199254740991"] + acc * 1
return true
end
if counters["move @number to @new circle y"] > 0 then
local acc = counters["move @number to @new circle y"]
counters["move @number to @new circle y"] = max(counters["move @number to @new circle y"] - acc, 0)
counters["@number -> @new circle y:9007199254740991"] = counters["@number -> @new circle y:9007199254740991"] + acc * 1
return true
end
if counters["move @number to @new circle r"] > 0 then
local acc = counters["move @number to @new circle r"]
counters["move @number to @new circle r"] = max(counters["move @number to @new circle r"] - acc, 0)
counters["@number -> @new circle r:9007199254740991"] = counters["@number -> @new circle r:9007199254740991"] + acc * 1
return true
end
if counters["move @number to @new circle speed"] > 0 then
local acc = counters["move @number to @new circle speed"]
counters["move @number to @new circle speed"] = max(counters["move @number to @new circle speed"] - acc, 0)
counters["@number -> @new circle speed:9007199254740991"] = counters["@number -> @new circle speed:9007199254740991"] + acc * 1
return true
end
if counters["generate x position"] > 0 then
local acc = counters["generate x position"]
counters["generate x position"] = max(counters["generate x position"] - acc, 0)
counters["move @number to @new circle x"] = counters["move @number to @new circle x"] + acc * 1
counters["@random min:25"] = counters["@random min:25"] + acc * 1
counters["@random max:775"] = counters["@random max:775"] + acc * 1
counters["get random number"] = counters["get random number"] + acc * 1
return true
end
if counters["generate y position"] > 0 then
local acc = counters["generate y position"]
counters["generate y position"] = max(counters["generate y position"] - acc, 0)
counters["move @number to @new circle y"] = counters["move @number to @new circle y"] + acc * 1
counters["@random min:25"] = counters["@random min:25"] + acc * 1
counters["@random max:575"] = counters["@random max:575"] + acc * 1
counters["get random number"] = counters["get random number"] + acc * 1
return true
end
if counters["generate radius"] > 0 then
local acc = counters["generate radius"]
counters["generate radius"] = max(counters["generate radius"] - acc, 0)
counters["move @number to @new circle r"] = counters["move @number to @new circle r"] + acc * 1
counters["@random min:1"] = counters["@random min:1"] + acc * 1
counters["@random max:3"] = counters["@random max:3"] + acc * 1
counters["get random number"] = counters["get random number"] + acc * 1
return true
end
if counters["generate speed"] > 0 then
local acc = counters["generate speed"]
counters["generate speed"] = max(counters["generate speed"] - acc, 0)
counters["@random max:5"] = counters["@random max:5"] + acc * 1
counters["move @number to @new circle speed"] = counters["move @number to @new circle speed"] + acc * 1
counters["@random min:2"] = counters["@random min:2"] + acc * 1
counters["get random number"] = counters["get random number"] + acc * 1
return true
end
if counters["make new circle"] > 0 then
local acc = counters["make new circle"]
counters["make new circle"] = max(counters["make new circle"] - acc, 0)
counters["@new circle"] = counters["@new circle"] + acc * 1
return true
end
if counters["make circle"] > 0 then
local acc = counters["make circle"]
counters["make circle"] = max(counters["make circle"] - acc, 0)
counters["generate x position"] = counters["generate x position"] + acc * 1
counters["generate y position"] = counters["generate y position"] + acc * 1
counters["generate radius"] = counters["generate radius"] + acc * 1
counters["generate speed"] = counters["generate speed"] + acc * 1
counters["make new circle"] = counters["make new circle"] + acc * 1
return true
end
if counters["circle count => iteration"] > 0 and counters["circle count"] > 0 then
local acc = huge
acc = min(acc, counters["circle count"])
acc = min(acc, counters["circle count => iteration"])
counters["circle count => iteration"] = max(counters["circle count => iteration"] - acc, 0)
counters["circle count"] = max(counters["circle count"] - acc, 0)
counters["iteration"] = counters["iteration"] + acc * 1
counters["copied circle count"] = counters["copied circle count"] + acc * 1
return true
end
if counters["circle count => iteration"] > 0 then
local acc = counters["circle count => iteration"]
counters["circle count => iteration"] = max(counters["circle count => iteration"] - acc, 0)
return true
end
if counters["copied circle count"] > 0 then
local acc = counters["copied circle count"]
counters["copied circle count"] = max(counters["copied circle count"] - acc, 0)
counters["circle count"] = counters["circle count"] + acc * 1
return true
end
if counters["copy circle count to iteration"] > 0 then
local acc = counters["copy circle count to iteration"]
counters["copy circle count to iteration"] = max(counters["copy circle count to iteration"] - acc, 0)
counters["circle count => iteration:9007199254740991"] = counters["circle count => iteration:9007199254740991"] + acc * 1
return true
end
if counters["draw each circle"] > 0 and counters["iteration"] > 0 then
local acc = huge
acc = min(acc, counters["draw each circle"])
acc = min(acc, counters["iteration"])
counters["draw each circle"] = max(counters["draw each circle"] - acc, 0)
counters["iteration"] = max(counters["iteration"] - acc, 0)
counters["@draw circle"] = counters["@draw circle"] + acc * 1
counters["draw each circle"] = counters["draw each circle"] + acc * 1
counters["@circle index"] = counters["@circle index"] + acc * 1
return true
end
if counters["draw each circle"] > 0 then
local acc = counters["draw each circle"]
counters["draw each circle"] = max(counters["draw each circle"] - acc, 0)
return true
end
if counters["draw circles"] > 0 then
local acc = counters["draw circles"]
counters["draw circles"] = max(counters["draw circles"] - acc, 0)
counters["draw each circle"] = counters["draw each circle"] + acc * 1
counters["copy circle count to iteration"] = counters["copy circle count to iteration"] + acc * 1
counters["reset @circle index"] = counters["reset @circle index"] + acc * 1
return true
end
if counters["print fps"] > 0 then
local acc = counters["print fps"]
counters["print fps"] = max(counters["print fps"] - acc, 0)
counters["@print fps"] = counters["@print fps"] + acc * 1
return true
end
if counters["print key pressed"] > 0 then
local acc = counters["print key pressed"]
counters["print key pressed"] = max(counters["print key pressed"] - acc, 0)
counters["@print key pressed"] = counters["@print key pressed"] + acc * 1
return true
end
if counters["drawing scene"] > 0 then
local acc = counters["drawing scene"]
counters["drawing scene"] = max(counters["drawing scene"] - acc, 0)
counters["draw circles"] = counters["draw circles"] + acc * 1
counters["print fps"] = counters["print fps"] + acc * 1
counters["print key pressed"] = counters["print key pressed"] + acc * 1
return true
end
if counters["move each circle"] > 0 and counters["iteration"] > 0 then
local acc = huge
acc = min(acc, counters["move each circle"])
acc = min(acc, counters["iteration"])
counters["move each circle"] = max(counters["move each circle"] - acc, 0)
counters["iteration"] = max(counters["iteration"] - acc, 0)
counters["@move circle"] = counters["@move circle"] + acc * 1
counters["move each circle"] = counters["move each circle"] + acc * 1
counters["@circle index"] = counters["@circle index"] + acc * 1
return true
end
if counters["move each circle"] > 0 then
local acc = counters["move each circle"]
counters["move each circle"] = max(counters["move each circle"] - acc, 0)
return true
end
if counters["update circles"] > 0 then
local acc = counters["update circles"]
counters["update circles"] = max(counters["update circles"] - acc, 0)
counters["move each circle"] = counters["move each circle"] + acc * 1
counters["copy circle count to iteration"] = counters["copy circle count to iteration"] + acc * 1
counters["reset @circle index"] = counters["reset @circle index"] + acc * 1
return true
end
if counters["updating scene"] > 0 then
local acc = counters["updating scene"]
counters["updating scene"] = max(counters["updating scene"] - acc, 0)
counters["update circles"] = counters["update circles"] + acc * 1
return true
end
if counters["handling input"] > 0 and counters["@event keypressed"] > 0 then
local acc = huge
acc = min(acc, counters["@event keypressed"])
acc = min(acc, counters["handling input"])
counters["handling input"] = max(counters["handling input"] - acc, 0)
counters["@event keypressed"] = max(counters["@event keypressed"] - acc, 0)
counters["@save key pressed"] = counters["@save key pressed"] + acc * 1
counters["spawn 100 circles"] = counters["spawn 100 circles"] + acc * 1
return true
end
if counters["spawn 100 circles"] > 0 then
local acc = counters["spawn 100 circles"]
counters["spawn 100 circles"] = max(counters["spawn 100 circles"] - acc, 0)
counters["make circles:100"] = counters["make circles:100"] + acc * 1
return true
end
if counters["make circles"] > 0 and counters["@once"] > 0 then
local acc = huge
acc = min(acc, counters["@once"])
acc = min(acc, counters["make circles"])
counters["make circles"] = max(counters["make circles"] - acc, 0)
counters["@once"] = max(counters["@once"] - acc, 0)
counters["circle count"] = counters["circle count"] + acc * 1
counters["@once"] = counters["@once"] + acc * 1
counters["make circle"] = counters["make circle"] + acc * 1
return true
end
if counters["make circles"] > 0 and counters["@once"] > 0 then
local acc = huge
acc = min(acc, counters["@once"])
acc = min(acc, counters["make circles"])
counters["make circles"] = max(counters["make circles"] - acc, 0)
counters["@once"] = max(counters["@once"] - acc, 0)
return true
end
if counters["handling input"] > 0 then
local acc = counters["handling input"]
counters["handling input"] = max(counters["handling input"] - acc, 0)
return true
end
if counters["updating scene"] > 0 then
local acc = counters["updating scene"]
counters["updating scene"] = max(counters["updating scene"] - acc, 0)
return true
end
if counters["drawing scene"] > 0 then
local acc = counters["drawing scene"]
counters["drawing scene"] = max(counters["drawing scene"] - acc, 0)
return true
end
if counters["run main loop"] > 0 then
local acc = counters["run main loop"]
counters["run main loop"] = max(counters["run main loop"] - acc, 0)
counters["handle input"] = counters["handle input"] + acc * 1
counters["poll input"] = counters["poll input"] + acc * 1
counters["run current frame"] = counters["run current frame"] + acc * 1
counters["start polling inputs"] = counters["start polling inputs"] + acc * 1
return true
end
if counters["start polling inputs"] > 0 then
local acc = counters["start polling inputs"]
counters["start polling inputs"] = max(counters["start polling inputs"] - acc, 0)
counters["@start polling"] = counters["@start polling"] + acc * 1
return true
end
if counters["poll input"] > 0 then
local acc = counters["poll input"]
counters["poll input"] = max(counters["poll input"] - acc, 0)
counters["@poll input"] = counters["@poll input"] + acc * 1
return true
end
if counters["handle input"] > 0 and counters["@no events left"] > 0 then
local acc = huge
acc = min(acc, counters["handle input"])
acc = min(acc, counters["@no events left"])
counters["handle input"] = max(counters["handle input"] - acc, 0)
counters["@no events left"] = max(counters["@no events left"] - acc, 0)
return true
end
if counters["handle input"] > 0 then
local acc = counters["handle input"]
counters["handle input"] = max(counters["handle input"] - acc, 0)
counters["handle input"] = counters["handle input"] + acc * 1
counters["poll input"] = counters["poll input"] + acc * 1
counters["handling input"] = counters["handling input"] + acc * 1
return true
end
if counters["run current frame"] > 0 and counters["@event quit"] > 0 then
local acc = huge
acc = min(acc, counters["run current frame"])
acc = min(acc, counters["@event quit"])
counters["run current frame"] = max(counters["run current frame"] - acc, 0)
counters["@event quit"] = max(counters["@event quit"] - acc, 0)
counters["@quit love"] = counters["@quit love"] + acc * 1
return true
end
if counters["run current frame"] > 0 then
local acc = counters["run current frame"]
counters["run current frame"] = max(counters["run current frame"] - acc, 0)
counters["draw scene"] = counters["draw scene"] + acc * 1
counters["present current frame"] = counters["present current frame"] + acc * 1
counters["sleep for 1ms"] = counters["sleep for 1ms"] + acc * 1
counters["step timer"] = counters["step timer"] + acc * 1
counters["clear the screen"] = counters["clear the screen"] + acc * 1
counters["next cycle"] = counters["next cycle"] + acc * 1
counters["update scene state"] = counters["update scene state"] + acc * 1
return true
end
if counters["step timer"] > 0 then
local acc = counters["step timer"]
counters["step timer"] = max(counters["step timer"] - acc, 0)
counters["@step timer"] = counters["@step timer"] + acc * 1
return true
end
if counters["clear the screen"] > 0 then
local acc = counters["clear the screen"]
counters["clear the screen"] = max(counters["clear the screen"] - acc, 0)
counters["@clear screen"] = counters["@clear screen"] + acc * 1
return true
end
if counters["update scene state"] > 0 then
local acc = counters["update scene state"]
counters["update scene state"] = max(counters["update scene state"] - acc, 0)
counters["updating scene"] = counters["updating scene"] + acc * 1
return true
end
if counters["draw scene"] > 0 then
local acc = counters["draw scene"]
counters["draw scene"] = max(counters["draw scene"] - acc, 0)
counters["drawing scene"] = counters["drawing scene"] + acc * 1
return true
end
if counters["present current frame"] > 0 then
local acc = counters["present current frame"]
counters["present current frame"] = max(counters["present current frame"] - acc, 0)
counters["@present"] = counters["@present"] + acc * 1
return true
end
if counters["sleep for 1ms"] > 0 then
local acc = counters["sleep for 1ms"]
counters["sleep for 1ms"] = max(counters["sleep for 1ms"] - acc, 0)
counters["@ms"] = counters["@ms"] + acc * 1
return true
end
if counters["next cycle"] > 0 then
local acc = counters["next cycle"]
counters["next cycle"] = max(counters["next cycle"] - acc, 0)
counters["run main loop"] = counters["run main loop"] + acc * 1
return true
end
return false
end
function machine:run()
local counters = self.counters
while match(self, counters) do end
end
return machine
1 | local min, max, huge = math.min, math.max, math.huge |
2 | local machine = {state = {}} |
3 | |
4 | machine.counters = { |
5 | ["@number -> @new circle x:654311463"] = 0, |
6 | ["@number -> @new circle x:6745479"] = 0, |
7 | ["@number -> @new circle x:172961"] = 0, |
8 | ["@number -> @new circle x:678"] = 0, |
9 | ["@number -> @new circle x:3"] = 0, |
10 | ["@number -> @new circle x:1"] = 0, |
11 | ["@number -> @new circle y:35322350018592"] = 0, |
12 | ["@number -> @new circle y:146565767712"] = 0, |
13 | ["generate x position"] = 0, |
14 | ["@number -> @new circle y:6745479"] = 0, |
15 | ["@number -> @new circle y:172961"] = 0, |
16 | ["@number -> @new circle y:678"] = 0, |
17 | ["@number -> @new circle y:3"] = 0, |
18 | ["@number -> @new circle y:1"] = 0, |
19 | ["generate speed"] = 0, |
20 | ["clear @circle index:146565767712"] = 0, |
21 | ["clear @circle index:654311463"] = 0, |
22 | ["clear @circle index:6745479"] = 0, |
23 | ["clear @circle index:172961"] = 0, |
24 | ["clear @circle index:678"] = 0, |
25 | ["clear @circle index:3"] = 0, |
26 | ["clear @circle index:1"] = 0, |
27 | ["clear @circle index"] = 0, |
28 | ["@number -> @new circle speed:146565767712"] = 0, |
29 | ["@number -> @new circle speed:654311463"] = 0, |
30 | ["@number -> @new circle speed:6745479"] = 0, |
31 | ["@number -> @new circle speed:172961"] = 0, |
32 | ["@number -> @new circle speed:678"] = 0, |
33 | ["@number -> @new circle speed:3"] = 0, |
34 | ["@number -> @new circle speed:1"] = 0, |
35 | ["@number -> @new circle r:35322350018592"] = 0, |
36 | ["@number -> @new circle r:146565767712"] = 0, |
37 | ["@number -> @new circle r:654311463"] = 0, |
38 | ["@number -> @new circle r:6745479"] = 0, |
39 | ["@number -> @new circle r:172961"] = 0, |
40 | ["@number -> @new circle x"] = 0, |
41 | ["@number -> @new circle r:3"] = 0, |
42 | ["@number -> @new circle r:1"] = 0, |
43 | ["@number -> @new circle y"] = 0, |
44 | ["@number -> @new circle r"] = 0, |
45 | ["@number -> @new circle speed"] = 0, |
46 | ["move @number to @new circle x"] = 0, |
47 | ["@get random number"] = 0, |
48 | ["@random min"] = 0, |
49 | ["handling input"] = 0, |
50 | ["run main loop"] = 1, |
51 | ["start polling inputs"] = 0, |
52 | ["@number"] = 0, |
53 | ["handle input"] = 0, |
54 | ["run current frame"] = 0, |
55 | ["@print fps"] = 0, |
56 | ["@save key pressed"] = 0, |
57 | ["@new circle"] = 0, |
58 | ["@print key pressed"] = 0, |
59 | ["@new circle y"] = 0, |
60 | ["circle count"] = 0, |
61 | ["@new circle r"] = 0, |
62 | ["iteration"] = 0, |
63 | ["@new circle speed"] = 0, |
64 | ["@event keypressed"] = 0, |
65 | ["@draw circle"] = 0, |
66 | ["make circles"] = 0, |
67 | ["@once"] = 1, |
68 | ["@move circle"] = 0, |
69 | ["@poll input"] = 0, |
70 | ["@quit love"] = 0, |
71 | ["make circles:100"] = 0, |
72 | ["@step timer"] = 0, |
73 | ["@event keyreleased"] = 0, |
74 | ["@event mousemoved"] = 0, |
75 | ["@clear screen"] = 0, |
76 | ["@present"] = 0, |
77 | ["@sleep"] = 0, |
78 | ["@ms"] = 0, |
79 | ["@no events left"] = 0, |
80 | ["@event quit"] = 0, |
81 | ["step timer"] = 0, |
82 | ["clear the screen"] = 0, |
83 | ["@exit code"] = 0, |
84 | ["draw scene"] = 0, |
85 | ["present current frame"] = 0, |
86 | ["sleep for 1ms"] = 0, |
87 | ["next cycle"] = 0, |
88 | ["clear @circle index:9007199254740991"] = 0, |
89 | ["@number -> @new circle x:9007199254740991"] = 0, |
90 | ["update scene state"] = 0, |
91 | ["@number -> @new circle y:9007199254740991"] = 0, |
92 | ["poll input"] = 0, |
93 | ["@number -> @new circle r:9007199254740991"] = 0, |
94 | ["@random max"] = 0, |
95 | ["@number -> @new circle speed:9007199254740991"] = 0, |
96 | ["make circle"] = 0, |
97 | ["circle count => iteration:1"] = 0, |
98 | ["@random min:25"] = 0, |
99 | ["make new circle"] = 0, |
100 | ["@random max:775"] = 0, |
101 | ["generate radius"] = 0, |
102 | ["generate y position"] = 0, |
103 | ["@random max:575"] = 0, |
104 | ["@start polling"] = 0, |
105 | ["circle count => iteration:6745479"] = 0, |
106 | ["@random min:1"] = 0, |
107 | ["circle count => iteration:654311463"] = 0, |
108 | ["@random max:3"] = 0, |
109 | ["circle count => iteration:146565767712"] = 0, |
110 | ["move @number to @new circle r"] = 0, |
111 | ["@random min:2"] = 0, |
112 | ["move @number to @new circle y"] = 0, |
113 | ["@random max:5"] = 0, |
114 | ["get random number"] = 0, |
115 | ["reset @circle index"] = 0, |
116 | ["circle count => iteration"] = 0, |
117 | ["copied circle count"] = 0, |
118 | ["@circle index"] = 0, |
119 | ["copy circle count to iteration"] = 0, |
120 | ["@number -> @new circle speed:35322350018592"] = 0, |
121 | ["clear @circle index:35322350018592"] = 0, |
122 | ["@event mouse pressed"] = 0, |
123 | ["draw each circle"] = 0, |
124 | ["circle count => iteration:9007199254740991"] = 0, |
125 | ["draw circles"] = 0, |
126 | ["@number -> @new circle y:654311463"] = 0, |
127 | ["print fps"] = 0, |
128 | ["@new circle x"] = 0, |
129 | ["print key pressed"] = 0, |
130 | ["@number -> @new circle r:678"] = 0, |
131 | ["drawing scene"] = 0, |
132 | ["@random max:1"] = 0, |
133 | ["make circles:1"] = 0, |
134 | ["circle count => iteration:35322350018592"] = 0, |
135 | ["move each circle"] = 0, |
136 | ["update circles"] = 0, |
137 | ["move @number to @new circle speed"] = 0, |
138 | ["updating scene"] = 0, |
139 | ["circle count => iteration:172961"] = 0, |
140 | ["circle count => iteration:678"] = 0, |
141 | ["circle count => iteration:3"] = 0, |
142 | ["spawn 100 circles"] = 0, |
143 | ["@number -> @new circle x:35322350018592"] = 0, |
144 | ["@number -> @new circle x:146565767712"] = 0, |
145 | } |
146 | |
147 | machine.state = { |
148 | ["last_key_pressed"] = "", |
149 | ["event_args"] = {}, |
150 | ["dt"] = 0, |
151 | ["default_font"] = love.graphics.getFont(), |
152 | ["circles"] = {}, |
153 | ["large_font"] = love.graphics.newFont(64), |
154 | } |
155 | |
156 | function machine:on_new_circle(counters, new_circle_x, new_circle_y, new_circle_r, new_circle_speed) |
157 | table.insert(self.state.circles, |
158 | { x = new_circle_x |
159 | , y = new_circle_y |
160 | , r = new_circle_r |
161 | , speed = new_circle_speed |
162 | , t = 0 |
163 | } |
164 | ) |
165 | |
166 | |
167 | end |
168 | |
169 | function machine:on_draw_circle(counters, circle_index) |
170 | local circle = self.state.circles[circle_index] |
171 | local ox, oy = math.cos(circle.speed * circle.t + circle_index), math.sin(circle.speed * circle.t + circle_index) |
172 | love.graphics.circle("fill", circle.x + 5 * ox , circle.y + 5 * oy , circle.r) |
173 | |
174 | |
175 | end |
176 | |
177 | function machine:on_move_circle(counters, circle_index) |
178 | local circle = self.state.circles[circle_index] |
179 | circle.t = circle.t + self.state.dt |
180 | |
181 | |
182 | end |
183 | |
184 | function machine:on_get_random_number(counters, random_min, random_max) |
185 | counters["@number"] = math.random(random_min, random_max) |
186 | |
187 | |
188 | end |
189 | |
190 | function machine:on_print_fps(counters) |
191 | love.graphics.setColor(1, 0, 0) |
192 | love.graphics.setFont(self.state.default_font) |
193 | love.graphics.print(tostring(love.timer.getFPS()), 10, 10) |
194 | love.graphics.setColor(1, 1, 1) |
195 | |
196 | |
197 | end |
198 | |
199 | function machine:on_save_key_pressed(counters) |
200 | self.state.last_key_pressed = self.state.event_args[1] |
201 | |
202 | |
203 | end |
204 | |
205 | function machine:on_print_key_pressed(counters) |
206 | love.graphics.setFont(self.state.large_font) |
207 | local key = self.state.last_key_pressed |
208 | local width, height = self.state.large_font:getWidth(key), self.state.large_font:getHeight(key) |
209 | love.graphics.setColor(0, 0, 0) |
210 | love.graphics.print(key, 400 - width / 2 + 5, 300 - height / 2 + 5) |
211 | love.graphics.setColor(1, 0, 0) |
212 | love.graphics.print(key, 400 - width / 2, 300 - height / 2) |
213 | love.graphics.setColor(1, 1, 1) |
214 | |
215 | |
216 | end |
217 | |
218 | function machine:on_start_polling(counters) |
219 | love.event.pump() |
220 | self.state.event_iter = love.event.poll() |
221 | |
222 | |
223 | end |
224 | |
225 | function machine:on_poll_input(counters) |
226 | local name, a, b, c, d, e, f = self.state.event_iter() |
227 | if name then |
228 | local counter = "@event " .. name |
229 | if counters[counter] then |
230 | counters[counter] = 1 |
231 | self.state.event_args[1] = a |
232 | self.state.event_args[2] = b |
233 | self.state.event_args[3] = c |
234 | self.state.event_args[4] = d |
235 | self.state.event_args[5] = e |
236 | self.state.event_args[6] = f |
237 | end |
238 | else |
239 | counters["@no events left"] = 1 |
240 | end |
241 | |
242 | |
243 | end |
244 | |
245 | function machine:on_quit_love(counters) |
246 | counters["@exit code"] = self.state.event_args[1] or 0 |
247 | |
248 | |
249 | end |
250 | |
251 | function machine:on_step_timer(counters) |
252 | self.state.dt = love.timer.step() |
253 | |
254 | |
255 | end |
256 | |
257 | function machine:on_clear_screen(counters) |
258 | love.graphics.origin() |
259 | love.graphics.clear(love.graphics.getBackgroundColor()) |
260 | |
261 | |
262 | end |
263 | |
264 | function machine:on_present(counters) |
265 | love.graphics.present() |
266 | |
267 | |
268 | end |
269 | |
270 | function machine:on_sleep(counters, ms) |
271 | love.timer.sleep(ms / 1000) |
272 | |
273 | |
274 | end |
275 | |
276 | function match(self, counters) |
277 | if counters["@new circle"] > 0 then |
278 | self:on_new_circle(counters, counters["@new circle x"], counters["@new circle y"], counters["@new circle r"], counters["@new circle speed"]) |
279 | counters["@new circle"] = 0 |
280 | counters["@new circle x"] = 0 |
281 | counters["@new circle y"] = 0 |
282 | counters["@new circle r"] = 0 |
283 | counters["@new circle speed"] = 0 |
284 | return true |
285 | end |
286 | if counters["@draw circle"] > 0 then |
287 | self:on_draw_circle(counters, counters["@circle index"]) |
288 | counters["@draw circle"] = 0 |
289 | return true |
290 | end |
291 | if counters["@move circle"] > 0 then |
292 | self:on_move_circle(counters, counters["@circle index"]) |
293 | counters["@move circle"] = 0 |
294 | return true |
295 | end |
296 | if counters["@get random number"] > 0 then |
297 | counters["@number"] = 0 |
298 | self:on_get_random_number(counters, counters["@random min"], counters["@random max"]) |
299 | counters["@get random number"] = 0 |
300 | counters["@random min"] = 0 |
301 | counters["@random max"] = 0 |
302 | return true |
303 | end |
304 | if counters["@print fps"] > 0 then |
305 | self:on_print_fps(counters) |
306 | counters["@print fps"] = 0 |
307 | return true |
308 | end |
309 | if counters["@save key pressed"] > 0 then |
310 | self:on_save_key_pressed(counters) |
311 | counters["@save key pressed"] = 0 |
312 | return true |
313 | end |
314 | if counters["@print key pressed"] > 0 then |
315 | self:on_print_key_pressed(counters) |
316 | counters["@print key pressed"] = 0 |
317 | return true |
318 | end |
319 | if counters["@start polling"] > 0 then |
320 | self:on_start_polling(counters) |
321 | counters["@start polling"] = 0 |
322 | return true |
323 | end |
324 | if counters["@poll input"] > 0 then |
325 | counters["@event keypressed"] = 0 |
326 | counters["@event keyreleased"] = 0 |
327 | counters["@event mousemoved"] = 0 |
328 | counters["@event mouse pressed"] = 0 |
329 | counters["@no events left"] = 0 |
330 | self:on_poll_input(counters) |
331 | counters["@poll input"] = 0 |
332 | return true |
333 | end |
334 | if counters["@quit love"] > 0 then |
335 | counters["@exit code"] = 0 |
336 | self:on_quit_love(counters) |
337 | counters["@quit love"] = 0 |
338 | return true |
339 | end |
340 | if counters["@step timer"] > 0 then |
341 | self:on_step_timer(counters) |
342 | counters["@step timer"] = 0 |
343 | return true |
344 | end |
345 | if counters["@clear screen"] > 0 then |
346 | self:on_clear_screen(counters) |
347 | counters["@clear screen"] = 0 |
348 | return true |
349 | end |
350 | if counters["@present"] > 0 then |
351 | self:on_present(counters) |
352 | counters["@present"] = 0 |
353 | return true |
354 | end |
355 | if counters["@sleep"] > 0 then |
356 | self:on_sleep(counters, counters["@ms"]) |
357 | counters["@sleep"] = 0 |
358 | counters["@ms"] = 0 |
359 | return true |
360 | end |
361 | if counters["@random max:5"] > 0 then |
362 | local acc = counters["@random max:5"] |
363 | counters["@random max:5"] = max(counters["@random max:5"] - acc, 0) |
364 | counters["@random max:1"] = counters["@random max:1"] + acc * 5 |
365 | return true |
366 | end |
367 | if counters["@random max:1"] > 0 then |
368 | local acc = counters["@random max:1"] |
369 | counters["@random max:1"] = max(counters["@random max:1"] - acc, 0) |
370 | counters["@random max"] = counters["@random max"] + acc * 1 |
371 | return true |
372 | end |
373 | if counters["@random min:25"] > 0 then |
374 | local acc = counters["@random min:25"] |
375 | counters["@random min:25"] = max(counters["@random min:25"] - acc, 0) |
376 | counters["@random min:1"] = counters["@random min:1"] + acc * 25 |
377 | return true |
378 | end |
379 | if counters["@random min:1"] > 0 then |
380 | local acc = counters["@random min:1"] |
381 | counters["@random min:1"] = max(counters["@random min:1"] - acc, 0) |
382 | counters["@random min"] = counters["@random min"] + acc * 1 |
383 | return true |
384 | end |
385 | if counters["@random max:775"] > 0 then |
386 | local acc = counters["@random max:775"] |
387 | counters["@random max:775"] = max(counters["@random max:775"] - acc, 0) |
388 | counters["@random max:5"] = counters["@random max:5"] + acc * 155 |
389 | return true |
390 | end |
391 | if counters["@random max:5"] > 0 then |
392 | local acc = counters["@random max:5"] |
393 | counters["@random max:5"] = max(counters["@random max:5"] - acc, 0) |
394 | counters["@random max:1"] = counters["@random max:1"] + acc * 5 |
395 | return true |
396 | end |
397 | if counters["@random max:1"] > 0 then |
398 | local acc = counters["@random max:1"] |
399 | counters["@random max:1"] = max(counters["@random max:1"] - acc, 0) |
400 | counters["@random max"] = counters["@random max"] + acc * 1 |
401 | return true |
402 | end |
403 | if counters["make circles:100"] > 0 then |
404 | local acc = counters["make circles:100"] |
405 | counters["make circles:100"] = max(counters["make circles:100"] - acc, 0) |
406 | counters["make circles:1"] = counters["make circles:1"] + acc * 100 |
407 | return true |
408 | end |
409 | if counters["make circles:1"] > 0 then |
410 | local acc = counters["make circles:1"] |
411 | counters["make circles:1"] = max(counters["make circles:1"] - acc, 0) |
412 | counters["make circles"] = counters["make circles"] + acc * 1 |
413 | return true |
414 | end |
415 | if counters["@random max:575"] > 0 then |
416 | local acc = counters["@random max:575"] |
417 | counters["@random max:575"] = max(counters["@random max:575"] - acc, 0) |
418 | counters["@random max:5"] = counters["@random max:5"] + acc * 115 |
419 | return true |
420 | end |
421 | if counters["@random max:5"] > 0 then |
422 | local acc = counters["@random max:5"] |
423 | counters["@random max:5"] = max(counters["@random max:5"] - acc, 0) |
424 | counters["@random max:1"] = counters["@random max:1"] + acc * 5 |
425 | return true |
426 | end |
427 | if counters["@random max:1"] > 0 then |
428 | local acc = counters["@random max:1"] |
429 | counters["@random max:1"] = max(counters["@random max:1"] - acc, 0) |
430 | counters["@random max"] = counters["@random max"] + acc * 1 |
431 | return true |
432 | end |
433 | if counters["circle count => iteration:9007199254740991"] > 0 then |
434 | local acc = counters["circle count => iteration:9007199254740991"] |
435 | counters["circle count => iteration:9007199254740991"] = max(counters["circle count => iteration:9007199254740991"] - acc, 0) |
436 | counters["circle count => iteration"] = counters["circle count => iteration"] + acc * 31 |
437 | counters["circle count => iteration:35322350018592"] = counters["circle count => iteration:35322350018592"] + acc * 255 |
438 | return true |
439 | end |
440 | if counters["circle count => iteration:35322350018592"] > 0 then |
441 | local acc = counters["circle count => iteration:35322350018592"] |
442 | counters["circle count => iteration:35322350018592"] = max(counters["circle count => iteration:35322350018592"] - acc, 0) |
443 | counters["circle count => iteration:146565767712"] = counters["circle count => iteration:146565767712"] + acc * 241 |
444 | return true |
445 | end |
446 | if counters["circle count => iteration:146565767712"] > 0 then |
447 | local acc = counters["circle count => iteration:146565767712"] |
448 | counters["circle count => iteration:146565767712"] = max(counters["circle count => iteration:146565767712"] - acc, 0) |
449 | counters["circle count => iteration:654311463"] = counters["circle count => iteration:654311463"] + acc * 224 |
450 | return true |
451 | end |
452 | if counters["circle count => iteration:654311463"] > 0 then |
453 | local acc = counters["circle count => iteration:654311463"] |
454 | counters["circle count => iteration:654311463"] = max(counters["circle count => iteration:654311463"] - acc, 0) |
455 | counters["circle count => iteration:6745479"] = counters["circle count => iteration:6745479"] + acc * 97 |
456 | return true |
457 | end |
458 | if counters["circle count => iteration:6745479"] > 0 then |
459 | local acc = counters["circle count => iteration:6745479"] |
460 | counters["circle count => iteration:6745479"] = max(counters["circle count => iteration:6745479"] - acc, 0) |
461 | counters["circle count => iteration:172961"] = counters["circle count => iteration:172961"] + acc * 39 |
462 | return true |
463 | end |
464 | if counters["circle count => iteration:172961"] > 0 then |
465 | local acc = counters["circle count => iteration:172961"] |
466 | counters["circle count => iteration:172961"] = max(counters["circle count => iteration:172961"] - acc, 0) |
467 | counters["circle count => iteration"] = counters["circle count => iteration"] + acc * 71 |
468 | counters["circle count => iteration:678"] = counters["circle count => iteration:678"] + acc * 255 |
469 | return true |
470 | end |
471 | if counters["circle count => iteration:678"] > 0 then |
472 | local acc = counters["circle count => iteration:678"] |
473 | counters["circle count => iteration:678"] = max(counters["circle count => iteration:678"] - acc, 0) |
474 | counters["circle count => iteration:3"] = counters["circle count => iteration:3"] + acc * 226 |
475 | return true |
476 | end |
477 | if counters["circle count => iteration:3"] > 0 then |
478 | local acc = counters["circle count => iteration:3"] |
479 | counters["circle count => iteration:3"] = max(counters["circle count => iteration:3"] - acc, 0) |
480 | counters["circle count => iteration:1"] = counters["circle count => iteration:1"] + acc * 3 |
481 | return true |
482 | end |
483 | if counters["circle count => iteration:1"] > 0 then |
484 | local acc = counters["circle count => iteration:1"] |
485 | counters["circle count => iteration:1"] = max(counters["circle count => iteration:1"] - acc, 0) |
486 | counters["circle count => iteration"] = counters["circle count => iteration"] + acc * 1 |
487 | return true |
488 | end |
489 | if counters["@number -> @new circle x:9007199254740991"] > 0 then |
490 | local acc = counters["@number -> @new circle x:9007199254740991"] |
491 | counters["@number -> @new circle x:9007199254740991"] = max(counters["@number -> @new circle x:9007199254740991"] - acc, 0) |
492 | counters["@number -> @new circle x:35322350018592"] = counters["@number -> @new circle x:35322350018592"] + acc * 255 |
493 | counters["@number -> @new circle x"] = counters["@number -> @new circle x"] + acc * 31 |
494 | return true |
495 | end |
496 | if counters["@number -> @new circle x:35322350018592"] > 0 then |
497 | local acc = counters["@number -> @new circle x:35322350018592"] |
498 | counters["@number -> @new circle x:35322350018592"] = max(counters["@number -> @new circle x:35322350018592"] - acc, 0) |
499 | counters["@number -> @new circle x:146565767712"] = counters["@number -> @new circle x:146565767712"] + acc * 241 |
500 | return true |
501 | end |
502 | if counters["@number -> @new circle x:146565767712"] > 0 then |
503 | local acc = counters["@number -> @new circle x:146565767712"] |
504 | counters["@number -> @new circle x:146565767712"] = max(counters["@number -> @new circle x:146565767712"] - acc, 0) |
505 | counters["@number -> @new circle x:654311463"] = counters["@number -> @new circle x:654311463"] + acc * 224 |
506 | return true |
507 | end |
508 | if counters["@number -> @new circle x:654311463"] > 0 then |
509 | local acc = counters["@number -> @new circle x:654311463"] |
510 | counters["@number -> @new circle x:654311463"] = max(counters["@number -> @new circle x:654311463"] - acc, 0) |
511 | counters["@number -> @new circle x:6745479"] = counters["@number -> @new circle x:6745479"] + acc * 97 |
512 | return true |
513 | end |
514 | if counters["@number -> @new circle x:6745479"] > 0 then |
515 | local acc = counters["@number -> @new circle x:6745479"] |
516 | counters["@number -> @new circle x:6745479"] = max(counters["@number -> @new circle x:6745479"] - acc, 0) |
517 | counters["@number -> @new circle x:172961"] = counters["@number -> @new circle x:172961"] + acc * 39 |
518 | return true |
519 | end |
520 | if counters["@number -> @new circle x:172961"] > 0 then |
521 | local acc = counters["@number -> @new circle x:172961"] |
522 | counters["@number -> @new circle x:172961"] = max(counters["@number -> @new circle x:172961"] - acc, 0) |
523 | counters["@number -> @new circle x"] = counters["@number -> @new circle x"] + acc * 71 |
524 | counters["@number -> @new circle x:678"] = counters["@number -> @new circle x:678"] + acc * 255 |
525 | return true |
526 | end |
527 | if counters["@number -> @new circle x:678"] > 0 then |
528 | local acc = counters["@number -> @new circle x:678"] |
529 | counters["@number -> @new circle x:678"] = max(counters["@number -> @new circle x:678"] - acc, 0) |
530 | counters["@number -> @new circle x:3"] = counters["@number -> @new circle x:3"] + acc * 226 |
531 | return true |
532 | end |
533 | if counters["@number -> @new circle x:3"] > 0 then |
534 | local acc = counters["@number -> @new circle x:3"] |
535 | counters["@number -> @new circle x:3"] = max(counters["@number -> @new circle x:3"] - acc, 0) |
536 | counters["@number -> @new circle x:1"] = counters["@number -> @new circle x:1"] + acc * 3 |
537 | return true |
538 | end |
539 | if counters["@number -> @new circle x:1"] > 0 then |
540 | local acc = counters["@number -> @new circle x:1"] |
541 | counters["@number -> @new circle x:1"] = max(counters["@number -> @new circle x:1"] - acc, 0) |
542 | counters["@number -> @new circle x"] = counters["@number -> @new circle x"] + acc * 1 |
543 | return true |
544 | end |
545 | if counters["@random min:1"] > 0 then |
546 | local acc = counters["@random min:1"] |
547 | counters["@random min:1"] = max(counters["@random min:1"] - acc, 0) |
548 | counters["@random min"] = counters["@random min"] + acc * 1 |
549 | return true |
550 | end |
551 | if counters["@number -> @new circle y:9007199254740991"] > 0 then |
552 | local acc = counters["@number -> @new circle y:9007199254740991"] |
553 | counters["@number -> @new circle y:9007199254740991"] = max(counters["@number -> @new circle y:9007199254740991"] - acc, 0) |
554 | counters["@number -> @new circle y:35322350018592"] = counters["@number -> @new circle y:35322350018592"] + acc * 255 |
555 | counters["@number -> @new circle y"] = counters["@number -> @new circle y"] + acc * 31 |
556 | return true |
557 | end |
558 | if counters["@number -> @new circle y:35322350018592"] > 0 then |
559 | local acc = counters["@number -> @new circle y:35322350018592"] |
560 | counters["@number -> @new circle y:35322350018592"] = max(counters["@number -> @new circle y:35322350018592"] - acc, 0) |
561 | counters["@number -> @new circle y:146565767712"] = counters["@number -> @new circle y:146565767712"] + acc * 241 |
562 | return true |
563 | end |
564 | if counters["@number -> @new circle y:146565767712"] > 0 then |
565 | local acc = counters["@number -> @new circle y:146565767712"] |
566 | counters["@number -> @new circle y:146565767712"] = max(counters["@number -> @new circle y:146565767712"] - acc, 0) |
567 | counters["@number -> @new circle y:654311463"] = counters["@number -> @new circle y:654311463"] + acc * 224 |
568 | return true |
569 | end |
570 | if counters["@number -> @new circle y:654311463"] > 0 then |
571 | local acc = counters["@number -> @new circle y:654311463"] |
572 | counters["@number -> @new circle y:654311463"] = max(counters["@number -> @new circle y:654311463"] - acc, 0) |
573 | counters["@number -> @new circle y:6745479"] = counters["@number -> @new circle y:6745479"] + acc * 97 |
574 | return true |
575 | end |
576 | if counters["@number -> @new circle y:6745479"] > 0 then |
577 | local acc = counters["@number -> @new circle y:6745479"] |
578 | counters["@number -> @new circle y:6745479"] = max(counters["@number -> @new circle y:6745479"] - acc, 0) |
579 | counters["@number -> @new circle y:172961"] = counters["@number -> @new circle y:172961"] + acc * 39 |
580 | return true |
581 | end |
582 | if counters["@number -> @new circle y:172961"] > 0 then |
583 | local acc = counters["@number -> @new circle y:172961"] |
584 | counters["@number -> @new circle y:172961"] = max(counters["@number -> @new circle y:172961"] - acc, 0) |
585 | counters["@number -> @new circle y"] = counters["@number -> @new circle y"] + acc * 71 |
586 | counters["@number -> @new circle y:678"] = counters["@number -> @new circle y:678"] + acc * 255 |
587 | return true |
588 | end |
589 | if counters["@number -> @new circle y:678"] > 0 then |
590 | local acc = counters["@number -> @new circle y:678"] |
591 | counters["@number -> @new circle y:678"] = max(counters["@number -> @new circle y:678"] - acc, 0) |
592 | counters["@number -> @new circle y:3"] = counters["@number -> @new circle y:3"] + acc * 226 |
593 | return true |
594 | end |
595 | if counters["@number -> @new circle y:3"] > 0 then |
596 | local acc = counters["@number -> @new circle y:3"] |
597 | counters["@number -> @new circle y:3"] = max(counters["@number -> @new circle y:3"] - acc, 0) |
598 | counters["@number -> @new circle y:1"] = counters["@number -> @new circle y:1"] + acc * 3 |
599 | return true |
600 | end |
601 | if counters["@number -> @new circle y:1"] > 0 then |
602 | local acc = counters["@number -> @new circle y:1"] |
603 | counters["@number -> @new circle y:1"] = max(counters["@number -> @new circle y:1"] - acc, 0) |
604 | counters["@number -> @new circle y"] = counters["@number -> @new circle y"] + acc * 1 |
605 | return true |
606 | end |
607 | if counters["@random max:3"] > 0 then |
608 | local acc = counters["@random max:3"] |
609 | counters["@random max:3"] = max(counters["@random max:3"] - acc, 0) |
610 | counters["@random max:1"] = counters["@random max:1"] + acc * 3 |
611 | return true |
612 | end |
613 | if counters["@random max:1"] > 0 then |
614 | local acc = counters["@random max:1"] |
615 | counters["@random max:1"] = max(counters["@random max:1"] - acc, 0) |
616 | counters["@random max"] = counters["@random max"] + acc * 1 |
617 | return true |
618 | end |
619 | if counters["clear @circle index:9007199254740991"] > 0 then |
620 | local acc = counters["clear @circle index:9007199254740991"] |
621 | counters["clear @circle index:9007199254740991"] = max(counters["clear @circle index:9007199254740991"] - acc, 0) |
622 | counters["clear @circle index:35322350018592"] = counters["clear @circle index:35322350018592"] + acc * 255 |
623 | counters["clear @circle index"] = counters["clear @circle index"] + acc * 31 |
624 | return true |
625 | end |
626 | if counters["clear @circle index:35322350018592"] > 0 then |
627 | local acc = counters["clear @circle index:35322350018592"] |
628 | counters["clear @circle index:35322350018592"] = max(counters["clear @circle index:35322350018592"] - acc, 0) |
629 | counters["clear @circle index:146565767712"] = counters["clear @circle index:146565767712"] + acc * 241 |
630 | return true |
631 | end |
632 | if counters["clear @circle index:146565767712"] > 0 then |
633 | local acc = counters["clear @circle index:146565767712"] |
634 | counters["clear @circle index:146565767712"] = max(counters["clear @circle index:146565767712"] - acc, 0) |
635 | counters["clear @circle index:654311463"] = counters["clear @circle index:654311463"] + acc * 224 |
636 | return true |
637 | end |
638 | if counters["clear @circle index:654311463"] > 0 then |
639 | local acc = counters["clear @circle index:654311463"] |
640 | counters["clear @circle index:654311463"] = max(counters["clear @circle index:654311463"] - acc, 0) |
641 | counters["clear @circle index:6745479"] = counters["clear @circle index:6745479"] + acc * 97 |
642 | return true |
643 | end |
644 | if counters["clear @circle index:6745479"] > 0 then |
645 | local acc = counters["clear @circle index:6745479"] |
646 | counters["clear @circle index:6745479"] = max(counters["clear @circle index:6745479"] - acc, 0) |
647 | counters["clear @circle index:172961"] = counters["clear @circle index:172961"] + acc * 39 |
648 | return true |
649 | end |
650 | if counters["clear @circle index:172961"] > 0 then |
651 | local acc = counters["clear @circle index:172961"] |
652 | counters["clear @circle index:172961"] = max(counters["clear @circle index:172961"] - acc, 0) |
653 | counters["clear @circle index"] = counters["clear @circle index"] + acc * 71 |
654 | counters["clear @circle index:678"] = counters["clear @circle index:678"] + acc * 255 |
655 | return true |
656 | end |
657 | if counters["clear @circle index:678"] > 0 then |
658 | local acc = counters["clear @circle index:678"] |
659 | counters["clear @circle index:678"] = max(counters["clear @circle index:678"] - acc, 0) |
660 | counters["clear @circle index:3"] = counters["clear @circle index:3"] + acc * 226 |
661 | return true |
662 | end |
663 | if counters["clear @circle index:3"] > 0 then |
664 | local acc = counters["clear @circle index:3"] |
665 | counters["clear @circle index:3"] = max(counters["clear @circle index:3"] - acc, 0) |
666 | counters["clear @circle index:1"] = counters["clear @circle index:1"] + acc * 3 |
667 | return true |
668 | end |
669 | if counters["clear @circle index:1"] > 0 then |
670 | local acc = counters["clear @circle index:1"] |
671 | counters["clear @circle index:1"] = max(counters["clear @circle index:1"] - acc, 0) |
672 | counters["clear @circle index"] = counters["clear @circle index"] + acc * 1 |
673 | return true |
674 | end |
675 | if counters["@random min:2"] > 0 then |
676 | local acc = counters["@random min:2"] |
677 | counters["@random min:2"] = max(counters["@random min:2"] - acc, 0) |
678 | counters["@random min:1"] = counters["@random min:1"] + acc * 2 |
679 | return true |
680 | end |
681 | if counters["@random min:1"] > 0 then |
682 | local acc = counters["@random min:1"] |
683 | counters["@random min:1"] = max(counters["@random min:1"] - acc, 0) |
684 | counters["@random min"] = counters["@random min"] + acc * 1 |
685 | return true |
686 | end |
687 | if counters["@number -> @new circle speed:9007199254740991"] > 0 then |
688 | local acc = counters["@number -> @new circle speed:9007199254740991"] |
689 | counters["@number -> @new circle speed:9007199254740991"] = max(counters["@number -> @new circle speed:9007199254740991"] - acc, 0) |
690 | counters["@number -> @new circle speed:35322350018592"] = counters["@number -> @new circle speed:35322350018592"] + acc * 255 |
691 | counters["@number -> @new circle speed"] = counters["@number -> @new circle speed"] + acc * 31 |
692 | return true |
693 | end |
694 | if counters["@number -> @new circle speed:35322350018592"] > 0 then |
695 | local acc = counters["@number -> @new circle speed:35322350018592"] |
696 | counters["@number -> @new circle speed:35322350018592"] = max(counters["@number -> @new circle speed:35322350018592"] - acc, 0) |
697 | counters["@number -> @new circle speed:146565767712"] = counters["@number -> @new circle speed:146565767712"] + acc * 241 |
698 | return true |
699 | end |
700 | if counters["@number -> @new circle speed:146565767712"] > 0 then |
701 | local acc = counters["@number -> @new circle speed:146565767712"] |
702 | counters["@number -> @new circle speed:146565767712"] = max(counters["@number -> @new circle speed:146565767712"] - acc, 0) |
703 | counters["@number -> @new circle speed:654311463"] = counters["@number -> @new circle speed:654311463"] + acc * 224 |
704 | return true |
705 | end |
706 | if counters["@number -> @new circle speed:654311463"] > 0 then |
707 | local acc = counters["@number -> @new circle speed:654311463"] |
708 | counters["@number -> @new circle speed:654311463"] = max(counters["@number -> @new circle speed:654311463"] - acc, 0) |
709 | counters["@number -> @new circle speed:6745479"] = counters["@number -> @new circle speed:6745479"] + acc * 97 |
710 | return true |
711 | end |
712 | if counters["@number -> @new circle speed:6745479"] > 0 then |
713 | local acc = counters["@number -> @new circle speed:6745479"] |
714 | counters["@number -> @new circle speed:6745479"] = max(counters["@number -> @new circle speed:6745479"] - acc, 0) |
715 | counters["@number -> @new circle speed:172961"] = counters["@number -> @new circle speed:172961"] + acc * 39 |
716 | return true |
717 | end |
718 | if counters["@number -> @new circle speed:172961"] > 0 then |
719 | local acc = counters["@number -> @new circle speed:172961"] |
720 | counters["@number -> @new circle speed:172961"] = max(counters["@number -> @new circle speed:172961"] - acc, 0) |
721 | counters["@number -> @new circle speed"] = counters["@number -> @new circle speed"] + acc * 71 |
722 | counters["@number -> @new circle speed:678"] = counters["@number -> @new circle speed:678"] + acc * 255 |
723 | return true |
724 | end |
725 | if counters["@number -> @new circle speed:678"] > 0 then |
726 | local acc = counters["@number -> @new circle speed:678"] |
727 | counters["@number -> @new circle speed:678"] = max(counters["@number -> @new circle speed:678"] - acc, 0) |
728 | counters["@number -> @new circle speed:3"] = counters["@number -> @new circle speed:3"] + acc * 226 |
729 | return true |
730 | end |
731 | if counters["@number -> @new circle speed:3"] > 0 then |
732 | local acc = counters["@number -> @new circle speed:3"] |
733 | counters["@number -> @new circle speed:3"] = max(counters["@number -> @new circle speed:3"] - acc, 0) |
734 | counters["@number -> @new circle speed:1"] = counters["@number -> @new circle speed:1"] + acc * 3 |
735 | return true |
736 | end |
737 | if counters["@number -> @new circle speed:1"] > 0 then |
738 | local acc = counters["@number -> @new circle speed:1"] |
739 | counters["@number -> @new circle speed:1"] = max(counters["@number -> @new circle speed:1"] - acc, 0) |
740 | counters["@number -> @new circle speed"] = counters["@number -> @new circle speed"] + acc * 1 |
741 | return true |
742 | end |
743 | if counters["@number -> @new circle r:9007199254740991"] > 0 then |
744 | local acc = counters["@number -> @new circle r:9007199254740991"] |
745 | counters["@number -> @new circle r:9007199254740991"] = max(counters["@number -> @new circle r:9007199254740991"] - acc, 0) |
746 | counters["@number -> @new circle r:35322350018592"] = counters["@number -> @new circle r:35322350018592"] + acc * 255 |
747 | counters["@number -> @new circle r"] = counters["@number -> @new circle r"] + acc * 31 |
748 | return true |
749 | end |
750 | if counters["@number -> @new circle r:35322350018592"] > 0 then |
751 | local acc = counters["@number -> @new circle r:35322350018592"] |
752 | counters["@number -> @new circle r:35322350018592"] = max(counters["@number -> @new circle r:35322350018592"] - acc, 0) |
753 | counters["@number -> @new circle r:146565767712"] = counters["@number -> @new circle r:146565767712"] + acc * 241 |
754 | return true |
755 | end |
756 | if counters["@number -> @new circle r:146565767712"] > 0 then |
757 | local acc = counters["@number -> @new circle r:146565767712"] |
758 | counters["@number -> @new circle r:146565767712"] = max(counters["@number -> @new circle r:146565767712"] - acc, 0) |
759 | counters["@number -> @new circle r:654311463"] = counters["@number -> @new circle r:654311463"] + acc * 224 |
760 | return true |
761 | end |
762 | if counters["@number -> @new circle r:654311463"] > 0 then |
763 | local acc = counters["@number -> @new circle r:654311463"] |
764 | counters["@number -> @new circle r:654311463"] = max(counters["@number -> @new circle r:654311463"] - acc, 0) |
765 | counters["@number -> @new circle r:6745479"] = counters["@number -> @new circle r:6745479"] + acc * 97 |
766 | return true |
767 | end |
768 | if counters["@number -> @new circle r:6745479"] > 0 then |
769 | local acc = counters["@number -> @new circle r:6745479"] |
770 | counters["@number -> @new circle r:6745479"] = max(counters["@number -> @new circle r:6745479"] - acc, 0) |
771 | counters["@number -> @new circle r:172961"] = counters["@number -> @new circle r:172961"] + acc * 39 |
772 | return true |
773 | end |
774 | if counters["@number -> @new circle r:172961"] > 0 then |
775 | local acc = counters["@number -> @new circle r:172961"] |
776 | counters["@number -> @new circle r:172961"] = max(counters["@number -> @new circle r:172961"] - acc, 0) |
777 | counters["@number -> @new circle r"] = counters["@number -> @new circle r"] + acc * 71 |
778 | counters["@number -> @new circle r:678"] = counters["@number -> @new circle r:678"] + acc * 255 |
779 | return true |
780 | end |
781 | if counters["@number -> @new circle r:678"] > 0 then |
782 | local acc = counters["@number -> @new circle r:678"] |
783 | counters["@number -> @new circle r:678"] = max(counters["@number -> @new circle r:678"] - acc, 0) |
784 | counters["@number -> @new circle r:3"] = counters["@number -> @new circle r:3"] + acc * 226 |
785 | return true |
786 | end |
787 | if counters["@number -> @new circle r:3"] > 0 then |
788 | local acc = counters["@number -> @new circle r:3"] |
789 | counters["@number -> @new circle r:3"] = max(counters["@number -> @new circle r:3"] - acc, 0) |
790 | counters["@number -> @new circle r:1"] = counters["@number -> @new circle r:1"] + acc * 3 |
791 | return true |
792 | end |
793 | if counters["@number -> @new circle r:1"] > 0 then |
794 | local acc = counters["@number -> @new circle r:1"] |
795 | counters["@number -> @new circle r:1"] = max(counters["@number -> @new circle r:1"] - acc, 0) |
796 | counters["@number -> @new circle r"] = counters["@number -> @new circle r"] + acc * 1 |
797 | return true |
798 | end |
799 | if counters["clear @circle index"] > 0 and counters["@circle index"] > 0 then |
800 | local acc = huge |
801 | acc = min(acc, counters["clear @circle index"]) |
802 | acc = min(acc, counters["@circle index"]) |
803 | counters["clear @circle index"] = max(counters["clear @circle index"] - acc, 0) |
804 | counters["@circle index"] = max(counters["@circle index"] - acc, 0) |
805 | counters["clear @circle index"] = counters["clear @circle index"] + acc * 1 |
806 | return true |
807 | end |
808 | if counters["clear @circle index"] > 0 then |
809 | local acc = counters["clear @circle index"] |
810 | counters["clear @circle index"] = max(counters["clear @circle index"] - acc, 0) |
811 | return true |
812 | end |
813 | if counters["reset @circle index"] > 0 then |
814 | local acc = counters["reset @circle index"] |
815 | counters["reset @circle index"] = max(counters["reset @circle index"] - acc, 0) |
816 | counters["clear @circle index:9007199254740991"] = counters["clear @circle index:9007199254740991"] + acc * 1 |
817 | return true |
818 | end |
819 | if counters["get random number"] > 0 then |
820 | local acc = counters["get random number"] |
821 | counters["get random number"] = max(counters["get random number"] - acc, 0) |
822 | counters["@get random number"] = counters["@get random number"] + acc * 1 |
823 | return true |
824 | end |
825 | if counters["@number -> @new circle x"] > 0 and counters["@number"] > 0 then |
826 | local acc = huge |
827 | acc = min(acc, counters["@number"]) |
828 | acc = min(acc, counters["@number -> @new circle x"]) |
829 | counters["@number -> @new circle x"] = max(counters["@number -> @new circle x"] - acc, 0) |
830 | counters["@number"] = max(counters["@number"] - acc, 0) |
831 | counters["@new circle x"] = counters["@new circle x"] + acc * 1 |
832 | counters["@number -> @new circle x"] = counters["@number -> @new circle x"] + acc * 1 |
833 | return true |
834 | end |
835 | if counters["@number -> @new circle x"] > 0 then |
836 | local acc = counters["@number -> @new circle x"] |
837 | counters["@number -> @new circle x"] = max(counters["@number -> @new circle x"] - acc, 0) |
838 | return true |
839 | end |
840 | if counters["@number -> @new circle y"] > 0 and counters["@number"] > 0 then |
841 | local acc = huge |
842 | acc = min(acc, counters["@number -> @new circle y"]) |
843 | acc = min(acc, counters["@number"]) |
844 | counters["@number -> @new circle y"] = max(counters["@number -> @new circle y"] - acc, 0) |
845 | counters["@number"] = max(counters["@number"] - acc, 0) |
846 | counters["@number -> @new circle y"] = counters["@number -> @new circle y"] + acc * 1 |
847 | counters["@new circle y"] = counters["@new circle y"] + acc * 1 |
848 | return true |
849 | end |
850 | if counters["@number -> @new circle y"] > 0 then |
851 | local acc = counters["@number -> @new circle y"] |
852 | counters["@number -> @new circle y"] = max(counters["@number -> @new circle y"] - acc, 0) |
853 | return true |
854 | end |
855 | if counters["@number -> @new circle r"] > 0 and counters["@number"] > 0 then |
856 | local acc = huge |
857 | acc = min(acc, counters["@number"]) |
858 | acc = min(acc, counters["@number -> @new circle r"]) |
859 | counters["@number -> @new circle r"] = max(counters["@number -> @new circle r"] - acc, 0) |
860 | counters["@number"] = max(counters["@number"] - acc, 0) |
861 | counters["@new circle r"] = counters["@new circle r"] + acc * 1 |
862 | counters["@number -> @new circle r"] = counters["@number -> @new circle r"] + acc * 1 |
863 | return true |
864 | end |
865 | if counters["@number -> @new circle r"] > 0 then |
866 | local acc = counters["@number -> @new circle r"] |
867 | counters["@number -> @new circle r"] = max(counters["@number -> @new circle r"] - acc, 0) |
868 | return true |
869 | end |
870 | if counters["@number -> @new circle speed"] > 0 and counters["@number"] > 0 then |
871 | local acc = huge |
872 | acc = min(acc, counters["@number -> @new circle speed"]) |
873 | acc = min(acc, counters["@number"]) |
874 | counters["@number -> @new circle speed"] = max(counters["@number -> @new circle speed"] - acc, 0) |
875 | counters["@number"] = max(counters["@number"] - acc, 0) |
876 | counters["@number -> @new circle speed"] = counters["@number -> @new circle speed"] + acc * 1 |
877 | counters["@new circle speed"] = counters["@new circle speed"] + acc * 1 |
878 | return true |
879 | end |
880 | if counters["@number -> @new circle speed"] > 0 then |
881 | local acc = counters["@number -> @new circle speed"] |
882 | counters["@number -> @new circle speed"] = max(counters["@number -> @new circle speed"] - acc, 0) |
883 | return true |
884 | end |
885 | if counters["move @number to @new circle x"] > 0 then |
886 | local acc = counters["move @number to @new circle x"] |
887 | counters["move @number to @new circle x"] = max(counters["move @number to @new circle x"] - acc, 0) |
888 | counters["@number -> @new circle x:9007199254740991"] = counters["@number -> @new circle x:9007199254740991"] + acc * 1 |
889 | return true |
890 | end |
891 | if counters["move @number to @new circle y"] > 0 then |
892 | local acc = counters["move @number to @new circle y"] |
893 | counters["move @number to @new circle y"] = max(counters["move @number to @new circle y"] - acc, 0) |
894 | counters["@number -> @new circle y:9007199254740991"] = counters["@number -> @new circle y:9007199254740991"] + acc * 1 |
895 | return true |
896 | end |
897 | if counters["move @number to @new circle r"] > 0 then |
898 | local acc = counters["move @number to @new circle r"] |
899 | counters["move @number to @new circle r"] = max(counters["move @number to @new circle r"] - acc, 0) |
900 | counters["@number -> @new circle r:9007199254740991"] = counters["@number -> @new circle r:9007199254740991"] + acc * 1 |
901 | return true |
902 | end |
903 | if counters["move @number to @new circle speed"] > 0 then |
904 | local acc = counters["move @number to @new circle speed"] |
905 | counters["move @number to @new circle speed"] = max(counters["move @number to @new circle speed"] - acc, 0) |
906 | counters["@number -> @new circle speed:9007199254740991"] = counters["@number -> @new circle speed:9007199254740991"] + acc * 1 |
907 | return true |
908 | end |
909 | if counters["generate x position"] > 0 then |
910 | local acc = counters["generate x position"] |
911 | counters["generate x position"] = max(counters["generate x position"] - acc, 0) |
912 | counters["move @number to @new circle x"] = counters["move @number to @new circle x"] + acc * 1 |
913 | counters["@random min:25"] = counters["@random min:25"] + acc * 1 |
914 | counters["@random max:775"] = counters["@random max:775"] + acc * 1 |
915 | counters["get random number"] = counters["get random number"] + acc * 1 |
916 | return true |
917 | end |
918 | if counters["generate y position"] > 0 then |
919 | local acc = counters["generate y position"] |
920 | counters["generate y position"] = max(counters["generate y position"] - acc, 0) |
921 | counters["move @number to @new circle y"] = counters["move @number to @new circle y"] + acc * 1 |
922 | counters["@random min:25"] = counters["@random min:25"] + acc * 1 |
923 | counters["@random max:575"] = counters["@random max:575"] + acc * 1 |
924 | counters["get random number"] = counters["get random number"] + acc * 1 |
925 | return true |
926 | end |
927 | if counters["generate radius"] > 0 then |
928 | local acc = counters["generate radius"] |
929 | counters["generate radius"] = max(counters["generate radius"] - acc, 0) |
930 | counters["move @number to @new circle r"] = counters["move @number to @new circle r"] + acc * 1 |
931 | counters["@random min:1"] = counters["@random min:1"] + acc * 1 |
932 | counters["@random max:3"] = counters["@random max:3"] + acc * 1 |
933 | counters["get random number"] = counters["get random number"] + acc * 1 |
934 | return true |
935 | end |
936 | if counters["generate speed"] > 0 then |
937 | local acc = counters["generate speed"] |
938 | counters["generate speed"] = max(counters["generate speed"] - acc, 0) |
939 | counters["@random max:5"] = counters["@random max:5"] + acc * 1 |
940 | counters["move @number to @new circle speed"] = counters["move @number to @new circle speed"] + acc * 1 |
941 | counters["@random min:2"] = counters["@random min:2"] + acc * 1 |
942 | counters["get random number"] = counters["get random number"] + acc * 1 |
943 | return true |
944 | end |
945 | if counters["make new circle"] > 0 then |
946 | local acc = counters["make new circle"] |
947 | counters["make new circle"] = max(counters["make new circle"] - acc, 0) |
948 | counters["@new circle"] = counters["@new circle"] + acc * 1 |
949 | return true |
950 | end |
951 | if counters["make circle"] > 0 then |
952 | local acc = counters["make circle"] |
953 | counters["make circle"] = max(counters["make circle"] - acc, 0) |
954 | counters["generate x position"] = counters["generate x position"] + acc * 1 |
955 | counters["generate y position"] = counters["generate y position"] + acc * 1 |
956 | counters["generate radius"] = counters["generate radius"] + acc * 1 |
957 | counters["generate speed"] = counters["generate speed"] + acc * 1 |
958 | counters["make new circle"] = counters["make new circle"] + acc * 1 |
959 | return true |
960 | end |
961 | if counters["circle count => iteration"] > 0 and counters["circle count"] > 0 then |
962 | local acc = huge |
963 | acc = min(acc, counters["circle count"]) |
964 | acc = min(acc, counters["circle count => iteration"]) |
965 | counters["circle count => iteration"] = max(counters["circle count => iteration"] - acc, 0) |
966 | counters["circle count"] = max(counters["circle count"] - acc, 0) |
967 | counters["iteration"] = counters["iteration"] + acc * 1 |
968 | counters["copied circle count"] = counters["copied circle count"] + acc * 1 |
969 | return true |
970 | end |
971 | if counters["circle count => iteration"] > 0 then |
972 | local acc = counters["circle count => iteration"] |
973 | counters["circle count => iteration"] = max(counters["circle count => iteration"] - acc, 0) |
974 | return true |
975 | end |
976 | if counters["copied circle count"] > 0 then |
977 | local acc = counters["copied circle count"] |
978 | counters["copied circle count"] = max(counters["copied circle count"] - acc, 0) |
979 | counters["circle count"] = counters["circle count"] + acc * 1 |
980 | return true |
981 | end |
982 | if counters["copy circle count to iteration"] > 0 then |
983 | local acc = counters["copy circle count to iteration"] |
984 | counters["copy circle count to iteration"] = max(counters["copy circle count to iteration"] - acc, 0) |
985 | counters["circle count => iteration:9007199254740991"] = counters["circle count => iteration:9007199254740991"] + acc * 1 |
986 | return true |
987 | end |
988 | if counters["draw each circle"] > 0 and counters["iteration"] > 0 then |
989 | local acc = huge |
990 | acc = min(acc, counters["draw each circle"]) |
991 | acc = min(acc, counters["iteration"]) |
992 | counters["draw each circle"] = max(counters["draw each circle"] - acc, 0) |
993 | counters["iteration"] = max(counters["iteration"] - acc, 0) |
994 | counters["@draw circle"] = counters["@draw circle"] + acc * 1 |
995 | counters["draw each circle"] = counters["draw each circle"] + acc * 1 |
996 | counters["@circle index"] = counters["@circle index"] + acc * 1 |
997 | return true |
998 | end |
999 | if counters["draw each circle"] > 0 then |
1000 | local acc = counters["draw each circle"] |
1001 | counters["draw each circle"] = max(counters["draw each circle"] - acc, 0) |
1002 | return true |
1003 | end |
1004 | if counters["draw circles"] > 0 then |
1005 | local acc = counters["draw circles"] |
1006 | counters["draw circles"] = max(counters["draw circles"] - acc, 0) |
1007 | counters["draw each circle"] = counters["draw each circle"] + acc * 1 |
1008 | counters["copy circle count to iteration"] = counters["copy circle count to iteration"] + acc * 1 |
1009 | counters["reset @circle index"] = counters["reset @circle index"] + acc * 1 |
1010 | return true |
1011 | end |
1012 | if counters["print fps"] > 0 then |
1013 | local acc = counters["print fps"] |
1014 | counters["print fps"] = max(counters["print fps"] - acc, 0) |
1015 | counters["@print fps"] = counters["@print fps"] + acc * 1 |
1016 | return true |
1017 | end |
1018 | if counters["print key pressed"] > 0 then |
1019 | local acc = counters["print key pressed"] |
1020 | counters["print key pressed"] = max(counters["print key pressed"] - acc, 0) |
1021 | counters["@print key pressed"] = counters["@print key pressed"] + acc * 1 |
1022 | return true |
1023 | end |
1024 | if counters["drawing scene"] > 0 then |
1025 | local acc = counters["drawing scene"] |
1026 | counters["drawing scene"] = max(counters["drawing scene"] - acc, 0) |
1027 | counters["draw circles"] = counters["draw circles"] + acc * 1 |
1028 | counters["print fps"] = counters["print fps"] + acc * 1 |
1029 | counters["print key pressed"] = counters["print key pressed"] + acc * 1 |
1030 | return true |
1031 | end |
1032 | if counters["move each circle"] > 0 and counters["iteration"] > 0 then |
1033 | local acc = huge |
1034 | acc = min(acc, counters["move each circle"]) |
1035 | acc = min(acc, counters["iteration"]) |
1036 | counters["move each circle"] = max(counters["move each circle"] - acc, 0) |
1037 | counters["iteration"] = max(counters["iteration"] - acc, 0) |
1038 | counters["@move circle"] = counters["@move circle"] + acc * 1 |
1039 | counters["move each circle"] = counters["move each circle"] + acc * 1 |
1040 | counters["@circle index"] = counters["@circle index"] + acc * 1 |
1041 | return true |
1042 | end |
1043 | if counters["move each circle"] > 0 then |
1044 | local acc = counters["move each circle"] |
1045 | counters["move each circle"] = max(counters["move each circle"] - acc, 0) |
1046 | return true |
1047 | end |
1048 | if counters["update circles"] > 0 then |
1049 | local acc = counters["update circles"] |
1050 | counters["update circles"] = max(counters["update circles"] - acc, 0) |
1051 | counters["move each circle"] = counters["move each circle"] + acc * 1 |
1052 | counters["copy circle count to iteration"] = counters["copy circle count to iteration"] + acc * 1 |
1053 | counters["reset @circle index"] = counters["reset @circle index"] + acc * 1 |
1054 | return true |
1055 | end |
1056 | if counters["updating scene"] > 0 then |
1057 | local acc = counters["updating scene"] |
1058 | counters["updating scene"] = max(counters["updating scene"] - acc, 0) |
1059 | counters["update circles"] = counters["update circles"] + acc * 1 |
1060 | return true |
1061 | end |
1062 | if counters["handling input"] > 0 and counters["@event keypressed"] > 0 then |
1063 | local acc = huge |
1064 | acc = min(acc, counters["@event keypressed"]) |
1065 | acc = min(acc, counters["handling input"]) |
1066 | counters["handling input"] = max(counters["handling input"] - acc, 0) |
1067 | counters["@event keypressed"] = max(counters["@event keypressed"] - acc, 0) |
1068 | counters["@save key pressed"] = counters["@save key pressed"] + acc * 1 |
1069 | counters["spawn 100 circles"] = counters["spawn 100 circles"] + acc * 1 |
1070 | return true |
1071 | end |
1072 | if counters["spawn 100 circles"] > 0 then |
1073 | local acc = counters["spawn 100 circles"] |
1074 | counters["spawn 100 circles"] = max(counters["spawn 100 circles"] - acc, 0) |
1075 | counters["make circles:100"] = counters["make circles:100"] + acc * 1 |
1076 | return true |
1077 | end |
1078 | if counters["make circles"] > 0 and counters["@once"] > 0 then |
1079 | local acc = huge |
1080 | acc = min(acc, counters["@once"]) |
1081 | acc = min(acc, counters["make circles"]) |
1082 | counters["make circles"] = max(counters["make circles"] - acc, 0) |
1083 | counters["@once"] = max(counters["@once"] - acc, 0) |
1084 | counters["circle count"] = counters["circle count"] + acc * 1 |
1085 | counters["@once"] = counters["@once"] + acc * 1 |
1086 | counters["make circle"] = counters["make circle"] + acc * 1 |
1087 | return true |
1088 | end |
1089 | if counters["make circles"] > 0 and counters["@once"] > 0 then |
1090 | local acc = huge |
1091 | acc = min(acc, counters["@once"]) |
1092 | acc = min(acc, counters["make circles"]) |
1093 | counters["make circles"] = max(counters["make circles"] - acc, 0) |
1094 | counters["@once"] = max(counters["@once"] - acc, 0) |
1095 | return true |
1096 | end |
1097 | if counters["handling input"] > 0 then |
1098 | local acc = counters["handling input"] |
1099 | counters["handling input"] = max(counters["handling input"] - acc, 0) |
1100 | return true |
1101 | end |
1102 | if counters["updating scene"] > 0 then |
1103 | local acc = counters["updating scene"] |
1104 | counters["updating scene"] = max(counters["updating scene"] - acc, 0) |
1105 | return true |
1106 | end |
1107 | if counters["drawing scene"] > 0 then |
1108 | local acc = counters["drawing scene"] |
1109 | counters["drawing scene"] = max(counters["drawing scene"] - acc, 0) |
1110 | return true |
1111 | end |
1112 | if counters["run main loop"] > 0 then |
1113 | local acc = counters["run main loop"] |
1114 | counters["run main loop"] = max(counters["run main loop"] - acc, 0) |
1115 | counters["handle input"] = counters["handle input"] + acc * 1 |
1116 | counters["poll input"] = counters["poll input"] + acc * 1 |
1117 | counters["run current frame"] = counters["run current frame"] + acc * 1 |
1118 | counters["start polling inputs"] = counters["start polling inputs"] + acc * 1 |
1119 | return true |
1120 | end |
1121 | if counters["start polling inputs"] > 0 then |
1122 | local acc = counters["start polling inputs"] |
1123 | counters["start polling inputs"] = max(counters["start polling inputs"] - acc, 0) |
1124 | counters["@start polling"] = counters["@start polling"] + acc * 1 |
1125 | return true |
1126 | end |
1127 | if counters["poll input"] > 0 then |
1128 | local acc = counters["poll input"] |
1129 | counters["poll input"] = max(counters["poll input"] - acc, 0) |
1130 | counters["@poll input"] = counters["@poll input"] + acc * 1 |
1131 | return true |
1132 | end |
1133 | if counters["handle input"] > 0 and counters["@no events left"] > 0 then |
1134 | local acc = huge |
1135 | acc = min(acc, counters["handle input"]) |
1136 | acc = min(acc, counters["@no events left"]) |
1137 | counters["handle input"] = max(counters["handle input"] - acc, 0) |
1138 | counters["@no events left"] = max(counters["@no events left"] - acc, 0) |
1139 | return true |
1140 | end |
1141 | if counters["handle input"] > 0 then |
1142 | local acc = counters["handle input"] |
1143 | counters["handle input"] = max(counters["handle input"] - acc, 0) |
1144 | counters["handle input"] = counters["handle input"] + acc * 1 |
1145 | counters["poll input"] = counters["poll input"] + acc * 1 |
1146 | counters["handling input"] = counters["handling input"] + acc * 1 |
1147 | return true |
1148 | end |
1149 | if counters["run current frame"] > 0 and counters["@event quit"] > 0 then |
1150 | local acc = huge |
1151 | acc = min(acc, counters["run current frame"]) |
1152 | acc = min(acc, counters["@event quit"]) |
1153 | counters["run current frame"] = max(counters["run current frame"] - acc, 0) |
1154 | counters["@event quit"] = max(counters["@event quit"] - acc, 0) |
1155 | counters["@quit love"] = counters["@quit love"] + acc * 1 |
1156 | return true |
1157 | end |
1158 | if counters["run current frame"] > 0 then |
1159 | local acc = counters["run current frame"] |
1160 | counters["run current frame"] = max(counters["run current frame"] - acc, 0) |
1161 | counters["draw scene"] = counters["draw scene"] + acc * 1 |
1162 | counters["present current frame"] = counters["present current frame"] + acc * 1 |
1163 | counters["sleep for 1ms"] = counters["sleep for 1ms"] + acc * 1 |
1164 | counters["step timer"] = counters["step timer"] + acc * 1 |
1165 | counters["clear the screen"] = counters["clear the screen"] + acc * 1 |
1166 | counters["next cycle"] = counters["next cycle"] + acc * 1 |
1167 | counters["update scene state"] = counters["update scene state"] + acc * 1 |
1168 | return true |
1169 | end |
1170 | if counters["step timer"] > 0 then |
1171 | local acc = counters["step timer"] |
1172 | counters["step timer"] = max(counters["step timer"] - acc, 0) |
1173 | counters["@step timer"] = counters["@step timer"] + acc * 1 |
1174 | return true |
1175 | end |
1176 | if counters["clear the screen"] > 0 then |
1177 | local acc = counters["clear the screen"] |
1178 | counters["clear the screen"] = max(counters["clear the screen"] - acc, 0) |
1179 | counters["@clear screen"] = counters["@clear screen"] + acc * 1 |
1180 | return true |
1181 | end |
1182 | if counters["update scene state"] > 0 then |
1183 | local acc = counters["update scene state"] |
1184 | counters["update scene state"] = max(counters["update scene state"] - acc, 0) |
1185 | counters["updating scene"] = counters["updating scene"] + acc * 1 |
1186 | return true |
1187 | end |
1188 | if counters["draw scene"] > 0 then |
1189 | local acc = counters["draw scene"] |
1190 | counters["draw scene"] = max(counters["draw scene"] - acc, 0) |
1191 | counters["drawing scene"] = counters["drawing scene"] + acc * 1 |
1192 | return true |
1193 | end |
1194 | if counters["present current frame"] > 0 then |
1195 | local acc = counters["present current frame"] |
1196 | counters["present current frame"] = max(counters["present current frame"] - acc, 0) |
1197 | counters["@present"] = counters["@present"] + acc * 1 |
1198 | return true |
1199 | end |
1200 | if counters["sleep for 1ms"] > 0 then |
1201 | local acc = counters["sleep for 1ms"] |
1202 | counters["sleep for 1ms"] = max(counters["sleep for 1ms"] - acc, 0) |
1203 | counters["@ms"] = counters["@ms"] + acc * 1 |
1204 | return true |
1205 | end |
1206 | if counters["next cycle"] > 0 then |
1207 | local acc = counters["next cycle"] |
1208 | counters["next cycle"] = max(counters["next cycle"] - acc, 0) |
1209 | counters["run main loop"] = counters["run main loop"] + acc * 1 |
1210 | return true |
1211 | end |
1212 | return false |
1213 | end |
1214 | |
1215 | function machine:run() |
1216 | local counters = self.counters |
1217 | while match(self, counters) do end |
1218 | end |
1219 | |
1220 | return machine |
zz-zombies-and-circles.lua
· 73 KiB · Lua
Исходник
Playground
local min, max, huge = math.min, math.max, math.huge
local machine = {state = {}}
machine.counters = {
["@is [move up] down?"] = 0,
["@clear screen"] = 0,
["@present"] = 0,
["@is [move left] down?"] = 0,
["@sleep"] = 0,
["@ms"] = 0,
["@is [move down] down?"] = 0,
["clear @circle index"] = 0,
["@is [move right] down?"] = 0,
["@event quit"] = 0,
["@shoot bullet"] = 0,
["clear the screen"] = 0,
["circle count => iteration"] = 0,
["copied circle count"] = 0,
["get random number"] = 0,
["copy circle count to iteration"] = 0,
["next cycle"] = 0,
["@number -> @new circle x"] = 0,
["draw each circle"] = 0,
["draw circles"] = 0,
["@number -> @new circle y"] = 0,
["print fps"] = 0,
["@delete out of bounds bullets"] = 0,
["@number -> @new circle r"] = 0,
["@number -> @new circle speed"] = 0,
["@number -> @new circle x:9007199254740991"] = 0,
["move each circle"] = 0,
["@number -> @new circle y:9007199254740991"] = 0,
["@number -> @new circle r:9007199254740991"] = 0,
["@draw bullets"] = 0,
["@number -> @new circle speed:9007199254740991"] = 0,
["generate x position"] = 0,
["@random min:25"] = 0,
["@update spawn timer"] = 0,
["@random max:775"] = 0,
["generate radius"] = 0,
["updating scene"] = 0,
["@make the timer faster"] = 0,
["@random min:1"] = 0,
["clear @circle index:9007199254740991"] = 0,
["@random max:3"] = 0,
["@random min:2"] = 0,
["@random max:5"] = 0,
["circle count => iteration:9007199254740991"] = 0,
["@exit code"] = 0,
["make circles:100"] = 0,
["@do player collisions"] = 0,
["sleep for 1ms"] = 0,
["present current frame"] = 0,
["draw scene"] = 0,
["@event keyreleased"] = 0,
["@event keypressed"] = 0,
["@event mousemoved"] = 0,
["update scene state"] = 0,
["step timer"] = 0,
["@event mousepressed"] = 0,
["run current frame"] = 0,
["handle input"] = 0,
["poll input"] = 0,
["start polling inputs"] = 0,
["run main loop"] = 1,
["reset timer"] = 0,
["make the timer faster"] = 0,
["@new circle"] = 0,
["spawn a zombie"] = 0,
["draw zombies"] = 0,
["@new circle x"] = 0,
["handling input"] = 0,
["@new circle y"] = 0,
["reset @circle index"] = 0,
["@new circle r"] = 0,
["update circles"] = 0,
["@new circle speed"] = 0,
["move player"] = 0,
["iteration"] = 0,
["circle count"] = 0,
["make circle"] = 0,
["make new circle"] = 0,
["generate speed"] = 0,
["generate y position"] = 0,
["move @number to @new circle speed"] = 0,
["move @number to @new circle r"] = 0,
["@draw circle"] = 0,
["move @number to @new circle y"] = 0,
["move @number to @new circle x"] = 0,
["moving player"] = 0,
["@circle index"] = 0,
["move bullets"] = 0,
["handling inputs"] = 0,
["move zombies"] = 0,
["shoot bullet"] = 0,
["check for collisions"] = 0,
["spawn 100 circles"] = 0,
["check for player hit by zombie"] = 0,
["@move circle"] = 0,
["check for bullet hitting zombie"] = 0,
["draw bullets"] = 0,
["update spawn timer"] = 0,
["draw player"] = 0,
["@spawn timer expired"] = 0,
["@get random number"] = 0,
["@number -> @new circle x:35322350018592"] = 0,
["@number -> @new circle x:146565767712"] = 0,
["@number -> @new circle x:654311463"] = 0,
["@number -> @new circle x:6745479"] = 0,
["@number -> @new circle x:172961"] = 0,
["@number -> @new circle x:678"] = 0,
["@number -> @new circle x:3"] = 0,
["@number -> @new circle x:1"] = 0,
["@number -> @new circle y:35322350018592"] = 0,
["@number"] = 0,
["@number -> @new circle y:654311463"] = 0,
["@draw zombies"] = 0,
["print key pressed"] = 0,
["@number -> @new circle y:172961"] = 0,
["@number -> @new circle y:678"] = 0,
["@number -> @new circle y:3"] = 0,
["@spawn a zombie"] = 0,
["@random max:1"] = 0,
["@number -> @new circle r:35322350018592"] = 0,
["@number -> @new circle r:146565767712"] = 0,
["@number -> @new circle r:654311463"] = 0,
["@number -> @new circle r:6745479"] = 0,
["@number -> @new circle r:172961"] = 0,
["@number -> @new circle r:678"] = 0,
["@number -> @new circle r:3"] = 0,
["@number -> @new circle r:1"] = 0,
["@number -> @new circle speed:35322350018592"] = 0,
["@number -> @new circle speed:146565767712"] = 0,
["@number -> @new circle speed:654311463"] = 0,
["@number -> @new circle speed:6745479"] = 0,
["@number -> @new circle speed:172961"] = 0,
["@number -> @new circle speed:678"] = 0,
["@number -> @new circle speed:3"] = 0,
["@number -> @new circle speed:1"] = 0,
["make circles:1"] = 0,
["circle count => iteration:35322350018592"] = 0,
["circle count => iteration:146565767712"] = 0,
["circle count => iteration:654311463"] = 0,
["circle count => iteration:6745479"] = 0,
["circle count => iteration:172961"] = 0,
["circle count => iteration:678"] = 0,
["circle count => iteration:3"] = 0,
["circle count => iteration:1"] = 0,
["clear @circle index:35322350018592"] = 0,
["clear @circle index:146565767712"] = 0,
["clear @circle index:654311463"] = 0,
["clear @circle index:6745479"] = 0,
["clear @circle index:172961"] = 0,
["clear @circle index:678"] = 0,
["clear @circle index:3"] = 0,
["clear @circle index:1"] = 0,
["drawing scene"] = 0,
["make circles"] = 0,
["sweep deleted entities"] = 0,
["@once"] = 1,
["@no events left"] = 0,
["@[move up] is down"] = 0,
["@print key pressed"] = 0,
["@random min"] = 0,
["@[move down] is down"] = 0,
["@random max"] = 0,
["@number -> @new circle y:1"] = 0,
["@number -> @new circle y:6745479"] = 0,
["@start polling"] = 0,
["@reset timer"] = 0,
["@move bullets"] = 0,
["@draw player"] = 0,
["@do bullet collisions"] = 0,
["@move zombies"] = 0,
["@number -> @new circle y:146565767712"] = 0,
["@poll input"] = 0,
["@move player"] = 0,
["@[move right] is down"] = 0,
["@dir up"] = 0,
["@[move left] is down"] = 0,
["@dir down"] = 0,
["@quit love"] = 0,
["@dir left"] = 0,
["@save key pressed"] = 0,
["@dir right"] = 0,
["@print fps"] = 0,
["@delete killed zombies"] = 0,
["@step timer"] = 0,
["@random max:575"] = 0,
}
machine.state = {
["circles"] = {},
["last_key_pressed"] = "",
["player"] = {x = 400, y = 300, r = 10, health = 5},
["event_args"] = {},
["bullets"] = {},
["dt"] = 0,
["zombies"] = {},
["spawn_timer"] = { time_left = 1, duration = 1 },
["default_font"] = love.graphics.getFont(),
["large_font"] = love.graphics.newFont(64),
}
function machine:on_new_circle(counters, new_circle_x, new_circle_y, new_circle_r, new_circle_speed)
table.insert(self.state.circles,
{ x = new_circle_x
, y = new_circle_y
, r = new_circle_r
, speed = new_circle_speed
, t = 0
}
)
end
function machine:on_draw_circle(counters, circle_index)
local circle = self.state.circles[circle_index]
local ox, oy = math.cos(circle.speed * circle.t + circle_index), math.sin(circle.speed * circle.t + circle_index)
love.graphics.circle("fill", circle.x + 5 * ox , circle.y + 5 * oy , circle.r)
end
function machine:on_move_circle(counters, circle_index)
local circle = self.state.circles[circle_index]
circle.t = circle.t + self.state.dt
end
function machine:on_get_random_number(counters, random_min, random_max)
counters["@number"] = math.random(random_min, random_max)
end
function machine:on_print_fps(counters)
love.graphics.setColor(1, 0, 0)
love.graphics.print(
tostring(love.timer.getFPS())
.. " bullets: " .. tostring(#self.state.bullets)
.. " zombies: " .. tostring(#self.state.zombies)
, 10, 10)
love.graphics.setColor(1, 1, 1)
end
function machine:on_save_key_pressed(counters)
self.state.last_key_pressed = self.state.event_args[1]
end
function machine:on_print_key_pressed(counters)
love.graphics.setFont(self.state.large_font)
local key = self.state.last_key_pressed
local width, height = self.state.large_font:getWidth(key), self.state.large_font:getHeight(key)
love.graphics.setColor(0, 0, 0)
love.graphics.print(key, 400 - width / 2 + 5, 300 - height / 2 + 5)
love.graphics.setColor(1, 0, 0)
love.graphics.print(key, 400 - width / 2, 300 - height / 2)
love.graphics.setColor(1, 1, 1)
end
function machine:on_print_fps(counters)
love.graphics.setColor(1, 0, 0)
love.graphics.print(
tostring(love.timer.getFPS())
.. " bullets: " .. tostring(#self.state.bullets)
.. " zombies: " .. tostring(#self.state.zombies)
, 10, 10)
love.graphics.setColor(1, 1, 1)
end
function machine:on_draw_player(counters)
local player = self.state.player
love.graphics.setColor(0, 1, 0)
love.graphics.circle("fill", player.x, player.y, player.r)
love.graphics.setColor(1, 1, 1)
end
function machine:on_move_player(counters, dir_up, dir_down, dir_left, dir_right)
local player = self.state.player
local dir_y = (dir_down - dir_up)
local dir_x = (dir_right - dir_left)
player.x = player.x + dir_x * self.state.dt * 300
player.y = player.y + dir_y * self.state.dt * 300
end
function machine:on_is_move_up_down(counters)
if love.keyboard.isDown("w") then
counters["@[move up] is down"] = 1
end
end
function machine:on_is_move_left_down(counters)
if love.keyboard.isDown("a") then
counters["@[move left] is down"] = 1
end
end
function machine:on_is_move_down_down(counters)
if love.keyboard.isDown("s") then
counters["@[move down] is down"] = 1
end
end
function machine:on_is_move_right_down(counters)
if love.keyboard.isDown("d") then
counters["@[move right] is down"] = 1
end
end
function machine:on_shoot_bullet(counters)
local bullets = self.state.bullets
local px, py = self.state.player.x, self.state.player.y
local mx, my = love.mouse.getPosition()
local angle = math.atan2(my - py, mx - px)
table.insert(bullets, {x = px, y = py, angle = angle, r = 5})
end
function machine:on_move_bullets(counters)
local dt = self.state.dt
local bullets = self.state.bullets
for _, bullet in ipairs(bullets) do
bullet.x = bullet.x + math.cos(bullet.angle) * 350 * dt
bullet.y = bullet.y + math.sin(bullet.angle) * 350 * dt
local in_bounds
= -10 <= bullet.x and bullet.x <= 810
and -10 <= bullet.y and bullet.y <= 610
if not in_bounds then
bullet.deleted = true
end
end
end
function machine:on_delete_bullets(counters)
local bullets = self.state.bullets
local survivers = {}
for _, bullet in ipairs(bullets) do
if not bullet.deleted then
table.insert(survivers, bullet)
end
end
self.state.bullets = survivers
end
function machine:on_draw_bullets(counters)
local bullets = self.state.bullets
for _, bullet in ipairs(bullets) do
love.graphics.setColor(1, 1, 0)
love.graphics.circle("fill", bullet.x, bullet.y, bullet.r)
love.graphics.setColor(1, 1, 1)
end
end
function machine:on_update_spawn_timer(counters)
local spawn_timer = self.state.spawn_timer
spawn_timer.time_left = spawn_timer.time_left - self.state.dt
if 0 >= spawn_timer.time_left then
counters["@spawn timer expired"] = 1
end
end
function machine:on_make_the_timer_faster(counters)
local spawn_timer = self.state.spawn_timer
spawn_timer.duration = spawn_timer.duration - 0.0125
end
function machine:on_reset_timer(counters)
local spawn_timer = self.state.spawn_timer
spawn_timer.time_left = spawn_timer.duration
end
function machine:on_draw_zombies(counters)
local zombies = self.state.zombies
for _, zombie in ipairs(zombies) do
love.graphics.setColor(1, 0, 0)
love.graphics.circle("fill", zombie.x, zombie.y, zombie.r)
love.graphics.setColor(1, 0, 0)
end
end
function machine:on_spawn_a_zombie(counters)
local angle = math.random() * math.pi * 2
local x, y = math.cos(angle) * 450 + 400, math.sin(angle) * 350 + 300
table.insert(self.state.zombies, {x = x, y = y, health = 2, r = 10})
end
function machine:on_delete_killed_zombies(counters)
local zombies = self.state.zombies
local survivers = {}
for _, zombie in ipairs(zombies) do
if not zombie.dead then
table.insert(survivers, zombie)
end
end
self.state.zombies = survivers
end
function machine:on_move_zombies(counters)
local player = self.state.player
local zombies = self.state.zombies
for _, zombie in ipairs(zombies) do
local angle = math.atan2(player.y - zombie.y, player.x - zombie.x)
zombie.x = zombie.x + self.state.dt * math.cos(angle) * 310
zombie.y = zombie.y + self.state.dt * math.sin(angle) * 310
end
end
function machine:on_do_bullet_collisions(counters)
local bullets = self.state.bullets
local zombies = self.state.zombies
for _, bullet in ipairs(bullets) do
if bullet.deleted then goto next_bullet end
for _, zombie in ipairs(zombies) do
if zombie.dead then goto next_zombie end
local min_distance = bullet.r + zombie.r
local distance = math.sqrt((bullet.x - zombie.x) ^ 2 + (bullet.y - zombie.y) ^ 2)
if distance < min_distance then
zombie.health = zombie.health - 1
if zombie.health < 0 then
zombie.dead = true
end
bullet.deleted = true
end
::next_zombie::
end
::next_bullet::
end
end
function machine:on_start_polling(counters)
love.event.pump()
self.state.event_iter = love.event.poll()
end
function machine:on_poll_input(counters)
local name, a, b, c, d, e, f = self.state.event_iter()
if name then
local counter = "@event " .. name
if counters[counter] then
counters[counter] = 1
self.state.event_args[1] = a
self.state.event_args[2] = b
self.state.event_args[3] = c
self.state.event_args[4] = d
self.state.event_args[5] = e
self.state.event_args[6] = f
end
else
counters["@no events left"] = 1
end
end
function machine:on_quit_love(counters)
counters["@exit code"] = self.state.event_args[1] or 0
end
function machine:on_step_timer(counters)
self.state.dt = love.timer.step()
end
function machine:on_clear_screen(counters)
love.graphics.origin()
love.graphics.clear(love.graphics.getBackgroundColor())
end
function machine:on_present(counters)
love.graphics.present()
end
function machine:on_sleep(counters, ms)
love.timer.sleep(ms / 1000)
end
function match(self, counters)
if counters["@new circle"] > 0 then
self:on_new_circle(counters, counters["@new circle x"], counters["@new circle y"], counters["@new circle r"], counters["@new circle speed"])
counters["@new circle"] = 0
counters["@new circle x"] = 0
counters["@new circle y"] = 0
counters["@new circle r"] = 0
counters["@new circle speed"] = 0
return true
end
if counters["@draw circle"] > 0 then
self:on_draw_circle(counters, counters["@circle index"])
counters["@draw circle"] = 0
return true
end
if counters["@move circle"] > 0 then
self:on_move_circle(counters, counters["@circle index"])
counters["@move circle"] = 0
return true
end
if counters["@get random number"] > 0 then
counters["@number"] = 0
self:on_get_random_number(counters, counters["@random min"], counters["@random max"])
counters["@get random number"] = 0
counters["@random min"] = 0
counters["@random max"] = 0
return true
end
if counters["@print fps"] > 0 then
self:on_print_fps(counters)
counters["@print fps"] = 0
return true
end
if counters["@save key pressed"] > 0 then
self:on_save_key_pressed(counters)
counters["@save key pressed"] = 0
return true
end
if counters["@print key pressed"] > 0 then
self:on_print_key_pressed(counters)
counters["@print key pressed"] = 0
return true
end
if counters["@print fps"] > 0 then
self:on_print_fps(counters)
counters["@print fps"] = 0
return true
end
if counters["@draw player"] > 0 then
self:on_draw_player(counters)
counters["@draw player"] = 0
return true
end
if counters["@move player"] > 0 then
self:on_move_player(counters, counters["@dir up"], counters["@dir down"], counters["@dir left"], counters["@dir right"])
counters["@move player"] = 0
counters["@dir up"] = 0
counters["@dir down"] = 0
counters["@dir left"] = 0
counters["@dir right"] = 0
return true
end
if counters["@is [move up] down?"] > 0 then
counters["@[move up] is down"] = 0
self:on_is_move_up_down(counters)
counters["@is [move up] down?"] = 0
return true
end
if counters["@is [move left] down?"] > 0 then
counters["@[move left] is down"] = 0
self:on_is_move_left_down(counters)
counters["@is [move left] down?"] = 0
return true
end
if counters["@is [move down] down?"] > 0 then
counters["@[move down] is down"] = 0
self:on_is_move_down_down(counters)
counters["@is [move down] down?"] = 0
return true
end
if counters["@is [move right] down?"] > 0 then
counters["@[move right] is down"] = 0
self:on_is_move_right_down(counters)
counters["@is [move right] down?"] = 0
return true
end
if counters["@shoot bullet"] > 0 then
self:on_shoot_bullet(counters)
counters["@shoot bullet"] = 0
return true
end
if counters["@move bullets"] > 0 then
self:on_move_bullets(counters)
counters["@move bullets"] = 0
return true
end
if counters["@delete out of bounds bullets"] > 0 then
self:on_delete_bullets(counters)
counters["@delete out of bounds bullets"] = 0
return true
end
if counters["@draw bullets"] > 0 then
self:on_draw_bullets(counters)
counters["@draw bullets"] = 0
return true
end
if counters["@update spawn timer"] > 0 then
counters["@spawn timer expired"] = 0
self:on_update_spawn_timer(counters)
counters["@update spawn timer"] = 0
return true
end
if counters["@make the timer faster"] > 0 then
self:on_make_the_timer_faster(counters)
counters["@make the timer faster"] = 0
return true
end
if counters["@reset timer"] > 0 then
self:on_reset_timer(counters)
counters["@reset timer"] = 0
return true
end
if counters["@draw zombies"] > 0 then
self:on_draw_zombies(counters)
counters["@draw zombies"] = 0
return true
end
if counters["@spawn a zombie"] > 0 then
self:on_spawn_a_zombie(counters)
counters["@spawn a zombie"] = 0
return true
end
if counters["@delete killed zombies"] > 0 then
self:on_delete_killed_zombies(counters)
counters["@delete killed zombies"] = 0
return true
end
if counters["@move zombies"] > 0 then
self:on_move_zombies(counters)
counters["@move zombies"] = 0
return true
end
if counters["@do bullet collisions"] > 0 then
self:on_do_bullet_collisions(counters)
counters["@do bullet collisions"] = 0
return true
end
if counters["@start polling"] > 0 then
self:on_start_polling(counters)
counters["@start polling"] = 0
return true
end
if counters["@poll input"] > 0 then
counters["@event keypressed"] = 0
counters["@event keyreleased"] = 0
counters["@event mousemoved"] = 0
counters["@event mousepressed"] = 0
counters["@no events left"] = 0
self:on_poll_input(counters)
counters["@poll input"] = 0
return true
end
if counters["@quit love"] > 0 then
counters["@exit code"] = 0
self:on_quit_love(counters)
counters["@quit love"] = 0
return true
end
if counters["@step timer"] > 0 then
self:on_step_timer(counters)
counters["@step timer"] = 0
return true
end
if counters["@clear screen"] > 0 then
self:on_clear_screen(counters)
counters["@clear screen"] = 0
return true
end
if counters["@present"] > 0 then
self:on_present(counters)
counters["@present"] = 0
return true
end
if counters["@sleep"] > 0 then
self:on_sleep(counters, counters["@ms"])
counters["@sleep"] = 0
counters["@ms"] = 0
return true
end
if counters["@number -> @new circle x:9007199254740991"] > 0 then
local acc = counters["@number -> @new circle x:9007199254740991"]
counters["@number -> @new circle x:9007199254740991"] = max(counters["@number -> @new circle x:9007199254740991"] - acc, 0)
counters["@number -> @new circle x:35322350018592"] = counters["@number -> @new circle x:35322350018592"] + acc * 255
counters["@number -> @new circle x"] = counters["@number -> @new circle x"] + acc * 31
return true
end
if counters["@number -> @new circle x:35322350018592"] > 0 then
local acc = counters["@number -> @new circle x:35322350018592"]
counters["@number -> @new circle x:35322350018592"] = max(counters["@number -> @new circle x:35322350018592"] - acc, 0)
counters["@number -> @new circle x:146565767712"] = counters["@number -> @new circle x:146565767712"] + acc * 241
return true
end
if counters["@number -> @new circle x:146565767712"] > 0 then
local acc = counters["@number -> @new circle x:146565767712"]
counters["@number -> @new circle x:146565767712"] = max(counters["@number -> @new circle x:146565767712"] - acc, 0)
counters["@number -> @new circle x:654311463"] = counters["@number -> @new circle x:654311463"] + acc * 224
return true
end
if counters["@number -> @new circle x:654311463"] > 0 then
local acc = counters["@number -> @new circle x:654311463"]
counters["@number -> @new circle x:654311463"] = max(counters["@number -> @new circle x:654311463"] - acc, 0)
counters["@number -> @new circle x:6745479"] = counters["@number -> @new circle x:6745479"] + acc * 97
return true
end
if counters["@number -> @new circle x:6745479"] > 0 then
local acc = counters["@number -> @new circle x:6745479"]
counters["@number -> @new circle x:6745479"] = max(counters["@number -> @new circle x:6745479"] - acc, 0)
counters["@number -> @new circle x:172961"] = counters["@number -> @new circle x:172961"] + acc * 39
return true
end
if counters["@number -> @new circle x:172961"] > 0 then
local acc = counters["@number -> @new circle x:172961"]
counters["@number -> @new circle x:172961"] = max(counters["@number -> @new circle x:172961"] - acc, 0)
counters["@number -> @new circle x"] = counters["@number -> @new circle x"] + acc * 71
counters["@number -> @new circle x:678"] = counters["@number -> @new circle x:678"] + acc * 255
return true
end
if counters["@number -> @new circle x:678"] > 0 then
local acc = counters["@number -> @new circle x:678"]
counters["@number -> @new circle x:678"] = max(counters["@number -> @new circle x:678"] - acc, 0)
counters["@number -> @new circle x:3"] = counters["@number -> @new circle x:3"] + acc * 226
return true
end
if counters["@number -> @new circle x:3"] > 0 then
local acc = counters["@number -> @new circle x:3"]
counters["@number -> @new circle x:3"] = max(counters["@number -> @new circle x:3"] - acc, 0)
counters["@number -> @new circle x:1"] = counters["@number -> @new circle x:1"] + acc * 3
return true
end
if counters["@number -> @new circle x:1"] > 0 then
local acc = counters["@number -> @new circle x:1"]
counters["@number -> @new circle x:1"] = max(counters["@number -> @new circle x:1"] - acc, 0)
counters["@number -> @new circle x"] = counters["@number -> @new circle x"] + acc * 1
return true
end
if counters["@random min:1"] > 0 then
local acc = counters["@random min:1"]
counters["@random min:1"] = max(counters["@random min:1"] - acc, 0)
counters["@random min"] = counters["@random min"] + acc * 1
return true
end
if counters["@number -> @new circle y:9007199254740991"] > 0 then
local acc = counters["@number -> @new circle y:9007199254740991"]
counters["@number -> @new circle y:9007199254740991"] = max(counters["@number -> @new circle y:9007199254740991"] - acc, 0)
counters["@number -> @new circle y:35322350018592"] = counters["@number -> @new circle y:35322350018592"] + acc * 255
counters["@number -> @new circle y"] = counters["@number -> @new circle y"] + acc * 31
return true
end
if counters["@number -> @new circle y:35322350018592"] > 0 then
local acc = counters["@number -> @new circle y:35322350018592"]
counters["@number -> @new circle y:35322350018592"] = max(counters["@number -> @new circle y:35322350018592"] - acc, 0)
counters["@number -> @new circle y:146565767712"] = counters["@number -> @new circle y:146565767712"] + acc * 241
return true
end
if counters["@number -> @new circle y:146565767712"] > 0 then
local acc = counters["@number -> @new circle y:146565767712"]
counters["@number -> @new circle y:146565767712"] = max(counters["@number -> @new circle y:146565767712"] - acc, 0)
counters["@number -> @new circle y:654311463"] = counters["@number -> @new circle y:654311463"] + acc * 224
return true
end
if counters["@number -> @new circle y:654311463"] > 0 then
local acc = counters["@number -> @new circle y:654311463"]
counters["@number -> @new circle y:654311463"] = max(counters["@number -> @new circle y:654311463"] - acc, 0)
counters["@number -> @new circle y:6745479"] = counters["@number -> @new circle y:6745479"] + acc * 97
return true
end
if counters["@number -> @new circle y:6745479"] > 0 then
local acc = counters["@number -> @new circle y:6745479"]
counters["@number -> @new circle y:6745479"] = max(counters["@number -> @new circle y:6745479"] - acc, 0)
counters["@number -> @new circle y:172961"] = counters["@number -> @new circle y:172961"] + acc * 39
return true
end
if counters["@number -> @new circle y:172961"] > 0 then
local acc = counters["@number -> @new circle y:172961"]
counters["@number -> @new circle y:172961"] = max(counters["@number -> @new circle y:172961"] - acc, 0)
counters["@number -> @new circle y:678"] = counters["@number -> @new circle y:678"] + acc * 255
counters["@number -> @new circle y"] = counters["@number -> @new circle y"] + acc * 71
return true
end
if counters["@number -> @new circle y:678"] > 0 then
local acc = counters["@number -> @new circle y:678"]
counters["@number -> @new circle y:678"] = max(counters["@number -> @new circle y:678"] - acc, 0)
counters["@number -> @new circle y:3"] = counters["@number -> @new circle y:3"] + acc * 226
return true
end
if counters["@number -> @new circle y:3"] > 0 then
local acc = counters["@number -> @new circle y:3"]
counters["@number -> @new circle y:3"] = max(counters["@number -> @new circle y:3"] - acc, 0)
counters["@number -> @new circle y:1"] = counters["@number -> @new circle y:1"] + acc * 3
return true
end
if counters["@number -> @new circle y:1"] > 0 then
local acc = counters["@number -> @new circle y:1"]
counters["@number -> @new circle y:1"] = max(counters["@number -> @new circle y:1"] - acc, 0)
counters["@number -> @new circle y"] = counters["@number -> @new circle y"] + acc * 1
return true
end
if counters["@random max:3"] > 0 then
local acc = counters["@random max:3"]
counters["@random max:3"] = max(counters["@random max:3"] - acc, 0)
counters["@random max:1"] = counters["@random max:1"] + acc * 3
return true
end
if counters["@random max:1"] > 0 then
local acc = counters["@random max:1"]
counters["@random max:1"] = max(counters["@random max:1"] - acc, 0)
counters["@random max"] = counters["@random max"] + acc * 1
return true
end
if counters["@number -> @new circle r:9007199254740991"] > 0 then
local acc = counters["@number -> @new circle r:9007199254740991"]
counters["@number -> @new circle r:9007199254740991"] = max(counters["@number -> @new circle r:9007199254740991"] - acc, 0)
counters["@number -> @new circle r:35322350018592"] = counters["@number -> @new circle r:35322350018592"] + acc * 255
counters["@number -> @new circle r"] = counters["@number -> @new circle r"] + acc * 31
return true
end
if counters["@number -> @new circle r:35322350018592"] > 0 then
local acc = counters["@number -> @new circle r:35322350018592"]
counters["@number -> @new circle r:35322350018592"] = max(counters["@number -> @new circle r:35322350018592"] - acc, 0)
counters["@number -> @new circle r:146565767712"] = counters["@number -> @new circle r:146565767712"] + acc * 241
return true
end
if counters["@number -> @new circle r:146565767712"] > 0 then
local acc = counters["@number -> @new circle r:146565767712"]
counters["@number -> @new circle r:146565767712"] = max(counters["@number -> @new circle r:146565767712"] - acc, 0)
counters["@number -> @new circle r:654311463"] = counters["@number -> @new circle r:654311463"] + acc * 224
return true
end
if counters["@number -> @new circle r:654311463"] > 0 then
local acc = counters["@number -> @new circle r:654311463"]
counters["@number -> @new circle r:654311463"] = max(counters["@number -> @new circle r:654311463"] - acc, 0)
counters["@number -> @new circle r:6745479"] = counters["@number -> @new circle r:6745479"] + acc * 97
return true
end
if counters["@number -> @new circle r:6745479"] > 0 then
local acc = counters["@number -> @new circle r:6745479"]
counters["@number -> @new circle r:6745479"] = max(counters["@number -> @new circle r:6745479"] - acc, 0)
counters["@number -> @new circle r:172961"] = counters["@number -> @new circle r:172961"] + acc * 39
return true
end
if counters["@number -> @new circle r:172961"] > 0 then
local acc = counters["@number -> @new circle r:172961"]
counters["@number -> @new circle r:172961"] = max(counters["@number -> @new circle r:172961"] - acc, 0)
counters["@number -> @new circle r"] = counters["@number -> @new circle r"] + acc * 71
counters["@number -> @new circle r:678"] = counters["@number -> @new circle r:678"] + acc * 255
return true
end
if counters["@number -> @new circle r:678"] > 0 then
local acc = counters["@number -> @new circle r:678"]
counters["@number -> @new circle r:678"] = max(counters["@number -> @new circle r:678"] - acc, 0)
counters["@number -> @new circle r:3"] = counters["@number -> @new circle r:3"] + acc * 226
return true
end
if counters["@number -> @new circle r:3"] > 0 then
local acc = counters["@number -> @new circle r:3"]
counters["@number -> @new circle r:3"] = max(counters["@number -> @new circle r:3"] - acc, 0)
counters["@number -> @new circle r:1"] = counters["@number -> @new circle r:1"] + acc * 3
return true
end
if counters["@number -> @new circle r:1"] > 0 then
local acc = counters["@number -> @new circle r:1"]
counters["@number -> @new circle r:1"] = max(counters["@number -> @new circle r:1"] - acc, 0)
counters["@number -> @new circle r"] = counters["@number -> @new circle r"] + acc * 1
return true
end
if counters["@number -> @new circle speed:9007199254740991"] > 0 then
local acc = counters["@number -> @new circle speed:9007199254740991"]
counters["@number -> @new circle speed:9007199254740991"] = max(counters["@number -> @new circle speed:9007199254740991"] - acc, 0)
counters["@number -> @new circle speed:35322350018592"] = counters["@number -> @new circle speed:35322350018592"] + acc * 255
counters["@number -> @new circle speed"] = counters["@number -> @new circle speed"] + acc * 31
return true
end
if counters["@number -> @new circle speed:35322350018592"] > 0 then
local acc = counters["@number -> @new circle speed:35322350018592"]
counters["@number -> @new circle speed:35322350018592"] = max(counters["@number -> @new circle speed:35322350018592"] - acc, 0)
counters["@number -> @new circle speed:146565767712"] = counters["@number -> @new circle speed:146565767712"] + acc * 241
return true
end
if counters["@number -> @new circle speed:146565767712"] > 0 then
local acc = counters["@number -> @new circle speed:146565767712"]
counters["@number -> @new circle speed:146565767712"] = max(counters["@number -> @new circle speed:146565767712"] - acc, 0)
counters["@number -> @new circle speed:654311463"] = counters["@number -> @new circle speed:654311463"] + acc * 224
return true
end
if counters["@number -> @new circle speed:654311463"] > 0 then
local acc = counters["@number -> @new circle speed:654311463"]
counters["@number -> @new circle speed:654311463"] = max(counters["@number -> @new circle speed:654311463"] - acc, 0)
counters["@number -> @new circle speed:6745479"] = counters["@number -> @new circle speed:6745479"] + acc * 97
return true
end
if counters["@number -> @new circle speed:6745479"] > 0 then
local acc = counters["@number -> @new circle speed:6745479"]
counters["@number -> @new circle speed:6745479"] = max(counters["@number -> @new circle speed:6745479"] - acc, 0)
counters["@number -> @new circle speed:172961"] = counters["@number -> @new circle speed:172961"] + acc * 39
return true
end
if counters["@number -> @new circle speed:172961"] > 0 then
local acc = counters["@number -> @new circle speed:172961"]
counters["@number -> @new circle speed:172961"] = max(counters["@number -> @new circle speed:172961"] - acc, 0)
counters["@number -> @new circle speed"] = counters["@number -> @new circle speed"] + acc * 71
counters["@number -> @new circle speed:678"] = counters["@number -> @new circle speed:678"] + acc * 255
return true
end
if counters["@number -> @new circle speed:678"] > 0 then
local acc = counters["@number -> @new circle speed:678"]
counters["@number -> @new circle speed:678"] = max(counters["@number -> @new circle speed:678"] - acc, 0)
counters["@number -> @new circle speed:3"] = counters["@number -> @new circle speed:3"] + acc * 226
return true
end
if counters["@number -> @new circle speed:3"] > 0 then
local acc = counters["@number -> @new circle speed:3"]
counters["@number -> @new circle speed:3"] = max(counters["@number -> @new circle speed:3"] - acc, 0)
counters["@number -> @new circle speed:1"] = counters["@number -> @new circle speed:1"] + acc * 3
return true
end
if counters["@number -> @new circle speed:1"] > 0 then
local acc = counters["@number -> @new circle speed:1"]
counters["@number -> @new circle speed:1"] = max(counters["@number -> @new circle speed:1"] - acc, 0)
counters["@number -> @new circle speed"] = counters["@number -> @new circle speed"] + acc * 1
return true
end
if counters["make circles:100"] > 0 then
local acc = counters["make circles:100"]
counters["make circles:100"] = max(counters["make circles:100"] - acc, 0)
counters["make circles:1"] = counters["make circles:1"] + acc * 100
return true
end
if counters["make circles:1"] > 0 then
local acc = counters["make circles:1"]
counters["make circles:1"] = max(counters["make circles:1"] - acc, 0)
counters["make circles"] = counters["make circles"] + acc * 1
return true
end
if counters["@random max:5"] > 0 then
local acc = counters["@random max:5"]
counters["@random max:5"] = max(counters["@random max:5"] - acc, 0)
counters["@random max:1"] = counters["@random max:1"] + acc * 5
return true
end
if counters["@random max:1"] > 0 then
local acc = counters["@random max:1"]
counters["@random max:1"] = max(counters["@random max:1"] - acc, 0)
counters["@random max"] = counters["@random max"] + acc * 1
return true
end
if counters["@random min:25"] > 0 then
local acc = counters["@random min:25"]
counters["@random min:25"] = max(counters["@random min:25"] - acc, 0)
counters["@random min:1"] = counters["@random min:1"] + acc * 25
return true
end
if counters["@random min:1"] > 0 then
local acc = counters["@random min:1"]
counters["@random min:1"] = max(counters["@random min:1"] - acc, 0)
counters["@random min"] = counters["@random min"] + acc * 1
return true
end
if counters["circle count => iteration:9007199254740991"] > 0 then
local acc = counters["circle count => iteration:9007199254740991"]
counters["circle count => iteration:9007199254740991"] = max(counters["circle count => iteration:9007199254740991"] - acc, 0)
counters["circle count => iteration"] = counters["circle count => iteration"] + acc * 31
counters["circle count => iteration:35322350018592"] = counters["circle count => iteration:35322350018592"] + acc * 255
return true
end
if counters["circle count => iteration:35322350018592"] > 0 then
local acc = counters["circle count => iteration:35322350018592"]
counters["circle count => iteration:35322350018592"] = max(counters["circle count => iteration:35322350018592"] - acc, 0)
counters["circle count => iteration:146565767712"] = counters["circle count => iteration:146565767712"] + acc * 241
return true
end
if counters["circle count => iteration:146565767712"] > 0 then
local acc = counters["circle count => iteration:146565767712"]
counters["circle count => iteration:146565767712"] = max(counters["circle count => iteration:146565767712"] - acc, 0)
counters["circle count => iteration:654311463"] = counters["circle count => iteration:654311463"] + acc * 224
return true
end
if counters["circle count => iteration:654311463"] > 0 then
local acc = counters["circle count => iteration:654311463"]
counters["circle count => iteration:654311463"] = max(counters["circle count => iteration:654311463"] - acc, 0)
counters["circle count => iteration:6745479"] = counters["circle count => iteration:6745479"] + acc * 97
return true
end
if counters["circle count => iteration:6745479"] > 0 then
local acc = counters["circle count => iteration:6745479"]
counters["circle count => iteration:6745479"] = max(counters["circle count => iteration:6745479"] - acc, 0)
counters["circle count => iteration:172961"] = counters["circle count => iteration:172961"] + acc * 39
return true
end
if counters["circle count => iteration:172961"] > 0 then
local acc = counters["circle count => iteration:172961"]
counters["circle count => iteration:172961"] = max(counters["circle count => iteration:172961"] - acc, 0)
counters["circle count => iteration:678"] = counters["circle count => iteration:678"] + acc * 255
counters["circle count => iteration"] = counters["circle count => iteration"] + acc * 71
return true
end
if counters["circle count => iteration:678"] > 0 then
local acc = counters["circle count => iteration:678"]
counters["circle count => iteration:678"] = max(counters["circle count => iteration:678"] - acc, 0)
counters["circle count => iteration:3"] = counters["circle count => iteration:3"] + acc * 226
return true
end
if counters["circle count => iteration:3"] > 0 then
local acc = counters["circle count => iteration:3"]
counters["circle count => iteration:3"] = max(counters["circle count => iteration:3"] - acc, 0)
counters["circle count => iteration:1"] = counters["circle count => iteration:1"] + acc * 3
return true
end
if counters["circle count => iteration:1"] > 0 then
local acc = counters["circle count => iteration:1"]
counters["circle count => iteration:1"] = max(counters["circle count => iteration:1"] - acc, 0)
counters["circle count => iteration"] = counters["circle count => iteration"] + acc * 1
return true
end
if counters["@random max:775"] > 0 then
local acc = counters["@random max:775"]
counters["@random max:775"] = max(counters["@random max:775"] - acc, 0)
counters["@random max:5"] = counters["@random max:5"] + acc * 155
return true
end
if counters["@random max:5"] > 0 then
local acc = counters["@random max:5"]
counters["@random max:5"] = max(counters["@random max:5"] - acc, 0)
counters["@random max:1"] = counters["@random max:1"] + acc * 5
return true
end
if counters["@random max:1"] > 0 then
local acc = counters["@random max:1"]
counters["@random max:1"] = max(counters["@random max:1"] - acc, 0)
counters["@random max"] = counters["@random max"] + acc * 1
return true
end
if counters["@random min:2"] > 0 then
local acc = counters["@random min:2"]
counters["@random min:2"] = max(counters["@random min:2"] - acc, 0)
counters["@random min:1"] = counters["@random min:1"] + acc * 2
return true
end
if counters["@random min:1"] > 0 then
local acc = counters["@random min:1"]
counters["@random min:1"] = max(counters["@random min:1"] - acc, 0)
counters["@random min"] = counters["@random min"] + acc * 1
return true
end
if counters["clear @circle index:9007199254740991"] > 0 then
local acc = counters["clear @circle index:9007199254740991"]
counters["clear @circle index:9007199254740991"] = max(counters["clear @circle index:9007199254740991"] - acc, 0)
counters["clear @circle index"] = counters["clear @circle index"] + acc * 31
counters["clear @circle index:35322350018592"] = counters["clear @circle index:35322350018592"] + acc * 255
return true
end
if counters["clear @circle index:35322350018592"] > 0 then
local acc = counters["clear @circle index:35322350018592"]
counters["clear @circle index:35322350018592"] = max(counters["clear @circle index:35322350018592"] - acc, 0)
counters["clear @circle index:146565767712"] = counters["clear @circle index:146565767712"] + acc * 241
return true
end
if counters["clear @circle index:146565767712"] > 0 then
local acc = counters["clear @circle index:146565767712"]
counters["clear @circle index:146565767712"] = max(counters["clear @circle index:146565767712"] - acc, 0)
counters["clear @circle index:654311463"] = counters["clear @circle index:654311463"] + acc * 224
return true
end
if counters["clear @circle index:654311463"] > 0 then
local acc = counters["clear @circle index:654311463"]
counters["clear @circle index:654311463"] = max(counters["clear @circle index:654311463"] - acc, 0)
counters["clear @circle index:6745479"] = counters["clear @circle index:6745479"] + acc * 97
return true
end
if counters["clear @circle index:6745479"] > 0 then
local acc = counters["clear @circle index:6745479"]
counters["clear @circle index:6745479"] = max(counters["clear @circle index:6745479"] - acc, 0)
counters["clear @circle index:172961"] = counters["clear @circle index:172961"] + acc * 39
return true
end
if counters["clear @circle index:172961"] > 0 then
local acc = counters["clear @circle index:172961"]
counters["clear @circle index:172961"] = max(counters["clear @circle index:172961"] - acc, 0)
counters["clear @circle index:678"] = counters["clear @circle index:678"] + acc * 255
counters["clear @circle index"] = counters["clear @circle index"] + acc * 71
return true
end
if counters["clear @circle index:678"] > 0 then
local acc = counters["clear @circle index:678"]
counters["clear @circle index:678"] = max(counters["clear @circle index:678"] - acc, 0)
counters["clear @circle index:3"] = counters["clear @circle index:3"] + acc * 226
return true
end
if counters["clear @circle index:3"] > 0 then
local acc = counters["clear @circle index:3"]
counters["clear @circle index:3"] = max(counters["clear @circle index:3"] - acc, 0)
counters["clear @circle index:1"] = counters["clear @circle index:1"] + acc * 3
return true
end
if counters["clear @circle index:1"] > 0 then
local acc = counters["clear @circle index:1"]
counters["clear @circle index:1"] = max(counters["clear @circle index:1"] - acc, 0)
counters["clear @circle index"] = counters["clear @circle index"] + acc * 1
return true
end
if counters["@random max:575"] > 0 then
local acc = counters["@random max:575"]
counters["@random max:575"] = max(counters["@random max:575"] - acc, 0)
counters["@random max:5"] = counters["@random max:5"] + acc * 115
return true
end
if counters["@random max:5"] > 0 then
local acc = counters["@random max:5"]
counters["@random max:5"] = max(counters["@random max:5"] - acc, 0)
counters["@random max:1"] = counters["@random max:1"] + acc * 5
return true
end
if counters["@random max:1"] > 0 then
local acc = counters["@random max:1"]
counters["@random max:1"] = max(counters["@random max:1"] - acc, 0)
counters["@random max"] = counters["@random max"] + acc * 1
return true
end
if counters["updating scene"] > 0 then
local acc = counters["updating scene"]
counters["updating scene"] = max(counters["updating scene"] - acc, 0)
counters["move player"] = counters["move player"] + acc * 1
counters["check for collisions"] = counters["check for collisions"] + acc * 1
counters["update circles"] = counters["update circles"] + acc * 1
counters["sweep deleted entities"] = counters["sweep deleted entities"] + acc * 1
counters["update spawn timer"] = counters["update spawn timer"] + acc * 1
counters["move bullets"] = counters["move bullets"] + acc * 1
counters["move zombies"] = counters["move zombies"] + acc * 1
return true
end
if counters["drawing scene"] > 0 then
local acc = counters["drawing scene"]
counters["drawing scene"] = max(counters["drawing scene"] - acc, 0)
counters["draw player"] = counters["draw player"] + acc * 1
counters["print fps"] = counters["print fps"] + acc * 1
counters["draw zombies"] = counters["draw zombies"] + acc * 1
counters["print key pressed"] = counters["print key pressed"] + acc * 1
counters["draw bullets"] = counters["draw bullets"] + acc * 1
counters["draw circles"] = counters["draw circles"] + acc * 1
return true
end
if counters["handling input"] > 0 and counters["@event keypressed"] > 0 then
local acc = huge
acc = min(acc, counters["@event keypressed"])
acc = min(acc, counters["handling input"])
counters["handling input"] = max(counters["handling input"] - acc, 0)
counters["@event keypressed"] = max(counters["@event keypressed"] - acc, 0)
counters["@save key pressed"] = counters["@save key pressed"] + acc * 1
counters["handling input"] = counters["handling input"] + acc * 1
counters["spawn 100 circles"] = counters["spawn 100 circles"] + acc * 1
return true
end
if counters["handling input"] > 0 and counters["@event mousepressed"] > 0 then
local acc = huge
acc = min(acc, counters["@event mousepressed"])
acc = min(acc, counters["handling input"])
counters["handling input"] = max(counters["handling input"] - acc, 0)
counters["@event mousepressed"] = max(counters["@event mousepressed"] - acc, 0)
counters["shoot bullet"] = counters["shoot bullet"] + acc * 1
counters["handling inputs"] = counters["handling inputs"] + acc * 1
return true
end
if counters["clear @circle index"] > 0 and counters["@circle index"] > 0 then
local acc = huge
acc = min(acc, counters["@circle index"])
acc = min(acc, counters["clear @circle index"])
counters["clear @circle index"] = max(counters["clear @circle index"] - acc, 0)
counters["@circle index"] = max(counters["@circle index"] - acc, 0)
counters["clear @circle index"] = counters["clear @circle index"] + acc * 1
return true
end
if counters["clear @circle index"] > 0 then
local acc = counters["clear @circle index"]
counters["clear @circle index"] = max(counters["clear @circle index"] - acc, 0)
return true
end
if counters["reset @circle index"] > 0 then
local acc = counters["reset @circle index"]
counters["reset @circle index"] = max(counters["reset @circle index"] - acc, 0)
counters["clear @circle index:9007199254740991"] = counters["clear @circle index:9007199254740991"] + acc * 1
return true
end
if counters["get random number"] > 0 then
local acc = counters["get random number"]
counters["get random number"] = max(counters["get random number"] - acc, 0)
counters["@get random number"] = counters["@get random number"] + acc * 1
return true
end
if counters["@number -> @new circle x"] > 0 and counters["@number"] > 0 then
local acc = huge
acc = min(acc, counters["@number"])
acc = min(acc, counters["@number -> @new circle x"])
counters["@number -> @new circle x"] = max(counters["@number -> @new circle x"] - acc, 0)
counters["@number"] = max(counters["@number"] - acc, 0)
counters["@new circle x"] = counters["@new circle x"] + acc * 1
counters["@number -> @new circle x"] = counters["@number -> @new circle x"] + acc * 1
return true
end
if counters["@number -> @new circle x"] > 0 then
local acc = counters["@number -> @new circle x"]
counters["@number -> @new circle x"] = max(counters["@number -> @new circle x"] - acc, 0)
return true
end
if counters["@number -> @new circle y"] > 0 and counters["@number"] > 0 then
local acc = huge
acc = min(acc, counters["@number -> @new circle y"])
acc = min(acc, counters["@number"])
counters["@number -> @new circle y"] = max(counters["@number -> @new circle y"] - acc, 0)
counters["@number"] = max(counters["@number"] - acc, 0)
counters["@number -> @new circle y"] = counters["@number -> @new circle y"] + acc * 1
counters["@new circle y"] = counters["@new circle y"] + acc * 1
return true
end
if counters["@number -> @new circle y"] > 0 then
local acc = counters["@number -> @new circle y"]
counters["@number -> @new circle y"] = max(counters["@number -> @new circle y"] - acc, 0)
return true
end
if counters["@number -> @new circle r"] > 0 and counters["@number"] > 0 then
local acc = huge
acc = min(acc, counters["@number"])
acc = min(acc, counters["@number -> @new circle r"])
counters["@number -> @new circle r"] = max(counters["@number -> @new circle r"] - acc, 0)
counters["@number"] = max(counters["@number"] - acc, 0)
counters["@new circle r"] = counters["@new circle r"] + acc * 1
counters["@number -> @new circle r"] = counters["@number -> @new circle r"] + acc * 1
return true
end
if counters["@number -> @new circle r"] > 0 then
local acc = counters["@number -> @new circle r"]
counters["@number -> @new circle r"] = max(counters["@number -> @new circle r"] - acc, 0)
return true
end
if counters["@number -> @new circle speed"] > 0 and counters["@number"] > 0 then
local acc = huge
acc = min(acc, counters["@number -> @new circle speed"])
acc = min(acc, counters["@number"])
counters["@number -> @new circle speed"] = max(counters["@number -> @new circle speed"] - acc, 0)
counters["@number"] = max(counters["@number"] - acc, 0)
counters["@number -> @new circle speed"] = counters["@number -> @new circle speed"] + acc * 1
counters["@new circle speed"] = counters["@new circle speed"] + acc * 1
return true
end
if counters["@number -> @new circle speed"] > 0 then
local acc = counters["@number -> @new circle speed"]
counters["@number -> @new circle speed"] = max(counters["@number -> @new circle speed"] - acc, 0)
return true
end
if counters["move @number to @new circle x"] > 0 then
local acc = counters["move @number to @new circle x"]
counters["move @number to @new circle x"] = max(counters["move @number to @new circle x"] - acc, 0)
counters["@number -> @new circle x:9007199254740991"] = counters["@number -> @new circle x:9007199254740991"] + acc * 1
return true
end
if counters["move @number to @new circle y"] > 0 then
local acc = counters["move @number to @new circle y"]
counters["move @number to @new circle y"] = max(counters["move @number to @new circle y"] - acc, 0)
counters["@number -> @new circle y:9007199254740991"] = counters["@number -> @new circle y:9007199254740991"] + acc * 1
return true
end
if counters["move @number to @new circle r"] > 0 then
local acc = counters["move @number to @new circle r"]
counters["move @number to @new circle r"] = max(counters["move @number to @new circle r"] - acc, 0)
counters["@number -> @new circle r:9007199254740991"] = counters["@number -> @new circle r:9007199254740991"] + acc * 1
return true
end
if counters["move @number to @new circle speed"] > 0 then
local acc = counters["move @number to @new circle speed"]
counters["move @number to @new circle speed"] = max(counters["move @number to @new circle speed"] - acc, 0)
counters["@number -> @new circle speed:9007199254740991"] = counters["@number -> @new circle speed:9007199254740991"] + acc * 1
return true
end
if counters["generate x position"] > 0 then
local acc = counters["generate x position"]
counters["generate x position"] = max(counters["generate x position"] - acc, 0)
counters["@random max:775"] = counters["@random max:775"] + acc * 1
counters["move @number to @new circle x"] = counters["move @number to @new circle x"] + acc * 1
counters["@random min:25"] = counters["@random min:25"] + acc * 1
counters["get random number"] = counters["get random number"] + acc * 1
return true
end
if counters["generate y position"] > 0 then
local acc = counters["generate y position"]
counters["generate y position"] = max(counters["generate y position"] - acc, 0)
counters["move @number to @new circle y"] = counters["move @number to @new circle y"] + acc * 1
counters["@random max:575"] = counters["@random max:575"] + acc * 1
counters["@random min:25"] = counters["@random min:25"] + acc * 1
counters["get random number"] = counters["get random number"] + acc * 1
return true
end
if counters["generate radius"] > 0 then
local acc = counters["generate radius"]
counters["generate radius"] = max(counters["generate radius"] - acc, 0)
counters["@random max:3"] = counters["@random max:3"] + acc * 1
counters["move @number to @new circle r"] = counters["move @number to @new circle r"] + acc * 1
counters["@random min:1"] = counters["@random min:1"] + acc * 1
counters["get random number"] = counters["get random number"] + acc * 1
return true
end
if counters["generate speed"] > 0 then
local acc = counters["generate speed"]
counters["generate speed"] = max(counters["generate speed"] - acc, 0)
counters["move @number to @new circle speed"] = counters["move @number to @new circle speed"] + acc * 1
counters["@random max:5"] = counters["@random max:5"] + acc * 1
counters["get random number"] = counters["get random number"] + acc * 1
counters["@random min:2"] = counters["@random min:2"] + acc * 1
return true
end
if counters["make new circle"] > 0 then
local acc = counters["make new circle"]
counters["make new circle"] = max(counters["make new circle"] - acc, 0)
counters["@new circle"] = counters["@new circle"] + acc * 1
return true
end
if counters["make circle"] > 0 then
local acc = counters["make circle"]
counters["make circle"] = max(counters["make circle"] - acc, 0)
counters["generate x position"] = counters["generate x position"] + acc * 1
counters["generate y position"] = counters["generate y position"] + acc * 1
counters["generate radius"] = counters["generate radius"] + acc * 1
counters["make new circle"] = counters["make new circle"] + acc * 1
counters["generate speed"] = counters["generate speed"] + acc * 1
return true
end
if counters["circle count => iteration"] > 0 and counters["circle count"] > 0 then
local acc = huge
acc = min(acc, counters["circle count"])
acc = min(acc, counters["circle count => iteration"])
counters["circle count => iteration"] = max(counters["circle count => iteration"] - acc, 0)
counters["circle count"] = max(counters["circle count"] - acc, 0)
counters["iteration"] = counters["iteration"] + acc * 1
counters["copied circle count"] = counters["copied circle count"] + acc * 1
return true
end
if counters["circle count => iteration"] > 0 then
local acc = counters["circle count => iteration"]
counters["circle count => iteration"] = max(counters["circle count => iteration"] - acc, 0)
return true
end
if counters["copied circle count"] > 0 then
local acc = counters["copied circle count"]
counters["copied circle count"] = max(counters["copied circle count"] - acc, 0)
counters["circle count"] = counters["circle count"] + acc * 1
return true
end
if counters["copy circle count to iteration"] > 0 then
local acc = counters["copy circle count to iteration"]
counters["copy circle count to iteration"] = max(counters["copy circle count to iteration"] - acc, 0)
counters["circle count => iteration:9007199254740991"] = counters["circle count => iteration:9007199254740991"] + acc * 1
return true
end
if counters["draw each circle"] > 0 and counters["iteration"] > 0 then
local acc = huge
acc = min(acc, counters["draw each circle"])
acc = min(acc, counters["iteration"])
counters["draw each circle"] = max(counters["draw each circle"] - acc, 0)
counters["iteration"] = max(counters["iteration"] - acc, 0)
counters["draw each circle"] = counters["draw each circle"] + acc * 1
counters["@draw circle"] = counters["@draw circle"] + acc * 1
counters["@circle index"] = counters["@circle index"] + acc * 1
return true
end
if counters["draw each circle"] > 0 then
local acc = counters["draw each circle"]
counters["draw each circle"] = max(counters["draw each circle"] - acc, 0)
return true
end
if counters["draw circles"] > 0 then
local acc = counters["draw circles"]
counters["draw circles"] = max(counters["draw circles"] - acc, 0)
counters["copy circle count to iteration"] = counters["copy circle count to iteration"] + acc * 1
counters["reset @circle index"] = counters["reset @circle index"] + acc * 1
counters["draw each circle"] = counters["draw each circle"] + acc * 1
return true
end
if counters["print fps"] > 0 then
local acc = counters["print fps"]
counters["print fps"] = max(counters["print fps"] - acc, 0)
counters["@print fps"] = counters["@print fps"] + acc * 1
return true
end
if counters["print key pressed"] > 0 then
local acc = counters["print key pressed"]
counters["print key pressed"] = max(counters["print key pressed"] - acc, 0)
counters["@print key pressed"] = counters["@print key pressed"] + acc * 1
return true
end
if counters["drawing scene"] > 0 then
local acc = counters["drawing scene"]
counters["drawing scene"] = max(counters["drawing scene"] - acc, 0)
counters["draw circles"] = counters["draw circles"] + acc * 1
counters["print key pressed"] = counters["print key pressed"] + acc * 1
counters["print fps"] = counters["print fps"] + acc * 1
return true
end
if counters["move each circle"] > 0 and counters["iteration"] > 0 then
local acc = huge
acc = min(acc, counters["move each circle"])
acc = min(acc, counters["iteration"])
counters["move each circle"] = max(counters["move each circle"] - acc, 0)
counters["iteration"] = max(counters["iteration"] - acc, 0)
counters["@move circle"] = counters["@move circle"] + acc * 1
counters["move each circle"] = counters["move each circle"] + acc * 1
counters["@circle index"] = counters["@circle index"] + acc * 1
return true
end
if counters["move each circle"] > 0 then
local acc = counters["move each circle"]
counters["move each circle"] = max(counters["move each circle"] - acc, 0)
return true
end
if counters["update circles"] > 0 then
local acc = counters["update circles"]
counters["update circles"] = max(counters["update circles"] - acc, 0)
counters["copy circle count to iteration"] = counters["copy circle count to iteration"] + acc * 1
counters["reset @circle index"] = counters["reset @circle index"] + acc * 1
counters["move each circle"] = counters["move each circle"] + acc * 1
return true
end
if counters["updating scene"] > 0 then
local acc = counters["updating scene"]
counters["updating scene"] = max(counters["updating scene"] - acc, 0)
counters["update circles"] = counters["update circles"] + acc * 1
return true
end
if counters["handling input"] > 0 and counters["@event keypressed"] > 0 then
local acc = huge
acc = min(acc, counters["@event keypressed"])
acc = min(acc, counters["handling input"])
counters["handling input"] = max(counters["handling input"] - acc, 0)
counters["@event keypressed"] = max(counters["@event keypressed"] - acc, 0)
counters["@save key pressed"] = counters["@save key pressed"] + acc * 1
counters["spawn 100 circles"] = counters["spawn 100 circles"] + acc * 1
return true
end
if counters["spawn 100 circles"] > 0 then
local acc = counters["spawn 100 circles"]
counters["spawn 100 circles"] = max(counters["spawn 100 circles"] - acc, 0)
counters["make circles:100"] = counters["make circles:100"] + acc * 1
return true
end
if counters["make circles"] > 0 and counters["@once"] > 0 then
local acc = huge
acc = min(acc, counters["make circles"])
acc = min(acc, counters["@once"])
counters["make circles"] = max(counters["make circles"] - acc, 0)
counters["@once"] = max(counters["@once"] - acc, 0)
counters["circle count"] = counters["circle count"] + acc * 1
counters["@once"] = counters["@once"] + acc * 1
counters["make circle"] = counters["make circle"] + acc * 1
return true
end
if counters["make circles"] > 0 and counters["@once"] > 0 then
local acc = huge
acc = min(acc, counters["make circles"])
acc = min(acc, counters["@once"])
counters["make circles"] = max(counters["make circles"] - acc, 0)
counters["@once"] = max(counters["@once"] - acc, 0)
return true
end
if counters["handling input"] > 0 and counters["@event mousepressed"] > 0 then
local acc = huge
acc = min(acc, counters["@event mousepressed"])
acc = min(acc, counters["handling input"])
counters["handling input"] = max(counters["handling input"] - acc, 0)
counters["@event mousepressed"] = max(counters["@event mousepressed"] - acc, 0)
counters["shoot bullet"] = counters["shoot bullet"] + acc * 1
return true
end
if counters["shoot bullet"] > 0 then
local acc = counters["shoot bullet"]
counters["shoot bullet"] = max(counters["shoot bullet"] - acc, 0)
counters["@shoot bullet"] = counters["@shoot bullet"] + acc * 1
return true
end
if counters["drawing scene"] > 0 then
local acc = counters["drawing scene"]
counters["drawing scene"] = max(counters["drawing scene"] - acc, 0)
counters["draw zombies"] = counters["draw zombies"] + acc * 1
counters["draw player"] = counters["draw player"] + acc * 1
counters["@print fps"] = counters["@print fps"] + acc * 1
counters["draw bullets"] = counters["draw bullets"] + acc * 1
return true
end
if counters["draw player"] > 0 then
local acc = counters["draw player"]
counters["draw player"] = max(counters["draw player"] - acc, 0)
counters["@draw player"] = counters["@draw player"] + acc * 1
return true
end
if counters["draw bullets"] > 0 then
local acc = counters["draw bullets"]
counters["draw bullets"] = max(counters["draw bullets"] - acc, 0)
counters["@draw bullets"] = counters["@draw bullets"] + acc * 1
return true
end
if counters["draw zombies"] > 0 then
local acc = counters["draw zombies"]
counters["draw zombies"] = max(counters["draw zombies"] - acc, 0)
counters["@draw zombies"] = counters["@draw zombies"] + acc * 1
return true
end
if counters["updating scene"] > 0 then
local acc = counters["updating scene"]
counters["updating scene"] = max(counters["updating scene"] - acc, 0)
counters["move player"] = counters["move player"] + acc * 1
counters["check for collisions"] = counters["check for collisions"] + acc * 1
counters["sweep deleted entities"] = counters["sweep deleted entities"] + acc * 1
counters["update spawn timer"] = counters["update spawn timer"] + acc * 1
counters["move bullets"] = counters["move bullets"] + acc * 1
counters["move zombies"] = counters["move zombies"] + acc * 1
return true
end
if counters["move player"] > 0 then
local acc = counters["move player"]
counters["move player"] = max(counters["move player"] - acc, 0)
counters["@is [move right] down?"] = counters["@is [move right] down?"] + acc * 1
counters["@is [move down] down?"] = counters["@is [move down] down?"] + acc * 1
counters["moving player"] = counters["moving player"] + acc * 1
counters["@is [move left] down?"] = counters["@is [move left] down?"] + acc * 1
counters["@is [move up] down?"] = counters["@is [move up] down?"] + acc * 1
return true
end
if counters["moving player"] > 0 and counters["@[move up] is down"] > 0 then
local acc = huge
acc = min(acc, counters["moving player"])
acc = min(acc, counters["@[move up] is down"])
counters["moving player"] = max(counters["moving player"] - acc, 0)
counters["@[move up] is down"] = max(counters["@[move up] is down"] - acc, 0)
counters["moving player"] = counters["moving player"] + acc * 1
counters["@dir up"] = counters["@dir up"] + acc * 1
return true
end
if counters["moving player"] > 0 and counters["@[move left] is down"] > 0 then
local acc = huge
acc = min(acc, counters["moving player"])
acc = min(acc, counters["@[move left] is down"])
counters["moving player"] = max(counters["moving player"] - acc, 0)
counters["@[move left] is down"] = max(counters["@[move left] is down"] - acc, 0)
counters["moving player"] = counters["moving player"] + acc * 1
counters["@dir left"] = counters["@dir left"] + acc * 1
return true
end
if counters["moving player"] > 0 and counters["@[move down] is down"] > 0 then
local acc = huge
acc = min(acc, counters["moving player"])
acc = min(acc, counters["@[move down] is down"])
counters["moving player"] = max(counters["moving player"] - acc, 0)
counters["@[move down] is down"] = max(counters["@[move down] is down"] - acc, 0)
counters["moving player"] = counters["moving player"] + acc * 1
counters["@dir down"] = counters["@dir down"] + acc * 1
return true
end
if counters["moving player"] > 0 and counters["@[move right] is down"] > 0 then
local acc = huge
acc = min(acc, counters["moving player"])
acc = min(acc, counters["@[move right] is down"])
counters["moving player"] = max(counters["moving player"] - acc, 0)
counters["@[move right] is down"] = max(counters["@[move right] is down"] - acc, 0)
counters["moving player"] = counters["moving player"] + acc * 1
counters["@dir right"] = counters["@dir right"] + acc * 1
return true
end
if counters["@dir left"] > 0 and counters["@dir right"] > 0 then
local acc = huge
acc = min(acc, counters["@dir right"])
acc = min(acc, counters["@dir left"])
counters["@dir left"] = max(counters["@dir left"] - acc, 0)
counters["@dir right"] = max(counters["@dir right"] - acc, 0)
return true
end
if counters["@dir down"] > 0 and counters["@dir up"] > 0 then
local acc = huge
acc = min(acc, counters["@dir up"])
acc = min(acc, counters["@dir down"])
counters["@dir down"] = max(counters["@dir down"] - acc, 0)
counters["@dir up"] = max(counters["@dir up"] - acc, 0)
return true
end
if counters["moving player"] > 0 then
local acc = counters["moving player"]
counters["moving player"] = max(counters["moving player"] - acc, 0)
counters["@move player"] = counters["@move player"] + acc * 1
return true
end
if counters["move bullets"] > 0 then
local acc = counters["move bullets"]
counters["move bullets"] = max(counters["move bullets"] - acc, 0)
counters["@move bullets"] = counters["@move bullets"] + acc * 1
return true
end
if counters["move zombies"] > 0 then
local acc = counters["move zombies"]
counters["move zombies"] = max(counters["move zombies"] - acc, 0)
counters["@move zombies"] = counters["@move zombies"] + acc * 1
return true
end
if counters["check for collisions"] > 0 then
local acc = counters["check for collisions"]
counters["check for collisions"] = max(counters["check for collisions"] - acc, 0)
counters["check for player hit by zombie"] = counters["check for player hit by zombie"] + acc * 1
counters["check for bullet hitting zombie"] = counters["check for bullet hitting zombie"] + acc * 1
return true
end
if counters["check for player hit by zombie"] > 0 then
local acc = counters["check for player hit by zombie"]
counters["check for player hit by zombie"] = max(counters["check for player hit by zombie"] - acc, 0)
counters["@do player collisions"] = counters["@do player collisions"] + acc * 1
return true
end
if counters["check for bullet hitting zombie"] > 0 then
local acc = counters["check for bullet hitting zombie"]
counters["check for bullet hitting zombie"] = max(counters["check for bullet hitting zombie"] - acc, 0)
counters["@do bullet collisions"] = counters["@do bullet collisions"] + acc * 1
return true
end
if counters["update spawn timer"] > 0 then
local acc = counters["update spawn timer"]
counters["update spawn timer"] = max(counters["update spawn timer"] - acc, 0)
counters["@update spawn timer"] = counters["@update spawn timer"] + acc * 1
return true
end
if counters["@spawn timer expired"] > 0 then
local acc = counters["@spawn timer expired"]
counters["@spawn timer expired"] = max(counters["@spawn timer expired"] - acc, 0)
counters["spawn a zombie"] = counters["spawn a zombie"] + acc * 1
counters["make the timer faster"] = counters["make the timer faster"] + acc * 1
counters["reset timer"] = counters["reset timer"] + acc * 1
return true
end
if counters["spawn a zombie"] > 0 then
local acc = counters["spawn a zombie"]
counters["spawn a zombie"] = max(counters["spawn a zombie"] - acc, 0)
counters["@spawn a zombie"] = counters["@spawn a zombie"] + acc * 1
return true
end
if counters["make the timer faster"] > 0 then
local acc = counters["make the timer faster"]
counters["make the timer faster"] = max(counters["make the timer faster"] - acc, 0)
counters["@make the timer faster"] = counters["@make the timer faster"] + acc * 1
return true
end
if counters["reset timer"] > 0 then
local acc = counters["reset timer"]
counters["reset timer"] = max(counters["reset timer"] - acc, 0)
counters["@reset timer"] = counters["@reset timer"] + acc * 1
return true
end
if counters["sweep deleted entities"] > 0 then
local acc = counters["sweep deleted entities"]
counters["sweep deleted entities"] = max(counters["sweep deleted entities"] - acc, 0)
counters["@delete out of bounds bullets"] = counters["@delete out of bounds bullets"] + acc * 1
counters["@delete killed zombies"] = counters["@delete killed zombies"] + acc * 1
return true
end
if counters["handling input"] > 0 then
local acc = counters["handling input"]
counters["handling input"] = max(counters["handling input"] - acc, 0)
return true
end
if counters["updating scene"] > 0 then
local acc = counters["updating scene"]
counters["updating scene"] = max(counters["updating scene"] - acc, 0)
return true
end
if counters["drawing scene"] > 0 then
local acc = counters["drawing scene"]
counters["drawing scene"] = max(counters["drawing scene"] - acc, 0)
return true
end
if counters["run main loop"] > 0 then
local acc = counters["run main loop"]
counters["run main loop"] = max(counters["run main loop"] - acc, 0)
counters["run current frame"] = counters["run current frame"] + acc * 1
counters["start polling inputs"] = counters["start polling inputs"] + acc * 1
counters["handle input"] = counters["handle input"] + acc * 1
counters["poll input"] = counters["poll input"] + acc * 1
return true
end
if counters["start polling inputs"] > 0 then
local acc = counters["start polling inputs"]
counters["start polling inputs"] = max(counters["start polling inputs"] - acc, 0)
counters["@start polling"] = counters["@start polling"] + acc * 1
return true
end
if counters["poll input"] > 0 then
local acc = counters["poll input"]
counters["poll input"] = max(counters["poll input"] - acc, 0)
counters["@poll input"] = counters["@poll input"] + acc * 1
return true
end
if counters["handle input"] > 0 and counters["@no events left"] > 0 then
local acc = huge
acc = min(acc, counters["handle input"])
acc = min(acc, counters["@no events left"])
counters["handle input"] = max(counters["handle input"] - acc, 0)
counters["@no events left"] = max(counters["@no events left"] - acc, 0)
return true
end
if counters["handle input"] > 0 then
local acc = counters["handle input"]
counters["handle input"] = max(counters["handle input"] - acc, 0)
counters["handling input"] = counters["handling input"] + acc * 1
counters["handle input"] = counters["handle input"] + acc * 1
counters["poll input"] = counters["poll input"] + acc * 1
return true
end
if counters["run current frame"] > 0 and counters["@event quit"] > 0 then
local acc = huge
acc = min(acc, counters["run current frame"])
acc = min(acc, counters["@event quit"])
counters["run current frame"] = max(counters["run current frame"] - acc, 0)
counters["@event quit"] = max(counters["@event quit"] - acc, 0)
counters["@quit love"] = counters["@quit love"] + acc * 1
return true
end
if counters["run current frame"] > 0 then
local acc = counters["run current frame"]
counters["run current frame"] = max(counters["run current frame"] - acc, 0)
counters["clear the screen"] = counters["clear the screen"] + acc * 1
counters["update scene state"] = counters["update scene state"] + acc * 1
counters["draw scene"] = counters["draw scene"] + acc * 1
counters["present current frame"] = counters["present current frame"] + acc * 1
counters["sleep for 1ms"] = counters["sleep for 1ms"] + acc * 1
counters["next cycle"] = counters["next cycle"] + acc * 1
counters["step timer"] = counters["step timer"] + acc * 1
return true
end
if counters["step timer"] > 0 then
local acc = counters["step timer"]
counters["step timer"] = max(counters["step timer"] - acc, 0)
counters["@step timer"] = counters["@step timer"] + acc * 1
return true
end
if counters["clear the screen"] > 0 then
local acc = counters["clear the screen"]
counters["clear the screen"] = max(counters["clear the screen"] - acc, 0)
counters["@clear screen"] = counters["@clear screen"] + acc * 1
return true
end
if counters["update scene state"] > 0 then
local acc = counters["update scene state"]
counters["update scene state"] = max(counters["update scene state"] - acc, 0)
counters["updating scene"] = counters["updating scene"] + acc * 1
return true
end
if counters["draw scene"] > 0 then
local acc = counters["draw scene"]
counters["draw scene"] = max(counters["draw scene"] - acc, 0)
counters["drawing scene"] = counters["drawing scene"] + acc * 1
return true
end
if counters["present current frame"] > 0 then
local acc = counters["present current frame"]
counters["present current frame"] = max(counters["present current frame"] - acc, 0)
counters["@present"] = counters["@present"] + acc * 1
return true
end
if counters["sleep for 1ms"] > 0 then
local acc = counters["sleep for 1ms"]
counters["sleep for 1ms"] = max(counters["sleep for 1ms"] - acc, 0)
counters["@ms"] = counters["@ms"] + acc * 1
return true
end
if counters["next cycle"] > 0 then
local acc = counters["next cycle"]
counters["next cycle"] = max(counters["next cycle"] - acc, 0)
counters["run main loop"] = counters["run main loop"] + acc * 1
return true
end
return false
end
function machine:run()
local counters = self.counters
while match(self, counters) do end
end
return machine
1 | local min, max, huge = math.min, math.max, math.huge |
2 | local machine = {state = {}} |
3 | |
4 | machine.counters = { |
5 | ["@is [move up] down?"] = 0, |
6 | ["@clear screen"] = 0, |
7 | ["@present"] = 0, |
8 | ["@is [move left] down?"] = 0, |
9 | ["@sleep"] = 0, |
10 | ["@ms"] = 0, |
11 | ["@is [move down] down?"] = 0, |
12 | ["clear @circle index"] = 0, |
13 | ["@is [move right] down?"] = 0, |
14 | ["@event quit"] = 0, |
15 | ["@shoot bullet"] = 0, |
16 | ["clear the screen"] = 0, |
17 | ["circle count => iteration"] = 0, |
18 | ["copied circle count"] = 0, |
19 | ["get random number"] = 0, |
20 | ["copy circle count to iteration"] = 0, |
21 | ["next cycle"] = 0, |
22 | ["@number -> @new circle x"] = 0, |
23 | ["draw each circle"] = 0, |
24 | ["draw circles"] = 0, |
25 | ["@number -> @new circle y"] = 0, |
26 | ["print fps"] = 0, |
27 | ["@delete out of bounds bullets"] = 0, |
28 | ["@number -> @new circle r"] = 0, |
29 | ["@number -> @new circle speed"] = 0, |
30 | ["@number -> @new circle x:9007199254740991"] = 0, |
31 | ["move each circle"] = 0, |
32 | ["@number -> @new circle y:9007199254740991"] = 0, |
33 | ["@number -> @new circle r:9007199254740991"] = 0, |
34 | ["@draw bullets"] = 0, |
35 | ["@number -> @new circle speed:9007199254740991"] = 0, |
36 | ["generate x position"] = 0, |
37 | ["@random min:25"] = 0, |
38 | ["@update spawn timer"] = 0, |
39 | ["@random max:775"] = 0, |
40 | ["generate radius"] = 0, |
41 | ["updating scene"] = 0, |
42 | ["@make the timer faster"] = 0, |
43 | ["@random min:1"] = 0, |
44 | ["clear @circle index:9007199254740991"] = 0, |
45 | ["@random max:3"] = 0, |
46 | ["@random min:2"] = 0, |
47 | ["@random max:5"] = 0, |
48 | ["circle count => iteration:9007199254740991"] = 0, |
49 | ["@exit code"] = 0, |
50 | ["make circles:100"] = 0, |
51 | ["@do player collisions"] = 0, |
52 | ["sleep for 1ms"] = 0, |
53 | ["present current frame"] = 0, |
54 | ["draw scene"] = 0, |
55 | ["@event keyreleased"] = 0, |
56 | ["@event keypressed"] = 0, |
57 | ["@event mousemoved"] = 0, |
58 | ["update scene state"] = 0, |
59 | ["step timer"] = 0, |
60 | ["@event mousepressed"] = 0, |
61 | ["run current frame"] = 0, |
62 | ["handle input"] = 0, |
63 | ["poll input"] = 0, |
64 | ["start polling inputs"] = 0, |
65 | ["run main loop"] = 1, |
66 | ["reset timer"] = 0, |
67 | ["make the timer faster"] = 0, |
68 | ["@new circle"] = 0, |
69 | ["spawn a zombie"] = 0, |
70 | ["draw zombies"] = 0, |
71 | ["@new circle x"] = 0, |
72 | ["handling input"] = 0, |
73 | ["@new circle y"] = 0, |
74 | ["reset @circle index"] = 0, |
75 | ["@new circle r"] = 0, |
76 | ["update circles"] = 0, |
77 | ["@new circle speed"] = 0, |
78 | ["move player"] = 0, |
79 | ["iteration"] = 0, |
80 | ["circle count"] = 0, |
81 | ["make circle"] = 0, |
82 | ["make new circle"] = 0, |
83 | ["generate speed"] = 0, |
84 | ["generate y position"] = 0, |
85 | ["move @number to @new circle speed"] = 0, |
86 | ["move @number to @new circle r"] = 0, |
87 | ["@draw circle"] = 0, |
88 | ["move @number to @new circle y"] = 0, |
89 | ["move @number to @new circle x"] = 0, |
90 | ["moving player"] = 0, |
91 | ["@circle index"] = 0, |
92 | ["move bullets"] = 0, |
93 | ["handling inputs"] = 0, |
94 | ["move zombies"] = 0, |
95 | ["shoot bullet"] = 0, |
96 | ["check for collisions"] = 0, |
97 | ["spawn 100 circles"] = 0, |
98 | ["check for player hit by zombie"] = 0, |
99 | ["@move circle"] = 0, |
100 | ["check for bullet hitting zombie"] = 0, |
101 | ["draw bullets"] = 0, |
102 | ["update spawn timer"] = 0, |
103 | ["draw player"] = 0, |
104 | ["@spawn timer expired"] = 0, |
105 | ["@get random number"] = 0, |
106 | ["@number -> @new circle x:35322350018592"] = 0, |
107 | ["@number -> @new circle x:146565767712"] = 0, |
108 | ["@number -> @new circle x:654311463"] = 0, |
109 | ["@number -> @new circle x:6745479"] = 0, |
110 | ["@number -> @new circle x:172961"] = 0, |
111 | ["@number -> @new circle x:678"] = 0, |
112 | ["@number -> @new circle x:3"] = 0, |
113 | ["@number -> @new circle x:1"] = 0, |
114 | ["@number -> @new circle y:35322350018592"] = 0, |
115 | ["@number"] = 0, |
116 | ["@number -> @new circle y:654311463"] = 0, |
117 | ["@draw zombies"] = 0, |
118 | ["print key pressed"] = 0, |
119 | ["@number -> @new circle y:172961"] = 0, |
120 | ["@number -> @new circle y:678"] = 0, |
121 | ["@number -> @new circle y:3"] = 0, |
122 | ["@spawn a zombie"] = 0, |
123 | ["@random max:1"] = 0, |
124 | ["@number -> @new circle r:35322350018592"] = 0, |
125 | ["@number -> @new circle r:146565767712"] = 0, |
126 | ["@number -> @new circle r:654311463"] = 0, |
127 | ["@number -> @new circle r:6745479"] = 0, |
128 | ["@number -> @new circle r:172961"] = 0, |
129 | ["@number -> @new circle r:678"] = 0, |
130 | ["@number -> @new circle r:3"] = 0, |
131 | ["@number -> @new circle r:1"] = 0, |
132 | ["@number -> @new circle speed:35322350018592"] = 0, |
133 | ["@number -> @new circle speed:146565767712"] = 0, |
134 | ["@number -> @new circle speed:654311463"] = 0, |
135 | ["@number -> @new circle speed:6745479"] = 0, |
136 | ["@number -> @new circle speed:172961"] = 0, |
137 | ["@number -> @new circle speed:678"] = 0, |
138 | ["@number -> @new circle speed:3"] = 0, |
139 | ["@number -> @new circle speed:1"] = 0, |
140 | ["make circles:1"] = 0, |
141 | ["circle count => iteration:35322350018592"] = 0, |
142 | ["circle count => iteration:146565767712"] = 0, |
143 | ["circle count => iteration:654311463"] = 0, |
144 | ["circle count => iteration:6745479"] = 0, |
145 | ["circle count => iteration:172961"] = 0, |
146 | ["circle count => iteration:678"] = 0, |
147 | ["circle count => iteration:3"] = 0, |
148 | ["circle count => iteration:1"] = 0, |
149 | ["clear @circle index:35322350018592"] = 0, |
150 | ["clear @circle index:146565767712"] = 0, |
151 | ["clear @circle index:654311463"] = 0, |
152 | ["clear @circle index:6745479"] = 0, |
153 | ["clear @circle index:172961"] = 0, |
154 | ["clear @circle index:678"] = 0, |
155 | ["clear @circle index:3"] = 0, |
156 | ["clear @circle index:1"] = 0, |
157 | ["drawing scene"] = 0, |
158 | ["make circles"] = 0, |
159 | ["sweep deleted entities"] = 0, |
160 | ["@once"] = 1, |
161 | ["@no events left"] = 0, |
162 | ["@[move up] is down"] = 0, |
163 | ["@print key pressed"] = 0, |
164 | ["@random min"] = 0, |
165 | ["@[move down] is down"] = 0, |
166 | ["@random max"] = 0, |
167 | ["@number -> @new circle y:1"] = 0, |
168 | ["@number -> @new circle y:6745479"] = 0, |
169 | ["@start polling"] = 0, |
170 | ["@reset timer"] = 0, |
171 | ["@move bullets"] = 0, |
172 | ["@draw player"] = 0, |
173 | ["@do bullet collisions"] = 0, |
174 | ["@move zombies"] = 0, |
175 | ["@number -> @new circle y:146565767712"] = 0, |
176 | ["@poll input"] = 0, |
177 | ["@move player"] = 0, |
178 | ["@[move right] is down"] = 0, |
179 | ["@dir up"] = 0, |
180 | ["@[move left] is down"] = 0, |
181 | ["@dir down"] = 0, |
182 | ["@quit love"] = 0, |
183 | ["@dir left"] = 0, |
184 | ["@save key pressed"] = 0, |
185 | ["@dir right"] = 0, |
186 | ["@print fps"] = 0, |
187 | ["@delete killed zombies"] = 0, |
188 | ["@step timer"] = 0, |
189 | ["@random max:575"] = 0, |
190 | } |
191 | |
192 | machine.state = { |
193 | ["circles"] = {}, |
194 | ["last_key_pressed"] = "", |
195 | ["player"] = {x = 400, y = 300, r = 10, health = 5}, |
196 | ["event_args"] = {}, |
197 | ["bullets"] = {}, |
198 | ["dt"] = 0, |
199 | ["zombies"] = {}, |
200 | ["spawn_timer"] = { time_left = 1, duration = 1 }, |
201 | ["default_font"] = love.graphics.getFont(), |
202 | ["large_font"] = love.graphics.newFont(64), |
203 | } |
204 | |
205 | function machine:on_new_circle(counters, new_circle_x, new_circle_y, new_circle_r, new_circle_speed) |
206 | table.insert(self.state.circles, |
207 | { x = new_circle_x |
208 | , y = new_circle_y |
209 | , r = new_circle_r |
210 | , speed = new_circle_speed |
211 | , t = 0 |
212 | } |
213 | ) |
214 | |
215 | |
216 | end |
217 | |
218 | function machine:on_draw_circle(counters, circle_index) |
219 | local circle = self.state.circles[circle_index] |
220 | local ox, oy = math.cos(circle.speed * circle.t + circle_index), math.sin(circle.speed * circle.t + circle_index) |
221 | love.graphics.circle("fill", circle.x + 5 * ox , circle.y + 5 * oy , circle.r) |
222 | |
223 | |
224 | end |
225 | |
226 | function machine:on_move_circle(counters, circle_index) |
227 | local circle = self.state.circles[circle_index] |
228 | circle.t = circle.t + self.state.dt |
229 | |
230 | |
231 | end |
232 | |
233 | function machine:on_get_random_number(counters, random_min, random_max) |
234 | counters["@number"] = math.random(random_min, random_max) |
235 | |
236 | |
237 | end |
238 | |
239 | function machine:on_print_fps(counters) |
240 | love.graphics.setColor(1, 0, 0) |
241 | love.graphics.print( |
242 | tostring(love.timer.getFPS()) |
243 | .. " bullets: " .. tostring(#self.state.bullets) |
244 | .. " zombies: " .. tostring(#self.state.zombies) |
245 | , 10, 10) |
246 | love.graphics.setColor(1, 1, 1) |
247 | |
248 | |
249 | end |
250 | |
251 | function machine:on_save_key_pressed(counters) |
252 | self.state.last_key_pressed = self.state.event_args[1] |
253 | |
254 | |
255 | end |
256 | |
257 | function machine:on_print_key_pressed(counters) |
258 | love.graphics.setFont(self.state.large_font) |
259 | local key = self.state.last_key_pressed |
260 | local width, height = self.state.large_font:getWidth(key), self.state.large_font:getHeight(key) |
261 | love.graphics.setColor(0, 0, 0) |
262 | love.graphics.print(key, 400 - width / 2 + 5, 300 - height / 2 + 5) |
263 | love.graphics.setColor(1, 0, 0) |
264 | love.graphics.print(key, 400 - width / 2, 300 - height / 2) |
265 | love.graphics.setColor(1, 1, 1) |
266 | |
267 | |
268 | end |
269 | |
270 | function machine:on_print_fps(counters) |
271 | love.graphics.setColor(1, 0, 0) |
272 | love.graphics.print( |
273 | tostring(love.timer.getFPS()) |
274 | .. " bullets: " .. tostring(#self.state.bullets) |
275 | .. " zombies: " .. tostring(#self.state.zombies) |
276 | , 10, 10) |
277 | love.graphics.setColor(1, 1, 1) |
278 | |
279 | |
280 | end |
281 | |
282 | function machine:on_draw_player(counters) |
283 | local player = self.state.player |
284 | love.graphics.setColor(0, 1, 0) |
285 | love.graphics.circle("fill", player.x, player.y, player.r) |
286 | love.graphics.setColor(1, 1, 1) |
287 | |
288 | |
289 | end |
290 | |
291 | function machine:on_move_player(counters, dir_up, dir_down, dir_left, dir_right) |
292 | local player = self.state.player |
293 | local dir_y = (dir_down - dir_up) |
294 | local dir_x = (dir_right - dir_left) |
295 | player.x = player.x + dir_x * self.state.dt * 300 |
296 | player.y = player.y + dir_y * self.state.dt * 300 |
297 | |
298 | |
299 | end |
300 | |
301 | function machine:on_is_move_up_down(counters) |
302 | if love.keyboard.isDown("w") then |
303 | counters["@[move up] is down"] = 1 |
304 | end |
305 | |
306 | |
307 | end |
308 | |
309 | function machine:on_is_move_left_down(counters) |
310 | if love.keyboard.isDown("a") then |
311 | counters["@[move left] is down"] = 1 |
312 | end |
313 | |
314 | |
315 | end |
316 | |
317 | function machine:on_is_move_down_down(counters) |
318 | if love.keyboard.isDown("s") then |
319 | counters["@[move down] is down"] = 1 |
320 | end |
321 | |
322 | |
323 | end |
324 | |
325 | function machine:on_is_move_right_down(counters) |
326 | if love.keyboard.isDown("d") then |
327 | counters["@[move right] is down"] = 1 |
328 | end |
329 | |
330 | |
331 | end |
332 | |
333 | function machine:on_shoot_bullet(counters) |
334 | local bullets = self.state.bullets |
335 | local px, py = self.state.player.x, self.state.player.y |
336 | local mx, my = love.mouse.getPosition() |
337 | local angle = math.atan2(my - py, mx - px) |
338 | table.insert(bullets, {x = px, y = py, angle = angle, r = 5}) |
339 | |
340 | |
341 | end |
342 | |
343 | function machine:on_move_bullets(counters) |
344 | local dt = self.state.dt |
345 | local bullets = self.state.bullets |
346 | for _, bullet in ipairs(bullets) do |
347 | bullet.x = bullet.x + math.cos(bullet.angle) * 350 * dt |
348 | bullet.y = bullet.y + math.sin(bullet.angle) * 350 * dt |
349 | local in_bounds |
350 | = -10 <= bullet.x and bullet.x <= 810 |
351 | and -10 <= bullet.y and bullet.y <= 610 |
352 | if not in_bounds then |
353 | bullet.deleted = true |
354 | end |
355 | end |
356 | |
357 | |
358 | end |
359 | |
360 | function machine:on_delete_bullets(counters) |
361 | local bullets = self.state.bullets |
362 | local survivers = {} |
363 | for _, bullet in ipairs(bullets) do |
364 | if not bullet.deleted then |
365 | table.insert(survivers, bullet) |
366 | end |
367 | end |
368 | self.state.bullets = survivers |
369 | |
370 | |
371 | end |
372 | |
373 | function machine:on_draw_bullets(counters) |
374 | local bullets = self.state.bullets |
375 | for _, bullet in ipairs(bullets) do |
376 | love.graphics.setColor(1, 1, 0) |
377 | love.graphics.circle("fill", bullet.x, bullet.y, bullet.r) |
378 | love.graphics.setColor(1, 1, 1) |
379 | end |
380 | |
381 | |
382 | end |
383 | |
384 | function machine:on_update_spawn_timer(counters) |
385 | local spawn_timer = self.state.spawn_timer |
386 | spawn_timer.time_left = spawn_timer.time_left - self.state.dt |
387 | if 0 >= spawn_timer.time_left then |
388 | counters["@spawn timer expired"] = 1 |
389 | end |
390 | |
391 | |
392 | end |
393 | |
394 | function machine:on_make_the_timer_faster(counters) |
395 | local spawn_timer = self.state.spawn_timer |
396 | spawn_timer.duration = spawn_timer.duration - 0.0125 |
397 | |
398 | |
399 | end |
400 | |
401 | function machine:on_reset_timer(counters) |
402 | local spawn_timer = self.state.spawn_timer |
403 | spawn_timer.time_left = spawn_timer.duration |
404 | |
405 | |
406 | end |
407 | |
408 | function machine:on_draw_zombies(counters) |
409 | local zombies = self.state.zombies |
410 | for _, zombie in ipairs(zombies) do |
411 | love.graphics.setColor(1, 0, 0) |
412 | love.graphics.circle("fill", zombie.x, zombie.y, zombie.r) |
413 | love.graphics.setColor(1, 0, 0) |
414 | end |
415 | |
416 | |
417 | end |
418 | |
419 | function machine:on_spawn_a_zombie(counters) |
420 | local angle = math.random() * math.pi * 2 |
421 | local x, y = math.cos(angle) * 450 + 400, math.sin(angle) * 350 + 300 |
422 | table.insert(self.state.zombies, {x = x, y = y, health = 2, r = 10}) |
423 | |
424 | |
425 | end |
426 | |
427 | function machine:on_delete_killed_zombies(counters) |
428 | local zombies = self.state.zombies |
429 | local survivers = {} |
430 | for _, zombie in ipairs(zombies) do |
431 | if not zombie.dead then |
432 | table.insert(survivers, zombie) |
433 | end |
434 | end |
435 | self.state.zombies = survivers |
436 | |
437 | |
438 | end |
439 | |
440 | function machine:on_move_zombies(counters) |
441 | local player = self.state.player |
442 | local zombies = self.state.zombies |
443 | for _, zombie in ipairs(zombies) do |
444 | local angle = math.atan2(player.y - zombie.y, player.x - zombie.x) |
445 | zombie.x = zombie.x + self.state.dt * math.cos(angle) * 310 |
446 | zombie.y = zombie.y + self.state.dt * math.sin(angle) * 310 |
447 | end |
448 | |
449 | |
450 | end |
451 | |
452 | function machine:on_do_bullet_collisions(counters) |
453 | local bullets = self.state.bullets |
454 | local zombies = self.state.zombies |
455 | |
456 | for _, bullet in ipairs(bullets) do |
457 | if bullet.deleted then goto next_bullet end |
458 | for _, zombie in ipairs(zombies) do |
459 | if zombie.dead then goto next_zombie end |
460 | local min_distance = bullet.r + zombie.r |
461 | local distance = math.sqrt((bullet.x - zombie.x) ^ 2 + (bullet.y - zombie.y) ^ 2) |
462 | if distance < min_distance then |
463 | zombie.health = zombie.health - 1 |
464 | if zombie.health < 0 then |
465 | zombie.dead = true |
466 | end |
467 | bullet.deleted = true |
468 | end |
469 | ::next_zombie:: |
470 | end |
471 | ::next_bullet:: |
472 | end |
473 | |
474 | |
475 | |
476 | |
477 | end |
478 | |
479 | function machine:on_start_polling(counters) |
480 | love.event.pump() |
481 | self.state.event_iter = love.event.poll() |
482 | |
483 | |
484 | end |
485 | |
486 | function machine:on_poll_input(counters) |
487 | local name, a, b, c, d, e, f = self.state.event_iter() |
488 | if name then |
489 | local counter = "@event " .. name |
490 | if counters[counter] then |
491 | counters[counter] = 1 |
492 | self.state.event_args[1] = a |
493 | self.state.event_args[2] = b |
494 | self.state.event_args[3] = c |
495 | self.state.event_args[4] = d |
496 | self.state.event_args[5] = e |
497 | self.state.event_args[6] = f |
498 | end |
499 | else |
500 | counters["@no events left"] = 1 |
501 | end |
502 | |
503 | |
504 | end |
505 | |
506 | function machine:on_quit_love(counters) |
507 | counters["@exit code"] = self.state.event_args[1] or 0 |
508 | |
509 | |
510 | end |
511 | |
512 | function machine:on_step_timer(counters) |
513 | self.state.dt = love.timer.step() |
514 | |
515 | |
516 | end |
517 | |
518 | function machine:on_clear_screen(counters) |
519 | love.graphics.origin() |
520 | love.graphics.clear(love.graphics.getBackgroundColor()) |
521 | |
522 | |
523 | end |
524 | |
525 | function machine:on_present(counters) |
526 | love.graphics.present() |
527 | |
528 | |
529 | end |
530 | |
531 | function machine:on_sleep(counters, ms) |
532 | love.timer.sleep(ms / 1000) |
533 | |
534 | |
535 | end |
536 | |
537 | function match(self, counters) |
538 | if counters["@new circle"] > 0 then |
539 | self:on_new_circle(counters, counters["@new circle x"], counters["@new circle y"], counters["@new circle r"], counters["@new circle speed"]) |
540 | counters["@new circle"] = 0 |
541 | counters["@new circle x"] = 0 |
542 | counters["@new circle y"] = 0 |
543 | counters["@new circle r"] = 0 |
544 | counters["@new circle speed"] = 0 |
545 | return true |
546 | end |
547 | if counters["@draw circle"] > 0 then |
548 | self:on_draw_circle(counters, counters["@circle index"]) |
549 | counters["@draw circle"] = 0 |
550 | return true |
551 | end |
552 | if counters["@move circle"] > 0 then |
553 | self:on_move_circle(counters, counters["@circle index"]) |
554 | counters["@move circle"] = 0 |
555 | return true |
556 | end |
557 | if counters["@get random number"] > 0 then |
558 | counters["@number"] = 0 |
559 | self:on_get_random_number(counters, counters["@random min"], counters["@random max"]) |
560 | counters["@get random number"] = 0 |
561 | counters["@random min"] = 0 |
562 | counters["@random max"] = 0 |
563 | return true |
564 | end |
565 | if counters["@print fps"] > 0 then |
566 | self:on_print_fps(counters) |
567 | counters["@print fps"] = 0 |
568 | return true |
569 | end |
570 | if counters["@save key pressed"] > 0 then |
571 | self:on_save_key_pressed(counters) |
572 | counters["@save key pressed"] = 0 |
573 | return true |
574 | end |
575 | if counters["@print key pressed"] > 0 then |
576 | self:on_print_key_pressed(counters) |
577 | counters["@print key pressed"] = 0 |
578 | return true |
579 | end |
580 | if counters["@print fps"] > 0 then |
581 | self:on_print_fps(counters) |
582 | counters["@print fps"] = 0 |
583 | return true |
584 | end |
585 | if counters["@draw player"] > 0 then |
586 | self:on_draw_player(counters) |
587 | counters["@draw player"] = 0 |
588 | return true |
589 | end |
590 | if counters["@move player"] > 0 then |
591 | self:on_move_player(counters, counters["@dir up"], counters["@dir down"], counters["@dir left"], counters["@dir right"]) |
592 | counters["@move player"] = 0 |
593 | counters["@dir up"] = 0 |
594 | counters["@dir down"] = 0 |
595 | counters["@dir left"] = 0 |
596 | counters["@dir right"] = 0 |
597 | return true |
598 | end |
599 | if counters["@is [move up] down?"] > 0 then |
600 | counters["@[move up] is down"] = 0 |
601 | self:on_is_move_up_down(counters) |
602 | counters["@is [move up] down?"] = 0 |
603 | return true |
604 | end |
605 | if counters["@is [move left] down?"] > 0 then |
606 | counters["@[move left] is down"] = 0 |
607 | self:on_is_move_left_down(counters) |
608 | counters["@is [move left] down?"] = 0 |
609 | return true |
610 | end |
611 | if counters["@is [move down] down?"] > 0 then |
612 | counters["@[move down] is down"] = 0 |
613 | self:on_is_move_down_down(counters) |
614 | counters["@is [move down] down?"] = 0 |
615 | return true |
616 | end |
617 | if counters["@is [move right] down?"] > 0 then |
618 | counters["@[move right] is down"] = 0 |
619 | self:on_is_move_right_down(counters) |
620 | counters["@is [move right] down?"] = 0 |
621 | return true |
622 | end |
623 | if counters["@shoot bullet"] > 0 then |
624 | self:on_shoot_bullet(counters) |
625 | counters["@shoot bullet"] = 0 |
626 | return true |
627 | end |
628 | if counters["@move bullets"] > 0 then |
629 | self:on_move_bullets(counters) |
630 | counters["@move bullets"] = 0 |
631 | return true |
632 | end |
633 | if counters["@delete out of bounds bullets"] > 0 then |
634 | self:on_delete_bullets(counters) |
635 | counters["@delete out of bounds bullets"] = 0 |
636 | return true |
637 | end |
638 | if counters["@draw bullets"] > 0 then |
639 | self:on_draw_bullets(counters) |
640 | counters["@draw bullets"] = 0 |
641 | return true |
642 | end |
643 | if counters["@update spawn timer"] > 0 then |
644 | counters["@spawn timer expired"] = 0 |
645 | self:on_update_spawn_timer(counters) |
646 | counters["@update spawn timer"] = 0 |
647 | return true |
648 | end |
649 | if counters["@make the timer faster"] > 0 then |
650 | self:on_make_the_timer_faster(counters) |
651 | counters["@make the timer faster"] = 0 |
652 | return true |
653 | end |
654 | if counters["@reset timer"] > 0 then |
655 | self:on_reset_timer(counters) |
656 | counters["@reset timer"] = 0 |
657 | return true |
658 | end |
659 | if counters["@draw zombies"] > 0 then |
660 | self:on_draw_zombies(counters) |
661 | counters["@draw zombies"] = 0 |
662 | return true |
663 | end |
664 | if counters["@spawn a zombie"] > 0 then |
665 | self:on_spawn_a_zombie(counters) |
666 | counters["@spawn a zombie"] = 0 |
667 | return true |
668 | end |
669 | if counters["@delete killed zombies"] > 0 then |
670 | self:on_delete_killed_zombies(counters) |
671 | counters["@delete killed zombies"] = 0 |
672 | return true |
673 | end |
674 | if counters["@move zombies"] > 0 then |
675 | self:on_move_zombies(counters) |
676 | counters["@move zombies"] = 0 |
677 | return true |
678 | end |
679 | if counters["@do bullet collisions"] > 0 then |
680 | self:on_do_bullet_collisions(counters) |
681 | counters["@do bullet collisions"] = 0 |
682 | return true |
683 | end |
684 | if counters["@start polling"] > 0 then |
685 | self:on_start_polling(counters) |
686 | counters["@start polling"] = 0 |
687 | return true |
688 | end |
689 | if counters["@poll input"] > 0 then |
690 | counters["@event keypressed"] = 0 |
691 | counters["@event keyreleased"] = 0 |
692 | counters["@event mousemoved"] = 0 |
693 | counters["@event mousepressed"] = 0 |
694 | counters["@no events left"] = 0 |
695 | self:on_poll_input(counters) |
696 | counters["@poll input"] = 0 |
697 | return true |
698 | end |
699 | if counters["@quit love"] > 0 then |
700 | counters["@exit code"] = 0 |
701 | self:on_quit_love(counters) |
702 | counters["@quit love"] = 0 |
703 | return true |
704 | end |
705 | if counters["@step timer"] > 0 then |
706 | self:on_step_timer(counters) |
707 | counters["@step timer"] = 0 |
708 | return true |
709 | end |
710 | if counters["@clear screen"] > 0 then |
711 | self:on_clear_screen(counters) |
712 | counters["@clear screen"] = 0 |
713 | return true |
714 | end |
715 | if counters["@present"] > 0 then |
716 | self:on_present(counters) |
717 | counters["@present"] = 0 |
718 | return true |
719 | end |
720 | if counters["@sleep"] > 0 then |
721 | self:on_sleep(counters, counters["@ms"]) |
722 | counters["@sleep"] = 0 |
723 | counters["@ms"] = 0 |
724 | return true |
725 | end |
726 | if counters["@number -> @new circle x:9007199254740991"] > 0 then |
727 | local acc = counters["@number -> @new circle x:9007199254740991"] |
728 | counters["@number -> @new circle x:9007199254740991"] = max(counters["@number -> @new circle x:9007199254740991"] - acc, 0) |
729 | counters["@number -> @new circle x:35322350018592"] = counters["@number -> @new circle x:35322350018592"] + acc * 255 |
730 | counters["@number -> @new circle x"] = counters["@number -> @new circle x"] + acc * 31 |
731 | return true |
732 | end |
733 | if counters["@number -> @new circle x:35322350018592"] > 0 then |
734 | local acc = counters["@number -> @new circle x:35322350018592"] |
735 | counters["@number -> @new circle x:35322350018592"] = max(counters["@number -> @new circle x:35322350018592"] - acc, 0) |
736 | counters["@number -> @new circle x:146565767712"] = counters["@number -> @new circle x:146565767712"] + acc * 241 |
737 | return true |
738 | end |
739 | if counters["@number -> @new circle x:146565767712"] > 0 then |
740 | local acc = counters["@number -> @new circle x:146565767712"] |
741 | counters["@number -> @new circle x:146565767712"] = max(counters["@number -> @new circle x:146565767712"] - acc, 0) |
742 | counters["@number -> @new circle x:654311463"] = counters["@number -> @new circle x:654311463"] + acc * 224 |
743 | return true |
744 | end |
745 | if counters["@number -> @new circle x:654311463"] > 0 then |
746 | local acc = counters["@number -> @new circle x:654311463"] |
747 | counters["@number -> @new circle x:654311463"] = max(counters["@number -> @new circle x:654311463"] - acc, 0) |
748 | counters["@number -> @new circle x:6745479"] = counters["@number -> @new circle x:6745479"] + acc * 97 |
749 | return true |
750 | end |
751 | if counters["@number -> @new circle x:6745479"] > 0 then |
752 | local acc = counters["@number -> @new circle x:6745479"] |
753 | counters["@number -> @new circle x:6745479"] = max(counters["@number -> @new circle x:6745479"] - acc, 0) |
754 | counters["@number -> @new circle x:172961"] = counters["@number -> @new circle x:172961"] + acc * 39 |
755 | return true |
756 | end |
757 | if counters["@number -> @new circle x:172961"] > 0 then |
758 | local acc = counters["@number -> @new circle x:172961"] |
759 | counters["@number -> @new circle x:172961"] = max(counters["@number -> @new circle x:172961"] - acc, 0) |
760 | counters["@number -> @new circle x"] = counters["@number -> @new circle x"] + acc * 71 |
761 | counters["@number -> @new circle x:678"] = counters["@number -> @new circle x:678"] + acc * 255 |
762 | return true |
763 | end |
764 | if counters["@number -> @new circle x:678"] > 0 then |
765 | local acc = counters["@number -> @new circle x:678"] |
766 | counters["@number -> @new circle x:678"] = max(counters["@number -> @new circle x:678"] - acc, 0) |
767 | counters["@number -> @new circle x:3"] = counters["@number -> @new circle x:3"] + acc * 226 |
768 | return true |
769 | end |
770 | if counters["@number -> @new circle x:3"] > 0 then |
771 | local acc = counters["@number -> @new circle x:3"] |
772 | counters["@number -> @new circle x:3"] = max(counters["@number -> @new circle x:3"] - acc, 0) |
773 | counters["@number -> @new circle x:1"] = counters["@number -> @new circle x:1"] + acc * 3 |
774 | return true |
775 | end |
776 | if counters["@number -> @new circle x:1"] > 0 then |
777 | local acc = counters["@number -> @new circle x:1"] |
778 | counters["@number -> @new circle x:1"] = max(counters["@number -> @new circle x:1"] - acc, 0) |
779 | counters["@number -> @new circle x"] = counters["@number -> @new circle x"] + acc * 1 |
780 | return true |
781 | end |
782 | if counters["@random min:1"] > 0 then |
783 | local acc = counters["@random min:1"] |
784 | counters["@random min:1"] = max(counters["@random min:1"] - acc, 0) |
785 | counters["@random min"] = counters["@random min"] + acc * 1 |
786 | return true |
787 | end |
788 | if counters["@number -> @new circle y:9007199254740991"] > 0 then |
789 | local acc = counters["@number -> @new circle y:9007199254740991"] |
790 | counters["@number -> @new circle y:9007199254740991"] = max(counters["@number -> @new circle y:9007199254740991"] - acc, 0) |
791 | counters["@number -> @new circle y:35322350018592"] = counters["@number -> @new circle y:35322350018592"] + acc * 255 |
792 | counters["@number -> @new circle y"] = counters["@number -> @new circle y"] + acc * 31 |
793 | return true |
794 | end |
795 | if counters["@number -> @new circle y:35322350018592"] > 0 then |
796 | local acc = counters["@number -> @new circle y:35322350018592"] |
797 | counters["@number -> @new circle y:35322350018592"] = max(counters["@number -> @new circle y:35322350018592"] - acc, 0) |
798 | counters["@number -> @new circle y:146565767712"] = counters["@number -> @new circle y:146565767712"] + acc * 241 |
799 | return true |
800 | end |
801 | if counters["@number -> @new circle y:146565767712"] > 0 then |
802 | local acc = counters["@number -> @new circle y:146565767712"] |
803 | counters["@number -> @new circle y:146565767712"] = max(counters["@number -> @new circle y:146565767712"] - acc, 0) |
804 | counters["@number -> @new circle y:654311463"] = counters["@number -> @new circle y:654311463"] + acc * 224 |
805 | return true |
806 | end |
807 | if counters["@number -> @new circle y:654311463"] > 0 then |
808 | local acc = counters["@number -> @new circle y:654311463"] |
809 | counters["@number -> @new circle y:654311463"] = max(counters["@number -> @new circle y:654311463"] - acc, 0) |
810 | counters["@number -> @new circle y:6745479"] = counters["@number -> @new circle y:6745479"] + acc * 97 |
811 | return true |
812 | end |
813 | if counters["@number -> @new circle y:6745479"] > 0 then |
814 | local acc = counters["@number -> @new circle y:6745479"] |
815 | counters["@number -> @new circle y:6745479"] = max(counters["@number -> @new circle y:6745479"] - acc, 0) |
816 | counters["@number -> @new circle y:172961"] = counters["@number -> @new circle y:172961"] + acc * 39 |
817 | return true |
818 | end |
819 | if counters["@number -> @new circle y:172961"] > 0 then |
820 | local acc = counters["@number -> @new circle y:172961"] |
821 | counters["@number -> @new circle y:172961"] = max(counters["@number -> @new circle y:172961"] - acc, 0) |
822 | counters["@number -> @new circle y:678"] = counters["@number -> @new circle y:678"] + acc * 255 |
823 | counters["@number -> @new circle y"] = counters["@number -> @new circle y"] + acc * 71 |
824 | return true |
825 | end |
826 | if counters["@number -> @new circle y:678"] > 0 then |
827 | local acc = counters["@number -> @new circle y:678"] |
828 | counters["@number -> @new circle y:678"] = max(counters["@number -> @new circle y:678"] - acc, 0) |
829 | counters["@number -> @new circle y:3"] = counters["@number -> @new circle y:3"] + acc * 226 |
830 | return true |
831 | end |
832 | if counters["@number -> @new circle y:3"] > 0 then |
833 | local acc = counters["@number -> @new circle y:3"] |
834 | counters["@number -> @new circle y:3"] = max(counters["@number -> @new circle y:3"] - acc, 0) |
835 | counters["@number -> @new circle y:1"] = counters["@number -> @new circle y:1"] + acc * 3 |
836 | return true |
837 | end |
838 | if counters["@number -> @new circle y:1"] > 0 then |
839 | local acc = counters["@number -> @new circle y:1"] |
840 | counters["@number -> @new circle y:1"] = max(counters["@number -> @new circle y:1"] - acc, 0) |
841 | counters["@number -> @new circle y"] = counters["@number -> @new circle y"] + acc * 1 |
842 | return true |
843 | end |
844 | if counters["@random max:3"] > 0 then |
845 | local acc = counters["@random max:3"] |
846 | counters["@random max:3"] = max(counters["@random max:3"] - acc, 0) |
847 | counters["@random max:1"] = counters["@random max:1"] + acc * 3 |
848 | return true |
849 | end |
850 | if counters["@random max:1"] > 0 then |
851 | local acc = counters["@random max:1"] |
852 | counters["@random max:1"] = max(counters["@random max:1"] - acc, 0) |
853 | counters["@random max"] = counters["@random max"] + acc * 1 |
854 | return true |
855 | end |
856 | if counters["@number -> @new circle r:9007199254740991"] > 0 then |
857 | local acc = counters["@number -> @new circle r:9007199254740991"] |
858 | counters["@number -> @new circle r:9007199254740991"] = max(counters["@number -> @new circle r:9007199254740991"] - acc, 0) |
859 | counters["@number -> @new circle r:35322350018592"] = counters["@number -> @new circle r:35322350018592"] + acc * 255 |
860 | counters["@number -> @new circle r"] = counters["@number -> @new circle r"] + acc * 31 |
861 | return true |
862 | end |
863 | if counters["@number -> @new circle r:35322350018592"] > 0 then |
864 | local acc = counters["@number -> @new circle r:35322350018592"] |
865 | counters["@number -> @new circle r:35322350018592"] = max(counters["@number -> @new circle r:35322350018592"] - acc, 0) |
866 | counters["@number -> @new circle r:146565767712"] = counters["@number -> @new circle r:146565767712"] + acc * 241 |
867 | return true |
868 | end |
869 | if counters["@number -> @new circle r:146565767712"] > 0 then |
870 | local acc = counters["@number -> @new circle r:146565767712"] |
871 | counters["@number -> @new circle r:146565767712"] = max(counters["@number -> @new circle r:146565767712"] - acc, 0) |
872 | counters["@number -> @new circle r:654311463"] = counters["@number -> @new circle r:654311463"] + acc * 224 |
873 | return true |
874 | end |
875 | if counters["@number -> @new circle r:654311463"] > 0 then |
876 | local acc = counters["@number -> @new circle r:654311463"] |
877 | counters["@number -> @new circle r:654311463"] = max(counters["@number -> @new circle r:654311463"] - acc, 0) |
878 | counters["@number -> @new circle r:6745479"] = counters["@number -> @new circle r:6745479"] + acc * 97 |
879 | return true |
880 | end |
881 | if counters["@number -> @new circle r:6745479"] > 0 then |
882 | local acc = counters["@number -> @new circle r:6745479"] |
883 | counters["@number -> @new circle r:6745479"] = max(counters["@number -> @new circle r:6745479"] - acc, 0) |
884 | counters["@number -> @new circle r:172961"] = counters["@number -> @new circle r:172961"] + acc * 39 |
885 | return true |
886 | end |
887 | if counters["@number -> @new circle r:172961"] > 0 then |
888 | local acc = counters["@number -> @new circle r:172961"] |
889 | counters["@number -> @new circle r:172961"] = max(counters["@number -> @new circle r:172961"] - acc, 0) |
890 | counters["@number -> @new circle r"] = counters["@number -> @new circle r"] + acc * 71 |
891 | counters["@number -> @new circle r:678"] = counters["@number -> @new circle r:678"] + acc * 255 |
892 | return true |
893 | end |
894 | if counters["@number -> @new circle r:678"] > 0 then |
895 | local acc = counters["@number -> @new circle r:678"] |
896 | counters["@number -> @new circle r:678"] = max(counters["@number -> @new circle r:678"] - acc, 0) |
897 | counters["@number -> @new circle r:3"] = counters["@number -> @new circle r:3"] + acc * 226 |
898 | return true |
899 | end |
900 | if counters["@number -> @new circle r:3"] > 0 then |
901 | local acc = counters["@number -> @new circle r:3"] |
902 | counters["@number -> @new circle r:3"] = max(counters["@number -> @new circle r:3"] - acc, 0) |
903 | counters["@number -> @new circle r:1"] = counters["@number -> @new circle r:1"] + acc * 3 |
904 | return true |
905 | end |
906 | if counters["@number -> @new circle r:1"] > 0 then |
907 | local acc = counters["@number -> @new circle r:1"] |
908 | counters["@number -> @new circle r:1"] = max(counters["@number -> @new circle r:1"] - acc, 0) |
909 | counters["@number -> @new circle r"] = counters["@number -> @new circle r"] + acc * 1 |
910 | return true |
911 | end |
912 | if counters["@number -> @new circle speed:9007199254740991"] > 0 then |
913 | local acc = counters["@number -> @new circle speed:9007199254740991"] |
914 | counters["@number -> @new circle speed:9007199254740991"] = max(counters["@number -> @new circle speed:9007199254740991"] - acc, 0) |
915 | counters["@number -> @new circle speed:35322350018592"] = counters["@number -> @new circle speed:35322350018592"] + acc * 255 |
916 | counters["@number -> @new circle speed"] = counters["@number -> @new circle speed"] + acc * 31 |
917 | return true |
918 | end |
919 | if counters["@number -> @new circle speed:35322350018592"] > 0 then |
920 | local acc = counters["@number -> @new circle speed:35322350018592"] |
921 | counters["@number -> @new circle speed:35322350018592"] = max(counters["@number -> @new circle speed:35322350018592"] - acc, 0) |
922 | counters["@number -> @new circle speed:146565767712"] = counters["@number -> @new circle speed:146565767712"] + acc * 241 |
923 | return true |
924 | end |
925 | if counters["@number -> @new circle speed:146565767712"] > 0 then |
926 | local acc = counters["@number -> @new circle speed:146565767712"] |
927 | counters["@number -> @new circle speed:146565767712"] = max(counters["@number -> @new circle speed:146565767712"] - acc, 0) |
928 | counters["@number -> @new circle speed:654311463"] = counters["@number -> @new circle speed:654311463"] + acc * 224 |
929 | return true |
930 | end |
931 | if counters["@number -> @new circle speed:654311463"] > 0 then |
932 | local acc = counters["@number -> @new circle speed:654311463"] |
933 | counters["@number -> @new circle speed:654311463"] = max(counters["@number -> @new circle speed:654311463"] - acc, 0) |
934 | counters["@number -> @new circle speed:6745479"] = counters["@number -> @new circle speed:6745479"] + acc * 97 |
935 | return true |
936 | end |
937 | if counters["@number -> @new circle speed:6745479"] > 0 then |
938 | local acc = counters["@number -> @new circle speed:6745479"] |
939 | counters["@number -> @new circle speed:6745479"] = max(counters["@number -> @new circle speed:6745479"] - acc, 0) |
940 | counters["@number -> @new circle speed:172961"] = counters["@number -> @new circle speed:172961"] + acc * 39 |
941 | return true |
942 | end |
943 | if counters["@number -> @new circle speed:172961"] > 0 then |
944 | local acc = counters["@number -> @new circle speed:172961"] |
945 | counters["@number -> @new circle speed:172961"] = max(counters["@number -> @new circle speed:172961"] - acc, 0) |
946 | counters["@number -> @new circle speed"] = counters["@number -> @new circle speed"] + acc * 71 |
947 | counters["@number -> @new circle speed:678"] = counters["@number -> @new circle speed:678"] + acc * 255 |
948 | return true |
949 | end |
950 | if counters["@number -> @new circle speed:678"] > 0 then |
951 | local acc = counters["@number -> @new circle speed:678"] |
952 | counters["@number -> @new circle speed:678"] = max(counters["@number -> @new circle speed:678"] - acc, 0) |
953 | counters["@number -> @new circle speed:3"] = counters["@number -> @new circle speed:3"] + acc * 226 |
954 | return true |
955 | end |
956 | if counters["@number -> @new circle speed:3"] > 0 then |
957 | local acc = counters["@number -> @new circle speed:3"] |
958 | counters["@number -> @new circle speed:3"] = max(counters["@number -> @new circle speed:3"] - acc, 0) |
959 | counters["@number -> @new circle speed:1"] = counters["@number -> @new circle speed:1"] + acc * 3 |
960 | return true |
961 | end |
962 | if counters["@number -> @new circle speed:1"] > 0 then |
963 | local acc = counters["@number -> @new circle speed:1"] |
964 | counters["@number -> @new circle speed:1"] = max(counters["@number -> @new circle speed:1"] - acc, 0) |
965 | counters["@number -> @new circle speed"] = counters["@number -> @new circle speed"] + acc * 1 |
966 | return true |
967 | end |
968 | if counters["make circles:100"] > 0 then |
969 | local acc = counters["make circles:100"] |
970 | counters["make circles:100"] = max(counters["make circles:100"] - acc, 0) |
971 | counters["make circles:1"] = counters["make circles:1"] + acc * 100 |
972 | return true |
973 | end |
974 | if counters["make circles:1"] > 0 then |
975 | local acc = counters["make circles:1"] |
976 | counters["make circles:1"] = max(counters["make circles:1"] - acc, 0) |
977 | counters["make circles"] = counters["make circles"] + acc * 1 |
978 | return true |
979 | end |
980 | if counters["@random max:5"] > 0 then |
981 | local acc = counters["@random max:5"] |
982 | counters["@random max:5"] = max(counters["@random max:5"] - acc, 0) |
983 | counters["@random max:1"] = counters["@random max:1"] + acc * 5 |
984 | return true |
985 | end |
986 | if counters["@random max:1"] > 0 then |
987 | local acc = counters["@random max:1"] |
988 | counters["@random max:1"] = max(counters["@random max:1"] - acc, 0) |
989 | counters["@random max"] = counters["@random max"] + acc * 1 |
990 | return true |
991 | end |
992 | if counters["@random min:25"] > 0 then |
993 | local acc = counters["@random min:25"] |
994 | counters["@random min:25"] = max(counters["@random min:25"] - acc, 0) |
995 | counters["@random min:1"] = counters["@random min:1"] + acc * 25 |
996 | return true |
997 | end |
998 | if counters["@random min:1"] > 0 then |
999 | local acc = counters["@random min:1"] |
1000 | counters["@random min:1"] = max(counters["@random min:1"] - acc, 0) |
1001 | counters["@random min"] = counters["@random min"] + acc * 1 |
1002 | return true |
1003 | end |
1004 | if counters["circle count => iteration:9007199254740991"] > 0 then |
1005 | local acc = counters["circle count => iteration:9007199254740991"] |
1006 | counters["circle count => iteration:9007199254740991"] = max(counters["circle count => iteration:9007199254740991"] - acc, 0) |
1007 | counters["circle count => iteration"] = counters["circle count => iteration"] + acc * 31 |
1008 | counters["circle count => iteration:35322350018592"] = counters["circle count => iteration:35322350018592"] + acc * 255 |
1009 | return true |
1010 | end |
1011 | if counters["circle count => iteration:35322350018592"] > 0 then |
1012 | local acc = counters["circle count => iteration:35322350018592"] |
1013 | counters["circle count => iteration:35322350018592"] = max(counters["circle count => iteration:35322350018592"] - acc, 0) |
1014 | counters["circle count => iteration:146565767712"] = counters["circle count => iteration:146565767712"] + acc * 241 |
1015 | return true |
1016 | end |
1017 | if counters["circle count => iteration:146565767712"] > 0 then |
1018 | local acc = counters["circle count => iteration:146565767712"] |
1019 | counters["circle count => iteration:146565767712"] = max(counters["circle count => iteration:146565767712"] - acc, 0) |
1020 | counters["circle count => iteration:654311463"] = counters["circle count => iteration:654311463"] + acc * 224 |
1021 | return true |
1022 | end |
1023 | if counters["circle count => iteration:654311463"] > 0 then |
1024 | local acc = counters["circle count => iteration:654311463"] |
1025 | counters["circle count => iteration:654311463"] = max(counters["circle count => iteration:654311463"] - acc, 0) |
1026 | counters["circle count => iteration:6745479"] = counters["circle count => iteration:6745479"] + acc * 97 |
1027 | return true |
1028 | end |
1029 | if counters["circle count => iteration:6745479"] > 0 then |
1030 | local acc = counters["circle count => iteration:6745479"] |
1031 | counters["circle count => iteration:6745479"] = max(counters["circle count => iteration:6745479"] - acc, 0) |
1032 | counters["circle count => iteration:172961"] = counters["circle count => iteration:172961"] + acc * 39 |
1033 | return true |
1034 | end |
1035 | if counters["circle count => iteration:172961"] > 0 then |
1036 | local acc = counters["circle count => iteration:172961"] |
1037 | counters["circle count => iteration:172961"] = max(counters["circle count => iteration:172961"] - acc, 0) |
1038 | counters["circle count => iteration:678"] = counters["circle count => iteration:678"] + acc * 255 |
1039 | counters["circle count => iteration"] = counters["circle count => iteration"] + acc * 71 |
1040 | return true |
1041 | end |
1042 | if counters["circle count => iteration:678"] > 0 then |
1043 | local acc = counters["circle count => iteration:678"] |
1044 | counters["circle count => iteration:678"] = max(counters["circle count => iteration:678"] - acc, 0) |
1045 | counters["circle count => iteration:3"] = counters["circle count => iteration:3"] + acc * 226 |
1046 | return true |
1047 | end |
1048 | if counters["circle count => iteration:3"] > 0 then |
1049 | local acc = counters["circle count => iteration:3"] |
1050 | counters["circle count => iteration:3"] = max(counters["circle count => iteration:3"] - acc, 0) |
1051 | counters["circle count => iteration:1"] = counters["circle count => iteration:1"] + acc * 3 |
1052 | return true |
1053 | end |
1054 | if counters["circle count => iteration:1"] > 0 then |
1055 | local acc = counters["circle count => iteration:1"] |
1056 | counters["circle count => iteration:1"] = max(counters["circle count => iteration:1"] - acc, 0) |
1057 | counters["circle count => iteration"] = counters["circle count => iteration"] + acc * 1 |
1058 | return true |
1059 | end |
1060 | if counters["@random max:775"] > 0 then |
1061 | local acc = counters["@random max:775"] |
1062 | counters["@random max:775"] = max(counters["@random max:775"] - acc, 0) |
1063 | counters["@random max:5"] = counters["@random max:5"] + acc * 155 |
1064 | return true |
1065 | end |
1066 | if counters["@random max:5"] > 0 then |
1067 | local acc = counters["@random max:5"] |
1068 | counters["@random max:5"] = max(counters["@random max:5"] - acc, 0) |
1069 | counters["@random max:1"] = counters["@random max:1"] + acc * 5 |
1070 | return true |
1071 | end |
1072 | if counters["@random max:1"] > 0 then |
1073 | local acc = counters["@random max:1"] |
1074 | counters["@random max:1"] = max(counters["@random max:1"] - acc, 0) |
1075 | counters["@random max"] = counters["@random max"] + acc * 1 |
1076 | return true |
1077 | end |
1078 | if counters["@random min:2"] > 0 then |
1079 | local acc = counters["@random min:2"] |
1080 | counters["@random min:2"] = max(counters["@random min:2"] - acc, 0) |
1081 | counters["@random min:1"] = counters["@random min:1"] + acc * 2 |
1082 | return true |
1083 | end |
1084 | if counters["@random min:1"] > 0 then |
1085 | local acc = counters["@random min:1"] |
1086 | counters["@random min:1"] = max(counters["@random min:1"] - acc, 0) |
1087 | counters["@random min"] = counters["@random min"] + acc * 1 |
1088 | return true |
1089 | end |
1090 | if counters["clear @circle index:9007199254740991"] > 0 then |
1091 | local acc = counters["clear @circle index:9007199254740991"] |
1092 | counters["clear @circle index:9007199254740991"] = max(counters["clear @circle index:9007199254740991"] - acc, 0) |
1093 | counters["clear @circle index"] = counters["clear @circle index"] + acc * 31 |
1094 | counters["clear @circle index:35322350018592"] = counters["clear @circle index:35322350018592"] + acc * 255 |
1095 | return true |
1096 | end |
1097 | if counters["clear @circle index:35322350018592"] > 0 then |
1098 | local acc = counters["clear @circle index:35322350018592"] |
1099 | counters["clear @circle index:35322350018592"] = max(counters["clear @circle index:35322350018592"] - acc, 0) |
1100 | counters["clear @circle index:146565767712"] = counters["clear @circle index:146565767712"] + acc * 241 |
1101 | return true |
1102 | end |
1103 | if counters["clear @circle index:146565767712"] > 0 then |
1104 | local acc = counters["clear @circle index:146565767712"] |
1105 | counters["clear @circle index:146565767712"] = max(counters["clear @circle index:146565767712"] - acc, 0) |
1106 | counters["clear @circle index:654311463"] = counters["clear @circle index:654311463"] + acc * 224 |
1107 | return true |
1108 | end |
1109 | if counters["clear @circle index:654311463"] > 0 then |
1110 | local acc = counters["clear @circle index:654311463"] |
1111 | counters["clear @circle index:654311463"] = max(counters["clear @circle index:654311463"] - acc, 0) |
1112 | counters["clear @circle index:6745479"] = counters["clear @circle index:6745479"] + acc * 97 |
1113 | return true |
1114 | end |
1115 | if counters["clear @circle index:6745479"] > 0 then |
1116 | local acc = counters["clear @circle index:6745479"] |
1117 | counters["clear @circle index:6745479"] = max(counters["clear @circle index:6745479"] - acc, 0) |
1118 | counters["clear @circle index:172961"] = counters["clear @circle index:172961"] + acc * 39 |
1119 | return true |
1120 | end |
1121 | if counters["clear @circle index:172961"] > 0 then |
1122 | local acc = counters["clear @circle index:172961"] |
1123 | counters["clear @circle index:172961"] = max(counters["clear @circle index:172961"] - acc, 0) |
1124 | counters["clear @circle index:678"] = counters["clear @circle index:678"] + acc * 255 |
1125 | counters["clear @circle index"] = counters["clear @circle index"] + acc * 71 |
1126 | return true |
1127 | end |
1128 | if counters["clear @circle index:678"] > 0 then |
1129 | local acc = counters["clear @circle index:678"] |
1130 | counters["clear @circle index:678"] = max(counters["clear @circle index:678"] - acc, 0) |
1131 | counters["clear @circle index:3"] = counters["clear @circle index:3"] + acc * 226 |
1132 | return true |
1133 | end |
1134 | if counters["clear @circle index:3"] > 0 then |
1135 | local acc = counters["clear @circle index:3"] |
1136 | counters["clear @circle index:3"] = max(counters["clear @circle index:3"] - acc, 0) |
1137 | counters["clear @circle index:1"] = counters["clear @circle index:1"] + acc * 3 |
1138 | return true |
1139 | end |
1140 | if counters["clear @circle index:1"] > 0 then |
1141 | local acc = counters["clear @circle index:1"] |
1142 | counters["clear @circle index:1"] = max(counters["clear @circle index:1"] - acc, 0) |
1143 | counters["clear @circle index"] = counters["clear @circle index"] + acc * 1 |
1144 | return true |
1145 | end |
1146 | if counters["@random max:575"] > 0 then |
1147 | local acc = counters["@random max:575"] |
1148 | counters["@random max:575"] = max(counters["@random max:575"] - acc, 0) |
1149 | counters["@random max:5"] = counters["@random max:5"] + acc * 115 |
1150 | return true |
1151 | end |
1152 | if counters["@random max:5"] > 0 then |
1153 | local acc = counters["@random max:5"] |
1154 | counters["@random max:5"] = max(counters["@random max:5"] - acc, 0) |
1155 | counters["@random max:1"] = counters["@random max:1"] + acc * 5 |
1156 | return true |
1157 | end |
1158 | if counters["@random max:1"] > 0 then |
1159 | local acc = counters["@random max:1"] |
1160 | counters["@random max:1"] = max(counters["@random max:1"] - acc, 0) |
1161 | counters["@random max"] = counters["@random max"] + acc * 1 |
1162 | return true |
1163 | end |
1164 | if counters["updating scene"] > 0 then |
1165 | local acc = counters["updating scene"] |
1166 | counters["updating scene"] = max(counters["updating scene"] - acc, 0) |
1167 | counters["move player"] = counters["move player"] + acc * 1 |
1168 | counters["check for collisions"] = counters["check for collisions"] + acc * 1 |
1169 | counters["update circles"] = counters["update circles"] + acc * 1 |
1170 | counters["sweep deleted entities"] = counters["sweep deleted entities"] + acc * 1 |
1171 | counters["update spawn timer"] = counters["update spawn timer"] + acc * 1 |
1172 | counters["move bullets"] = counters["move bullets"] + acc * 1 |
1173 | counters["move zombies"] = counters["move zombies"] + acc * 1 |
1174 | return true |
1175 | end |
1176 | if counters["drawing scene"] > 0 then |
1177 | local acc = counters["drawing scene"] |
1178 | counters["drawing scene"] = max(counters["drawing scene"] - acc, 0) |
1179 | counters["draw player"] = counters["draw player"] + acc * 1 |
1180 | counters["print fps"] = counters["print fps"] + acc * 1 |
1181 | counters["draw zombies"] = counters["draw zombies"] + acc * 1 |
1182 | counters["print key pressed"] = counters["print key pressed"] + acc * 1 |
1183 | counters["draw bullets"] = counters["draw bullets"] + acc * 1 |
1184 | counters["draw circles"] = counters["draw circles"] + acc * 1 |
1185 | return true |
1186 | end |
1187 | if counters["handling input"] > 0 and counters["@event keypressed"] > 0 then |
1188 | local acc = huge |
1189 | acc = min(acc, counters["@event keypressed"]) |
1190 | acc = min(acc, counters["handling input"]) |
1191 | counters["handling input"] = max(counters["handling input"] - acc, 0) |
1192 | counters["@event keypressed"] = max(counters["@event keypressed"] - acc, 0) |
1193 | counters["@save key pressed"] = counters["@save key pressed"] + acc * 1 |
1194 | counters["handling input"] = counters["handling input"] + acc * 1 |
1195 | counters["spawn 100 circles"] = counters["spawn 100 circles"] + acc * 1 |
1196 | return true |
1197 | end |
1198 | if counters["handling input"] > 0 and counters["@event mousepressed"] > 0 then |
1199 | local acc = huge |
1200 | acc = min(acc, counters["@event mousepressed"]) |
1201 | acc = min(acc, counters["handling input"]) |
1202 | counters["handling input"] = max(counters["handling input"] - acc, 0) |
1203 | counters["@event mousepressed"] = max(counters["@event mousepressed"] - acc, 0) |
1204 | counters["shoot bullet"] = counters["shoot bullet"] + acc * 1 |
1205 | counters["handling inputs"] = counters["handling inputs"] + acc * 1 |
1206 | return true |
1207 | end |
1208 | if counters["clear @circle index"] > 0 and counters["@circle index"] > 0 then |
1209 | local acc = huge |
1210 | acc = min(acc, counters["@circle index"]) |
1211 | acc = min(acc, counters["clear @circle index"]) |
1212 | counters["clear @circle index"] = max(counters["clear @circle index"] - acc, 0) |
1213 | counters["@circle index"] = max(counters["@circle index"] - acc, 0) |
1214 | counters["clear @circle index"] = counters["clear @circle index"] + acc * 1 |
1215 | return true |
1216 | end |
1217 | if counters["clear @circle index"] > 0 then |
1218 | local acc = counters["clear @circle index"] |
1219 | counters["clear @circle index"] = max(counters["clear @circle index"] - acc, 0) |
1220 | return true |
1221 | end |
1222 | if counters["reset @circle index"] > 0 then |
1223 | local acc = counters["reset @circle index"] |
1224 | counters["reset @circle index"] = max(counters["reset @circle index"] - acc, 0) |
1225 | counters["clear @circle index:9007199254740991"] = counters["clear @circle index:9007199254740991"] + acc * 1 |
1226 | return true |
1227 | end |
1228 | if counters["get random number"] > 0 then |
1229 | local acc = counters["get random number"] |
1230 | counters["get random number"] = max(counters["get random number"] - acc, 0) |
1231 | counters["@get random number"] = counters["@get random number"] + acc * 1 |
1232 | return true |
1233 | end |
1234 | if counters["@number -> @new circle x"] > 0 and counters["@number"] > 0 then |
1235 | local acc = huge |
1236 | acc = min(acc, counters["@number"]) |
1237 | acc = min(acc, counters["@number -> @new circle x"]) |
1238 | counters["@number -> @new circle x"] = max(counters["@number -> @new circle x"] - acc, 0) |
1239 | counters["@number"] = max(counters["@number"] - acc, 0) |
1240 | counters["@new circle x"] = counters["@new circle x"] + acc * 1 |
1241 | counters["@number -> @new circle x"] = counters["@number -> @new circle x"] + acc * 1 |
1242 | return true |
1243 | end |
1244 | if counters["@number -> @new circle x"] > 0 then |
1245 | local acc = counters["@number -> @new circle x"] |
1246 | counters["@number -> @new circle x"] = max(counters["@number -> @new circle x"] - acc, 0) |
1247 | return true |
1248 | end |
1249 | if counters["@number -> @new circle y"] > 0 and counters["@number"] > 0 then |
1250 | local acc = huge |
1251 | acc = min(acc, counters["@number -> @new circle y"]) |
1252 | acc = min(acc, counters["@number"]) |
1253 | counters["@number -> @new circle y"] = max(counters["@number -> @new circle y"] - acc, 0) |
1254 | counters["@number"] = max(counters["@number"] - acc, 0) |
1255 | counters["@number -> @new circle y"] = counters["@number -> @new circle y"] + acc * 1 |
1256 | counters["@new circle y"] = counters["@new circle y"] + acc * 1 |
1257 | return true |
1258 | end |
1259 | if counters["@number -> @new circle y"] > 0 then |
1260 | local acc = counters["@number -> @new circle y"] |
1261 | counters["@number -> @new circle y"] = max(counters["@number -> @new circle y"] - acc, 0) |
1262 | return true |
1263 | end |
1264 | if counters["@number -> @new circle r"] > 0 and counters["@number"] > 0 then |
1265 | local acc = huge |
1266 | acc = min(acc, counters["@number"]) |
1267 | acc = min(acc, counters["@number -> @new circle r"]) |
1268 | counters["@number -> @new circle r"] = max(counters["@number -> @new circle r"] - acc, 0) |
1269 | counters["@number"] = max(counters["@number"] - acc, 0) |
1270 | counters["@new circle r"] = counters["@new circle r"] + acc * 1 |
1271 | counters["@number -> @new circle r"] = counters["@number -> @new circle r"] + acc * 1 |
1272 | return true |
1273 | end |
1274 | if counters["@number -> @new circle r"] > 0 then |
1275 | local acc = counters["@number -> @new circle r"] |
1276 | counters["@number -> @new circle r"] = max(counters["@number -> @new circle r"] - acc, 0) |
1277 | return true |
1278 | end |
1279 | if counters["@number -> @new circle speed"] > 0 and counters["@number"] > 0 then |
1280 | local acc = huge |
1281 | acc = min(acc, counters["@number -> @new circle speed"]) |
1282 | acc = min(acc, counters["@number"]) |
1283 | counters["@number -> @new circle speed"] = max(counters["@number -> @new circle speed"] - acc, 0) |
1284 | counters["@number"] = max(counters["@number"] - acc, 0) |
1285 | counters["@number -> @new circle speed"] = counters["@number -> @new circle speed"] + acc * 1 |
1286 | counters["@new circle speed"] = counters["@new circle speed"] + acc * 1 |
1287 | return true |
1288 | end |
1289 | if counters["@number -> @new circle speed"] > 0 then |
1290 | local acc = counters["@number -> @new circle speed"] |
1291 | counters["@number -> @new circle speed"] = max(counters["@number -> @new circle speed"] - acc, 0) |
1292 | return true |
1293 | end |
1294 | if counters["move @number to @new circle x"] > 0 then |
1295 | local acc = counters["move @number to @new circle x"] |
1296 | counters["move @number to @new circle x"] = max(counters["move @number to @new circle x"] - acc, 0) |
1297 | counters["@number -> @new circle x:9007199254740991"] = counters["@number -> @new circle x:9007199254740991"] + acc * 1 |
1298 | return true |
1299 | end |
1300 | if counters["move @number to @new circle y"] > 0 then |
1301 | local acc = counters["move @number to @new circle y"] |
1302 | counters["move @number to @new circle y"] = max(counters["move @number to @new circle y"] - acc, 0) |
1303 | counters["@number -> @new circle y:9007199254740991"] = counters["@number -> @new circle y:9007199254740991"] + acc * 1 |
1304 | return true |
1305 | end |
1306 | if counters["move @number to @new circle r"] > 0 then |
1307 | local acc = counters["move @number to @new circle r"] |
1308 | counters["move @number to @new circle r"] = max(counters["move @number to @new circle r"] - acc, 0) |
1309 | counters["@number -> @new circle r:9007199254740991"] = counters["@number -> @new circle r:9007199254740991"] + acc * 1 |
1310 | return true |
1311 | end |
1312 | if counters["move @number to @new circle speed"] > 0 then |
1313 | local acc = counters["move @number to @new circle speed"] |
1314 | counters["move @number to @new circle speed"] = max(counters["move @number to @new circle speed"] - acc, 0) |
1315 | counters["@number -> @new circle speed:9007199254740991"] = counters["@number -> @new circle speed:9007199254740991"] + acc * 1 |
1316 | return true |
1317 | end |
1318 | if counters["generate x position"] > 0 then |
1319 | local acc = counters["generate x position"] |
1320 | counters["generate x position"] = max(counters["generate x position"] - acc, 0) |
1321 | counters["@random max:775"] = counters["@random max:775"] + acc * 1 |
1322 | counters["move @number to @new circle x"] = counters["move @number to @new circle x"] + acc * 1 |
1323 | counters["@random min:25"] = counters["@random min:25"] + acc * 1 |
1324 | counters["get random number"] = counters["get random number"] + acc * 1 |
1325 | return true |
1326 | end |
1327 | if counters["generate y position"] > 0 then |
1328 | local acc = counters["generate y position"] |
1329 | counters["generate y position"] = max(counters["generate y position"] - acc, 0) |
1330 | counters["move @number to @new circle y"] = counters["move @number to @new circle y"] + acc * 1 |
1331 | counters["@random max:575"] = counters["@random max:575"] + acc * 1 |
1332 | counters["@random min:25"] = counters["@random min:25"] + acc * 1 |
1333 | counters["get random number"] = counters["get random number"] + acc * 1 |
1334 | return true |
1335 | end |
1336 | if counters["generate radius"] > 0 then |
1337 | local acc = counters["generate radius"] |
1338 | counters["generate radius"] = max(counters["generate radius"] - acc, 0) |
1339 | counters["@random max:3"] = counters["@random max:3"] + acc * 1 |
1340 | counters["move @number to @new circle r"] = counters["move @number to @new circle r"] + acc * 1 |
1341 | counters["@random min:1"] = counters["@random min:1"] + acc * 1 |
1342 | counters["get random number"] = counters["get random number"] + acc * 1 |
1343 | return true |
1344 | end |
1345 | if counters["generate speed"] > 0 then |
1346 | local acc = counters["generate speed"] |
1347 | counters["generate speed"] = max(counters["generate speed"] - acc, 0) |
1348 | counters["move @number to @new circle speed"] = counters["move @number to @new circle speed"] + acc * 1 |
1349 | counters["@random max:5"] = counters["@random max:5"] + acc * 1 |
1350 | counters["get random number"] = counters["get random number"] + acc * 1 |
1351 | counters["@random min:2"] = counters["@random min:2"] + acc * 1 |
1352 | return true |
1353 | end |
1354 | if counters["make new circle"] > 0 then |
1355 | local acc = counters["make new circle"] |
1356 | counters["make new circle"] = max(counters["make new circle"] - acc, 0) |
1357 | counters["@new circle"] = counters["@new circle"] + acc * 1 |
1358 | return true |
1359 | end |
1360 | if counters["make circle"] > 0 then |
1361 | local acc = counters["make circle"] |
1362 | counters["make circle"] = max(counters["make circle"] - acc, 0) |
1363 | counters["generate x position"] = counters["generate x position"] + acc * 1 |
1364 | counters["generate y position"] = counters["generate y position"] + acc * 1 |
1365 | counters["generate radius"] = counters["generate radius"] + acc * 1 |
1366 | counters["make new circle"] = counters["make new circle"] + acc * 1 |
1367 | counters["generate speed"] = counters["generate speed"] + acc * 1 |
1368 | return true |
1369 | end |
1370 | if counters["circle count => iteration"] > 0 and counters["circle count"] > 0 then |
1371 | local acc = huge |
1372 | acc = min(acc, counters["circle count"]) |
1373 | acc = min(acc, counters["circle count => iteration"]) |
1374 | counters["circle count => iteration"] = max(counters["circle count => iteration"] - acc, 0) |
1375 | counters["circle count"] = max(counters["circle count"] - acc, 0) |
1376 | counters["iteration"] = counters["iteration"] + acc * 1 |
1377 | counters["copied circle count"] = counters["copied circle count"] + acc * 1 |
1378 | return true |
1379 | end |
1380 | if counters["circle count => iteration"] > 0 then |
1381 | local acc = counters["circle count => iteration"] |
1382 | counters["circle count => iteration"] = max(counters["circle count => iteration"] - acc, 0) |
1383 | return true |
1384 | end |
1385 | if counters["copied circle count"] > 0 then |
1386 | local acc = counters["copied circle count"] |
1387 | counters["copied circle count"] = max(counters["copied circle count"] - acc, 0) |
1388 | counters["circle count"] = counters["circle count"] + acc * 1 |
1389 | return true |
1390 | end |
1391 | if counters["copy circle count to iteration"] > 0 then |
1392 | local acc = counters["copy circle count to iteration"] |
1393 | counters["copy circle count to iteration"] = max(counters["copy circle count to iteration"] - acc, 0) |
1394 | counters["circle count => iteration:9007199254740991"] = counters["circle count => iteration:9007199254740991"] + acc * 1 |
1395 | return true |
1396 | end |
1397 | if counters["draw each circle"] > 0 and counters["iteration"] > 0 then |
1398 | local acc = huge |
1399 | acc = min(acc, counters["draw each circle"]) |
1400 | acc = min(acc, counters["iteration"]) |
1401 | counters["draw each circle"] = max(counters["draw each circle"] - acc, 0) |
1402 | counters["iteration"] = max(counters["iteration"] - acc, 0) |
1403 | counters["draw each circle"] = counters["draw each circle"] + acc * 1 |
1404 | counters["@draw circle"] = counters["@draw circle"] + acc * 1 |
1405 | counters["@circle index"] = counters["@circle index"] + acc * 1 |
1406 | return true |
1407 | end |
1408 | if counters["draw each circle"] > 0 then |
1409 | local acc = counters["draw each circle"] |
1410 | counters["draw each circle"] = max(counters["draw each circle"] - acc, 0) |
1411 | return true |
1412 | end |
1413 | if counters["draw circles"] > 0 then |
1414 | local acc = counters["draw circles"] |
1415 | counters["draw circles"] = max(counters["draw circles"] - acc, 0) |
1416 | counters["copy circle count to iteration"] = counters["copy circle count to iteration"] + acc * 1 |
1417 | counters["reset @circle index"] = counters["reset @circle index"] + acc * 1 |
1418 | counters["draw each circle"] = counters["draw each circle"] + acc * 1 |
1419 | return true |
1420 | end |
1421 | if counters["print fps"] > 0 then |
1422 | local acc = counters["print fps"] |
1423 | counters["print fps"] = max(counters["print fps"] - acc, 0) |
1424 | counters["@print fps"] = counters["@print fps"] + acc * 1 |
1425 | return true |
1426 | end |
1427 | if counters["print key pressed"] > 0 then |
1428 | local acc = counters["print key pressed"] |
1429 | counters["print key pressed"] = max(counters["print key pressed"] - acc, 0) |
1430 | counters["@print key pressed"] = counters["@print key pressed"] + acc * 1 |
1431 | return true |
1432 | end |
1433 | if counters["drawing scene"] > 0 then |
1434 | local acc = counters["drawing scene"] |
1435 | counters["drawing scene"] = max(counters["drawing scene"] - acc, 0) |
1436 | counters["draw circles"] = counters["draw circles"] + acc * 1 |
1437 | counters["print key pressed"] = counters["print key pressed"] + acc * 1 |
1438 | counters["print fps"] = counters["print fps"] + acc * 1 |
1439 | return true |
1440 | end |
1441 | if counters["move each circle"] > 0 and counters["iteration"] > 0 then |
1442 | local acc = huge |
1443 | acc = min(acc, counters["move each circle"]) |
1444 | acc = min(acc, counters["iteration"]) |
1445 | counters["move each circle"] = max(counters["move each circle"] - acc, 0) |
1446 | counters["iteration"] = max(counters["iteration"] - acc, 0) |
1447 | counters["@move circle"] = counters["@move circle"] + acc * 1 |
1448 | counters["move each circle"] = counters["move each circle"] + acc * 1 |
1449 | counters["@circle index"] = counters["@circle index"] + acc * 1 |
1450 | return true |
1451 | end |
1452 | if counters["move each circle"] > 0 then |
1453 | local acc = counters["move each circle"] |
1454 | counters["move each circle"] = max(counters["move each circle"] - acc, 0) |
1455 | return true |
1456 | end |
1457 | if counters["update circles"] > 0 then |
1458 | local acc = counters["update circles"] |
1459 | counters["update circles"] = max(counters["update circles"] - acc, 0) |
1460 | counters["copy circle count to iteration"] = counters["copy circle count to iteration"] + acc * 1 |
1461 | counters["reset @circle index"] = counters["reset @circle index"] + acc * 1 |
1462 | counters["move each circle"] = counters["move each circle"] + acc * 1 |
1463 | return true |
1464 | end |
1465 | if counters["updating scene"] > 0 then |
1466 | local acc = counters["updating scene"] |
1467 | counters["updating scene"] = max(counters["updating scene"] - acc, 0) |
1468 | counters["update circles"] = counters["update circles"] + acc * 1 |
1469 | return true |
1470 | end |
1471 | if counters["handling input"] > 0 and counters["@event keypressed"] > 0 then |
1472 | local acc = huge |
1473 | acc = min(acc, counters["@event keypressed"]) |
1474 | acc = min(acc, counters["handling input"]) |
1475 | counters["handling input"] = max(counters["handling input"] - acc, 0) |
1476 | counters["@event keypressed"] = max(counters["@event keypressed"] - acc, 0) |
1477 | counters["@save key pressed"] = counters["@save key pressed"] + acc * 1 |
1478 | counters["spawn 100 circles"] = counters["spawn 100 circles"] + acc * 1 |
1479 | return true |
1480 | end |
1481 | if counters["spawn 100 circles"] > 0 then |
1482 | local acc = counters["spawn 100 circles"] |
1483 | counters["spawn 100 circles"] = max(counters["spawn 100 circles"] - acc, 0) |
1484 | counters["make circles:100"] = counters["make circles:100"] + acc * 1 |
1485 | return true |
1486 | end |
1487 | if counters["make circles"] > 0 and counters["@once"] > 0 then |
1488 | local acc = huge |
1489 | acc = min(acc, counters["make circles"]) |
1490 | acc = min(acc, counters["@once"]) |
1491 | counters["make circles"] = max(counters["make circles"] - acc, 0) |
1492 | counters["@once"] = max(counters["@once"] - acc, 0) |
1493 | counters["circle count"] = counters["circle count"] + acc * 1 |
1494 | counters["@once"] = counters["@once"] + acc * 1 |
1495 | counters["make circle"] = counters["make circle"] + acc * 1 |
1496 | return true |
1497 | end |
1498 | if counters["make circles"] > 0 and counters["@once"] > 0 then |
1499 | local acc = huge |
1500 | acc = min(acc, counters["make circles"]) |
1501 | acc = min(acc, counters["@once"]) |
1502 | counters["make circles"] = max(counters["make circles"] - acc, 0) |
1503 | counters["@once"] = max(counters["@once"] - acc, 0) |
1504 | return true |
1505 | end |
1506 | if counters["handling input"] > 0 and counters["@event mousepressed"] > 0 then |
1507 | local acc = huge |
1508 | acc = min(acc, counters["@event mousepressed"]) |
1509 | acc = min(acc, counters["handling input"]) |
1510 | counters["handling input"] = max(counters["handling input"] - acc, 0) |
1511 | counters["@event mousepressed"] = max(counters["@event mousepressed"] - acc, 0) |
1512 | counters["shoot bullet"] = counters["shoot bullet"] + acc * 1 |
1513 | return true |
1514 | end |
1515 | if counters["shoot bullet"] > 0 then |
1516 | local acc = counters["shoot bullet"] |
1517 | counters["shoot bullet"] = max(counters["shoot bullet"] - acc, 0) |
1518 | counters["@shoot bullet"] = counters["@shoot bullet"] + acc * 1 |
1519 | return true |
1520 | end |
1521 | if counters["drawing scene"] > 0 then |
1522 | local acc = counters["drawing scene"] |
1523 | counters["drawing scene"] = max(counters["drawing scene"] - acc, 0) |
1524 | counters["draw zombies"] = counters["draw zombies"] + acc * 1 |
1525 | counters["draw player"] = counters["draw player"] + acc * 1 |
1526 | counters["@print fps"] = counters["@print fps"] + acc * 1 |
1527 | counters["draw bullets"] = counters["draw bullets"] + acc * 1 |
1528 | return true |
1529 | end |
1530 | if counters["draw player"] > 0 then |
1531 | local acc = counters["draw player"] |
1532 | counters["draw player"] = max(counters["draw player"] - acc, 0) |
1533 | counters["@draw player"] = counters["@draw player"] + acc * 1 |
1534 | return true |
1535 | end |
1536 | if counters["draw bullets"] > 0 then |
1537 | local acc = counters["draw bullets"] |
1538 | counters["draw bullets"] = max(counters["draw bullets"] - acc, 0) |
1539 | counters["@draw bullets"] = counters["@draw bullets"] + acc * 1 |
1540 | return true |
1541 | end |
1542 | if counters["draw zombies"] > 0 then |
1543 | local acc = counters["draw zombies"] |
1544 | counters["draw zombies"] = max(counters["draw zombies"] - acc, 0) |
1545 | counters["@draw zombies"] = counters["@draw zombies"] + acc * 1 |
1546 | return true |
1547 | end |
1548 | if counters["updating scene"] > 0 then |
1549 | local acc = counters["updating scene"] |
1550 | counters["updating scene"] = max(counters["updating scene"] - acc, 0) |
1551 | counters["move player"] = counters["move player"] + acc * 1 |
1552 | counters["check for collisions"] = counters["check for collisions"] + acc * 1 |
1553 | counters["sweep deleted entities"] = counters["sweep deleted entities"] + acc * 1 |
1554 | counters["update spawn timer"] = counters["update spawn timer"] + acc * 1 |
1555 | counters["move bullets"] = counters["move bullets"] + acc * 1 |
1556 | counters["move zombies"] = counters["move zombies"] + acc * 1 |
1557 | return true |
1558 | end |
1559 | if counters["move player"] > 0 then |
1560 | local acc = counters["move player"] |
1561 | counters["move player"] = max(counters["move player"] - acc, 0) |
1562 | counters["@is [move right] down?"] = counters["@is [move right] down?"] + acc * 1 |
1563 | counters["@is [move down] down?"] = counters["@is [move down] down?"] + acc * 1 |
1564 | counters["moving player"] = counters["moving player"] + acc * 1 |
1565 | counters["@is [move left] down?"] = counters["@is [move left] down?"] + acc * 1 |
1566 | counters["@is [move up] down?"] = counters["@is [move up] down?"] + acc * 1 |
1567 | return true |
1568 | end |
1569 | if counters["moving player"] > 0 and counters["@[move up] is down"] > 0 then |
1570 | local acc = huge |
1571 | acc = min(acc, counters["moving player"]) |
1572 | acc = min(acc, counters["@[move up] is down"]) |
1573 | counters["moving player"] = max(counters["moving player"] - acc, 0) |
1574 | counters["@[move up] is down"] = max(counters["@[move up] is down"] - acc, 0) |
1575 | counters["moving player"] = counters["moving player"] + acc * 1 |
1576 | counters["@dir up"] = counters["@dir up"] + acc * 1 |
1577 | return true |
1578 | end |
1579 | if counters["moving player"] > 0 and counters["@[move left] is down"] > 0 then |
1580 | local acc = huge |
1581 | acc = min(acc, counters["moving player"]) |
1582 | acc = min(acc, counters["@[move left] is down"]) |
1583 | counters["moving player"] = max(counters["moving player"] - acc, 0) |
1584 | counters["@[move left] is down"] = max(counters["@[move left] is down"] - acc, 0) |
1585 | counters["moving player"] = counters["moving player"] + acc * 1 |
1586 | counters["@dir left"] = counters["@dir left"] + acc * 1 |
1587 | return true |
1588 | end |
1589 | if counters["moving player"] > 0 and counters["@[move down] is down"] > 0 then |
1590 | local acc = huge |
1591 | acc = min(acc, counters["moving player"]) |
1592 | acc = min(acc, counters["@[move down] is down"]) |
1593 | counters["moving player"] = max(counters["moving player"] - acc, 0) |
1594 | counters["@[move down] is down"] = max(counters["@[move down] is down"] - acc, 0) |
1595 | counters["moving player"] = counters["moving player"] + acc * 1 |
1596 | counters["@dir down"] = counters["@dir down"] + acc * 1 |
1597 | return true |
1598 | end |
1599 | if counters["moving player"] > 0 and counters["@[move right] is down"] > 0 then |
1600 | local acc = huge |
1601 | acc = min(acc, counters["moving player"]) |
1602 | acc = min(acc, counters["@[move right] is down"]) |
1603 | counters["moving player"] = max(counters["moving player"] - acc, 0) |
1604 | counters["@[move right] is down"] = max(counters["@[move right] is down"] - acc, 0) |
1605 | counters["moving player"] = counters["moving player"] + acc * 1 |
1606 | counters["@dir right"] = counters["@dir right"] + acc * 1 |
1607 | return true |
1608 | end |
1609 | if counters["@dir left"] > 0 and counters["@dir right"] > 0 then |
1610 | local acc = huge |
1611 | acc = min(acc, counters["@dir right"]) |
1612 | acc = min(acc, counters["@dir left"]) |
1613 | counters["@dir left"] = max(counters["@dir left"] - acc, 0) |
1614 | counters["@dir right"] = max(counters["@dir right"] - acc, 0) |
1615 | return true |
1616 | end |
1617 | if counters["@dir down"] > 0 and counters["@dir up"] > 0 then |
1618 | local acc = huge |
1619 | acc = min(acc, counters["@dir up"]) |
1620 | acc = min(acc, counters["@dir down"]) |
1621 | counters["@dir down"] = max(counters["@dir down"] - acc, 0) |
1622 | counters["@dir up"] = max(counters["@dir up"] - acc, 0) |
1623 | return true |
1624 | end |
1625 | if counters["moving player"] > 0 then |
1626 | local acc = counters["moving player"] |
1627 | counters["moving player"] = max(counters["moving player"] - acc, 0) |
1628 | counters["@move player"] = counters["@move player"] + acc * 1 |
1629 | return true |
1630 | end |
1631 | if counters["move bullets"] > 0 then |
1632 | local acc = counters["move bullets"] |
1633 | counters["move bullets"] = max(counters["move bullets"] - acc, 0) |
1634 | counters["@move bullets"] = counters["@move bullets"] + acc * 1 |
1635 | return true |
1636 | end |
1637 | if counters["move zombies"] > 0 then |
1638 | local acc = counters["move zombies"] |
1639 | counters["move zombies"] = max(counters["move zombies"] - acc, 0) |
1640 | counters["@move zombies"] = counters["@move zombies"] + acc * 1 |
1641 | return true |
1642 | end |
1643 | if counters["check for collisions"] > 0 then |
1644 | local acc = counters["check for collisions"] |
1645 | counters["check for collisions"] = max(counters["check for collisions"] - acc, 0) |
1646 | counters["check for player hit by zombie"] = counters["check for player hit by zombie"] + acc * 1 |
1647 | counters["check for bullet hitting zombie"] = counters["check for bullet hitting zombie"] + acc * 1 |
1648 | return true |
1649 | end |
1650 | if counters["check for player hit by zombie"] > 0 then |
1651 | local acc = counters["check for player hit by zombie"] |
1652 | counters["check for player hit by zombie"] = max(counters["check for player hit by zombie"] - acc, 0) |
1653 | counters["@do player collisions"] = counters["@do player collisions"] + acc * 1 |
1654 | return true |
1655 | end |
1656 | if counters["check for bullet hitting zombie"] > 0 then |
1657 | local acc = counters["check for bullet hitting zombie"] |
1658 | counters["check for bullet hitting zombie"] = max(counters["check for bullet hitting zombie"] - acc, 0) |
1659 | counters["@do bullet collisions"] = counters["@do bullet collisions"] + acc * 1 |
1660 | return true |
1661 | end |
1662 | if counters["update spawn timer"] > 0 then |
1663 | local acc = counters["update spawn timer"] |
1664 | counters["update spawn timer"] = max(counters["update spawn timer"] - acc, 0) |
1665 | counters["@update spawn timer"] = counters["@update spawn timer"] + acc * 1 |
1666 | return true |
1667 | end |
1668 | if counters["@spawn timer expired"] > 0 then |
1669 | local acc = counters["@spawn timer expired"] |
1670 | counters["@spawn timer expired"] = max(counters["@spawn timer expired"] - acc, 0) |
1671 | counters["spawn a zombie"] = counters["spawn a zombie"] + acc * 1 |
1672 | counters["make the timer faster"] = counters["make the timer faster"] + acc * 1 |
1673 | counters["reset timer"] = counters["reset timer"] + acc * 1 |
1674 | return true |
1675 | end |
1676 | if counters["spawn a zombie"] > 0 then |
1677 | local acc = counters["spawn a zombie"] |
1678 | counters["spawn a zombie"] = max(counters["spawn a zombie"] - acc, 0) |
1679 | counters["@spawn a zombie"] = counters["@spawn a zombie"] + acc * 1 |
1680 | return true |
1681 | end |
1682 | if counters["make the timer faster"] > 0 then |
1683 | local acc = counters["make the timer faster"] |
1684 | counters["make the timer faster"] = max(counters["make the timer faster"] - acc, 0) |
1685 | counters["@make the timer faster"] = counters["@make the timer faster"] + acc * 1 |
1686 | return true |
1687 | end |
1688 | if counters["reset timer"] > 0 then |
1689 | local acc = counters["reset timer"] |
1690 | counters["reset timer"] = max(counters["reset timer"] - acc, 0) |
1691 | counters["@reset timer"] = counters["@reset timer"] + acc * 1 |
1692 | return true |
1693 | end |
1694 | if counters["sweep deleted entities"] > 0 then |
1695 | local acc = counters["sweep deleted entities"] |
1696 | counters["sweep deleted entities"] = max(counters["sweep deleted entities"] - acc, 0) |
1697 | counters["@delete out of bounds bullets"] = counters["@delete out of bounds bullets"] + acc * 1 |
1698 | counters["@delete killed zombies"] = counters["@delete killed zombies"] + acc * 1 |
1699 | return true |
1700 | end |
1701 | if counters["handling input"] > 0 then |
1702 | local acc = counters["handling input"] |
1703 | counters["handling input"] = max(counters["handling input"] - acc, 0) |
1704 | return true |
1705 | end |
1706 | if counters["updating scene"] > 0 then |
1707 | local acc = counters["updating scene"] |
1708 | counters["updating scene"] = max(counters["updating scene"] - acc, 0) |
1709 | return true |
1710 | end |
1711 | if counters["drawing scene"] > 0 then |
1712 | local acc = counters["drawing scene"] |
1713 | counters["drawing scene"] = max(counters["drawing scene"] - acc, 0) |
1714 | return true |
1715 | end |
1716 | if counters["run main loop"] > 0 then |
1717 | local acc = counters["run main loop"] |
1718 | counters["run main loop"] = max(counters["run main loop"] - acc, 0) |
1719 | counters["run current frame"] = counters["run current frame"] + acc * 1 |
1720 | counters["start polling inputs"] = counters["start polling inputs"] + acc * 1 |
1721 | counters["handle input"] = counters["handle input"] + acc * 1 |
1722 | counters["poll input"] = counters["poll input"] + acc * 1 |
1723 | return true |
1724 | end |
1725 | if counters["start polling inputs"] > 0 then |
1726 | local acc = counters["start polling inputs"] |
1727 | counters["start polling inputs"] = max(counters["start polling inputs"] - acc, 0) |
1728 | counters["@start polling"] = counters["@start polling"] + acc * 1 |
1729 | return true |
1730 | end |
1731 | if counters["poll input"] > 0 then |
1732 | local acc = counters["poll input"] |
1733 | counters["poll input"] = max(counters["poll input"] - acc, 0) |
1734 | counters["@poll input"] = counters["@poll input"] + acc * 1 |
1735 | return true |
1736 | end |
1737 | if counters["handle input"] > 0 and counters["@no events left"] > 0 then |
1738 | local acc = huge |
1739 | acc = min(acc, counters["handle input"]) |
1740 | acc = min(acc, counters["@no events left"]) |
1741 | counters["handle input"] = max(counters["handle input"] - acc, 0) |
1742 | counters["@no events left"] = max(counters["@no events left"] - acc, 0) |
1743 | return true |
1744 | end |
1745 | if counters["handle input"] > 0 then |
1746 | local acc = counters["handle input"] |
1747 | counters["handle input"] = max(counters["handle input"] - acc, 0) |
1748 | counters["handling input"] = counters["handling input"] + acc * 1 |
1749 | counters["handle input"] = counters["handle input"] + acc * 1 |
1750 | counters["poll input"] = counters["poll input"] + acc * 1 |
1751 | return true |
1752 | end |
1753 | if counters["run current frame"] > 0 and counters["@event quit"] > 0 then |
1754 | local acc = huge |
1755 | acc = min(acc, counters["run current frame"]) |
1756 | acc = min(acc, counters["@event quit"]) |
1757 | counters["run current frame"] = max(counters["run current frame"] - acc, 0) |
1758 | counters["@event quit"] = max(counters["@event quit"] - acc, 0) |
1759 | counters["@quit love"] = counters["@quit love"] + acc * 1 |
1760 | return true |
1761 | end |
1762 | if counters["run current frame"] > 0 then |
1763 | local acc = counters["run current frame"] |
1764 | counters["run current frame"] = max(counters["run current frame"] - acc, 0) |
1765 | counters["clear the screen"] = counters["clear the screen"] + acc * 1 |
1766 | counters["update scene state"] = counters["update scene state"] + acc * 1 |
1767 | counters["draw scene"] = counters["draw scene"] + acc * 1 |
1768 | counters["present current frame"] = counters["present current frame"] + acc * 1 |
1769 | counters["sleep for 1ms"] = counters["sleep for 1ms"] + acc * 1 |
1770 | counters["next cycle"] = counters["next cycle"] + acc * 1 |
1771 | counters["step timer"] = counters["step timer"] + acc * 1 |
1772 | return true |
1773 | end |
1774 | if counters["step timer"] > 0 then |
1775 | local acc = counters["step timer"] |
1776 | counters["step timer"] = max(counters["step timer"] - acc, 0) |
1777 | counters["@step timer"] = counters["@step timer"] + acc * 1 |
1778 | return true |
1779 | end |
1780 | if counters["clear the screen"] > 0 then |
1781 | local acc = counters["clear the screen"] |
1782 | counters["clear the screen"] = max(counters["clear the screen"] - acc, 0) |
1783 | counters["@clear screen"] = counters["@clear screen"] + acc * 1 |
1784 | return true |
1785 | end |
1786 | if counters["update scene state"] > 0 then |
1787 | local acc = counters["update scene state"] |
1788 | counters["update scene state"] = max(counters["update scene state"] - acc, 0) |
1789 | counters["updating scene"] = counters["updating scene"] + acc * 1 |
1790 | return true |
1791 | end |
1792 | if counters["draw scene"] > 0 then |
1793 | local acc = counters["draw scene"] |
1794 | counters["draw scene"] = max(counters["draw scene"] - acc, 0) |
1795 | counters["drawing scene"] = counters["drawing scene"] + acc * 1 |
1796 | return true |
1797 | end |
1798 | if counters["present current frame"] > 0 then |
1799 | local acc = counters["present current frame"] |
1800 | counters["present current frame"] = max(counters["present current frame"] - acc, 0) |
1801 | counters["@present"] = counters["@present"] + acc * 1 |
1802 | return true |
1803 | end |
1804 | if counters["sleep for 1ms"] > 0 then |
1805 | local acc = counters["sleep for 1ms"] |
1806 | counters["sleep for 1ms"] = max(counters["sleep for 1ms"] - acc, 0) |
1807 | counters["@ms"] = counters["@ms"] + acc * 1 |
1808 | return true |
1809 | end |
1810 | if counters["next cycle"] > 0 then |
1811 | local acc = counters["next cycle"] |
1812 | counters["next cycle"] = max(counters["next cycle"] - acc, 0) |
1813 | counters["run main loop"] = counters["run main loop"] + acc * 1 |
1814 | return true |
1815 | end |
1816 | return false |
1817 | end |
1818 | |
1819 | function machine:run() |
1820 | local counters = self.counters |
1821 | while match(self, counters) do end |
1822 | end |
1823 | |
1824 | return machine |
zz-zombies.lua
· 26 KiB · Lua
Исходник
Playground
local min, max, huge = math.min, math.max, math.huge
local machine = {state = {}}
machine.counters = {
["@move player"] = 0,
["@[move up] is down"] = 0,
["@is [move up] down?"] = 0,
["@exit code"] = 0,
["@is [move left] down?"] = 0,
["@is [move down] down?"] = 0,
["handling input"] = 0,
["@is [move right] down?"] = 0,
["run main loop"] = 1,
["start polling inputs"] = 0,
["@shoot bullet"] = 0,
["poll input"] = 0,
["@move bullets"] = 0,
["@delete out of bounds bullets"] = 0,
["@draw bullets"] = 0,
["@update spawn timer"] = 0,
["@make the timer faster"] = 0,
["@reset timer"] = 0,
["@do player collisions"] = 0,
["@spawn a zombie"] = 0,
["@[move left] is down"] = 0,
["@[move down] is down"] = 0,
["@delete killed zombies"] = 0,
["@[move right] is down"] = 0,
["@event keyreleased"] = 0,
["@event mousemoved"] = 0,
["shoot bullet"] = 0,
["drawing scene"] = 0,
["@do bullet collisions"] = 0,
["draw player"] = 0,
["draw bullets"] = 0,
["@start polling"] = 0,
["draw zombies"] = 0,
["updating scene"] = 0,
["@quit love"] = 0,
["@dir up"] = 0,
["@dir down"] = 0,
["@poll input"] = 0,
["@clear screen"] = 0,
["@dir right"] = 0,
["moving player"] = 0,
["move bullets"] = 0,
["@sleep"] = 0,
["move zombies"] = 0,
["@ms"] = 0,
["check for player hit by zombie"] = 0,
["check for bullet hitting zombie"] = 0,
["update spawn timer"] = 0,
["@no events left"] = 0,
["@spawn timer expired"] = 0,
["spawn a zombie"] = 0,
["make the timer faster"] = 0,
["run current frame"] = 0,
["reset timer"] = 0,
["step timer"] = 0,
["sweep deleted entities"] = 0,
["clear the screen"] = 0,
["update scene state"] = 0,
["draw scene"] = 0,
["present current frame"] = 0,
["sleep for 1ms"] = 0,
["@event quit"] = 0,
["next cycle"] = 0,
["handle input"] = 0,
["@draw zombies"] = 0,
["@dir left"] = 0,
["@move zombies"] = 0,
["@print fps"] = 0,
["@present"] = 0,
["@event keypressed"] = 0,
["@event mousepressed"] = 0,
["@draw player"] = 0,
["move player"] = 0,
["check for collisions"] = 0,
["@step timer"] = 0,
}
machine.state = {
["player"] = {x = 400, y = 300, r = 10, health = 5},
["bullets"] = {},
["event_args"] = {},
["spawn_timer"] = { time_left = 1, duration = 1 },
["dt"] = 0,
["zombies"] = {},
}
function machine:on_print_fps(counters)
love.graphics.setColor(1, 0, 0)
love.graphics.print(
tostring(love.timer.getFPS())
.. " bullets: " .. tostring(#self.state.bullets)
.. " zombies: " .. tostring(#self.state.zombies)
, 10, 10)
love.graphics.setColor(1, 1, 1)
end
function machine:on_draw_player(counters)
local player = self.state.player
love.graphics.setColor(0, 1, 0)
love.graphics.circle("fill", player.x, player.y, player.r)
love.graphics.setColor(1, 1, 1)
end
function machine:on_move_player(counters, dir_up, dir_down, dir_left, dir_right)
local player = self.state.player
local dir_y = (dir_down - dir_up)
local dir_x = (dir_right - dir_left)
player.x = player.x + dir_x * self.state.dt * 300
player.y = player.y + dir_y * self.state.dt * 300
end
function machine:on_is_move_up_down(counters)
if love.keyboard.isDown("w") then
counters["@[move up] is down"] = 1
end
end
function machine:on_is_move_left_down(counters)
if love.keyboard.isDown("a") then
counters["@[move left] is down"] = 1
end
end
function machine:on_is_move_down_down(counters)
if love.keyboard.isDown("s") then
counters["@[move down] is down"] = 1
end
end
function machine:on_is_move_right_down(counters)
if love.keyboard.isDown("d") then
counters["@[move right] is down"] = 1
end
end
function machine:on_shoot_bullet(counters)
local bullets = self.state.bullets
local px, py = self.state.player.x, self.state.player.y
local mx, my = love.mouse.getPosition()
local angle = math.atan2(my - py, mx - px)
table.insert(bullets, {x = px, y = py, angle = angle, r = 5})
end
function machine:on_move_bullets(counters)
local dt = self.state.dt
local bullets = self.state.bullets
for _, bullet in ipairs(bullets) do
bullet.x = bullet.x + math.cos(bullet.angle) * 350 * dt
bullet.y = bullet.y + math.sin(bullet.angle) * 350 * dt
local in_bounds
= -10 <= bullet.x and bullet.x <= 810
and -10 <= bullet.y and bullet.y <= 610
if not in_bounds then
bullet.deleted = true
end
end
end
function machine:on_delete_bullets(counters)
local bullets = self.state.bullets
local survivers = {}
for _, bullet in ipairs(bullets) do
if not bullet.deleted then
table.insert(survivers, bullet)
end
end
self.state.bullets = survivers
end
function machine:on_draw_bullets(counters)
local bullets = self.state.bullets
for _, bullet in ipairs(bullets) do
love.graphics.setColor(1, 1, 0)
love.graphics.circle("fill", bullet.x, bullet.y, bullet.r)
love.graphics.setColor(1, 1, 1)
end
end
function machine:on_update_spawn_timer(counters)
local spawn_timer = self.state.spawn_timer
spawn_timer.time_left = spawn_timer.time_left - self.state.dt
if 0 >= spawn_timer.time_left then
counters["@spawn timer expired"] = 1
end
end
function machine:on_make_the_timer_faster(counters)
local spawn_timer = self.state.spawn_timer
spawn_timer.duration = spawn_timer.duration - 0.0125
end
function machine:on_reset_timer(counters)
local spawn_timer = self.state.spawn_timer
spawn_timer.time_left = spawn_timer.duration
end
function machine:on_draw_zombies(counters)
local zombies = self.state.zombies
for _, zombie in ipairs(zombies) do
love.graphics.setColor(1, 0, 0)
love.graphics.circle("fill", zombie.x, zombie.y, zombie.r)
love.graphics.setColor(1, 0, 0)
end
end
function machine:on_spawn_a_zombie(counters)
local angle = math.random() * math.pi * 2
local x, y = math.cos(angle) * 450 + 400, math.sin(angle) * 350 + 300
table.insert(self.state.zombies, {x = x, y = y, health = 2, r = 10})
end
function machine:on_delete_killed_zombies(counters)
local zombies = self.state.zombies
local survivers = {}
for _, zombie in ipairs(zombies) do
if not zombie.dead then
table.insert(survivers, zombie)
end
end
self.state.zombies = survivers
end
function machine:on_move_zombies(counters)
local player = self.state.player
local zombies = self.state.zombies
for _, zombie in ipairs(zombies) do
local angle = math.atan2(player.y - zombie.y, player.x - zombie.x)
zombie.x = zombie.x + self.state.dt * math.cos(angle) * 310
zombie.y = zombie.y + self.state.dt * math.sin(angle) * 310
end
end
function machine:on_do_bullet_collisions(counters)
local bullets = self.state.bullets
local zombies = self.state.zombies
for _, bullet in ipairs(bullets) do
if bullet.deleted then goto next_bullet end
for _, zombie in ipairs(zombies) do
if zombie.dead then goto next_zombie end
local min_distance = bullet.r + zombie.r
local distance = math.sqrt((bullet.x - zombie.x) ^ 2 + (bullet.y - zombie.y) ^ 2)
if distance < min_distance then
zombie.health = zombie.health - 1
if zombie.health < 0 then
zombie.dead = true
end
bullet.deleted = true
end
::next_zombie::
end
::next_bullet::
end
end
function machine:on_start_polling(counters)
love.event.pump()
self.state.event_iter = love.event.poll()
end
function machine:on_poll_input(counters)
local name, a, b, c, d, e, f = self.state.event_iter()
if name then
local counter = "@event " .. name
if counters[counter] then
counters[counter] = 1
self.state.event_args[1] = a
self.state.event_args[2] = b
self.state.event_args[3] = c
self.state.event_args[4] = d
self.state.event_args[5] = e
self.state.event_args[6] = f
end
else
counters["@no events left"] = 1
end
end
function machine:on_quit_love(counters)
counters["@exit code"] = self.state.event_args[1] or 0
end
function machine:on_step_timer(counters)
self.state.dt = love.timer.step()
end
function machine:on_clear_screen(counters)
love.graphics.origin()
love.graphics.clear(love.graphics.getBackgroundColor())
end
function machine:on_present(counters)
love.graphics.present()
end
function machine:on_sleep(counters, ms)
love.timer.sleep(ms / 1000)
end
function match(self, counters)
if counters["@print fps"] > 0 then
self:on_print_fps(counters)
counters["@print fps"] = 0
return true
end
if counters["@draw player"] > 0 then
self:on_draw_player(counters)
counters["@draw player"] = 0
return true
end
if counters["@move player"] > 0 then
self:on_move_player(counters, counters["@dir up"], counters["@dir down"], counters["@dir left"], counters["@dir right"])
counters["@move player"] = 0
counters["@dir up"] = 0
counters["@dir down"] = 0
counters["@dir left"] = 0
counters["@dir right"] = 0
return true
end
if counters["@is [move up] down?"] > 0 then
counters["@[move up] is down"] = 0
self:on_is_move_up_down(counters)
counters["@is [move up] down?"] = 0
return true
end
if counters["@is [move left] down?"] > 0 then
counters["@[move left] is down"] = 0
self:on_is_move_left_down(counters)
counters["@is [move left] down?"] = 0
return true
end
if counters["@is [move down] down?"] > 0 then
counters["@[move down] is down"] = 0
self:on_is_move_down_down(counters)
counters["@is [move down] down?"] = 0
return true
end
if counters["@is [move right] down?"] > 0 then
counters["@[move right] is down"] = 0
self:on_is_move_right_down(counters)
counters["@is [move right] down?"] = 0
return true
end
if counters["@shoot bullet"] > 0 then
self:on_shoot_bullet(counters)
counters["@shoot bullet"] = 0
return true
end
if counters["@move bullets"] > 0 then
self:on_move_bullets(counters)
counters["@move bullets"] = 0
return true
end
if counters["@delete out of bounds bullets"] > 0 then
self:on_delete_bullets(counters)
counters["@delete out of bounds bullets"] = 0
return true
end
if counters["@draw bullets"] > 0 then
self:on_draw_bullets(counters)
counters["@draw bullets"] = 0
return true
end
if counters["@update spawn timer"] > 0 then
counters["@spawn timer expired"] = 0
self:on_update_spawn_timer(counters)
counters["@update spawn timer"] = 0
return true
end
if counters["@make the timer faster"] > 0 then
self:on_make_the_timer_faster(counters)
counters["@make the timer faster"] = 0
return true
end
if counters["@reset timer"] > 0 then
self:on_reset_timer(counters)
counters["@reset timer"] = 0
return true
end
if counters["@draw zombies"] > 0 then
self:on_draw_zombies(counters)
counters["@draw zombies"] = 0
return true
end
if counters["@spawn a zombie"] > 0 then
self:on_spawn_a_zombie(counters)
counters["@spawn a zombie"] = 0
return true
end
if counters["@delete killed zombies"] > 0 then
self:on_delete_killed_zombies(counters)
counters["@delete killed zombies"] = 0
return true
end
if counters["@move zombies"] > 0 then
self:on_move_zombies(counters)
counters["@move zombies"] = 0
return true
end
if counters["@do bullet collisions"] > 0 then
self:on_do_bullet_collisions(counters)
counters["@do bullet collisions"] = 0
return true
end
if counters["@start polling"] > 0 then
self:on_start_polling(counters)
counters["@start polling"] = 0
return true
end
if counters["@poll input"] > 0 then
counters["@event keypressed"] = 0
counters["@event keyreleased"] = 0
counters["@event mousemoved"] = 0
counters["@event mousepressed"] = 0
counters["@no events left"] = 0
self:on_poll_input(counters)
counters["@poll input"] = 0
return true
end
if counters["@quit love"] > 0 then
counters["@exit code"] = 0
self:on_quit_love(counters)
counters["@quit love"] = 0
return true
end
if counters["@step timer"] > 0 then
self:on_step_timer(counters)
counters["@step timer"] = 0
return true
end
if counters["@clear screen"] > 0 then
self:on_clear_screen(counters)
counters["@clear screen"] = 0
return true
end
if counters["@present"] > 0 then
self:on_present(counters)
counters["@present"] = 0
return true
end
if counters["@sleep"] > 0 then
self:on_sleep(counters, counters["@ms"])
counters["@sleep"] = 0
counters["@ms"] = 0
return true
end
if counters["handling input"] > 0 and counters["@event mousepressed"] > 0 then
local acc = huge
acc = min(acc, counters["@event mousepressed"])
acc = min(acc, counters["handling input"])
counters["handling input"] = max(counters["handling input"] - acc, 0)
counters["@event mousepressed"] = max(counters["@event mousepressed"] - acc, 0)
counters["shoot bullet"] = counters["shoot bullet"] + acc * 1
return true
end
if counters["shoot bullet"] > 0 then
local acc = counters["shoot bullet"]
counters["shoot bullet"] = max(counters["shoot bullet"] - acc, 0)
counters["@shoot bullet"] = counters["@shoot bullet"] + acc * 1
return true
end
if counters["drawing scene"] > 0 then
local acc = counters["drawing scene"]
counters["drawing scene"] = max(counters["drawing scene"] - acc, 0)
counters["@print fps"] = counters["@print fps"] + acc * 1
counters["draw zombies"] = counters["draw zombies"] + acc * 1
counters["draw player"] = counters["draw player"] + acc * 1
counters["draw bullets"] = counters["draw bullets"] + acc * 1
return true
end
if counters["draw player"] > 0 then
local acc = counters["draw player"]
counters["draw player"] = max(counters["draw player"] - acc, 0)
counters["@draw player"] = counters["@draw player"] + acc * 1
return true
end
if counters["draw bullets"] > 0 then
local acc = counters["draw bullets"]
counters["draw bullets"] = max(counters["draw bullets"] - acc, 0)
counters["@draw bullets"] = counters["@draw bullets"] + acc * 1
return true
end
if counters["draw zombies"] > 0 then
local acc = counters["draw zombies"]
counters["draw zombies"] = max(counters["draw zombies"] - acc, 0)
counters["@draw zombies"] = counters["@draw zombies"] + acc * 1
return true
end
if counters["updating scene"] > 0 then
local acc = counters["updating scene"]
counters["updating scene"] = max(counters["updating scene"] - acc, 0)
counters["move bullets"] = counters["move bullets"] + acc * 1
counters["move player"] = counters["move player"] + acc * 1
counters["check for collisions"] = counters["check for collisions"] + acc * 1
counters["sweep deleted entities"] = counters["sweep deleted entities"] + acc * 1
counters["update spawn timer"] = counters["update spawn timer"] + acc * 1
counters["move zombies"] = counters["move zombies"] + acc * 1
return true
end
if counters["move player"] > 0 then
local acc = counters["move player"]
counters["move player"] = max(counters["move player"] - acc, 0)
counters["@is [move right] down?"] = counters["@is [move right] down?"] + acc * 1
counters["@is [move up] down?"] = counters["@is [move up] down?"] + acc * 1
counters["@is [move left] down?"] = counters["@is [move left] down?"] + acc * 1
counters["moving player"] = counters["moving player"] + acc * 1
counters["@is [move down] down?"] = counters["@is [move down] down?"] + acc * 1
return true
end
if counters["moving player"] > 0 and counters["@[move up] is down"] > 0 then
local acc = huge
acc = min(acc, counters["moving player"])
acc = min(acc, counters["@[move up] is down"])
counters["moving player"] = max(counters["moving player"] - acc, 0)
counters["@[move up] is down"] = max(counters["@[move up] is down"] - acc, 0)
counters["moving player"] = counters["moving player"] + acc * 1
counters["@dir up"] = counters["@dir up"] + acc * 1
return true
end
if counters["moving player"] > 0 and counters["@[move left] is down"] > 0 then
local acc = huge
acc = min(acc, counters["moving player"])
acc = min(acc, counters["@[move left] is down"])
counters["moving player"] = max(counters["moving player"] - acc, 0)
counters["@[move left] is down"] = max(counters["@[move left] is down"] - acc, 0)
counters["@dir left"] = counters["@dir left"] + acc * 1
counters["moving player"] = counters["moving player"] + acc * 1
return true
end
if counters["moving player"] > 0 and counters["@[move down] is down"] > 0 then
local acc = huge
acc = min(acc, counters["moving player"])
acc = min(acc, counters["@[move down] is down"])
counters["moving player"] = max(counters["moving player"] - acc, 0)
counters["@[move down] is down"] = max(counters["@[move down] is down"] - acc, 0)
counters["moving player"] = counters["moving player"] + acc * 1
counters["@dir down"] = counters["@dir down"] + acc * 1
return true
end
if counters["moving player"] > 0 and counters["@[move right] is down"] > 0 then
local acc = huge
acc = min(acc, counters["moving player"])
acc = min(acc, counters["@[move right] is down"])
counters["moving player"] = max(counters["moving player"] - acc, 0)
counters["@[move right] is down"] = max(counters["@[move right] is down"] - acc, 0)
counters["moving player"] = counters["moving player"] + acc * 1
counters["@dir right"] = counters["@dir right"] + acc * 1
return true
end
if counters["@dir left"] > 0 and counters["@dir right"] > 0 then
local acc = huge
acc = min(acc, counters["@dir left"])
acc = min(acc, counters["@dir right"])
counters["@dir left"] = max(counters["@dir left"] - acc, 0)
counters["@dir right"] = max(counters["@dir right"] - acc, 0)
return true
end
if counters["@dir down"] > 0 and counters["@dir up"] > 0 then
local acc = huge
acc = min(acc, counters["@dir up"])
acc = min(acc, counters["@dir down"])
counters["@dir down"] = max(counters["@dir down"] - acc, 0)
counters["@dir up"] = max(counters["@dir up"] - acc, 0)
return true
end
if counters["moving player"] > 0 then
local acc = counters["moving player"]
counters["moving player"] = max(counters["moving player"] - acc, 0)
counters["@move player"] = counters["@move player"] + acc * 1
return true
end
if counters["move bullets"] > 0 then
local acc = counters["move bullets"]
counters["move bullets"] = max(counters["move bullets"] - acc, 0)
counters["@move bullets"] = counters["@move bullets"] + acc * 1
return true
end
if counters["move zombies"] > 0 then
local acc = counters["move zombies"]
counters["move zombies"] = max(counters["move zombies"] - acc, 0)
counters["@move zombies"] = counters["@move zombies"] + acc * 1
return true
end
if counters["check for collisions"] > 0 then
local acc = counters["check for collisions"]
counters["check for collisions"] = max(counters["check for collisions"] - acc, 0)
counters["check for player hit by zombie"] = counters["check for player hit by zombie"] + acc * 1
counters["check for bullet hitting zombie"] = counters["check for bullet hitting zombie"] + acc * 1
return true
end
if counters["check for player hit by zombie"] > 0 then
local acc = counters["check for player hit by zombie"]
counters["check for player hit by zombie"] = max(counters["check for player hit by zombie"] - acc, 0)
counters["@do player collisions"] = counters["@do player collisions"] + acc * 1
return true
end
if counters["check for bullet hitting zombie"] > 0 then
local acc = counters["check for bullet hitting zombie"]
counters["check for bullet hitting zombie"] = max(counters["check for bullet hitting zombie"] - acc, 0)
counters["@do bullet collisions"] = counters["@do bullet collisions"] + acc * 1
return true
end
if counters["update spawn timer"] > 0 then
local acc = counters["update spawn timer"]
counters["update spawn timer"] = max(counters["update spawn timer"] - acc, 0)
counters["@update spawn timer"] = counters["@update spawn timer"] + acc * 1
return true
end
if counters["@spawn timer expired"] > 0 then
local acc = counters["@spawn timer expired"]
counters["@spawn timer expired"] = max(counters["@spawn timer expired"] - acc, 0)
counters["make the timer faster"] = counters["make the timer faster"] + acc * 1
counters["spawn a zombie"] = counters["spawn a zombie"] + acc * 1
counters["reset timer"] = counters["reset timer"] + acc * 1
return true
end
if counters["spawn a zombie"] > 0 then
local acc = counters["spawn a zombie"]
counters["spawn a zombie"] = max(counters["spawn a zombie"] - acc, 0)
counters["@spawn a zombie"] = counters["@spawn a zombie"] + acc * 1
return true
end
if counters["make the timer faster"] > 0 then
local acc = counters["make the timer faster"]
counters["make the timer faster"] = max(counters["make the timer faster"] - acc, 0)
counters["@make the timer faster"] = counters["@make the timer faster"] + acc * 1
return true
end
if counters["reset timer"] > 0 then
local acc = counters["reset timer"]
counters["reset timer"] = max(counters["reset timer"] - acc, 0)
counters["@reset timer"] = counters["@reset timer"] + acc * 1
return true
end
if counters["sweep deleted entities"] > 0 then
local acc = counters["sweep deleted entities"]
counters["sweep deleted entities"] = max(counters["sweep deleted entities"] - acc, 0)
counters["@delete out of bounds bullets"] = counters["@delete out of bounds bullets"] + acc * 1
counters["@delete killed zombies"] = counters["@delete killed zombies"] + acc * 1
return true
end
if counters["handling input"] > 0 then
local acc = counters["handling input"]
counters["handling input"] = max(counters["handling input"] - acc, 0)
return true
end
if counters["updating scene"] > 0 then
local acc = counters["updating scene"]
counters["updating scene"] = max(counters["updating scene"] - acc, 0)
return true
end
if counters["drawing scene"] > 0 then
local acc = counters["drawing scene"]
counters["drawing scene"] = max(counters["drawing scene"] - acc, 0)
return true
end
if counters["run main loop"] > 0 then
local acc = counters["run main loop"]
counters["run main loop"] = max(counters["run main loop"] - acc, 0)
counters["poll input"] = counters["poll input"] + acc * 1
counters["run current frame"] = counters["run current frame"] + acc * 1
counters["start polling inputs"] = counters["start polling inputs"] + acc * 1
counters["handle input"] = counters["handle input"] + acc * 1
return true
end
if counters["start polling inputs"] > 0 then
local acc = counters["start polling inputs"]
counters["start polling inputs"] = max(counters["start polling inputs"] - acc, 0)
counters["@start polling"] = counters["@start polling"] + acc * 1
return true
end
if counters["poll input"] > 0 then
local acc = counters["poll input"]
counters["poll input"] = max(counters["poll input"] - acc, 0)
counters["@poll input"] = counters["@poll input"] + acc * 1
return true
end
if counters["handle input"] > 0 and counters["@no events left"] > 0 then
local acc = huge
acc = min(acc, counters["@no events left"])
acc = min(acc, counters["handle input"])
counters["handle input"] = max(counters["handle input"] - acc, 0)
counters["@no events left"] = max(counters["@no events left"] - acc, 0)
return true
end
if counters["handle input"] > 0 then
local acc = counters["handle input"]
counters["handle input"] = max(counters["handle input"] - acc, 0)
counters["poll input"] = counters["poll input"] + acc * 1
counters["handling input"] = counters["handling input"] + acc * 1
counters["handle input"] = counters["handle input"] + acc * 1
return true
end
if counters["run current frame"] > 0 and counters["@event quit"] > 0 then
local acc = huge
acc = min(acc, counters["@event quit"])
acc = min(acc, counters["run current frame"])
counters["run current frame"] = max(counters["run current frame"] - acc, 0)
counters["@event quit"] = max(counters["@event quit"] - acc, 0)
counters["@quit love"] = counters["@quit love"] + acc * 1
return true
end
if counters["run current frame"] > 0 then
local acc = counters["run current frame"]
counters["run current frame"] = max(counters["run current frame"] - acc, 0)
counters["present current frame"] = counters["present current frame"] + acc * 1
counters["sleep for 1ms"] = counters["sleep for 1ms"] + acc * 1
counters["next cycle"] = counters["next cycle"] + acc * 1
counters["step timer"] = counters["step timer"] + acc * 1
counters["clear the screen"] = counters["clear the screen"] + acc * 1
counters["update scene state"] = counters["update scene state"] + acc * 1
counters["draw scene"] = counters["draw scene"] + acc * 1
return true
end
if counters["step timer"] > 0 then
local acc = counters["step timer"]
counters["step timer"] = max(counters["step timer"] - acc, 0)
counters["@step timer"] = counters["@step timer"] + acc * 1
return true
end
if counters["clear the screen"] > 0 then
local acc = counters["clear the screen"]
counters["clear the screen"] = max(counters["clear the screen"] - acc, 0)
counters["@clear screen"] = counters["@clear screen"] + acc * 1
return true
end
if counters["update scene state"] > 0 then
local acc = counters["update scene state"]
counters["update scene state"] = max(counters["update scene state"] - acc, 0)
counters["updating scene"] = counters["updating scene"] + acc * 1
return true
end
if counters["draw scene"] > 0 then
local acc = counters["draw scene"]
counters["draw scene"] = max(counters["draw scene"] - acc, 0)
counters["drawing scene"] = counters["drawing scene"] + acc * 1
return true
end
if counters["present current frame"] > 0 then
local acc = counters["present current frame"]
counters["present current frame"] = max(counters["present current frame"] - acc, 0)
counters["@present"] = counters["@present"] + acc * 1
return true
end
if counters["sleep for 1ms"] > 0 then
local acc = counters["sleep for 1ms"]
counters["sleep for 1ms"] = max(counters["sleep for 1ms"] - acc, 0)
counters["@ms"] = counters["@ms"] + acc * 1
return true
end
if counters["next cycle"] > 0 then
local acc = counters["next cycle"]
counters["next cycle"] = max(counters["next cycle"] - acc, 0)
counters["run main loop"] = counters["run main loop"] + acc * 1
return true
end
return false
end
function machine:run()
local counters = self.counters
while match(self, counters) do end
end
return machine
1 | local min, max, huge = math.min, math.max, math.huge |
2 | local machine = {state = {}} |
3 | |
4 | machine.counters = { |
5 | ["@move player"] = 0, |
6 | ["@[move up] is down"] = 0, |
7 | ["@is [move up] down?"] = 0, |
8 | ["@exit code"] = 0, |
9 | ["@is [move left] down?"] = 0, |
10 | ["@is [move down] down?"] = 0, |
11 | ["handling input"] = 0, |
12 | ["@is [move right] down?"] = 0, |
13 | ["run main loop"] = 1, |
14 | ["start polling inputs"] = 0, |
15 | ["@shoot bullet"] = 0, |
16 | ["poll input"] = 0, |
17 | ["@move bullets"] = 0, |
18 | ["@delete out of bounds bullets"] = 0, |
19 | ["@draw bullets"] = 0, |
20 | ["@update spawn timer"] = 0, |
21 | ["@make the timer faster"] = 0, |
22 | ["@reset timer"] = 0, |
23 | ["@do player collisions"] = 0, |
24 | ["@spawn a zombie"] = 0, |
25 | ["@[move left] is down"] = 0, |
26 | ["@[move down] is down"] = 0, |
27 | ["@delete killed zombies"] = 0, |
28 | ["@[move right] is down"] = 0, |
29 | ["@event keyreleased"] = 0, |
30 | ["@event mousemoved"] = 0, |
31 | ["shoot bullet"] = 0, |
32 | ["drawing scene"] = 0, |
33 | ["@do bullet collisions"] = 0, |
34 | ["draw player"] = 0, |
35 | ["draw bullets"] = 0, |
36 | ["@start polling"] = 0, |
37 | ["draw zombies"] = 0, |
38 | ["updating scene"] = 0, |
39 | ["@quit love"] = 0, |
40 | ["@dir up"] = 0, |
41 | ["@dir down"] = 0, |
42 | ["@poll input"] = 0, |
43 | ["@clear screen"] = 0, |
44 | ["@dir right"] = 0, |
45 | ["moving player"] = 0, |
46 | ["move bullets"] = 0, |
47 | ["@sleep"] = 0, |
48 | ["move zombies"] = 0, |
49 | ["@ms"] = 0, |
50 | ["check for player hit by zombie"] = 0, |
51 | ["check for bullet hitting zombie"] = 0, |
52 | ["update spawn timer"] = 0, |
53 | ["@no events left"] = 0, |
54 | ["@spawn timer expired"] = 0, |
55 | ["spawn a zombie"] = 0, |
56 | ["make the timer faster"] = 0, |
57 | ["run current frame"] = 0, |
58 | ["reset timer"] = 0, |
59 | ["step timer"] = 0, |
60 | ["sweep deleted entities"] = 0, |
61 | ["clear the screen"] = 0, |
62 | ["update scene state"] = 0, |
63 | ["draw scene"] = 0, |
64 | ["present current frame"] = 0, |
65 | ["sleep for 1ms"] = 0, |
66 | ["@event quit"] = 0, |
67 | ["next cycle"] = 0, |
68 | ["handle input"] = 0, |
69 | ["@draw zombies"] = 0, |
70 | ["@dir left"] = 0, |
71 | ["@move zombies"] = 0, |
72 | ["@print fps"] = 0, |
73 | ["@present"] = 0, |
74 | ["@event keypressed"] = 0, |
75 | ["@event mousepressed"] = 0, |
76 | ["@draw player"] = 0, |
77 | ["move player"] = 0, |
78 | ["check for collisions"] = 0, |
79 | ["@step timer"] = 0, |
80 | } |
81 | |
82 | machine.state = { |
83 | ["player"] = {x = 400, y = 300, r = 10, health = 5}, |
84 | ["bullets"] = {}, |
85 | ["event_args"] = {}, |
86 | ["spawn_timer"] = { time_left = 1, duration = 1 }, |
87 | ["dt"] = 0, |
88 | ["zombies"] = {}, |
89 | } |
90 | |
91 | function machine:on_print_fps(counters) |
92 | love.graphics.setColor(1, 0, 0) |
93 | love.graphics.print( |
94 | tostring(love.timer.getFPS()) |
95 | .. " bullets: " .. tostring(#self.state.bullets) |
96 | .. " zombies: " .. tostring(#self.state.zombies) |
97 | , 10, 10) |
98 | love.graphics.setColor(1, 1, 1) |
99 | |
100 | |
101 | end |
102 | |
103 | function machine:on_draw_player(counters) |
104 | local player = self.state.player |
105 | love.graphics.setColor(0, 1, 0) |
106 | love.graphics.circle("fill", player.x, player.y, player.r) |
107 | love.graphics.setColor(1, 1, 1) |
108 | |
109 | |
110 | end |
111 | |
112 | function machine:on_move_player(counters, dir_up, dir_down, dir_left, dir_right) |
113 | local player = self.state.player |
114 | local dir_y = (dir_down - dir_up) |
115 | local dir_x = (dir_right - dir_left) |
116 | player.x = player.x + dir_x * self.state.dt * 300 |
117 | player.y = player.y + dir_y * self.state.dt * 300 |
118 | |
119 | |
120 | end |
121 | |
122 | function machine:on_is_move_up_down(counters) |
123 | if love.keyboard.isDown("w") then |
124 | counters["@[move up] is down"] = 1 |
125 | end |
126 | |
127 | |
128 | end |
129 | |
130 | function machine:on_is_move_left_down(counters) |
131 | if love.keyboard.isDown("a") then |
132 | counters["@[move left] is down"] = 1 |
133 | end |
134 | |
135 | |
136 | end |
137 | |
138 | function machine:on_is_move_down_down(counters) |
139 | if love.keyboard.isDown("s") then |
140 | counters["@[move down] is down"] = 1 |
141 | end |
142 | |
143 | |
144 | end |
145 | |
146 | function machine:on_is_move_right_down(counters) |
147 | if love.keyboard.isDown("d") then |
148 | counters["@[move right] is down"] = 1 |
149 | end |
150 | |
151 | |
152 | end |
153 | |
154 | function machine:on_shoot_bullet(counters) |
155 | local bullets = self.state.bullets |
156 | local px, py = self.state.player.x, self.state.player.y |
157 | local mx, my = love.mouse.getPosition() |
158 | local angle = math.atan2(my - py, mx - px) |
159 | table.insert(bullets, {x = px, y = py, angle = angle, r = 5}) |
160 | |
161 | |
162 | end |
163 | |
164 | function machine:on_move_bullets(counters) |
165 | local dt = self.state.dt |
166 | local bullets = self.state.bullets |
167 | for _, bullet in ipairs(bullets) do |
168 | bullet.x = bullet.x + math.cos(bullet.angle) * 350 * dt |
169 | bullet.y = bullet.y + math.sin(bullet.angle) * 350 * dt |
170 | local in_bounds |
171 | = -10 <= bullet.x and bullet.x <= 810 |
172 | and -10 <= bullet.y and bullet.y <= 610 |
173 | if not in_bounds then |
174 | bullet.deleted = true |
175 | end |
176 | end |
177 | |
178 | |
179 | end |
180 | |
181 | function machine:on_delete_bullets(counters) |
182 | local bullets = self.state.bullets |
183 | local survivers = {} |
184 | for _, bullet in ipairs(bullets) do |
185 | if not bullet.deleted then |
186 | table.insert(survivers, bullet) |
187 | end |
188 | end |
189 | self.state.bullets = survivers |
190 | |
191 | |
192 | end |
193 | |
194 | function machine:on_draw_bullets(counters) |
195 | local bullets = self.state.bullets |
196 | for _, bullet in ipairs(bullets) do |
197 | love.graphics.setColor(1, 1, 0) |
198 | love.graphics.circle("fill", bullet.x, bullet.y, bullet.r) |
199 | love.graphics.setColor(1, 1, 1) |
200 | end |
201 | |
202 | |
203 | end |
204 | |
205 | function machine:on_update_spawn_timer(counters) |
206 | local spawn_timer = self.state.spawn_timer |
207 | spawn_timer.time_left = spawn_timer.time_left - self.state.dt |
208 | if 0 >= spawn_timer.time_left then |
209 | counters["@spawn timer expired"] = 1 |
210 | end |
211 | |
212 | |
213 | end |
214 | |
215 | function machine:on_make_the_timer_faster(counters) |
216 | local spawn_timer = self.state.spawn_timer |
217 | spawn_timer.duration = spawn_timer.duration - 0.0125 |
218 | |
219 | |
220 | end |
221 | |
222 | function machine:on_reset_timer(counters) |
223 | local spawn_timer = self.state.spawn_timer |
224 | spawn_timer.time_left = spawn_timer.duration |
225 | |
226 | |
227 | end |
228 | |
229 | function machine:on_draw_zombies(counters) |
230 | local zombies = self.state.zombies |
231 | for _, zombie in ipairs(zombies) do |
232 | love.graphics.setColor(1, 0, 0) |
233 | love.graphics.circle("fill", zombie.x, zombie.y, zombie.r) |
234 | love.graphics.setColor(1, 0, 0) |
235 | end |
236 | |
237 | |
238 | end |
239 | |
240 | function machine:on_spawn_a_zombie(counters) |
241 | local angle = math.random() * math.pi * 2 |
242 | local x, y = math.cos(angle) * 450 + 400, math.sin(angle) * 350 + 300 |
243 | table.insert(self.state.zombies, {x = x, y = y, health = 2, r = 10}) |
244 | |
245 | |
246 | end |
247 | |
248 | function machine:on_delete_killed_zombies(counters) |
249 | local zombies = self.state.zombies |
250 | local survivers = {} |
251 | for _, zombie in ipairs(zombies) do |
252 | if not zombie.dead then |
253 | table.insert(survivers, zombie) |
254 | end |
255 | end |
256 | self.state.zombies = survivers |
257 | |
258 | |
259 | end |
260 | |
261 | function machine:on_move_zombies(counters) |
262 | local player = self.state.player |
263 | local zombies = self.state.zombies |
264 | for _, zombie in ipairs(zombies) do |
265 | local angle = math.atan2(player.y - zombie.y, player.x - zombie.x) |
266 | zombie.x = zombie.x + self.state.dt * math.cos(angle) * 310 |
267 | zombie.y = zombie.y + self.state.dt * math.sin(angle) * 310 |
268 | end |
269 | |
270 | |
271 | end |
272 | |
273 | function machine:on_do_bullet_collisions(counters) |
274 | local bullets = self.state.bullets |
275 | local zombies = self.state.zombies |
276 | |
277 | for _, bullet in ipairs(bullets) do |
278 | if bullet.deleted then goto next_bullet end |
279 | for _, zombie in ipairs(zombies) do |
280 | if zombie.dead then goto next_zombie end |
281 | local min_distance = bullet.r + zombie.r |
282 | local distance = math.sqrt((bullet.x - zombie.x) ^ 2 + (bullet.y - zombie.y) ^ 2) |
283 | if distance < min_distance then |
284 | zombie.health = zombie.health - 1 |
285 | if zombie.health < 0 then |
286 | zombie.dead = true |
287 | end |
288 | bullet.deleted = true |
289 | end |
290 | ::next_zombie:: |
291 | end |
292 | ::next_bullet:: |
293 | end |
294 | |
295 | |
296 | |
297 | |
298 | end |
299 | |
300 | function machine:on_start_polling(counters) |
301 | love.event.pump() |
302 | self.state.event_iter = love.event.poll() |
303 | |
304 | |
305 | end |
306 | |
307 | function machine:on_poll_input(counters) |
308 | local name, a, b, c, d, e, f = self.state.event_iter() |
309 | if name then |
310 | local counter = "@event " .. name |
311 | if counters[counter] then |
312 | counters[counter] = 1 |
313 | self.state.event_args[1] = a |
314 | self.state.event_args[2] = b |
315 | self.state.event_args[3] = c |
316 | self.state.event_args[4] = d |
317 | self.state.event_args[5] = e |
318 | self.state.event_args[6] = f |
319 | end |
320 | else |
321 | counters["@no events left"] = 1 |
322 | end |
323 | |
324 | |
325 | end |
326 | |
327 | function machine:on_quit_love(counters) |
328 | counters["@exit code"] = self.state.event_args[1] or 0 |
329 | |
330 | |
331 | end |
332 | |
333 | function machine:on_step_timer(counters) |
334 | self.state.dt = love.timer.step() |
335 | |
336 | |
337 | end |
338 | |
339 | function machine:on_clear_screen(counters) |
340 | love.graphics.origin() |
341 | love.graphics.clear(love.graphics.getBackgroundColor()) |
342 | |
343 | |
344 | end |
345 | |
346 | function machine:on_present(counters) |
347 | love.graphics.present() |
348 | |
349 | |
350 | end |
351 | |
352 | function machine:on_sleep(counters, ms) |
353 | love.timer.sleep(ms / 1000) |
354 | |
355 | |
356 | end |
357 | |
358 | function match(self, counters) |
359 | if counters["@print fps"] > 0 then |
360 | self:on_print_fps(counters) |
361 | counters["@print fps"] = 0 |
362 | return true |
363 | end |
364 | if counters["@draw player"] > 0 then |
365 | self:on_draw_player(counters) |
366 | counters["@draw player"] = 0 |
367 | return true |
368 | end |
369 | if counters["@move player"] > 0 then |
370 | self:on_move_player(counters, counters["@dir up"], counters["@dir down"], counters["@dir left"], counters["@dir right"]) |
371 | counters["@move player"] = 0 |
372 | counters["@dir up"] = 0 |
373 | counters["@dir down"] = 0 |
374 | counters["@dir left"] = 0 |
375 | counters["@dir right"] = 0 |
376 | return true |
377 | end |
378 | if counters["@is [move up] down?"] > 0 then |
379 | counters["@[move up] is down"] = 0 |
380 | self:on_is_move_up_down(counters) |
381 | counters["@is [move up] down?"] = 0 |
382 | return true |
383 | end |
384 | if counters["@is [move left] down?"] > 0 then |
385 | counters["@[move left] is down"] = 0 |
386 | self:on_is_move_left_down(counters) |
387 | counters["@is [move left] down?"] = 0 |
388 | return true |
389 | end |
390 | if counters["@is [move down] down?"] > 0 then |
391 | counters["@[move down] is down"] = 0 |
392 | self:on_is_move_down_down(counters) |
393 | counters["@is [move down] down?"] = 0 |
394 | return true |
395 | end |
396 | if counters["@is [move right] down?"] > 0 then |
397 | counters["@[move right] is down"] = 0 |
398 | self:on_is_move_right_down(counters) |
399 | counters["@is [move right] down?"] = 0 |
400 | return true |
401 | end |
402 | if counters["@shoot bullet"] > 0 then |
403 | self:on_shoot_bullet(counters) |
404 | counters["@shoot bullet"] = 0 |
405 | return true |
406 | end |
407 | if counters["@move bullets"] > 0 then |
408 | self:on_move_bullets(counters) |
409 | counters["@move bullets"] = 0 |
410 | return true |
411 | end |
412 | if counters["@delete out of bounds bullets"] > 0 then |
413 | self:on_delete_bullets(counters) |
414 | counters["@delete out of bounds bullets"] = 0 |
415 | return true |
416 | end |
417 | if counters["@draw bullets"] > 0 then |
418 | self:on_draw_bullets(counters) |
419 | counters["@draw bullets"] = 0 |
420 | return true |
421 | end |
422 | if counters["@update spawn timer"] > 0 then |
423 | counters["@spawn timer expired"] = 0 |
424 | self:on_update_spawn_timer(counters) |
425 | counters["@update spawn timer"] = 0 |
426 | return true |
427 | end |
428 | if counters["@make the timer faster"] > 0 then |
429 | self:on_make_the_timer_faster(counters) |
430 | counters["@make the timer faster"] = 0 |
431 | return true |
432 | end |
433 | if counters["@reset timer"] > 0 then |
434 | self:on_reset_timer(counters) |
435 | counters["@reset timer"] = 0 |
436 | return true |
437 | end |
438 | if counters["@draw zombies"] > 0 then |
439 | self:on_draw_zombies(counters) |
440 | counters["@draw zombies"] = 0 |
441 | return true |
442 | end |
443 | if counters["@spawn a zombie"] > 0 then |
444 | self:on_spawn_a_zombie(counters) |
445 | counters["@spawn a zombie"] = 0 |
446 | return true |
447 | end |
448 | if counters["@delete killed zombies"] > 0 then |
449 | self:on_delete_killed_zombies(counters) |
450 | counters["@delete killed zombies"] = 0 |
451 | return true |
452 | end |
453 | if counters["@move zombies"] > 0 then |
454 | self:on_move_zombies(counters) |
455 | counters["@move zombies"] = 0 |
456 | return true |
457 | end |
458 | if counters["@do bullet collisions"] > 0 then |
459 | self:on_do_bullet_collisions(counters) |
460 | counters["@do bullet collisions"] = 0 |
461 | return true |
462 | end |
463 | if counters["@start polling"] > 0 then |
464 | self:on_start_polling(counters) |
465 | counters["@start polling"] = 0 |
466 | return true |
467 | end |
468 | if counters["@poll input"] > 0 then |
469 | counters["@event keypressed"] = 0 |
470 | counters["@event keyreleased"] = 0 |
471 | counters["@event mousemoved"] = 0 |
472 | counters["@event mousepressed"] = 0 |
473 | counters["@no events left"] = 0 |
474 | self:on_poll_input(counters) |
475 | counters["@poll input"] = 0 |
476 | return true |
477 | end |
478 | if counters["@quit love"] > 0 then |
479 | counters["@exit code"] = 0 |
480 | self:on_quit_love(counters) |
481 | counters["@quit love"] = 0 |
482 | return true |
483 | end |
484 | if counters["@step timer"] > 0 then |
485 | self:on_step_timer(counters) |
486 | counters["@step timer"] = 0 |
487 | return true |
488 | end |
489 | if counters["@clear screen"] > 0 then |
490 | self:on_clear_screen(counters) |
491 | counters["@clear screen"] = 0 |
492 | return true |
493 | end |
494 | if counters["@present"] > 0 then |
495 | self:on_present(counters) |
496 | counters["@present"] = 0 |
497 | return true |
498 | end |
499 | if counters["@sleep"] > 0 then |
500 | self:on_sleep(counters, counters["@ms"]) |
501 | counters["@sleep"] = 0 |
502 | counters["@ms"] = 0 |
503 | return true |
504 | end |
505 | if counters["handling input"] > 0 and counters["@event mousepressed"] > 0 then |
506 | local acc = huge |
507 | acc = min(acc, counters["@event mousepressed"]) |
508 | acc = min(acc, counters["handling input"]) |
509 | counters["handling input"] = max(counters["handling input"] - acc, 0) |
510 | counters["@event mousepressed"] = max(counters["@event mousepressed"] - acc, 0) |
511 | counters["shoot bullet"] = counters["shoot bullet"] + acc * 1 |
512 | return true |
513 | end |
514 | if counters["shoot bullet"] > 0 then |
515 | local acc = counters["shoot bullet"] |
516 | counters["shoot bullet"] = max(counters["shoot bullet"] - acc, 0) |
517 | counters["@shoot bullet"] = counters["@shoot bullet"] + acc * 1 |
518 | return true |
519 | end |
520 | if counters["drawing scene"] > 0 then |
521 | local acc = counters["drawing scene"] |
522 | counters["drawing scene"] = max(counters["drawing scene"] - acc, 0) |
523 | counters["@print fps"] = counters["@print fps"] + acc * 1 |
524 | counters["draw zombies"] = counters["draw zombies"] + acc * 1 |
525 | counters["draw player"] = counters["draw player"] + acc * 1 |
526 | counters["draw bullets"] = counters["draw bullets"] + acc * 1 |
527 | return true |
528 | end |
529 | if counters["draw player"] > 0 then |
530 | local acc = counters["draw player"] |
531 | counters["draw player"] = max(counters["draw player"] - acc, 0) |
532 | counters["@draw player"] = counters["@draw player"] + acc * 1 |
533 | return true |
534 | end |
535 | if counters["draw bullets"] > 0 then |
536 | local acc = counters["draw bullets"] |
537 | counters["draw bullets"] = max(counters["draw bullets"] - acc, 0) |
538 | counters["@draw bullets"] = counters["@draw bullets"] + acc * 1 |
539 | return true |
540 | end |
541 | if counters["draw zombies"] > 0 then |
542 | local acc = counters["draw zombies"] |
543 | counters["draw zombies"] = max(counters["draw zombies"] - acc, 0) |
544 | counters["@draw zombies"] = counters["@draw zombies"] + acc * 1 |
545 | return true |
546 | end |
547 | if counters["updating scene"] > 0 then |
548 | local acc = counters["updating scene"] |
549 | counters["updating scene"] = max(counters["updating scene"] - acc, 0) |
550 | counters["move bullets"] = counters["move bullets"] + acc * 1 |
551 | counters["move player"] = counters["move player"] + acc * 1 |
552 | counters["check for collisions"] = counters["check for collisions"] + acc * 1 |
553 | counters["sweep deleted entities"] = counters["sweep deleted entities"] + acc * 1 |
554 | counters["update spawn timer"] = counters["update spawn timer"] + acc * 1 |
555 | counters["move zombies"] = counters["move zombies"] + acc * 1 |
556 | return true |
557 | end |
558 | if counters["move player"] > 0 then |
559 | local acc = counters["move player"] |
560 | counters["move player"] = max(counters["move player"] - acc, 0) |
561 | counters["@is [move right] down?"] = counters["@is [move right] down?"] + acc * 1 |
562 | counters["@is [move up] down?"] = counters["@is [move up] down?"] + acc * 1 |
563 | counters["@is [move left] down?"] = counters["@is [move left] down?"] + acc * 1 |
564 | counters["moving player"] = counters["moving player"] + acc * 1 |
565 | counters["@is [move down] down?"] = counters["@is [move down] down?"] + acc * 1 |
566 | return true |
567 | end |
568 | if counters["moving player"] > 0 and counters["@[move up] is down"] > 0 then |
569 | local acc = huge |
570 | acc = min(acc, counters["moving player"]) |
571 | acc = min(acc, counters["@[move up] is down"]) |
572 | counters["moving player"] = max(counters["moving player"] - acc, 0) |
573 | counters["@[move up] is down"] = max(counters["@[move up] is down"] - acc, 0) |
574 | counters["moving player"] = counters["moving player"] + acc * 1 |
575 | counters["@dir up"] = counters["@dir up"] + acc * 1 |
576 | return true |
577 | end |
578 | if counters["moving player"] > 0 and counters["@[move left] is down"] > 0 then |
579 | local acc = huge |
580 | acc = min(acc, counters["moving player"]) |
581 | acc = min(acc, counters["@[move left] is down"]) |
582 | counters["moving player"] = max(counters["moving player"] - acc, 0) |
583 | counters["@[move left] is down"] = max(counters["@[move left] is down"] - acc, 0) |
584 | counters["@dir left"] = counters["@dir left"] + acc * 1 |
585 | counters["moving player"] = counters["moving player"] + acc * 1 |
586 | return true |
587 | end |
588 | if counters["moving player"] > 0 and counters["@[move down] is down"] > 0 then |
589 | local acc = huge |
590 | acc = min(acc, counters["moving player"]) |
591 | acc = min(acc, counters["@[move down] is down"]) |
592 | counters["moving player"] = max(counters["moving player"] - acc, 0) |
593 | counters["@[move down] is down"] = max(counters["@[move down] is down"] - acc, 0) |
594 | counters["moving player"] = counters["moving player"] + acc * 1 |
595 | counters["@dir down"] = counters["@dir down"] + acc * 1 |
596 | return true |
597 | end |
598 | if counters["moving player"] > 0 and counters["@[move right] is down"] > 0 then |
599 | local acc = huge |
600 | acc = min(acc, counters["moving player"]) |
601 | acc = min(acc, counters["@[move right] is down"]) |
602 | counters["moving player"] = max(counters["moving player"] - acc, 0) |
603 | counters["@[move right] is down"] = max(counters["@[move right] is down"] - acc, 0) |
604 | counters["moving player"] = counters["moving player"] + acc * 1 |
605 | counters["@dir right"] = counters["@dir right"] + acc * 1 |
606 | return true |
607 | end |
608 | if counters["@dir left"] > 0 and counters["@dir right"] > 0 then |
609 | local acc = huge |
610 | acc = min(acc, counters["@dir left"]) |
611 | acc = min(acc, counters["@dir right"]) |
612 | counters["@dir left"] = max(counters["@dir left"] - acc, 0) |
613 | counters["@dir right"] = max(counters["@dir right"] - acc, 0) |
614 | return true |
615 | end |
616 | if counters["@dir down"] > 0 and counters["@dir up"] > 0 then |
617 | local acc = huge |
618 | acc = min(acc, counters["@dir up"]) |
619 | acc = min(acc, counters["@dir down"]) |
620 | counters["@dir down"] = max(counters["@dir down"] - acc, 0) |
621 | counters["@dir up"] = max(counters["@dir up"] - acc, 0) |
622 | return true |
623 | end |
624 | if counters["moving player"] > 0 then |
625 | local acc = counters["moving player"] |
626 | counters["moving player"] = max(counters["moving player"] - acc, 0) |
627 | counters["@move player"] = counters["@move player"] + acc * 1 |
628 | return true |
629 | end |
630 | if counters["move bullets"] > 0 then |
631 | local acc = counters["move bullets"] |
632 | counters["move bullets"] = max(counters["move bullets"] - acc, 0) |
633 | counters["@move bullets"] = counters["@move bullets"] + acc * 1 |
634 | return true |
635 | end |
636 | if counters["move zombies"] > 0 then |
637 | local acc = counters["move zombies"] |
638 | counters["move zombies"] = max(counters["move zombies"] - acc, 0) |
639 | counters["@move zombies"] = counters["@move zombies"] + acc * 1 |
640 | return true |
641 | end |
642 | if counters["check for collisions"] > 0 then |
643 | local acc = counters["check for collisions"] |
644 | counters["check for collisions"] = max(counters["check for collisions"] - acc, 0) |
645 | counters["check for player hit by zombie"] = counters["check for player hit by zombie"] + acc * 1 |
646 | counters["check for bullet hitting zombie"] = counters["check for bullet hitting zombie"] + acc * 1 |
647 | return true |
648 | end |
649 | if counters["check for player hit by zombie"] > 0 then |
650 | local acc = counters["check for player hit by zombie"] |
651 | counters["check for player hit by zombie"] = max(counters["check for player hit by zombie"] - acc, 0) |
652 | counters["@do player collisions"] = counters["@do player collisions"] + acc * 1 |
653 | return true |
654 | end |
655 | if counters["check for bullet hitting zombie"] > 0 then |
656 | local acc = counters["check for bullet hitting zombie"] |
657 | counters["check for bullet hitting zombie"] = max(counters["check for bullet hitting zombie"] - acc, 0) |
658 | counters["@do bullet collisions"] = counters["@do bullet collisions"] + acc * 1 |
659 | return true |
660 | end |
661 | if counters["update spawn timer"] > 0 then |
662 | local acc = counters["update spawn timer"] |
663 | counters["update spawn timer"] = max(counters["update spawn timer"] - acc, 0) |
664 | counters["@update spawn timer"] = counters["@update spawn timer"] + acc * 1 |
665 | return true |
666 | end |
667 | if counters["@spawn timer expired"] > 0 then |
668 | local acc = counters["@spawn timer expired"] |
669 | counters["@spawn timer expired"] = max(counters["@spawn timer expired"] - acc, 0) |
670 | counters["make the timer faster"] = counters["make the timer faster"] + acc * 1 |
671 | counters["spawn a zombie"] = counters["spawn a zombie"] + acc * 1 |
672 | counters["reset timer"] = counters["reset timer"] + acc * 1 |
673 | return true |
674 | end |
675 | if counters["spawn a zombie"] > 0 then |
676 | local acc = counters["spawn a zombie"] |
677 | counters["spawn a zombie"] = max(counters["spawn a zombie"] - acc, 0) |
678 | counters["@spawn a zombie"] = counters["@spawn a zombie"] + acc * 1 |
679 | return true |
680 | end |
681 | if counters["make the timer faster"] > 0 then |
682 | local acc = counters["make the timer faster"] |
683 | counters["make the timer faster"] = max(counters["make the timer faster"] - acc, 0) |
684 | counters["@make the timer faster"] = counters["@make the timer faster"] + acc * 1 |
685 | return true |
686 | end |
687 | if counters["reset timer"] > 0 then |
688 | local acc = counters["reset timer"] |
689 | counters["reset timer"] = max(counters["reset timer"] - acc, 0) |
690 | counters["@reset timer"] = counters["@reset timer"] + acc * 1 |
691 | return true |
692 | end |
693 | if counters["sweep deleted entities"] > 0 then |
694 | local acc = counters["sweep deleted entities"] |
695 | counters["sweep deleted entities"] = max(counters["sweep deleted entities"] - acc, 0) |
696 | counters["@delete out of bounds bullets"] = counters["@delete out of bounds bullets"] + acc * 1 |
697 | counters["@delete killed zombies"] = counters["@delete killed zombies"] + acc * 1 |
698 | return true |
699 | end |
700 | if counters["handling input"] > 0 then |
701 | local acc = counters["handling input"] |
702 | counters["handling input"] = max(counters["handling input"] - acc, 0) |
703 | return true |
704 | end |
705 | if counters["updating scene"] > 0 then |
706 | local acc = counters["updating scene"] |
707 | counters["updating scene"] = max(counters["updating scene"] - acc, 0) |
708 | return true |
709 | end |
710 | if counters["drawing scene"] > 0 then |
711 | local acc = counters["drawing scene"] |
712 | counters["drawing scene"] = max(counters["drawing scene"] - acc, 0) |
713 | return true |
714 | end |
715 | if counters["run main loop"] > 0 then |
716 | local acc = counters["run main loop"] |
717 | counters["run main loop"] = max(counters["run main loop"] - acc, 0) |
718 | counters["poll input"] = counters["poll input"] + acc * 1 |
719 | counters["run current frame"] = counters["run current frame"] + acc * 1 |
720 | counters["start polling inputs"] = counters["start polling inputs"] + acc * 1 |
721 | counters["handle input"] = counters["handle input"] + acc * 1 |
722 | return true |
723 | end |
724 | if counters["start polling inputs"] > 0 then |
725 | local acc = counters["start polling inputs"] |
726 | counters["start polling inputs"] = max(counters["start polling inputs"] - acc, 0) |
727 | counters["@start polling"] = counters["@start polling"] + acc * 1 |
728 | return true |
729 | end |
730 | if counters["poll input"] > 0 then |
731 | local acc = counters["poll input"] |
732 | counters["poll input"] = max(counters["poll input"] - acc, 0) |
733 | counters["@poll input"] = counters["@poll input"] + acc * 1 |
734 | return true |
735 | end |
736 | if counters["handle input"] > 0 and counters["@no events left"] > 0 then |
737 | local acc = huge |
738 | acc = min(acc, counters["@no events left"]) |
739 | acc = min(acc, counters["handle input"]) |
740 | counters["handle input"] = max(counters["handle input"] - acc, 0) |
741 | counters["@no events left"] = max(counters["@no events left"] - acc, 0) |
742 | return true |
743 | end |
744 | if counters["handle input"] > 0 then |
745 | local acc = counters["handle input"] |
746 | counters["handle input"] = max(counters["handle input"] - acc, 0) |
747 | counters["poll input"] = counters["poll input"] + acc * 1 |
748 | counters["handling input"] = counters["handling input"] + acc * 1 |
749 | counters["handle input"] = counters["handle input"] + acc * 1 |
750 | return true |
751 | end |
752 | if counters["run current frame"] > 0 and counters["@event quit"] > 0 then |
753 | local acc = huge |
754 | acc = min(acc, counters["@event quit"]) |
755 | acc = min(acc, counters["run current frame"]) |
756 | counters["run current frame"] = max(counters["run current frame"] - acc, 0) |
757 | counters["@event quit"] = max(counters["@event quit"] - acc, 0) |
758 | counters["@quit love"] = counters["@quit love"] + acc * 1 |
759 | return true |
760 | end |
761 | if counters["run current frame"] > 0 then |
762 | local acc = counters["run current frame"] |
763 | counters["run current frame"] = max(counters["run current frame"] - acc, 0) |
764 | counters["present current frame"] = counters["present current frame"] + acc * 1 |
765 | counters["sleep for 1ms"] = counters["sleep for 1ms"] + acc * 1 |
766 | counters["next cycle"] = counters["next cycle"] + acc * 1 |
767 | counters["step timer"] = counters["step timer"] + acc * 1 |
768 | counters["clear the screen"] = counters["clear the screen"] + acc * 1 |
769 | counters["update scene state"] = counters["update scene state"] + acc * 1 |
770 | counters["draw scene"] = counters["draw scene"] + acc * 1 |
771 | return true |
772 | end |
773 | if counters["step timer"] > 0 then |
774 | local acc = counters["step timer"] |
775 | counters["step timer"] = max(counters["step timer"] - acc, 0) |
776 | counters["@step timer"] = counters["@step timer"] + acc * 1 |
777 | return true |
778 | end |
779 | if counters["clear the screen"] > 0 then |
780 | local acc = counters["clear the screen"] |
781 | counters["clear the screen"] = max(counters["clear the screen"] - acc, 0) |
782 | counters["@clear screen"] = counters["@clear screen"] + acc * 1 |
783 | return true |
784 | end |
785 | if counters["update scene state"] > 0 then |
786 | local acc = counters["update scene state"] |
787 | counters["update scene state"] = max(counters["update scene state"] - acc, 0) |
788 | counters["updating scene"] = counters["updating scene"] + acc * 1 |
789 | return true |
790 | end |
791 | if counters["draw scene"] > 0 then |
792 | local acc = counters["draw scene"] |
793 | counters["draw scene"] = max(counters["draw scene"] - acc, 0) |
794 | counters["drawing scene"] = counters["drawing scene"] + acc * 1 |
795 | return true |
796 | end |
797 | if counters["present current frame"] > 0 then |
798 | local acc = counters["present current frame"] |
799 | counters["present current frame"] = max(counters["present current frame"] - acc, 0) |
800 | counters["@present"] = counters["@present"] + acc * 1 |
801 | return true |
802 | end |
803 | if counters["sleep for 1ms"] > 0 then |
804 | local acc = counters["sleep for 1ms"] |
805 | counters["sleep for 1ms"] = max(counters["sleep for 1ms"] - acc, 0) |
806 | counters["@ms"] = counters["@ms"] + acc * 1 |
807 | return true |
808 | end |
809 | if counters["next cycle"] > 0 then |
810 | local acc = counters["next cycle"] |
811 | counters["next cycle"] = max(counters["next cycle"] - acc, 0) |
812 | counters["run main loop"] = counters["run main loop"] + acc * 1 |
813 | return true |
814 | end |
815 | return false |
816 | end |
817 | |
818 | function machine:run() |
819 | local counters = self.counters |
820 | while match(self, counters) do end |
821 | end |
822 | |
823 | return machine |