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1 file changed, 177 insertions

IntroStory.cs(Datei erstellt)

@@ -0,0 +1,177 @@
1 + using System.Collections;
2 + using System.Collections.Generic;
3 + using UnityEngine;
4 + using UnityEngine.UI;
5 +
6 +
7 + public class IntroStory : MonoBehaviour
8 + {
9 +
10 + Dictionary<string, AudioClip> audioClips = new Dictionary<string, AudioClip>();
11 + Dictionary<string, Animator> animators = new Dictionary<string, Animator>();
12 + int index = 0;
13 + string[] sequence =
14 + {
15 + "intro-00",
16 + "intro-01",
17 + "intro-02",
18 + "intro-03",
19 + "intro-04",
20 + "intro-05",
21 + "intro-06",
22 + "intro-07",
23 + "intro-08",
24 + "intro-09",
25 + "intro-10",
26 + "intro-11",
27 + "intro-12",
28 + "intro-13",
29 + "intro-14",
30 + "intro-15",
31 + "intro-16"
32 + };
33 + [SerializeField]
34 + public Button button;
35 +
36 + [SerializeField]
37 + public StoryEngine engine;
38 +
39 + [SerializeField]
40 + public GameObject Erika;
41 +
42 + [SerializeField]
43 + public GameObject Alice;
44 +
45 + // Start is called before the first frame update
46 + void Start()
47 + {
48 + engine.LoudAudioClips("AudioClips/InstructionScene");
49 + engine.AddActor("Erika", Erika.GetComponent<Animator>());
50 + engine.AddActor("Alice", Alice.GetComponent<Animator>());
51 +
52 + engine.Register("intro-00", (engine, args) =>
53 + {
54 + engine.SetActorTrigger("Erika", "isInst_0");
55 + engine.PlayClip("intro-00");
56 + });
57 +
58 + engine.Register("intro-01", (engine, args) =>
59 + {
60 + engine.SetActorTrigger("Erika", "isInst_1");
61 + engine.PlayClip("intro-01");
62 + });
63 +
64 + engine.Register("intro-02", (engine, args) =>
65 + {
66 + engine.SetActorTrigger("Erika", "isInst_2");
67 + engine.PlayClip("intro-02");
68 + });
69 +
70 + engine.Register("intro-03", (engine, args) =>
71 + {
72 + engine.SetActorTrigger("Erika", "isInst_3");
73 + engine.PlayClip("intro-03");
74 + });
75 +
76 + engine.Register("intro-04", (engine, args) =>
77 + {
78 + engine.SetActorTrigger("Erika", "isInst_4");
79 + engine.SetActorTrigger("Alice", "Appear");
80 + engine.PlayClip("intro-04");
81 + });
82 +
83 + engine.Register("intro-05", (engine, args) =>
84 + {
85 + engine.SetActorTrigger("Erika", "isInst_5");
86 + engine.PlayClip("intro-05");
87 + });
88 +
89 + engine.Register("intro-06", (engine, args) =>
90 + {
91 + engine.SetActorTrigger("Erika", "isInst_6");
92 + engine.PlayClip("intro-06");
93 + });
94 +
95 + engine.Register("intro-07", (engine, args) =>
96 + {
97 + engine.SetActorTrigger("Erika", "isInst_7");
98 + engine.PlayClip("intro-07");
99 + });
100 +
101 + engine.Register("intro-08", (engine, args) =>
102 + {
103 + engine.SetActorTrigger("Erika", "isInst_8");
104 + engine.PlayClip("intro-08");
105 + engine.SetActorTrigger("Alice", "Disappear");
106 + });
107 +
108 + engine.Register("intro-09", (engine, args) =>
109 + {
110 + engine.SetActorTrigger("Erika", "isInst_9");
111 + engine.PlayClip("intro-09");
112 + });
113 +
114 + engine.Register("intro-10", (engine, args) =>
115 + {
116 + engine.SetActorTrigger("Erika", "isInst_10");
117 + engine.PlayClip("intro-10");
118 + });
119 +
120 + engine.Register("intro-11", (engine, args) =>
121 + {
122 + engine.SetActorTrigger("Erika", "isInst_11");
123 + engine.PlayClip("intro-11");
124 + });
125 +
126 + engine.Register("intro-12", (engine, args) =>
127 + {
128 + engine.SetActorTrigger("Erika", "isInst_12");
129 + engine.PlayClip("intro-12");
130 + });
131 +
132 + engine.Register("intro-13", (engine, args) =>
133 + {
134 + engine.SetActorTrigger("Erika", "isInst_13");
135 + engine.PlayClip("intro-13");
136 + });
137 +
138 + engine.Register("intro-14", (engine, args) =>
139 + {
140 + engine.SetActorTrigger("Erika", "isInst_14");
141 + engine.PlayClip("intro-14");
142 + });
143 +
144 + engine.Register("intro-15", (engine, args) =>
145 + {
146 + engine.SetActorTrigger("Erika", "isInst_15");
147 + engine.PlayClip("intro-15");
148 + });
149 +
150 + engine.Register("intro-16", (engine, args) =>
151 + {
152 + engine.SetActorTrigger("Erika", "isInst_16");
153 + engine.PlayClip("intro-16");
154 + });
155 +
156 + engine.Register("enable-button", (engine, args) =>
157 + {
158 + (args[0] as Button).interactable = true;
159 + });
160 + Debug.Log(engine);
161 + }
162 +
163 + // Update is called once per frame
164 + void Update()
165 + {
166 +
167 + }
168 +
169 + public void OnNextButtonPressed (Button button)
170 + {
171 + button.interactable = false;
172 + engine.Run(engine.GetClipLength(sequence[index]), "enable-button", button);
173 + engine.Run(sequence[index]);
174 + index += 1;
175 + }
176 +
177 + }
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