capitalex bu gisti düzenledi . Düzenlemeye git
1 file changed, 168 insertions
zombie-more-vera.nv(dosya oluşturuldu)
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1 | + | |#port, on draw zombie | |
2 | + | , needs, @draw zombie | |
3 | + | , reads, @zombie index| | |
4 | + | |#port body, on draw zombie, lua| | |
5 | + | print("DRAWING ZOMBIE", zombie_index) | |
6 | + | local zombie = state.zombies[zombie_index] | |
7 | + | love.graphics.setColor(0.145, 0.133, 0.169) | |
8 | + | love.graphics.circle("fill", zombie.x + 5, zombie.y + 5, zombie.r) | |
9 | + | ||
10 | + | love.graphics.setColor(0.882, 0.314, 0.282) | |
11 | + | love.graphics.circle("fill", zombie.x, zombie.y, zombie.r) | |
12 | + | love.graphics.setColor(1, 1, 1) | |
13 | + | ||
14 | + | |#port, on zombie track player | |
15 | + | , needs, @zombie track player | |
16 | + | , reads, @zombie index| | |
17 | + | |#port body, on zombie track player, lua| | |
18 | + | local player = state.player | |
19 | + | local zombie = state.zombies[zombie_index] | |
20 | + | zombie.angle = math.atan2(player.y - zombie.y, player.x - zombie.x) | |
21 | + | ||
22 | + | |#port, on move zombie | |
23 | + | , needs, @move zombie | |
24 | + | , reads, @zombie index| | |
25 | + | |#port body, on move zombie, lua| | |
26 | + | local zombie = state.zombes[zombie_index] | |
27 | + | zombie.x = zombie.x + state.dt * math.cos(zombie.angle) * 310 | |
28 | + | zombie.y = zombie.y + state.dt * math.sin(zombie.angle) * 310 | |
29 | + | ||
30 | + | |#port, on check zombie hit player | |
31 | + | , needs, @check zombie hit player | |
32 | + | , reads, @zombie index| | |
33 | + | , @zombie hit player | |
34 | + | ||
35 | + | |#port body, on check zombie hit player, lua| | |
36 | + | local player = state.player | |
37 | + | local zombie = state.zombies[zombie_index] | |
38 | + | ||
39 | + | local min_distance = player.r + zombie.r | |
40 | + | local distance = math.sqrt((player.x - zombie.x) ^ 2 + (player.y - zombie.y) ^ 2) | |
41 | + | local hit = distance < min_distance | |
42 | + | ||
43 | + | counters["@zombie hit player"] = hit and 1 or 0 | |
44 | + | zombie.dead = hit | |
45 | + | ||
46 | + | |#port, on get zombie count, needs, @get zombie count| | |
47 | + | @zombie count | |
48 | + | |#port body, on get zombie count, lua| | |
49 | + | print("ZOMBIE COUNT") | |
50 | + | counters["@zombie count"] = #state.zombies | |
51 | + | ||
52 | + | |#port, on is zombie dead | |
53 | + | , needs, @is zombie dead | |
54 | + | , reads, @zombie index| | |
55 | + | @zombie is dead | |
56 | + | |#port body, on is zombie dead, lua| | |
57 | + | local zombie = state.zombies[zombie_index] | |
58 | + | counters["@zombie is dead"] = zombie.dead and 1 or 0 | |
59 | + | ||
60 | + | ||
61 | + | |_| Handling important counters | |
62 | + | |clear @zombie index| | |
63 | + | clearing @zombie index:9007199254740991 | |
64 | + | ||
65 | + | |clearing @zombie index, @zombie index| | |
66 | + | , clearing @zombie index | |
67 | + | |clearing @zombie index| | |
68 | + | ||
69 | + | |restoring @zombie index, temporary @zombie index| | |
70 | + | restoring @zombie index, @zombie index | |
71 | + | |restoring @zombie index| | |
72 | + | ||
73 | + | |restore @zombie index| | |
74 | + | , restoring @zombie index:9007199254740991 | |
75 | + | ||
76 | + | |clear @zombie count| | |
77 | + | clearing @zombie count:9007199254740991 | |
78 | + | ||
79 | + | |clearing @zombie count, @zombie count| | |
80 | + | , clearing @zombie count | |
81 | + | |clearing @zombie count| | |
82 | + | ||
83 | + | |restoring @zombie count, temporary @zombie count| | |
84 | + | restoring @zombie count, @zombie count | |
85 | + | |restoring @zombie count| | |
86 | + | ||
87 | + | |restore @zombie count| | |
88 | + | , restoring @zombie count:9007199254740991 | |
89 | + | ||
90 | + | ||
91 | + | ||
92 | + | |_| bounds check @zombie index | |
93 | + | |comparing @zombie index to @zombie count, @zombie index, @zombie count| | |
94 | + | , temporary @zombie index | |
95 | + | , temporary @zombie count | |
96 | + | , comparing @zombie index to @zombie count | |
97 | + | ||
98 | + | |comparing @zombie index to @zombie count, @zombie count| | |
99 | + | , temporary @zombie count | |
100 | + | , result @zombie index < @zombie count | |
101 | + | ||
102 | + | |comparing @zombie index to @zombie count, @zombie index| | |
103 | + | , temporary @zombie index | |
104 | + | , result @zombie index > @zombie count | |
105 | + | ||
106 | + | |comparing @zombie index to @zombie count| | |
107 | + | ||
108 | + | |get compare @zombie index to @zombie count result, result @zombie index < @zombie count| | |
109 | + | , @zombie index < @zombie count | |
110 | + | ||
111 | + | |get compare @zombie index to @zombie count result, result @zombie index > @zombie count| | |
112 | + | , @zombie index > @zombie count | |
113 | + | ||
114 | + | |get compare @zombie index to @zombie count result| | |
115 | + | , @zombie index = @zombie count | |
116 | + | ||
117 | + | |clearing excess results, result @zombie index < @zombie count| | |
118 | + | , clearing excess results | |
119 | + | |clearing excess results, result @zombie index = @zombie count| | |
120 | + | , clearing excess results | |
121 | + | |clearing excess results, result @zombie index > @zombie count| | |
122 | + | , clearing excess results | |
123 | + | |clearing excess results| | |
124 | + | ||
125 | + | |clear excess results| | |
126 | + | , clearing excess results:9007199254740991 | |
127 | + | ||
128 | + | |clean up compare @zombie index to @zombie count| | |
129 | + | , restore @zombie index | |
130 | + | , restore @zombie count | |
131 | + | , get compare @zombie index to @zombie count result | |
132 | + | , clear excess results | |
133 | + | ||
134 | + | |compare @zombie index to @zombie count| | |
135 | + | , comparing @zombie index to @zombie count:9007199254740991 | |
136 | + | , clean up compare @zombie index to @zombie count | |
137 | + | ||
138 | + | ||
139 | + | |_| The loop needed for drawing zombies | |
140 | + | |set up draw zombies loop| | |
141 | + | , @zombie index | |
142 | + | , @get zombie count | |
143 | + | , compare @zombie index to @zombie count | |
144 | + | ||
145 | + | |drawing zombie, @zombie index > @zombie count| | |
146 | + | |drawing zombie, @zombie index = @zombie count| | |
147 | + | , @draw zombie | |
148 | + | ||
149 | + | |drawing zombie, @zombie index < @zombie count| | |
150 | + | , @draw zombie | |
151 | + | , draw next zombie | |
152 | + | ||
153 | + | |draw next zombie| | |
154 | + | , @zombie index | |
155 | + | , drawing zombie | |
156 | + | , compare @zombie index to @zombie count | |
157 | + | ||
158 | + | |clean up draw zombies loop| | |
159 | + | , clear @zombie index | |
160 | + | , clear @zombie count | |
161 | + | ||
162 | + | ||
163 | + | |_| trigger for drawing zombies | |
164 | + | |draw zombies| | |
165 | + | , clear @zombie index | |
166 | + | , set up draw zombies loop | |
167 | + | , drawing zombie | |
168 | + | , clean up draw zombies loop |
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