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IntroStory.cs(file creato)
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1 | + | using System.Collections; | |
2 | + | using System.Collections.Generic; | |
3 | + | using UnityEngine; | |
4 | + | using UnityEngine.UI; | |
5 | + | ||
6 | + | ||
7 | + | public class IntroStory : MonoBehaviour | |
8 | + | { | |
9 | + | ||
10 | + | Dictionary<string, AudioClip> audioClips = new Dictionary<string, AudioClip>(); | |
11 | + | Dictionary<string, Animator> animators = new Dictionary<string, Animator>(); | |
12 | + | int index = 0; | |
13 | + | string[] sequence = | |
14 | + | { | |
15 | + | "intro-00", | |
16 | + | "intro-01", | |
17 | + | "intro-02", | |
18 | + | "intro-03", | |
19 | + | "intro-04", | |
20 | + | "intro-05", | |
21 | + | "intro-06", | |
22 | + | "intro-07", | |
23 | + | "intro-08", | |
24 | + | "intro-09", | |
25 | + | "intro-10", | |
26 | + | "intro-11", | |
27 | + | "intro-12", | |
28 | + | "intro-13", | |
29 | + | "intro-14", | |
30 | + | "intro-15", | |
31 | + | "intro-16" | |
32 | + | }; | |
33 | + | [SerializeField] | |
34 | + | public Button button; | |
35 | + | ||
36 | + | [SerializeField] | |
37 | + | public StoryEngine engine; | |
38 | + | ||
39 | + | [SerializeField] | |
40 | + | public GameObject Erika; | |
41 | + | ||
42 | + | [SerializeField] | |
43 | + | public GameObject Alice; | |
44 | + | ||
45 | + | // Start is called before the first frame update | |
46 | + | void Start() | |
47 | + | { | |
48 | + | engine.LoudAudioClips("AudioClips/InstructionScene"); | |
49 | + | engine.AddActor("Erika", Erika.GetComponent<Animator>()); | |
50 | + | engine.AddActor("Alice", Alice.GetComponent<Animator>()); | |
51 | + | ||
52 | + | engine.Register("intro-00", (engine, args) => | |
53 | + | { | |
54 | + | engine.SetActorTrigger("Erika", "isInst_0"); | |
55 | + | engine.PlayClip("intro-00"); | |
56 | + | }); | |
57 | + | ||
58 | + | engine.Register("intro-01", (engine, args) => | |
59 | + | { | |
60 | + | engine.SetActorTrigger("Erika", "isInst_1"); | |
61 | + | engine.PlayClip("intro-01"); | |
62 | + | }); | |
63 | + | ||
64 | + | engine.Register("intro-02", (engine, args) => | |
65 | + | { | |
66 | + | engine.SetActorTrigger("Erika", "isInst_2"); | |
67 | + | engine.PlayClip("intro-02"); | |
68 | + | }); | |
69 | + | ||
70 | + | engine.Register("intro-03", (engine, args) => | |
71 | + | { | |
72 | + | engine.SetActorTrigger("Erika", "isInst_3"); | |
73 | + | engine.PlayClip("intro-03"); | |
74 | + | }); | |
75 | + | ||
76 | + | engine.Register("intro-04", (engine, args) => | |
77 | + | { | |
78 | + | engine.SetActorTrigger("Erika", "isInst_4"); | |
79 | + | engine.SetActorTrigger("Alice", "Appear"); | |
80 | + | engine.PlayClip("intro-04"); | |
81 | + | }); | |
82 | + | ||
83 | + | engine.Register("intro-05", (engine, args) => | |
84 | + | { | |
85 | + | engine.SetActorTrigger("Erika", "isInst_5"); | |
86 | + | engine.PlayClip("intro-05"); | |
87 | + | }); | |
88 | + | ||
89 | + | engine.Register("intro-06", (engine, args) => | |
90 | + | { | |
91 | + | engine.SetActorTrigger("Erika", "isInst_6"); | |
92 | + | engine.PlayClip("intro-06"); | |
93 | + | }); | |
94 | + | ||
95 | + | engine.Register("intro-07", (engine, args) => | |
96 | + | { | |
97 | + | engine.SetActorTrigger("Erika", "isInst_7"); | |
98 | + | engine.PlayClip("intro-07"); | |
99 | + | }); | |
100 | + | ||
101 | + | engine.Register("intro-08", (engine, args) => | |
102 | + | { | |
103 | + | engine.SetActorTrigger("Erika", "isInst_8"); | |
104 | + | engine.PlayClip("intro-08"); | |
105 | + | engine.SetActorTrigger("Alice", "Disappear"); | |
106 | + | }); | |
107 | + | ||
108 | + | engine.Register("intro-09", (engine, args) => | |
109 | + | { | |
110 | + | engine.SetActorTrigger("Erika", "isInst_9"); | |
111 | + | engine.PlayClip("intro-09"); | |
112 | + | }); | |
113 | + | ||
114 | + | engine.Register("intro-10", (engine, args) => | |
115 | + | { | |
116 | + | engine.SetActorTrigger("Erika", "isInst_10"); | |
117 | + | engine.PlayClip("intro-10"); | |
118 | + | }); | |
119 | + | ||
120 | + | engine.Register("intro-11", (engine, args) => | |
121 | + | { | |
122 | + | engine.SetActorTrigger("Erika", "isInst_11"); | |
123 | + | engine.PlayClip("intro-11"); | |
124 | + | }); | |
125 | + | ||
126 | + | engine.Register("intro-12", (engine, args) => | |
127 | + | { | |
128 | + | engine.SetActorTrigger("Erika", "isInst_12"); | |
129 | + | engine.PlayClip("intro-12"); | |
130 | + | }); | |
131 | + | ||
132 | + | engine.Register("intro-13", (engine, args) => | |
133 | + | { | |
134 | + | engine.SetActorTrigger("Erika", "isInst_13"); | |
135 | + | engine.PlayClip("intro-13"); | |
136 | + | }); | |
137 | + | ||
138 | + | engine.Register("intro-14", (engine, args) => | |
139 | + | { | |
140 | + | engine.SetActorTrigger("Erika", "isInst_14"); | |
141 | + | engine.PlayClip("intro-14"); | |
142 | + | }); | |
143 | + | ||
144 | + | engine.Register("intro-15", (engine, args) => | |
145 | + | { | |
146 | + | engine.SetActorTrigger("Erika", "isInst_15"); | |
147 | + | engine.PlayClip("intro-15"); | |
148 | + | }); | |
149 | + | ||
150 | + | engine.Register("intro-16", (engine, args) => | |
151 | + | { | |
152 | + | engine.SetActorTrigger("Erika", "isInst_16"); | |
153 | + | engine.PlayClip("intro-16"); | |
154 | + | }); | |
155 | + | ||
156 | + | engine.Register("enable-button", (engine, args) => | |
157 | + | { | |
158 | + | (args[0] as Button).interactable = true; | |
159 | + | }); | |
160 | + | Debug.Log(engine); | |
161 | + | } | |
162 | + | ||
163 | + | // Update is called once per frame | |
164 | + | void Update() | |
165 | + | { | |
166 | + | ||
167 | + | } | |
168 | + | ||
169 | + | public void OnNextButtonPressed (Button button) | |
170 | + | { | |
171 | + | button.interactable = false; | |
172 | + | engine.Run(engine.GetClipLength(sequence[index]), "enable-button", button); | |
173 | + | engine.Run(sequence[index]); | |
174 | + | index += 1; | |
175 | + | } | |
176 | + | ||
177 | + | } |
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