Makermod Elements V2
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Исходник
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//{[(<Element script V2>)]}
mmarkfoot
say ^0ELEMENT SCRIPT V2 ^5By ^1µ^2/^0Ðàrk^1Qµàkè^2/^1S
wait 120
say ^6I call the four ^3elements: ^1Fire, ^5Air, ^4Water ^6and ^2Earth ^6to fight along side me!
marm 0
mplacefx ships/fire 1;mgrab
mplacefx howler/sonic 1;mgrab
mplacefx env/water_impact 1;mgrab
mplacefx env/quake_small 1;mgrab
mplacefx howler/sonic 1;mgrab
manim both_rosh_pain
wait 50
mkillall
echo
echo
echo
echo
echo
echo
echo
echo
echo
echo
echo
echo
echo
echo
echo
echo
echo ^6For ^6help, ^6press ^6the ^4HOME ^6key
bind end "play sound/movers/sec_panel_pass.mp3;vstr exec"
bind pgup "vstr next;play sound/interface/update.wav"
bind pgdn "vstr prev;play sound/interface/update.wav"
bind del "vstr off"
bind home "vstr Echomessage"
bind kp_slash "vstr drop"
bind P "vstr delete"
bind ins "vstr aim"
bind ' notarget
set exec "echo ^3Wait! ^1You ^1need ^1to ^1select ^1an ^3ELEMENT ^1first!!!
set next "vstr fire"
set prev "vstr all"
set Echomessage "echo {==^5GETTING ^5STARTED==};echo ^6To ^6execute ^6the ^6command ^6selected, ^6press ^4END;echo ^6To ^6select ^6the ^6next ^6command, ^6press ^4PGUP;echo ^6To ^6select ^6the ^6previous ^6command, ^6press ^4PGDN;echo ^6To ^6kill ^6all ^6powers, ^6press ^4DELETE;echo ^6To ^6aim, ^6press ^4INSERT;echo ^6To ^6see ^6this ^6info ^6again, ^6press ^4HOME;echo {==^5HOW ^5TO ^5USE==};echo ^6First ^6off, ^6select ^6an ^3ELEMENT. ^6eg. ^1FIRE;echo ^6Then, ^6select ^6an ^6attack. ^6eg. ^3FIRE ^5SURROUND!;echo ^6Press ^4END ^6to ^6use ^6it;echo ^6The ^6attack ^6will ^6execute, ^6using ^6the ^6power ^6of ^6the ^6selected ^6element.;echo ^6To ^6return ^6to ^6the ^6element ^6selection, ^6cycle ^6through ^6the ^6commands ^6of ^6your ^6element ^6until ^6you ^6get ^6to ^5RETURN ^5TO ^5MAIN ^5MENU;echo ^6The ^6ALL ^6element, ^6uses ^6all ^6the ^6elements ^6to ^6unleash ^6very ^6powerful ^6attacks.;echo ^6While ^6aiming, ^6press ^6the ^4PGUP ^6or ^4PGDN ^6key ^6to ^6cycle ^6through ^6aim ^6ranges."
set off "echo ^2ELEMENT ^5POWERS OFF;mkillall;npc kill all;manim both_force_drain_start 1000;wait 10;play sound/effects/tractorbeam_off_1"
set delete "say ^1KILL SELECTED OBJECT!;mkill;manim both_alora_spin_slash 1500"
set aim "marm 500;manim both_force_drain_start 200000;mplacefx disruptor/rings 1;mgrab;mrotate 90 0 0;mplacefx disruptor/rings 1;mgrab;mplacefx disruptor/rings 1;mgrab;mplacefx disruptor/rings 1;mgrab;mrotate 90 0 0;mplacefx disruptor/projectile 1;mgrab;mscale 0.3;mgrab;wait 120;say ^1Aiming..."
set fire "set exec vstr fireselect;set prev vstr all;set next vstr air;echo ^1FIRE"
set fireselect "set prev vstr menufire4;set next vstr ball4;echo ^1FIRE ^3ELEMENT ^6SELECTED"
set ball4 "wait 10;set exec vstr ball;set prev vstr menufire4;set next vstr surround5;echo 1. ^3FIRE ^3BALL!"
set surround5 "wait 10;set exec vstr surround;set prev vstr ball4;set next vstr menufire4;echo 2. ^3FIRE ^5SURROUND!"
set menufire4 "set exec vstr menufire;set prev vstr surround5;set next vstr ball4;echo 3. ^5RETURN ^5TO ^5MAIN ^5MENU"
set menufire "play sound/effects/green_lightning1;set prev vstr all;set next vstr fire;echo ^5RETURNED ^5TO ^5MAIN ^5MENU"
set air "set exec vstr airselect;set prev vstr fire;set next vstr water;echo ^5AIR"
set airselect "set prev vstr menuair4;set next vstr wave4;echo ^5AIR ^3ELEMENT ^6SELECTED"
set wave4 "wait 10;set exec vstr wave;set prev vstr menuair4;set next vstr sandstorm4;echo 1. ^5AIR ^5WAVE!"
set sandstorm4 "wait 10;set exec vstr sandstorm;set prev vstr wave4;set next vstr menuair4;echo 2. ^3SANDSTORM!"
set menuair4 "set exec vstr menuair;set prev vstr sandstorm4;set next vstr wave4;echo 3. ^5RETURN ^5TO ^5MAIN ^5MENU"
set menuair "play sound/effects/green_lightning1;set prev vstr all;set next vstr fire;echo ^5RETURNED ^5TO ^5MAIN ^5MENU"
set water "set exec vstr waterselect;set prev vstr air;set next vstr earth;echo ^4WATER"
set waterselect "set prev vstr menuwater4;set next vstr waterfall4;echo ^4WATER ^3ELEMENT ^6SELECTED"
set waterfall4 "wait 10;set exec vstr waterfall;set prev vstr menuwater4;set next vstr wp5;echo 1. ^4WATERFALL!"
set wp5 "wait 10;set exec vstr wp;set prev vstr waterfall4;set next vstr menuwater4;echo 2. ^4WATER ^3PROTECTION!"
set menuwater4 "set exec vstr menuwater;set prev vstr wp5;set next vstr waterfall4;echo 3. ^5RETURN ^5TO ^5MAIN ^5MENU"
set menuwater "play sound/effects/green_lightning1;set prev vstr all;set next vstr fire;echo ^5RETURNED ^5TO ^5MAIN ^5MENU"
set earth "set exec vstr earthselect;set prev vstr water;set next vstr all;echo ^2EARTH"
set earthselect "set prev vstr menuearth4;set next vstr acid4;echo ^2EARTH ^3ELEMENT ^6SELECTED"
set acid4 "wait 10;set exec vstr acid;set prev vstr menuearth4;set next vstr gshot4;echo 1. ^2ACID ^3BLAST!"
set gshot4 "wait 10;set exec vstr gshot;set prev vstr acid4;set next vstr menuearth4;echo 2. ^1GRAVEL ^4SHOT!"
set menuearth4 "set exec vstr menuearth;set prev vstr gshot4;set next vstr acid4;echo 3. ^5RETURN ^5TO ^5MAIN ^5MENU"
set menuearth "play sound/effects/green_lightning1;set prev vstr all;set next vstr fire;echo ^5RETURNED ^5TO ^5MAIN ^5MENU"
set all "set exec vstr allselect;set prev vstr earth;set next vstr fire;echo ^6ALL"
set allselect "set prev vstr menuall4;set next vstr burst4;echo ^6ALL ^3ELEMENTS ^6SELECTED"
set burst4 "wait 10;set exec vstr burst;set prev vstr menuall4;set next vstr creation4;echo 1. ^3ELEMENTAL ^1B^5U^4R^2S^0T^3!"
set creation4 "set exec vstr creation;set prev vstr burst4;set next vstr menuall4;echo 2. ^3ELEMENTAL ^3C^4R^3E^4A^3T^4I^3O^4N!"
set menuall4 "set exec vstr menuall;set prev vstr creation4;set next vstr burst4;echo 3. ^5RETURN ^5TO ^5MAIN ^5MENU"
set menuall "play sound/effects/green_lightning1;set prev vstr all;set next vstr fire;echo ^5RETURNED ^5TO ^5MAIN ^5MENU"
set ball "mkillall;marm 30;wait 3;say ^1FIRE BALL!;manim both_force_drain 2500;mplacefx env/lava_flow2 1;mgrab;mplacefx env/lava_splash 1;mgrab;marm 30;wait 3;marm 50 ;wait 3;marm 70;wait 3;marm 90;wait 3;marm 110;wait 3;marm 130;wait 3;marm 150;wait 3;marm 170;wait 3;marm 190;wait 3;marm 210;wait 3;marm 230;wait 3;marm 250;wait 3;marm 270;wait 3;marm 290;wait 3;marm 310;marm 330;wait 3;marm 350;wait 3;marm 370;wait 3;marm 390;wait 3;marm 410;wait 3;marm 430;wait 3;marm 450;wait 3;marm 470;wait 3;marm 490;wait 3;marm 500;wait 5;mkill;mplacefx thermal/explosion 1;mpain 100 100;mgrab;wait 15;mplacefx thermal/shockwave 1;wait 5;mgrab;wait 10;mdrop;wait 15;mkillall;mplacefx ships/fire 1;wait 5;mgrab;mplacefx volumetric/black_smoke2 1;wait 5;mgrab;wait 10;mdrop;wait 5;mpain 100 100"
set surround "mkillall;manim both_stabdown_dual;mmarkfoot;wait 3;say ^1FIRE ^5SURROUND!;mplacefx ships/fire 1;mpain 100 10;mmove 6 6 0;mplacefx ships/fire 1;mpain 100 10;mmove -6 -6 0;mplacefx ships/fire 1;mpain 100 10;mmove 6 -6 0;mplacefx ships/fire 1;mpain 100 10;mmove -6 6 0;mplacefx ships/fire 1;mpain 100 10;mmove 0 6 0;mplacefx ships/fire 1;mpain 100 10;mmove 0 -6 0;mplacefx ships/fire 1;mpain 100 10;mmove -6 0 0;mplacefx ships/fire 1;mpain 100 10;mmove 6 0 0;vstr surround2"
set surround2 "mplacefx ships/fire 1;mpain 100 10;mmove 6 6 6;mplacefx ships/fire 1;mpain 100 10;mmove -6 -6 6;mplacefx ships/fire 1;mpain 100 10;mmove 6 -6 6;mplacefx ships/fire 1;mpain 100 10;mmove -6 6 6;mplacefx ships/fire 1;mpain 100 10;mmove 0 6 6;mplacefx ships/fire 1;mpain 100 10;mmove 0 -6 6;mplacefx ships/fire 1;mpain 100 10;mmove -6 0 6;mplacefx ships/fire 1;mpain 100 10;mmove 6 0 6;vstr surround3"
set surround3 "mplacefx ships/fire 1;mpain 100 10;mmove 3 3 0;mplacefx ships/fire 1;mpain 100 10;mmove -3 -3 0;mplacefx ships/fire 1;mpain 100 10;mmove 3 -3 0;mplacefx ships/fire 1;mpain 100 10;mmove -3 3 0;mplacefx ships/fire 1;mpain 100 10;mmove 0 3 0;mplacefx ships/fire 1;mpain 100 10;mmove 0 -3 0;mplacefx ships/fire 1;mpain 100 10;mmove -3 0 0;mplacefx ships/fire 1;mpain 100 10;mmove 3 0 0;vstr surround4"
set surround4 "mplacefx ships/fire 1;mpain 100 10;mmove 3 3 6;mplacefx ships/fire 1;mpain 100 10;mmove -3 -3 6;mplacefx ships/fire 1;mpain 100 10;mmove 3 -3 6;mplacefx ships/fire 1;mpain 100 10;mmove -3 3 6;mplacefx ships/fire 1;mpain 100 10;mmove 0 3 6;mplacefx ships/fire 1;mpain 100 10;mmove 0 -3 6;mplacefx ships/fire 1;mpain 100 10;mmove -3 0 6;mplacefx ships/fire 1;mpain 100 10;mmove 3 0 6;"
set wave "mkillall;marm 30;wait 3;say ^5AIR ^5WAVE!;manim both_wind 2500;mplacefx howler/sonic 1;mgrab;marm 30;wait 3;marm 50;wait 3;marm 70;wait 3;marm 90;wait 3;marm 110;wait 3;marm 130;wait 3;marm 150;wait 3;marm 170;wait 3;marm 190;wait 3;marm 210;wait 3;marm 230;wait 3;marm 250;wait 3;marm 270;wait 3;marm 290;wait 3;marm 310;marm 330;wait 3;marm 350;wait 3;marm 370;wait 3;marm 390;wait 3;marm 410;wait 3;marm 430;wait 3;marm 450;wait 3;marm 470;wait 3;marm 490;wait 3;marm 500;wait 5;mkill;wait 15;mplacefx melee/kick_impact 1;mgrab;mpain 200 100;wait 10;mdrop;wait 50;mkillall"
set sandstorm "mkillall;marm 30;wait 3;say ^3SANDSTORM!;manim both_wind 2500;mplacefx env/sand_spray 1;mgrab;marm 30;wait 3;marm 50;wait 3;marm 70;wait 3;marm 90;wait 3;marm 110;wait 3;marm 130;wait 3;marm 150;wait 3;marm 170;wait 3;marm 190;wait 3;marm 210;wait 3;marm 230;wait 3;marm 250;wait 3;marm 270;wait 3;marm 290;wait 3;marm 310;marm 330;wait 3;marm 350;wait 3;marm 370;wait 3;marm 390;wait 3;marm 410;wait 3;marm 430;wait 3;marm 450;wait 3;marm 470;wait 3;marm 490;wait 3;marm 500;wait 5;mpain 200 100;wait 10;mdrop;wait 130;mkillall"
set waterfall "mkillall;marm 30;wait 3;say ^4WATERFALL!;manim both_alora_spin_slash;mplacefx env/waterspray 1;mgrab;marm 30;wait 3;marm 50;wait 3;marm 70;wait 3;marm 90;wait 3;marm 110;wait 3;marm 130;wait 3;marm 150;wait 3;marm 170;wait 3;marm 190;wait 3;marm 210;wait 3;marm 230;wait 3;marm 250;wait 3;marm 270;wait 3;marm 290;wait 3;marm 310;marm 330;wait 3;marm 350;wait 3;marm 370;wait 3;marm 390;wait 3;marm 410;wait 3;marm 430;wait 3;marm 450;wait 3;marm 470;wait 3;marm 490;wait 3;marm 500;wait 5;mkill;wait 15;mplacefx env/waterfall_mist 1;wait 15;mgrab;mpain 300 100;wait 10;mdrop;wait 130;mkillall"
set wp "mkillall;mmarkfoot;marm 30;wait 3;say ^4WATER ^3PROTECTION!;manim both_alora_spin_slash;mplacefx world/waterfall3 1;mpain 300 10;mmove 6 6 0;mplacefx world/waterfall3 1;mpain 300 10;mmove -6 -6 0;mplacefx world/waterfall3 1;mpain 300 10;mmove 6 -6 0;mplacefx world/waterfall3 1;mpain 300 10;mmove -6 6 0;mplacefx world/waterfall3 1;mpain 300 10;mmove 0 6 0;mplacefx world/waterfall3 1;mpain 300 10;mmove 0 -6 0;mplacefx world/waterfall3 1;mpain 300 10;mmove -6 0 0;mplacefx world/waterfall3 1;mpain 300 10;mmove 6 0 0;vstr wp2"
set wp2 "mplacefx world/waterfall3 1;mpain 300 10;mmove 6 6 6;mplacefx world/waterfall3 1;mpain 300 10;mmove -6 -6 6;mplacefx world/waterfall3 1;mpain 300 10;mmove 6 -6 6;mplacefx world/waterfall3 1;mpain 300 10;mmove -6 6 6;mplacefx world/waterfall3 1;mpain 300 10;mmove 0 6 6;mplacefx world/waterfall3 1;mpain 300 10;mmove 0 -6 6;mplacefx world/waterfall3 1;mpain 300 10;mmove -6 0 6;mplacefx world/waterfall3 1;mpain 300 10;mmove 6 0 6;vstr wp3"
set wp3 "mplacefxworld/waterfall3 1;mpain 300 10;mmove 3 3 0;mplacefx world/waterfall3 1;mpain 300 10;mmove -3 -3 0;mplacefx world/waterfall3 1;mpain 300 10;mmove 3 -3 0;mplacefxworld/waterfall3 1;mpain 300 10;mmove -3 3 0;mplacefx world/waterfall3 1;mpain 300 10;mmove 0 3 0;mplacefx world/waterfall3 1;mpain 300 10;mmove 0 -3 0;mplacefx world/waterfall3 1;mpain 300 10;mmove -3 0 0;mplacefx world/waterfall3 1;mpain 300 10;mmove 3 0 0;vstr wp4"
set wp4 "mplacefx world/waterfall3 1;mpain 300 10;mmove 3 3 6;mplacefx world/waterfall3 1;mpain 300 10;mmove -3 -3 6;mplacefx world/waterfall3 1;mpain 300 10;mmove 3 -3 6;mplacefx world/waterfall3 1;mpain 300 10;mmove -3 3 6;mplacefx world/waterfall3 1;mpain 300 10;mmove 0 3 6;mplacefx world/waterfall3 1;mpain 300 10;mmove 0 -3 6;mplacefx world/waterfall3 1;mpain 300 10;mmove -3 0 6;mplacefx world/waterfall3 1;mpain 300 10;mmove 3 0 6"
set acid "mkillall;marm 30;wait 3;say ^2ACID ^3BLAST!;manim both_stabdown_dual;mplacefx env/acid_splash 1;mgrab;marm 50;wait 3;marm 70;wait 3;marm 90;wait 3;marm 110;wait 3;marm 130;wait 3;marm 150;wait 3;marm 170;wait 3;marm 190;wait 3;marm 210;wait 3;marm 230;wait 3;marm 250;wait 3;marm 270;wait 3;marm 290;wait 3;marm 310;marm 330;wait 3;marm 350;wait 3;marm 370;wait 3;marm 390;wait 3;marm 410;wait 3;marm 430;wait 3;marm 450;wait 3;marm 470;wait 3;marm 490;wait 3;marm 500;wait 10;mkill;mplacefx world/acid_fizz 1;mpain 400 100;mgrab;wait 30;mdrop;wait 60;mkillall"
set gshot "mkillall;marm 30;wait 3;say ^1GRAVEL ^4SHOT!;manim both_stabdown_dual;mplacefx materials/gravel_large 1;mpain 400 100;mgrab;marm 30;wait 3;marm 50;wait 3;marm 70;wait 3;marm 90;wait 3;marm 110;wait 3;marm 130;wait 3;marm 150;wait 3;marm 170;wait 3;marm 190;wait 3;marm 210;wait 3;marm 230;wait 3;marm 250;wait 3;marm 270;wait 3;marm 290;wait 3;marm 310;marm 330;wait 3;marm 350;wait 3;marm 370;wait 3;marm 390;wait 3;marm 410;wait 3;marm 430;wait 3;marm 450;wait 3;marm 470;wait 3;marm 490;wait 3;marm 500;wait 5;wait 10;mdrop;wait 50;mkillall"
set burst "mkillall;say ^3ELEMENTAL ^1B^5U^4R^2S^0T^3!;mplacefx env/lava_flow2 1;mgrab;mpain 100 100;mplacefx env/lava_splash 1;mgrab;mpain 100 100;mplacefx thermal/explosion 1;mgrab;mpain 100 100;mplacefx env/sand_spray 1;mgrab;mpain 100 100;mplacefx howler/sonic 1;mgrab;mplacefx env/waterspray 1;mgrab;marm 30;wait 3;manim both_tavion_scepterground;marm 30;wait 3;marm 50;wait 3;marm 70;wait 3;marm 90;wait 3;marm 110;wait 3;marm 130;wait 3;marm 150;wait 3;marm 170;wait 3;marm 190;wait 3;marm 210;wait 3;marm 230;wait 3;marm 250;wait 3;marm 270;wait 3;marm 290;wait 3;marm 310;marm 330;wait 3;marm 350;wait 3;marm 370;wait 3;marm 390;wait 3;marm 410;wait 3;marm 430;wait 3;marm 450;wait 3;marm 470;wait 3;marm 490;wait 3;marm 500;wait 5;mkillall;wait 15;mgrab;mplacefx env/waterfall_mist 1;mpain 300 100;mgrab;mplacefx thermal/shockwave 1;mpain 100 100;mgrab;wait 10;mdrop;wait 20;mkillall"
set creation "say ^3ELEMENTAL ^3C^4R^3E^4A^3T^4I^3O^4N!;mmarkfoot;manim both_stabdown_dual;mplacefx ships/fire 1;wait 10;mgrab;wait 15,marm 5;wait 3;marm 10;wait 3;marm 15;wait 3;marm 20;wait 3;marm 25;wait 3;marm 30;wait 3;marm 35;wait 3;marm 40;wait 3;marm 45;wait 3;marm 50mplacefx howler/sonic 1;wait 10;mgrab;mplacefx env/water_impact 1;wait 10;mgrab;mplacefx env/quake_small 1;wait 10;mgrab;mplacefx howler/sonic 1;wait 10;mgrab;wait 50;npc spawn rebornmaster;wait 10;npc spawn rebornmaster;wait 10;npc spawn rebornmaster;wait 80;mkillall"
1 | //{[(<Element script V2>)]} |
2 | mmarkfoot |
3 | say ^0ELEMENT SCRIPT V2 ^5By ^1µ^2/^0Ðàrk^1Qµàkè^2/^1S |
4 | wait 120 |
5 | say ^6I call the four ^3elements: ^1Fire, ^5Air, ^4Water ^6and ^2Earth ^6to fight along side me! |
6 | marm 0 |
7 | mplacefx ships/fire 1;mgrab |
8 | mplacefx howler/sonic 1;mgrab |
9 | mplacefx env/water_impact 1;mgrab |
10 | mplacefx env/quake_small 1;mgrab |
11 | mplacefx howler/sonic 1;mgrab |
12 | manim both_rosh_pain |
13 | wait 50 |
14 | mkillall |
15 | echo |
16 | echo |
17 | echo |
18 | echo |
19 | echo |
20 | echo |
21 | echo |
22 | echo |
23 | echo |
24 | echo |
25 | echo |
26 | echo |
27 | echo |
28 | echo |
29 | echo |
30 | echo |
31 | echo ^6For ^6help, ^6press ^6the ^4HOME ^6key |
32 | |
33 | bind end "play sound/movers/sec_panel_pass.mp3;vstr exec" |
34 | bind pgup "vstr next;play sound/interface/update.wav" |
35 | bind pgdn "vstr prev;play sound/interface/update.wav" |
36 | bind del "vstr off" |
37 | bind home "vstr Echomessage" |
38 | bind kp_slash "vstr drop" |
39 | bind P "vstr delete" |
40 | bind ins "vstr aim" |
41 | bind ' notarget |
42 | |
43 | set exec "echo ^3Wait! ^1You ^1need ^1to ^1select ^1an ^3ELEMENT ^1first!!! |
44 | set next "vstr fire" |
45 | set prev "vstr all" |
46 | set Echomessage "echo {==^5GETTING ^5STARTED==};echo ^6To ^6execute ^6the ^6command ^6selected, ^6press ^4END;echo ^6To ^6select ^6the ^6next ^6command, ^6press ^4PGUP;echo ^6To ^6select ^6the ^6previous ^6command, ^6press ^4PGDN;echo ^6To ^6kill ^6all ^6powers, ^6press ^4DELETE;echo ^6To ^6aim, ^6press ^4INSERT;echo ^6To ^6see ^6this ^6info ^6again, ^6press ^4HOME;echo {==^5HOW ^5TO ^5USE==};echo ^6First ^6off, ^6select ^6an ^3ELEMENT. ^6eg. ^1FIRE;echo ^6Then, ^6select ^6an ^6attack. ^6eg. ^3FIRE ^5SURROUND!;echo ^6Press ^4END ^6to ^6use ^6it;echo ^6The ^6attack ^6will ^6execute, ^6using ^6the ^6power ^6of ^6the ^6selected ^6element.;echo ^6To ^6return ^6to ^6the ^6element ^6selection, ^6cycle ^6through ^6the ^6commands ^6of ^6your ^6element ^6until ^6you ^6get ^6to ^5RETURN ^5TO ^5MAIN ^5MENU;echo ^6The ^6ALL ^6element, ^6uses ^6all ^6the ^6elements ^6to ^6unleash ^6very ^6powerful ^6attacks.;echo ^6While ^6aiming, ^6press ^6the ^4PGUP ^6or ^4PGDN ^6key ^6to ^6cycle ^6through ^6aim ^6ranges." |
47 | set off "echo ^2ELEMENT ^5POWERS OFF;mkillall;npc kill all;manim both_force_drain_start 1000;wait 10;play sound/effects/tractorbeam_off_1" |
48 | set delete "say ^1KILL SELECTED OBJECT!;mkill;manim both_alora_spin_slash 1500" |
49 | |
50 | set aim "marm 500;manim both_force_drain_start 200000;mplacefx disruptor/rings 1;mgrab;mrotate 90 0 0;mplacefx disruptor/rings 1;mgrab;mplacefx disruptor/rings 1;mgrab;mplacefx disruptor/rings 1;mgrab;mrotate 90 0 0;mplacefx disruptor/projectile 1;mgrab;mscale 0.3;mgrab;wait 120;say ^1Aiming..." |
51 | |
52 | set fire "set exec vstr fireselect;set prev vstr all;set next vstr air;echo ^1FIRE" |
53 | set fireselect "set prev vstr menufire4;set next vstr ball4;echo ^1FIRE ^3ELEMENT ^6SELECTED" |
54 | set ball4 "wait 10;set exec vstr ball;set prev vstr menufire4;set next vstr surround5;echo 1. ^3FIRE ^3BALL!" |
55 | set surround5 "wait 10;set exec vstr surround;set prev vstr ball4;set next vstr menufire4;echo 2. ^3FIRE ^5SURROUND!" |
56 | set menufire4 "set exec vstr menufire;set prev vstr surround5;set next vstr ball4;echo 3. ^5RETURN ^5TO ^5MAIN ^5MENU" |
57 | set menufire "play sound/effects/green_lightning1;set prev vstr all;set next vstr fire;echo ^5RETURNED ^5TO ^5MAIN ^5MENU" |
58 | |
59 | set air "set exec vstr airselect;set prev vstr fire;set next vstr water;echo ^5AIR" |
60 | set airselect "set prev vstr menuair4;set next vstr wave4;echo ^5AIR ^3ELEMENT ^6SELECTED" |
61 | set wave4 "wait 10;set exec vstr wave;set prev vstr menuair4;set next vstr sandstorm4;echo 1. ^5AIR ^5WAVE!" |
62 | set sandstorm4 "wait 10;set exec vstr sandstorm;set prev vstr wave4;set next vstr menuair4;echo 2. ^3SANDSTORM!" |
63 | set menuair4 "set exec vstr menuair;set prev vstr sandstorm4;set next vstr wave4;echo 3. ^5RETURN ^5TO ^5MAIN ^5MENU" |
64 | set menuair "play sound/effects/green_lightning1;set prev vstr all;set next vstr fire;echo ^5RETURNED ^5TO ^5MAIN ^5MENU" |
65 | |
66 | set water "set exec vstr waterselect;set prev vstr air;set next vstr earth;echo ^4WATER" |
67 | set waterselect "set prev vstr menuwater4;set next vstr waterfall4;echo ^4WATER ^3ELEMENT ^6SELECTED" |
68 | set waterfall4 "wait 10;set exec vstr waterfall;set prev vstr menuwater4;set next vstr wp5;echo 1. ^4WATERFALL!" |
69 | set wp5 "wait 10;set exec vstr wp;set prev vstr waterfall4;set next vstr menuwater4;echo 2. ^4WATER ^3PROTECTION!" |
70 | set menuwater4 "set exec vstr menuwater;set prev vstr wp5;set next vstr waterfall4;echo 3. ^5RETURN ^5TO ^5MAIN ^5MENU" |
71 | set menuwater "play sound/effects/green_lightning1;set prev vstr all;set next vstr fire;echo ^5RETURNED ^5TO ^5MAIN ^5MENU" |
72 | |
73 | set earth "set exec vstr earthselect;set prev vstr water;set next vstr all;echo ^2EARTH" |
74 | set earthselect "set prev vstr menuearth4;set next vstr acid4;echo ^2EARTH ^3ELEMENT ^6SELECTED" |
75 | set acid4 "wait 10;set exec vstr acid;set prev vstr menuearth4;set next vstr gshot4;echo 1. ^2ACID ^3BLAST!" |
76 | set gshot4 "wait 10;set exec vstr gshot;set prev vstr acid4;set next vstr menuearth4;echo 2. ^1GRAVEL ^4SHOT!" |
77 | set menuearth4 "set exec vstr menuearth;set prev vstr gshot4;set next vstr acid4;echo 3. ^5RETURN ^5TO ^5MAIN ^5MENU" |
78 | set menuearth "play sound/effects/green_lightning1;set prev vstr all;set next vstr fire;echo ^5RETURNED ^5TO ^5MAIN ^5MENU" |
79 | |
80 | set all "set exec vstr allselect;set prev vstr earth;set next vstr fire;echo ^6ALL" |
81 | set allselect "set prev vstr menuall4;set next vstr burst4;echo ^6ALL ^3ELEMENTS ^6SELECTED" |
82 | set burst4 "wait 10;set exec vstr burst;set prev vstr menuall4;set next vstr creation4;echo 1. ^3ELEMENTAL ^1B^5U^4R^2S^0T^3!" |
83 | set creation4 "set exec vstr creation;set prev vstr burst4;set next vstr menuall4;echo 2. ^3ELEMENTAL ^3C^4R^3E^4A^3T^4I^3O^4N!" |
84 | set menuall4 "set exec vstr menuall;set prev vstr creation4;set next vstr burst4;echo 3. ^5RETURN ^5TO ^5MAIN ^5MENU" |
85 | set menuall "play sound/effects/green_lightning1;set prev vstr all;set next vstr fire;echo ^5RETURNED ^5TO ^5MAIN ^5MENU" |
86 | |
87 | set ball "mkillall;marm 30;wait 3;say ^1FIRE BALL!;manim both_force_drain 2500;mplacefx env/lava_flow2 1;mgrab;mplacefx env/lava_splash 1;mgrab;marm 30;wait 3;marm 50 ;wait 3;marm 70;wait 3;marm 90;wait 3;marm 110;wait 3;marm 130;wait 3;marm 150;wait 3;marm 170;wait 3;marm 190;wait 3;marm 210;wait 3;marm 230;wait 3;marm 250;wait 3;marm 270;wait 3;marm 290;wait 3;marm 310;marm 330;wait 3;marm 350;wait 3;marm 370;wait 3;marm 390;wait 3;marm 410;wait 3;marm 430;wait 3;marm 450;wait 3;marm 470;wait 3;marm 490;wait 3;marm 500;wait 5;mkill;mplacefx thermal/explosion 1;mpain 100 100;mgrab;wait 15;mplacefx thermal/shockwave 1;wait 5;mgrab;wait 10;mdrop;wait 15;mkillall;mplacefx ships/fire 1;wait 5;mgrab;mplacefx volumetric/black_smoke2 1;wait 5;mgrab;wait 10;mdrop;wait 5;mpain 100 100" |
88 | set surround "mkillall;manim both_stabdown_dual;mmarkfoot;wait 3;say ^1FIRE ^5SURROUND!;mplacefx ships/fire 1;mpain 100 10;mmove 6 6 0;mplacefx ships/fire 1;mpain 100 10;mmove -6 -6 0;mplacefx ships/fire 1;mpain 100 10;mmove 6 -6 0;mplacefx ships/fire 1;mpain 100 10;mmove -6 6 0;mplacefx ships/fire 1;mpain 100 10;mmove 0 6 0;mplacefx ships/fire 1;mpain 100 10;mmove 0 -6 0;mplacefx ships/fire 1;mpain 100 10;mmove -6 0 0;mplacefx ships/fire 1;mpain 100 10;mmove 6 0 0;vstr surround2" |
89 | set surround2 "mplacefx ships/fire 1;mpain 100 10;mmove 6 6 6;mplacefx ships/fire 1;mpain 100 10;mmove -6 -6 6;mplacefx ships/fire 1;mpain 100 10;mmove 6 -6 6;mplacefx ships/fire 1;mpain 100 10;mmove -6 6 6;mplacefx ships/fire 1;mpain 100 10;mmove 0 6 6;mplacefx ships/fire 1;mpain 100 10;mmove 0 -6 6;mplacefx ships/fire 1;mpain 100 10;mmove -6 0 6;mplacefx ships/fire 1;mpain 100 10;mmove 6 0 6;vstr surround3" |
90 | set surround3 "mplacefx ships/fire 1;mpain 100 10;mmove 3 3 0;mplacefx ships/fire 1;mpain 100 10;mmove -3 -3 0;mplacefx ships/fire 1;mpain 100 10;mmove 3 -3 0;mplacefx ships/fire 1;mpain 100 10;mmove -3 3 0;mplacefx ships/fire 1;mpain 100 10;mmove 0 3 0;mplacefx ships/fire 1;mpain 100 10;mmove 0 -3 0;mplacefx ships/fire 1;mpain 100 10;mmove -3 0 0;mplacefx ships/fire 1;mpain 100 10;mmove 3 0 0;vstr surround4" |
91 | set surround4 "mplacefx ships/fire 1;mpain 100 10;mmove 3 3 6;mplacefx ships/fire 1;mpain 100 10;mmove -3 -3 6;mplacefx ships/fire 1;mpain 100 10;mmove 3 -3 6;mplacefx ships/fire 1;mpain 100 10;mmove -3 3 6;mplacefx ships/fire 1;mpain 100 10;mmove 0 3 6;mplacefx ships/fire 1;mpain 100 10;mmove 0 -3 6;mplacefx ships/fire 1;mpain 100 10;mmove -3 0 6;mplacefx ships/fire 1;mpain 100 10;mmove 3 0 6;" |
92 | set wave "mkillall;marm 30;wait 3;say ^5AIR ^5WAVE!;manim both_wind 2500;mplacefx howler/sonic 1;mgrab;marm 30;wait 3;marm 50;wait 3;marm 70;wait 3;marm 90;wait 3;marm 110;wait 3;marm 130;wait 3;marm 150;wait 3;marm 170;wait 3;marm 190;wait 3;marm 210;wait 3;marm 230;wait 3;marm 250;wait 3;marm 270;wait 3;marm 290;wait 3;marm 310;marm 330;wait 3;marm 350;wait 3;marm 370;wait 3;marm 390;wait 3;marm 410;wait 3;marm 430;wait 3;marm 450;wait 3;marm 470;wait 3;marm 490;wait 3;marm 500;wait 5;mkill;wait 15;mplacefx melee/kick_impact 1;mgrab;mpain 200 100;wait 10;mdrop;wait 50;mkillall" |
93 | set sandstorm "mkillall;marm 30;wait 3;say ^3SANDSTORM!;manim both_wind 2500;mplacefx env/sand_spray 1;mgrab;marm 30;wait 3;marm 50;wait 3;marm 70;wait 3;marm 90;wait 3;marm 110;wait 3;marm 130;wait 3;marm 150;wait 3;marm 170;wait 3;marm 190;wait 3;marm 210;wait 3;marm 230;wait 3;marm 250;wait 3;marm 270;wait 3;marm 290;wait 3;marm 310;marm 330;wait 3;marm 350;wait 3;marm 370;wait 3;marm 390;wait 3;marm 410;wait 3;marm 430;wait 3;marm 450;wait 3;marm 470;wait 3;marm 490;wait 3;marm 500;wait 5;mpain 200 100;wait 10;mdrop;wait 130;mkillall" |
94 | set waterfall "mkillall;marm 30;wait 3;say ^4WATERFALL!;manim both_alora_spin_slash;mplacefx env/waterspray 1;mgrab;marm 30;wait 3;marm 50;wait 3;marm 70;wait 3;marm 90;wait 3;marm 110;wait 3;marm 130;wait 3;marm 150;wait 3;marm 170;wait 3;marm 190;wait 3;marm 210;wait 3;marm 230;wait 3;marm 250;wait 3;marm 270;wait 3;marm 290;wait 3;marm 310;marm 330;wait 3;marm 350;wait 3;marm 370;wait 3;marm 390;wait 3;marm 410;wait 3;marm 430;wait 3;marm 450;wait 3;marm 470;wait 3;marm 490;wait 3;marm 500;wait 5;mkill;wait 15;mplacefx env/waterfall_mist 1;wait 15;mgrab;mpain 300 100;wait 10;mdrop;wait 130;mkillall" |
95 | set wp "mkillall;mmarkfoot;marm 30;wait 3;say ^4WATER ^3PROTECTION!;manim both_alora_spin_slash;mplacefx world/waterfall3 1;mpain 300 10;mmove 6 6 0;mplacefx world/waterfall3 1;mpain 300 10;mmove -6 -6 0;mplacefx world/waterfall3 1;mpain 300 10;mmove 6 -6 0;mplacefx world/waterfall3 1;mpain 300 10;mmove -6 6 0;mplacefx world/waterfall3 1;mpain 300 10;mmove 0 6 0;mplacefx world/waterfall3 1;mpain 300 10;mmove 0 -6 0;mplacefx world/waterfall3 1;mpain 300 10;mmove -6 0 0;mplacefx world/waterfall3 1;mpain 300 10;mmove 6 0 0;vstr wp2" |
96 | set wp2 "mplacefx world/waterfall3 1;mpain 300 10;mmove 6 6 6;mplacefx world/waterfall3 1;mpain 300 10;mmove -6 -6 6;mplacefx world/waterfall3 1;mpain 300 10;mmove 6 -6 6;mplacefx world/waterfall3 1;mpain 300 10;mmove -6 6 6;mplacefx world/waterfall3 1;mpain 300 10;mmove 0 6 6;mplacefx world/waterfall3 1;mpain 300 10;mmove 0 -6 6;mplacefx world/waterfall3 1;mpain 300 10;mmove -6 0 6;mplacefx world/waterfall3 1;mpain 300 10;mmove 6 0 6;vstr wp3" |
97 | set wp3 "mplacefxworld/waterfall3 1;mpain 300 10;mmove 3 3 0;mplacefx world/waterfall3 1;mpain 300 10;mmove -3 -3 0;mplacefx world/waterfall3 1;mpain 300 10;mmove 3 -3 0;mplacefxworld/waterfall3 1;mpain 300 10;mmove -3 3 0;mplacefx world/waterfall3 1;mpain 300 10;mmove 0 3 0;mplacefx world/waterfall3 1;mpain 300 10;mmove 0 -3 0;mplacefx world/waterfall3 1;mpain 300 10;mmove -3 0 0;mplacefx world/waterfall3 1;mpain 300 10;mmove 3 0 0;vstr wp4" |
98 | set wp4 "mplacefx world/waterfall3 1;mpain 300 10;mmove 3 3 6;mplacefx world/waterfall3 1;mpain 300 10;mmove -3 -3 6;mplacefx world/waterfall3 1;mpain 300 10;mmove 3 -3 6;mplacefx world/waterfall3 1;mpain 300 10;mmove -3 3 6;mplacefx world/waterfall3 1;mpain 300 10;mmove 0 3 6;mplacefx world/waterfall3 1;mpain 300 10;mmove 0 -3 6;mplacefx world/waterfall3 1;mpain 300 10;mmove -3 0 6;mplacefx world/waterfall3 1;mpain 300 10;mmove 3 0 6" |
99 | set acid "mkillall;marm 30;wait 3;say ^2ACID ^3BLAST!;manim both_stabdown_dual;mplacefx env/acid_splash 1;mgrab;marm 50;wait 3;marm 70;wait 3;marm 90;wait 3;marm 110;wait 3;marm 130;wait 3;marm 150;wait 3;marm 170;wait 3;marm 190;wait 3;marm 210;wait 3;marm 230;wait 3;marm 250;wait 3;marm 270;wait 3;marm 290;wait 3;marm 310;marm 330;wait 3;marm 350;wait 3;marm 370;wait 3;marm 390;wait 3;marm 410;wait 3;marm 430;wait 3;marm 450;wait 3;marm 470;wait 3;marm 490;wait 3;marm 500;wait 10;mkill;mplacefx world/acid_fizz 1;mpain 400 100;mgrab;wait 30;mdrop;wait 60;mkillall" |
100 | set gshot "mkillall;marm 30;wait 3;say ^1GRAVEL ^4SHOT!;manim both_stabdown_dual;mplacefx materials/gravel_large 1;mpain 400 100;mgrab;marm 30;wait 3;marm 50;wait 3;marm 70;wait 3;marm 90;wait 3;marm 110;wait 3;marm 130;wait 3;marm 150;wait 3;marm 170;wait 3;marm 190;wait 3;marm 210;wait 3;marm 230;wait 3;marm 250;wait 3;marm 270;wait 3;marm 290;wait 3;marm 310;marm 330;wait 3;marm 350;wait 3;marm 370;wait 3;marm 390;wait 3;marm 410;wait 3;marm 430;wait 3;marm 450;wait 3;marm 470;wait 3;marm 490;wait 3;marm 500;wait 5;wait 10;mdrop;wait 50;mkillall" |
101 | set burst "mkillall;say ^3ELEMENTAL ^1B^5U^4R^2S^0T^3!;mplacefx env/lava_flow2 1;mgrab;mpain 100 100;mplacefx env/lava_splash 1;mgrab;mpain 100 100;mplacefx thermal/explosion 1;mgrab;mpain 100 100;mplacefx env/sand_spray 1;mgrab;mpain 100 100;mplacefx howler/sonic 1;mgrab;mplacefx env/waterspray 1;mgrab;marm 30;wait 3;manim both_tavion_scepterground;marm 30;wait 3;marm 50;wait 3;marm 70;wait 3;marm 90;wait 3;marm 110;wait 3;marm 130;wait 3;marm 150;wait 3;marm 170;wait 3;marm 190;wait 3;marm 210;wait 3;marm 230;wait 3;marm 250;wait 3;marm 270;wait 3;marm 290;wait 3;marm 310;marm 330;wait 3;marm 350;wait 3;marm 370;wait 3;marm 390;wait 3;marm 410;wait 3;marm 430;wait 3;marm 450;wait 3;marm 470;wait 3;marm 490;wait 3;marm 500;wait 5;mkillall;wait 15;mgrab;mplacefx env/waterfall_mist 1;mpain 300 100;mgrab;mplacefx thermal/shockwave 1;mpain 100 100;mgrab;wait 10;mdrop;wait 20;mkillall" |
102 | set creation "say ^3ELEMENTAL ^3C^4R^3E^4A^3T^4I^3O^4N!;mmarkfoot;manim both_stabdown_dual;mplacefx ships/fire 1;wait 10;mgrab;wait 15,marm 5;wait 3;marm 10;wait 3;marm 15;wait 3;marm 20;wait 3;marm 25;wait 3;marm 30;wait 3;marm 35;wait 3;marm 40;wait 3;marm 45;wait 3;marm 50mplacefx howler/sonic 1;wait 10;mgrab;mplacefx env/water_impact 1;wait 10;mgrab;mplacefx env/quake_small 1;wait 10;mgrab;mplacefx howler/sonic 1;wait 10;mgrab;wait 50;npc spawn rebornmaster;wait 10;npc spawn rebornmaster;wait 10;npc spawn rebornmaster;wait 80;mkillall" |